Once and Future King

Game Master Freddy Honeycutt

A reboot, where heroes who valiantly needed a new DM come together to tackle the Stolen Lands.

Oleg's Trading Post

The Thorn River Camp

Initial recon route

Antique map

Hex map for exploration

Temple of the Elk


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M somewhat akin to a kender Y / MA

As the fire is sparked, the spark catches immediately and flares to life...

Jhod jumps back...
"Dang near burnt my eyebrows off!"


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Is there a restore eyebrows spell?" Nedyr smiles. "Let me know what shift you folks want me to take." Nedyr says liking the camp location just fine.


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Markov lets out a sigh as he hears Jhod's cry of alarm. "Careful Jhod, we must have forgot. When we traveled through this area, there was two pranksters. One being a faerie dragon named Perlivash, and a grig named Tyg-Titter-Tut." He will go assist Jhod with preparing the campfire and making sure the general layout of the campsite is secure.

Looking up once the camp is set, he nods. "Most likely the same as before." He looks at them. "Um... Since you are both able to use magic, is there a time you want to keep watch? I got a feeling Nedyr and I will have to do a two hour shift each in the middle of the night."

He then turns back to Nedyr. "Hey, I have an idea. Lets do that Rock-Paper-Shears thing to decide who takes watch after the first one."

Thinking of doing 1d3 thing, 1 being rock, 2 paper, and 3 shears. What do you think Nedyr?

And in terms of watch rotation, it should be like this:
Magic Caster: Mahdrig or Orrik
Non Magic Caster: Markov or Nedyr
Non Magic Caster: The other one
Magic Caster: Who didn't get first watch
What do you guys think?


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Sounds good "Why not?" *He makes a gesture once twice three times and comes up with...* 1d3 ⇒ 1


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Let's see...

1d3 ⇒ 3

Markov grumbles a bit, then resigned himself to the fate. "Well, you won. Which shift do you want?"


Orrik says, "I will take either the first or last watch, whichever is darker. I see well in the dark, thanks to my heritage as a race that came up from the Darklands."

I don't know if the group goes to sleep well after it's dark, and then rises with the Sun -- in which case the first watch would be the darker one, and Orrik would take that -- or if the group sets with the Sun and rises to get set and go when the Sun comes up, in which case the last watch would be darkest. The first one sounds more normal to me, so I'm guessing that's what we'll do.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"I'll take middle then, give you and Orrik the book ends." He grins.


M somewhat akin to a kender Y / MA

The night watch passes without incident and the next day finds you in the upper plains, the grassland is soft soiled and easy to travel.

The hex beyond is entirely grasslands, though the ground is more rocky here than it was in the previous hex.

Survival/perception/etc for exploration.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr stretches in the morning, and smiles the next day at the ease of the travel, "Mmm, rockier ground, we might be going into goat herding country."

Perception 1d20 + 6 ⇒ (15) + 6 = 21


M somewhat akin to a kender Y / MA

Nedyr finds a large patch of blackberries growing in the bottom corner of this hex. The brambles are growing over an extra rocky place.
Hex B2 in the hex map for exploration map, in the bottom corner

As you are noticing the small hillock that the berries are growing out of (based on perception roll above) you note that the stones have been stacked here for some purpose, long ago.....

Once it is mentioned at first everyone thinks it might have been part of an old homestead and someone clearing a field for crops, but after some time the more the mound looks like a cairn or an old un-marked gravesite.....


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

"Blasted Rocks." Markov exclaimed. Hearing Nedyr's remark, he nods in agreement. Yeah. I agree with you on that! This place is rough on my rear riding Snow. And I can't help but to feel that it is rough on her as well."

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Survival: 1d20 + 4 ⇒ (5) + 4 = 9 +1 if to provide food and water for allies or to protect allies from harsh weather

Following where Nedyr is looking, Markov can't help but the notice the mound. "Hey... Nedyr, you see that? Looks like it is some sort of old Homestead?... No, it looks more like a cairn site." He dismounts and looks around. "Yeah... I think that is what it is. A unmarked grave. Maybe he was buried with something interesting?" He smirks.


F Changeling Druid 2

"Hmmm, interesting observations, gentlemen," Mahdrig says as she also dismounts and studies the area, plucking some berries and placing them in a pocket.

knowledge Geography: 1d20 + 5 ⇒ (19) + 5 = 24
knowledge Nature: 1d20 + 7 ⇒ (20) + 7 = 27
survival: 1d20 + 10 ⇒ (16) + 10 = 26
anything relevant to the general area, flora, etc.

"Do you think Svetly would like some berries to craft a jam, or better yet a wine?"

The druid turns to Markov, nodding at his and Nedyr's observations.
"Could be. I'd be interested to see what secrets lie behind this berry patch. Any of you more familiar than I with this neck of the woods? I've not ventured this far into the grasslands before."


M somewhat akin to a kender Y / MA

Mahdrig

Spoiler:
This is likely a barbarian cairn left at some point when the tribes were in this area of the stolen lands

The weather looks clear and the berries look tasty....


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"I'll check out and uhm, pay my respects," He says, and lowers off his horse to check out the cairn carefully.

Perception : 1d20 + 6 ⇒ (17) + 6 = 23
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18


M somewhat akin to a kender Y / MA

Nedyr, see the spoiler above


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Just a cairn, want me to upturn some rocks? Mixed feeling about disturbing the dead. On one hand, its not my culture and might have some goodies, on the other... well, Ancient barbarian burial grounds sound like a ghost story waiting to happen." He asks the others


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Walking over next to the cairn to get a better look at it. He sighs as he Nedyr's remark. "Ghost stories are of Ustalav. And we are clearly not in those haunted lands, thankfully. If ya want, I'll stick my nose into it first." He looks around the cairn, trying to see if it is just a simple rock burial, or something else.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Orrik ponders, wondering what he knows about this area of the woods. He also looks closely at the burial mound to see if there's any indication as to the faith tradition of the person who built it. He doesn't believe that likely, but he looks anyway.

Take 10 on Knowledge (Nature) and (Religion) for a result of 18 in each.


M somewhat akin to a kender Y / MA

Orrik is certain this is a barbarian burial spot and as he recalls they often bury the dead with items....

Toppling the stones and digging up the body below will take a good 30 minutes of work....with shovels and pickaxes....


Orrik says, "Barbarians often bury their dead with items. Although I do hesitate to disturb the cairn, eventually somebody else will if we do not. I suggest that we take a look, and see what's there."


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"I suppose if you put it that way," he has to agree with the logic of Orrik, and starts to remove stones along side Markov, "But if some undead horror lunges out and bites my nose off I get to tell you 'I told you so'"


M somewhat akin to a kender Y / MA

Once exhumed, the body still wears tattered and rotted remnants of hide armor, and the skull still displays the crushed-in side that spelled this barbarian’s doom.

Of all the barbarian’s gear, only a strange ring made of green wood and strange green hair on one finger seems of interest—the ring depicts an eel and a frog locked in a tangle....


"Interesting," Orrik says. "I wonder if this is some noble house's sigil? I don't recognize it."

He will cast detect magic to see if the ring is magic, taking 10 on Spellcraft for a result of 19.


M somewhat akin to a kender Y / MA

Orrikk

Spoiler:
it appears to be a ring of climbing, jumping and swimming...a valuable boon in the wilderness...


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Odd that a ring of wood could survive without deterioration," Nedyr mutters.


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

"It's a nice looking ring though." Markov says, not knowing the properties of the ring yet.


M somewhat akin to a kender Y / MA

The wood is green and wrapped with dark green braided fibers, etched in the wood are an eel and a frog in a tangle or struggle or some sort.


"It has survived because it's magic," Orrik says. "It has an enchantment on it that will bolster your skill with climbing, jumping, and swimming. This seems rather a nice item; one of us should wear it as we explore the forest and rivers around here. I am probably not the one who would benefit most. Or, rather, I probably would benefit most, as I am not terribly skilled in those sorts of things. However, when it comes to these sorts of athletic feats, we will be calling on one of the others of you to perform them, and so the ring might be better used by somebody other than myself."


M somewhat akin to a kender Y / MA

Just for clarity the ring adds a +5 modifier to each of those three skills, so someone totally lacking and in armor might benefit more than others......


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Mmm, well, I do have these boots already, I don't want to seem a greedy grabber " He winks.


F Changeling Druid 2

"You keep the ring, good scholar. We can't have you drowning or falling from a tree, think of the Elven ruins you'd miss with such an untimely demise!" Mahdrig says, barely able to suppress a giggle, her eyes reflecting her off-center sense of humor.

She regards the remains of the barbarian. "Yes, let this warrior return to Nature. His soul has been given to the gods, yes, yes. But let us not turn over every pile of rocks we find, unless they are crowned by berries. This warrior must have had a blessed life, to give us berries so sweet!"

She whistles a low and sweet tune as she gathers as many berries as she can into various pouches and containers, pauses and mutters a low prayer at the barbarian's corpse.


M somewhat akin to a kender Y / MA

The cairn seems like a fitting place to gather berries for some, a good place for loot to others, and even more who know of local happenings or history buffs might wonder about who and when this cairn was erected....


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Let's make a note of this in the maps and like." Nedyr suggests


M somewhat akin to a kender Y / MA

Knowledge local DC 13

Spoiler:

Tiger Lord barbarians, once that tribe’s territory stretched all the way from Numeria to the Narlmarches. Eventually soldiers from Rostland forced the barbarians back to the east

DC 16

Spoiler:

The barbarians were nomadic wanderers not settlers, roamed this land got into fights with Rost landers. The barbarians left, and then so did the Rost landers


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Knowledge Local: 1d20 + 5 ⇒ (10) + 5 = 15

"Wait, tiger lord markings and the like... The Rostlanders forced them back to the ease... long ago I think, but once... yes, I suppose they would have been in this area."


M somewhat akin to a kender Y / MA

You did not mean to spend the day here at the tomb of the unknown soldier, but you did and much to your relief no ghost stirred from the site...

With the cairn stacked back up and a new day dawning, you all feel refreshed and ready to explore.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Have we explored the south?"

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

"Hmm, yes, interesting," Orrik says. "Tiger Lord Bardbarians. I believe they still exist to the East of here."


M somewhat akin to a kender Y / MA

The new day finds you riding a zig zag through the plains C1 and C3

Perception and other checks for the day....


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

The half elf looks around as they travel, taking it all in


Male Witchwolf Cavalier lvl 2 HP 18(18) AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) Fort +4, Ref +1, Will +0
Skills:
Acrobatics -5 (-9 to jump), Bluff +6, Diplomacy +6, Handle Animal +7, Intimidate +7, Linguistics +2, Perception +6, Ride +0, Sense Motive +4, Survival +4

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Markov keeps his eyes open, but he happens to scrunch his face when his mount Snow farts. "Ah... Damn it Snow. Try doing that down wind!"

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