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On an Evil Sea-Skull and Shackles

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Campaign Spreadsheet
Ship Actions
The Wormwood Map
The Wormwood Crew


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Not sure how long to let this simmer. It is pretty important, but doesn't seem like there is much of a bubble. Are we ready to move on?


Female Human Swashbuckler (Picaroon) 1 | HP 12/12 | AC 17 T 13 FF 14 | Fort +2 Ref +5 Will +1 | Initiative +3 | Perception +6, Sense Motive +5 | Panache 3/3

"I just want to get back into a position where I'm not getting flogged or set up for a flogging," quips Ravenna, as she flips her dagger in the air and catches it. "If you have a plan or just a big group looking to make that possible, I'm in."


Male Vanara Warpriest (Sacred Fist) 1 | HP 15/15 | AC: 16, T: 16, FF: 13 | Fort: +5, Ref: +3, Will: +5 | BAB: +0, CMB: +3, CMD: 19, M.Attack +3(1d6+3) | Init: +3 | Perception: +8

Ready when others are.

"Six we are already. More will be recruited. I'll heal wounds after the Bloody Hour, and me and Veltisiel will try our luck with Owlbear later. The more people like us, the easier we'll gain the upper hand. With some patience. And keep an eye out for anyone who frowns at our Scourge and Plugg, they could be staunch allies."


HP 9/9 (0 nonlethal); AC 17/13/14; Saves +2/+3/+3; Per +1, Init +5; DV 60 Arcane Reservoir 3/4 Male Grimspawn Tiefling Exploiter Wizard 1

Veltisiel stays silent for much of the discussion, watching the others.
Good. So I have allies.
"I will do what I can. I am... eager to turn the tables on our captors and making them pay for their capture of us." he thinks for a moment, "Does anyone know where the captain keeps the ship's treasury? We could pull off quite the heist between the six of us to repay our work done."

Shadow Lodge

Male (M) Aasimar Shamen (wind) 1

Wade shakes his head "I've just found the map room thus far"


Male Hobgoblin Alchemist 1 HP 11/11 | AC 16 T 14 FF 12 | F +3 R +5 W +1 | CMB +0 CMD 14 | Speed 30ft Init +4 Perc +5 Darkvision
Alchemy:
Bombs 3/4 | ?, ?

"I have not either. I have tried to befriend the quartermaster, but don't feel I've made much progress. I will continue to try to determine who are allies," Grak replies.


I was going to jump to the next event, which will happen tonight, but then I realized that you really deserve to live out your triumphant return above decks.

It is difficult to tell time in the bilges, and it is hot as hell and so humid it feels like swimming. Nonetheless, this is usually the work of two swabs, so a day in the bilges for all of you is not a terribly difficult day. As the night bell rings the end of your shift, you scrabble back above decks, dire rat bodies in tow.

Plugg and Scourge seem noticably irritated by your reappearance, apparently hoping at least one of you would be eaten by whatever had attacked their dwarven ally.

You have a chance to interact with the crew during dinner (which is a terrible stew of turtle and goat made without the aid of the cook's helper).

After your dinner, Plugg rings the bell and calls out to the crew, "Well now, let's all take a moment to cebrelate our rat-catching heroes! Apparently, they are toughter than poor Narwhal. Well, then, let's see how tough they are. I'm a bringin' out my own pet, way toughter than a big rat...he's a OWLBEAR!!!!!"

At that, Scourge pulls upon a chain and Owlbear Hartshorn stumbles out of the hold and onto the deck. "For a bit-o-sport, I dare one of our rat killin' heroes to take on Owlbear in a battle o bare knuckle fists or wrestling. No magic tricks. No weapons. To make it interesting, I'll wager 100 gold pieces on the winner."

Owlbear is a large man with meaty fists. He is almost entirely hairless and bears the signs of the tarring and feathering he received shortly before you were brought on board.

The group can choose who will fight Owlbear, and you can bet up to everything that you have on your champion if you wish. You can't bet on Owlbear to win and then throw the match. Raush seems like the obvious choice for fisticuffs, but maybe I'm missing something.


Male Vanara Warpriest (Sacred Fist) 1 | HP 15/15 | AC: 16, T: 16, FF: 13 | Fort: +5, Ref: +3, Will: +5 | BAB: +0, CMB: +3, CMD: 19, M.Attack +3(1d6+3) | Init: +3 | Perception: +8

Well, there goes my plan.
Raush cracks his neck and his wide hands, sizing up Owlbear. "Unless one of you wants the honor and glory, I think that's for me."
Ratcatcher wouldn't be half bad a name for a ship.


HP 9/9 (0 nonlethal); AC 17/13/14; Saves +2/+3/+3; Per +1, Init +5; DV 60 Arcane Reservoir 3/4 Male Grimspawn Tiefling Exploiter Wizard 1

Veltisiel quickly ducks below deck, visiting the quartermaster below as the match prepares to start, "Hey, Grok. I don't suppose I could take a quick loan out, do you? Just, say, 200 gold? I'll pay it back with interest later tonight."
Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

Whether successful or not, he returns to the top deck within a few minutes (wagering his loan if successful), and nods to Raush, "Go for it. I've seen you fight. He doesn't stand a chance."


Male Hobgoblin Alchemist 1 HP 11/11 | AC 16 T 14 FF 12 | F +3 R +5 W +1 | CMB +0 CMD 14 | Speed 30ft Init +4 Perc +5 Darkvision
Alchemy:
Bombs 3/4 | ?, ?

Grak moves over next to Raush. "This is all you. Just remind him that we have no choice and to not take it personally. If you offer to heal him later, maybe he will forgive you," he says quietly.

Stepping to the front of the group to be seen and heard, Grak attempts to gain Plugg's attention. "I'm afraid that I only have 3 gold pieces right now, but I know how to create things like acid and sunrods. Perhaps you would be willing to accept my services as our side of the wager," he asks.


Grok will loan Veltisiel 50 gp with a chuckle and a "When you lose that, I'm taking it out of your hide."

Plugg responds to Grak, "Boy, everything you are already belongs to me. You can't bet what you don't have."

Raush and Owlbear step into a circle formed by the surrounding crew. The crew is excited by the bloodsport. This is certainly the most exciting thing to happen on the ship since you have been aboard.

Raush initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Owlbear initiative: 1d20 - 1 ⇒ (18) - 1 = 17

Owlbear comes off as a lumbering fighter, moving slowly and heavily, but his blows carry the force of a heavyweight. His fist sails over Raush's head, barely avoiding a devastating blow.

Owlbear attack: 1d20 + 5 ⇒ (10) + 5 = 15

Shadow Lodge

Male (M) Aasimar Shamen (wind) 1

Wade decides to bet the 8 gold he got from selling purloined rum before getting locked up "do try not to completely slaughter him eh? " It's not immediately clear who he's talking to


Male Kobold Rogue (unchained) 1

Ordrax continues to look over the rats as the others talk of the future. He lifts a rat up and looks it over and then drops it back into the water. He scans the water again and responds without looking up.
Equipment I can get...when the time is right. There are allies all around if one is willing to listen and watch. We each of met some that are willing to jump sides...more are needed.
Ordrax turns around holding a rat in one hand.
He looks at those that have fought the rats.
The captain most likely keeps the ships treasury close to his quarters. The quartermaster has several items of interest as most of you know already. The two wooden lockers contain lots of equipment. Which one would assume belongs to us that were taken as slaves. There are two wooden chest and a wooden trunk. Kept out of sight is an iron trunk. All of which can be opened...given enough time and a bit of luck.
He steps forward towards the others.
It is not the right time to make any move on the quartermaster....not yet. I agree that we should keep our eyes and ears open to see who is on scourge's side and who is not. There are two Halflings that may be of use. The female will be very interested in helping...I do not know much about the other one just yet. Scourge and his cronies are just itching for any reason to feel superior at our expanse. If the Drow have taught me anything it is that when you are around people like them...you shut your mouth and swallow your pride. Do what needs to be done and wait for the correct time to act. The less attention you draw to yourself, the more you can see and hear.

When the fight and gambling starts, Ordrax sits and watches. He tries his best to be involved just enough to keep him off of others notice.


Male Hobgoblin Alchemist 1 HP 11/11 | AC 16 T 14 FF 12 | F +3 R +5 W +1 | CMB +0 CMD 14 | Speed 30ft Init +4 Perc +5 Darkvision
Alchemy:
Bombs 3/4 | ?, ?

Disappointed he can't wager more, Grak puts up his 3 gold as a wager that Raush will win.


Male Vanara Warpriest (Sacred Fist) 1 | HP 15/15 | AC: 16, T: 16, FF: 13 | Fort: +5, Ref: +3, Will: +5 | BAB: +0, CMB: +3, CMD: 19, M.Attack +3(1d6+3) | Init: +3 | Perception: +8

Damn, he's good.

Attack, flurry: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack, flurry: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Dodging Owlbear's first hit by a hair, Raush answers with two quick jabs to the center of mass, trying to get a feeling for the opponent's pattern.

Stamina. Strength requires mass, mass requires blood, blood costs wind. Outlast him. Lady of the Sea, see if I am swift and strong.

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