One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Do you have any concrete suggestions? The way it is now is the best I could come up the with.


Male Human Dungeon Master 10/ Munchkin 10

I think it'd be better to separate the cost by spell lists, rather than spell level (since some lists are obviously better than others, so they costing the same is kinda weird... e.g.: having 4 levels of Hunter spells casting shouldn't cost the same a having 4 levels of Ranger spell casting).

Additionally, it should have a buy-in cost and a static cost per level of spell casting progression... e.g.: a Wizard costs 4 points buy in and then 4 points per level.. A Ranger costs 3 points buy in and 1 per level... A Bard costs 5 of buy in and 2 (or 3) per level.

This way it'd be easier to calculate and plan around for a couple reasons... 1- spending a fixate amount of points is easier to calculate than having to save/calculate a exponential increase. 2- It wouldn't matter if your game lasts 2 levels or 200 hundred. It'd still work. Right now full casting kinda breaks if you go past 20th level... And because you have to save those points, you can't buy cool class features, which kinda defeats the purpose of FFCS, in fact, sometimes you can't even buy your basic class features without delaying your spell progression (like Clerics).

I think that would make things simpler and keep the total price pretty close to what the current one.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes, but what lists cost what?


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:
Yes, but what lists cost what?

Well... My suggestion would be:

Full casters list: 5 buy in; 4 pts per level (total 85 pts - 71% of your total points)
Half-casters: 5 buy in; 2 pts per level (total 45 pts - 37.5% of your total points)
Pseudo-casters: 3 buy in; 1 pt per level (total 19]23 pts - 16~21% of your total points)

Maybe full-caster lists could have different costs for arcane and divine spell lists (e.g.: divine full casters costing 3 points per level or arcane casters having a higher buy in), but I think that'd be unnecessary and possibly unbalanced.

The ability to spontaneously cast Cure/Summon Nature Ally spells should probably be given freely to the appropriate spell lists, and maybe sold separately for 1 or 3 pts for those who want it.


Eh, you worry too to much to make PCs Lemmy.

And for the spellcaster thing, I somewhat like that the system encourage buying cool class features now instead of 8th-9th spellcasting later. Jo will be unable to buy 9th level spells and I'm considering giving up the 8th level spellcasting too.

========================

If you don't want to be an spellcaster but have magic utility just take witch hexes, oracle mysteries, cleric domains and that kind of stuff.


Male Human Dungeon Master 10/ Munchkin 10

Nah... I just don't want to make a character that is ineffective or too similar to an already existing character.

I'll probably think of something sooner or later...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

We need a Rogue, if you wanna make one.


Male Human Dungeon Master 10/ Munchkin 10

Not really... Between Cube's characters and yours, you already have all the skills you need. A Rogue-ish character wouldn't really add anything.

Go on kicking asses without me. I'll eventually think of something. Not in the mood to create a new character right now...

Besides... In a few minutes I gotta go visit my sister at my brother's house. She's only in town for the weekend, and since I don't have a car, it might take a while to get there. -.-'


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

We could also use some crowd control. Maybe an Alchemist?

And have fun at your sister's!


Male Human Dungeon Master 10/ Munchkin 10

Thanks. (It's my brother's place actually, my sister is staying here for the weekend).

We're waiting for pizza... And I'm kicking the collective asses of my brother, sister-in-law, sister and brother-in-law in Smash Bros. Heh.

Giving it a break for a while, so they stop staring knives at me. ^^


Game Master 20

Hey, sorry for the lack of updates. I started a new job today, so everything in a bit of rush and my schedule is kinda off... I might not be able to post as much as I'd like for the next few days. Still, I'll try to check my campaigns everyday.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Where ya working at?


Game Master 20

A German company specialized on packing and transportation of all sorts of things, from industrial machinery to beer. It's pretty cool, actually. My first official job as an actual engineer. Haha.

Waking up early today because I'm not sure how long my commuting will take.


Male Human Dungeon Master 10/ Munchkin 10

I just realized... Is Blackest Scale shut down permanently?


Most likely...I suppose it is hard to re-revive a campaign.

To be honest, designing high level encounter is hard but designing a cool plot that is well structured and yet flexible enough to deal with high level options is harder. The gith city was not a good Idea and you did something unexpected that I was not sure how to deal with (my bad, sorry)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That makes me very sad. =(


I had cool ideas but I could not link them together...and it might be a surprise but Scavion rogue was very hard to deal with.


Male Human Dungeon Master 10/ Munchkin 10

That's disappointing... I was really enjoying the campaign... :(

If it helps, the one thing I learned from the campaigns I'm GMing is that at high levels, the GM should provide mission objectives, rather than adventure paths, because the characters have too many ways to go off-road. The GM should always make sure there are at least two ways to achieve each objective, but never assume either of those is the way the players will choose. And always assume the PCs will use the most direct and effective tools/tactics available to them.

e.g.: They won't use infiltration or politics to bring down an enemy when they can get away with killing said enemy and teleporting away.

Nicos wrote:
I had cool ideas but I could not link them together...and it might be a surprise but Scavion rogue was very hard to deal with.

Well... That Rogue is very well designed...


Lemmy wrote:

That's disappointing... I was really enjoying the campaign... :(

I had the feelign you people didn't.


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
...and it might be a surprise but Scavion rogue was very hard to deal with.

Success?

0_0


Lemmy wrote:


If it helps, the one thing I learned from the campaigns I'm GMing is that at high levels, the GM should provide mission objectives, rather than adventure paths, because the characters have too many ways to go off-road. The GM should always make sure there are at least two ways to achieve each objective, but never assume either of those is the way the players will choose. And always assume the PCs will use the most direct and effective tools/tactics available to them.

e.g.: They won't use infiltration or politics to bring down an enemy when they can get away with killing said enemy and teleporting away.

It's true, I did that at the beginning, giving you choices and all that, but I made that mistake in the last part.


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Lemmy wrote:
That's disappointing... I was really enjoying the campaign... :(
I had the feelign you people didn't.

I was... Well... Maybe not so much the DDing daemons... But other than that, an enjoyable game.


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
Lemmy wrote:

That's disappointing... I was really enjoying the campaign... :(

I had the feelign you people didn't.

I liked being a racist githyanki.


Game Master 20

Updated list of notables places and NPCs.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Leng's 4th level upgrades:

2nd level Sorcerer spells: 4 points

Leaving me with 2 points. More, actually, because it appears I have been counting myself as having full BaB this whole time (points-wise) when I don't. Shit.

Edit: Maybe not. Doesn't seem so. I had full BaB listed but no calculated? Iunno.

Though honestly I kinda just want to retire Leng peacefully because he's realized how much he sucks.

His flavor is "martial artist" but the reality is "Guy who has no combat ability but is really strong so he flails around until he gets a lucky hit in".

Plus, he basically has no character. I'd probably be having more fun with a character I have more attachment to. At least not try to get them killed all the time.

We've been in this "hunt the drug dealer" storyline so long I've been wishing I had made him an honest to god alchemist instead of a dabbler. Like, actually has a shop here in the city sort of alchemist.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I will also retire Eitylen...(I'm kidding). But yeah, Tai leng is the character with less character that I have see you playing (I blame Lemmy)


Male Human Dungeon Master 10/ Munchkin 10

Well... To be fair, the only lack of combat ability he has is a streak of really bad attack rolls...

I'll take the blame for the long storyline. Like I said, I actually hadn't realizes how long the campaign had been going for... But I'm speeding things up. There was actually a possibility that the storyline would end with this last assault. But worry not, the ship should be the last part. I already have something in mind for the next adventure...


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen 4th level upgrades are precise splash and the alchemist throw anything.


Male Human Dungeon Master 10/ Munchkin 10

Doesn't that mean you still have 1 pt left.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

no, it is the aclehmist version of it, not just the feat.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Lemmy can I rebuild Cyrus as a 6th level spellcasting channel focused character with the Inquisitor spelllist? I will probably drop Summon Monster too.


Male Human Dungeon Master 10/ Munchkin 10

As you wish. Jusr remember to post the point expenditure per level.


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Kadir's upgrade:
Ranged spellstrike(instead of spell recall):3 points
Rapid shot:2 points

Retrain rapid reload to pepperbox?: This will help keep Kadir from having to choose whether he's going to move or shoot.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, after this arc (since I assume it wouldn't be feasible to work another character in ATM), I want to bring in an alchemically based duebro. I want to keep it simple this time. He's probably just gonna basically be just an Investigator with a faster progression on Discoveries/Talents (2/4/6 and so on instead of 3/4/7).

Can he:

A.) Own a shop in the city.

and (maybe)

B.) Be affiliated with the guard in some way. Consultant, perhaps?


Male Human Dungeon Master 10/ Munchkin 10

I prefer that you be newcomers to the city... You don't have to have just arrived, as is the case with your current character, but let's say none of you have been here for more than 3 months.

That said, with a little bit of backstory, that's enough time to set up a small shop in town and have some knowledge of the city and its surrounding area.

The city guard does occasionally (and very begrudgingly) hire consultants and other independent investigators... They tend to select the same few professionals most of the time, in order to avoid having even more outsiders "meddling in their business". You can be one of those professionals. (I'm willing to listen other ideas).


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

This arc could take 8 months D=, I'm kidding, but if you are not Enjoying Tai leng I don't see a reason to keep playing him instead something you would enjoy.


Male Human Dungeon Master 10/ Munchkin 10

I'm pretty sure this arc is about to end... But if you want to switch characters, if you can find a good way to do it, feel free to do so.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Urgh. Work has been leaving me feeling very drained. I'll try to update my character tomorrow night. Sorry for the delay.


I have the feeling that Rinjyn will try this archetype more sooner than later

http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo- --bloodrager-archetypes/bloody-knuckled-rowdy-bloodrager-archetype


Male Human Dungeon Master 10/ Munchkin 10

Seems like a pretty crappy archetype, actually...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah. Saw it, was not impressed.


Well, aberration bloodline would make a fine dalshin.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Maybe, but so does just taking Improved Unarmed Strike or using a Cestus/Gauntlet instead of trading Uncanny Dodge, Improved Uncanny Dodge, Damage Reduction, half your already pitiful number of spells known, and 10 feet of movement speed for a bit of extra Unarmed Strike damage and a pair of Feats.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just a quick point-out, the Blackest Scale discussion is back up if anyone;s still interested in continuing it.


Male Human Dungeon Master 10/ Munchkin 10

Is it? The whole camapaign still shows as inactive to me.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It is. Remember, there used to be THREE versions of Blackest Scale in the graveyard. =)


Male Human Dungeon Master 10/ Munchkin 10

Could you link it here? :)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Here.


Male Goblin Vivisectionist Trap Breaker 10

Lemmy prepared Inquisitor list viable?


Male Goblin Vivisectionist Trap Breaker 10

Cyrus Rebuilt:
1st

BAB 1/2 Free
Two Good Save(Fort/Will) 3 pts
Hitdice D8 1 pt.
Skills 4+Int 1 pt.
All Simple Proficiencies Free
Light Armor Proficiency 1 pt
Spellcasting[Divine Prepared] Inquisitor 1st level(6 Points)
Hex(Hex Channeler) 5 pts
Bardic Performance 5 pts
22/25

2nd

Divine Grace 3 pts

25/30

3rd
Bonus Feat(Extra Hex[Improve Channel]) 2 pts
27/30

4th
2nd level Spells 4 pts
Bonus Feat(Versatile Channeler) 2 pts
33/35

Looks a bit more interesting. Made him more of a support too.

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