First Contact Operative example cannot use trick attack?


General Discussion


So forgive me if I missed an errata on this, but I just started looking over Starfinder. I have the Core and First contact, and I noticed that the Sarcesian Operative has a couple major flaws.

1: as equipped, he cannot use trick attack, as he has no small arms, no operative melee weapons, and doesn't have the exploit to use sniper rifles for it.
2: he has grenades, but is not proficient in their use, so the +12 to attack is horribly wrong. More like +1 I think. (+5 dex -4 non-pro penalty)
3: his initiative modifier should be +7 not +5 (+5 dex +2 Operatives edge)
4: +10 to attack on a dueling sword? I can get him to +2, but that's all. (+0 STR + 2 from weapon focus (assume feat not listed))

Am I missing anything? I understand that the book was published before the core was complete, but if that was so they really nerfes the operative already...

thanks,
Pol


#1 your right and it doesn't seem able to trick attack
#2 monster to hits are generated from arrays and dont account for ability scores during creation. Monsters are also proficient in any gear in their stat block
#3 His init mod should be 7 because of monster operstives get bonus initiative equal to 1/4CR +1 (Alien archive 139). Monster operatives don't get operatives edge usually.
#4 Is the same as #2

That's what I believe is going on. Alot of this is spelled out in alien archive, which details the guidelines used to create monsters or NPCs.


Pol Mordreth wrote:
Am I missing anything? I understand that the book was published before the core was complete, but if that was so they really nerfes the operative already...

The Saresian Operative from First Contact has a rifle that does a d810 for damage. I don't think he need to worry about trick attack.

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