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Once upon a time...

Game Master Lloyd Jackson

The players and the places

101 to 150 of 174 << first < prev | 1 | 2 | 3 | 4 | next > last >>

So, with the stuff you traded in for credit and the coins in deposit, you have an additional 578gp in store credit. Your order will cost you 75 or 110, depending on whether you want a lock of average or good quality.

Female Tiefling Summoner (Master Summoner) 1

I want a good quality lock, I plan to keep the chest at Oleg and Svetlana's if they will let me. So far the only contents to go into the chest will be the earrings, and the music box.

Opps, I missed the items you wanted stored. Without the earrings, box, and bottles, your additional credit is 338 not 578. My bad.
When you can, post in gameplay. I'm not overwhelmed with projects at the moment and want to take advantage of the time because things will probably be busy by Wednesday again.

Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

I have an interview tomorrow. Driving from Lolo MT to Lewistown MT and back home again (9-10 hour drive + interview time) so I may not reply quickly tomorrow.

Female Tiefling Summoner (Master Summoner) 1

338 from bandit loot, + 400 reward, +30g 6c in coin, +70g in credit = 838 gold 6 copper! I am rich! I will put all my money except the 20 silver 20 copper in credit with Oleg. That should leave me with 835 gold, 8 Silver 6 Copper if I did the math right.

Sounds right to me, and you are certainly no longer poor. Those Aldori ladies love their fur. Also, no party and no henchmen means the loot gets split one way: yours!

Apologies for the poor quality and incomplete post. System crashed while I was typing, but it apparently posted most of it.

Female Tiefling Summoner (Master Summoner) 1

What are your thoughts on recruiting a helper at the Planting? As I start spending more time away from Oleg and Svetlana, a healer might be handy.

I am thinking something like a halfling oracle on a 9 point buy (I have a weakness for Tieflings, Halflings, and low point buys)

Halfling Oracle Concept:

Halfling Oracle
NN Small Humanoid (halfling)
Init +1; Senses Perception +2
Oracle Channel Positive Energy 1d6 (4/day) (DC 13) (Su) - 0/4
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +3; +2 vs. fear
Weakness Blackened (-4 attack rolls with weapons)
Speed 20 ft.
Oracle Spells Known (CL 1, +0 melee touch, +2 ranged touch):
1 (4/day) Shield of Faith (DC 14), Burning Hands (DC 14), Sanctuary (DC 14), Cure Light Wounds (DC 14)
0 (at will) Stabilize, Mending, Guidance, Light
Str 8, Dex 12, Con 12, Int 10, Wis 10, Cha 17
Base Atk +0; CMB -2; CMD 9
Feats Selective Channeling
Traits Helpful, Self-Sacrifice
Skills Acrobatics +3 (-1 jump), Climb +1, Diplomacy +7, Fly +3, Handle Animal +7, Heal +4, Knowledge (history) +4, Knowledge (religion) +4, Perception +2, Stealth +5
Languages Common, Halfling
SQ Fearless, Oracle Channel Positive Energy 1d6 (4/day) (DC 13)

Special Abilities
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Fearless +2 racial bonus vs Fear saves.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Oracle Channel Positive Energy 1d6 (4/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Selective Channeling Exclude targets from the area of your Channel Energy.
Self-Sacrifice Move action can grant soft cover to adjacent allier regardless of size.

I see you do not believe in charisma as a dump stat. The oracle could work. Any thoughts on her story and why she would come with you. Also what is her mystery? With helpful, self-sacrifice, and the blackened curse, she sounds like someone devoted to a group, probably family. Definitely not the sort you would find at this place alone.

If you were looking for human male warriors or rangers, it'd be no sweat. Dozens of these lads would be willing to accompany you. Since it's a non-logical choice, tell me a story. Also, why do you want a healer rather than a wilderness fighter?

Female Tiefling Summoner (Master Summoner) 1

I appreciate the fighter type, but for some reason they have never appealed to me personally. I like charisma based RP driven characters over hack and slash because when I am not outnumbered, I would prefer to work my way through a conflict rather than mindlessly slaughter my foes without a care in the world. Kinda similar to why I picked Master Summoner who hangs on to a skilled nice Eidolon (She is not build very combat effectively) versus either a Summoner with a mass slaughter tank eidolon or a master summoner who treats the eidolon like just another summons to throw in the way of an army.

I am not sure that makes a huge amount of sense, but I like compelling personable characters with problems and weaknesses over the more brutish types.

As far as a back story, I am thinking a very family and friend oriented devotee of Shelyn. I would like to weave the curse (blackened) into an actual fire based event. Given their natural wanderlust, and the fact that they are as often as not slaves; I would prefer to build the family as a group of slaves who, inspired by Andoran rabble rousers, fled Brevoy proper to disappear into the wilderness.

Background: (Rough) Several family members were killed by the troll who happened on the small family. The young halfling, in an attempt to save her kin and unwilling to risk the throw on the last vial of Alchemist's fire, charged the troll, shattering the vial against its hide manually. The resulting explosion of fire not only finished off the troll, but charred the young girls hands and arms up to her elbows. Taking note of the amazing devotion of the young halfling, Shelyn blessed the girl with the powers of an Oracle, leaving the blackened and withered hands and arms as a constant reminder of her gift, and the price she paid to receive it.

Motivation: (Rough) With the loss of the majority of her family, the groups ability to work as subsistance farmers has been horribly compromised. Always the one to find a solution, the oracle headed north to the outpost in search of a method of protecting her family and restoring the resources lost to the troll incursion.

I will work out a family group, and some needs they will have that Eleanor would have to provide for in order to maintain the bond with a hireling.

"Use the Force. the BRUTE Force!"

The background and motivation works nicely, as there is a family of halfings already here. May tweak things a bit.

Question on hirelings for you, how do you feel about experience distribution. Rules suggest that hirelings don't gain experience from encounters. Now, that strikes me as a bit silly. If the oracle acts like a full party member, then I'm inclined to have her gain experience appropriately. What is your preference?

Female Tiefling Summoner (Master Summoner) 1

I think start at level 1, 0 experience. Gain their share of experience as if a group member (50%) with the possible caveat that the hireling must be one level lower than the PC. So when the NPC hits 1999 exp, if the PC has not leveled, the NPC no longer gain experience until the PC is level 3.

I think on wealth distribution I would go 33% each to Dassah, Eleanor, and NPC with all items specifically usable by one person going to them first as their share.

Ex. We find a suit of +1 Scale Mail, NPC gets it because Eleanor can not use it, regardless of its proportional value.

Items equally usable Eleanor will pick where they go.

Side note on all that, Eleanor and Dassah share magic item slots.

Hmm, so essentially cohort/party member. Sounds good, but they won't have the same loyalty the Leadership would grant.

Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

If it is not banned (seems to be a common place event, banning Leadership), I will take the feat when it becomes available, at 7th, to make a cohort of which ever companion is proving handy.

Female Tiefling Summoner (Master Summoner) 1

Wow! From Knights of the Inner Sea:

Keep Watch

I think I may have to invest in a wand someday, once my UMD is high enough..

That is an impressive spell! Every city watch/military in the world would have wands of it.

Nope, Leadership is legit. You are planning to be queen after all.

By all the teets of Lamashtu that was a long post. I look forward to simple combat posts that I can do between classes.

Female Tiefling Summoner (Master Summoner) 1

Heh, I know the feeling! I am out of town tonight, but I will prepare lists, costs, and a plan.

Hight points:

I am giving the earrings and the music box to the captain of the guard with instructions to return them to their rightful owner with news of their daughter/sister/wife/mother...

He is to put up notice about the earrings, and only the earrings. When someone comes forth the claim them, he should ask if there was anything else she was likely to have. If the can describe the music box, then he will return both items. I will cover the cost of having posters or what not made.

The moment Eleanor is asked for help, she will bring the girl to her wagon, and ask for details as the wagon is being hitched (Eleanor has a soft spot for people who ask for help and aren't scared of her ... See Oleg and Svetlana)

I will be buying some potions, but I do not know how many.

Dassah will be filling in the journal with the stories, locations, and creature information

I will participate as much as possible without becoming in danger of being made available against mine own will, and I will not be available.

I want to spend some time talking the Jhod and Krassle, and I will help the captain of the guard keep an eye on his men to keep things in hand. Eleanor likes the bluntness of the man.

Dassah will probably be the party girl of the century. She hasn't met many people, and a giant party is like a dream come true. For the most part I think she is pretty much in your control for the duration, or until we leave.

I will ponder the rest in more detail when I am home again (tomorrow 6 isn)

Hope making her a child doesn't bother you too much. Just seeing the 9 point buy made me think of that.

Just post the rest of what you want, and we'll get rolling.

Female Tiefling Summoner (Master Summoner) 1

Sorry about the short post, I am adding Ashberry to my character sheet,building her in HeroLabs so I can verify everything, and amending Character sheet page it to make it slightly easier to get to the copious amount of information contained therein.

Sorry!? I labored over that post like a slave and a few lines and 'sorry' are all I get! Unforgivable! (No worries.)

A few changes to Ashberry. (Note: in the event of apoplectic rage, the DM reserves the right to pretend this post never happened.)

Giving her the, additional, trait: prey(better name when I come up with it.) Perception and stealth are now class skills. Also, as her oracle abilities are very recent development, switching out the ranks there for ones in stealth and perception. Add spark to orisons known, fits with blackened.

If I was a sentient, morsel-sized creature living in the kames, spotting danger and hiding from it would be top priorities, while history and religion probably wouldn't.

+9 to stealth
+6 to perception
(Would this be correct?)

Also, if you know how to do that cool moveable-token map thing your player made for the bandit encounter, let me know.

Female Tiefling Summoner (Master Summoner) 1

Removed 3 days rations.
Removed 35 GP for Crossbow.

+6 Perception (+1 Rank +0 Wis, +2 Race +3 Class Skill)
+7 Stealth (+1 Rank 1 Dex +3 Class Skill +4 Size -2 Armor Check)

I reconsidered the skills in general and made the additional changes:

Ashberry no longer has the Heal Skill.

  • you cannot self heal.
  • Moved to Survival because she made it all the way to Oleg's on her own.

    Orisons were adjusted in keeping with your guidance:

  • The thematically more appropriate Spark replaced Light. It would probably be a bad idea for a young halfling lost in the woods to cast that particular spell. Nothing like putting a big HERE I AM neon Light over your head while trying to escape. Besides, Spark could be used to light a small twig or whatnot for minor light needs.

  • Create Water replaced Mending. I figure if you cross the wilderness alone, you come across the need for fresh water a lot more often than the need for a sewing needle and thread.

  • Guidance remained, because I think this is probably the most useful spell she could know when trying to make it to Oleg's alone.

  • Stabilize I have no strong opinions about, but it is thematically appropriate for a healer type, especially an Oracle of Life.

    1st Level Spells:
    No changes.

  • Sanctuary seems appropriate for a small one sneaking through dangerous zones, minus the fact it lasts 1 round.

  • Shield of the Faithful also seems appropriate for a spell keeping her alive moving alone through the woods.

    Burning Hands and Cure Light Wounds come with the Oracle class/curse, so they are thematically correct as well.

  • Female Tiefling Summoner (Master Summoner) 1

    If this is too vague, I can add more detail. If it is too simplistic, I am sorry, I can make a shorter version.

    How to make interactive map on Google Drive:

    IIf you want to add easy Columns / Rows AND you have MS Office, otherwise, skip these three steps.

    1) find the map you want to use in Jpeg format, or save the image to a jpeg.
    2) If you have Microsoft Office, you can set the image as a background in a spreadsheet, and space the columns and rows to match the map's grid.
    3) Print Screen the spreadsheet, and crop the map as needed into a Jpeg.

    Now you have a map with indices.

    log into Google+ (Gmail, or other Google service)
    go to
    Select Create -> Drawing
    Select Insert -> Image
    Drag and drop the map file into the window. Has to be under 2MB, and Jpeg format.

    Stretch the image to fill the checkerboard background.

    You should now have a map! Yay!


    Insert -> Image as needed to add character and monster figs. (Also jpeg under 2MB)

    drag the borders of the figs to shrink them to fit inside the squares.

    Repeat as necessary

    File -> Share

    click the "Change..." under private
    You can share to those with link (easiest)

    Once you select the "Anyone with the link" option, at the bottom of the popup, an "Access:Anyone (no sign-in required)" link will appear.

    If you change that to Edit, than anyone with link can move their own figs.

    If you keep it the way it is, you and only you can move the figs.

    Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

    CTRL+Z works for undo on google drive. if needed...
    CTRL+X is cut
    CTRL+C is Copy
    CTRL+V is Paste

    Thanks, will attempt the map things at some point. Currently studying for test, so probably post this evening. Will endeavor to do a enjoyable exposition post.

    I have a paper due soon that is going to consume my entire soul. Posting will be, more, irregular.

    Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

    Np, thanks for letting me know! At least it is combat time so when you have time you have less to consider/read.

    Male Human Minion 1 zcyY/edit

    That's the link to the map. I believe you should be able to modify it, so just move people where you want them. Box is corpses Star is eagle. No sign is downed kobold.

    Female Tiefling Summoner (Master Summoner) 1

    I think rejuvinate Eidolon, Lesser is the next spell I will be learning.

    That may be wise.

    Apologies for disappearing. Right before thanksgiving is brutal for classes.

    Ah, another horse sacrificed to the ravenous hunger of trolls. May it be exalted by the god of adventures.

    Female Tiefling Summoner (Master Summoner) 1

    Poor horses... good thing for the party though, those hits would have ripped a PC in half... Tut the grig and her faerie dragon were busy making illusions to pull the party away from the faerie nest, and then they got unlucky on a random encounter roll. c'est la vie.

    Female Tiefling Summoner (Master Summoner) 1

    I tried to get to the map at: zcyY/edit
    and I got the message:

    Sorry, the page (or document) you have requested does not exist.

    Please check the address and try again.


    So I had assumed you took the map down?

    [?] = [W]= [ ]
    .||. . . ||. . . ||
    [B] = [C] = [ ]

    So this is my horrible attempt at an ASCII Map,

    = and || are hallways

    [ ] = Room of sorts
    ? = unknown
    W= Werewolf and Kobolds
    B= Room with Beds we stood on
    C= Remains of Cubie.

    So posting based on that information..

    Oh! My apologies. No, the map is still very much there. Hmm, give me one second. zcyY/edit

    Try it now? It works fine for me...

    If not, the room you are in of work stone, like the rest of the complex. It measures 30x60, with a small kitchen 20x20 adjoining the bottom left. A passageway extend north from the room, extending some 40ft before opening into another room. Another hallway ajoins this one in a T juntion some twenty feet from the room, the two fleeing kobolds went this way.

    Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

    It is working!

    So I put black, blue, red and green lines to mark the path we would like to take, (in that order). We are most concerned with the potential Kobold ambushers coming back up behind us from the area around 6.

    Huzzah! This makes things so much easier.

    Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

    I am paranoid about climbing into a bone littered pit, so we will go a safer way. Once we find Ashberry's family, I think our plan will be to barricade the halls surrounding the remains of cubie, except for the hall leading to the pit of bones. Once we have them shored up a bit, Ashberry will be asked to continuously cast 'Create Water' in an attempt to wash the acid remains into the pit.

    Female Tiefling Summoner (Master Summoner) 1

    I have removed the arrows, since that is done. We will move through the remaining areas in numerical order, 14, then 15, then 16, and so on. Dassah will do her best to remain hidden and scout each room. I will post the conversations etc. as soon as we are rolling again.

    Your paranoia is perhaps wise, and your plan sounds like it should work.

    Female Tiefling Summoner (Master Summoner) 1

    I thought I should warn you, starting in 2 weeks, I will become slightly scarce. Not sure how long that will last. Should still be around daily.

    'Tis the season...

    No problem. There will probably be a day or two when I will be unavailable, heading home, but other than that, should be around more than I am right now. Group projects are teaching me all kinds of things, like trust no one.

    Female Tiefling Summoner (Master Summoner) 1

    Yes, my handful of group projects quickly turned into me projects.

    Female Tiefling Summoner (Master Summoner) 1

    Starting Sunday morning, I begin a 4 household Christmas season tour, briefly interrupted by an orthodontics visit, covering a little over 1000 miles in six days. Posting will occur, but be erratic until I am home again Saturday night.

    Female Tiefling Summoner (Master Summoner) 1

    Happy New Year's Day!

    Winter storms made internet unreliable. That's my excuse and I'm sticking to it. Classes start monday, so I'm locked in place for now. Capstone and a bunch of lab classes. I'm so happy! Labs are great, lectures are meh, unless it is history or religion, then it is cool.

    Female Tiefling Summoner (Master Summoner) 1

    Resilient Eidolon
    Your link with your eidolon is strong enough that it can remain with you for a short time after you fall unconscious or are killed.
    Prerequisite: Eidolon class feature.
    Benefit: If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before it is banished. If you are brought back to consciousness before this duration expires, your eidolon is not banished. If the duration expires before you are brought back to consciousness, your eidolon is banished normally.
    Normal: An eidolon is immediately banished when its summoner is unconscious, asleep, or killed.

    It would be... wise.

    Female Tiefling Summoner (Master Summoner) 1

    To Hit: 1d20 + 5 ⇒ (6) + 5 = 11 Damage, If Hit: 1d4 + 3 ⇒ (1) + 3 = 4
    To Hit: 1d20 + 5 ⇒ (3) + 5 = 8 Damage, If Hit: 1d4 + 3 ⇒ (1) + 3 = 4
    To Hit: 1d20 + 5 ⇒ (15) + 5 = 20 Damage, If Hit: 1d4 + 3 ⇒ (1) + 3 = 4

    .... Ouch.

    But you forgot the other one...

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