Old School Greyhawk - Saltmarsh Campaign PFRPG (570CY - Southern Keoland)

Game Master ALLENDM

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Initiative
[dice=Antas]1d20+0[/dice]
[dice=Ferona]1d20+1[/dice]
[dice=Grond]1d20+2[/dice]
[dice=Naia]1d20+2[/dice]
[dice=Narciso]1d20+2[/dice]
[dice=Peran]1d20+0[/dice]
[dice=Rabalar]1d20+4[/dice]
[dice=Soros]1d20+2[/dice]

Time line, Location, Conditions:

Party: 5th Day of Readying, Waterday, 5 hours past noon. Party is in the house investigating the cellar area.

Conditions:The day is sunny but breezy and the day is starting to cool off. The breeze has died down from the south but it will be a cool night.


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All,

Just a quick update.

I am adding some info in the House Rules. Nothing is being changed but I am just adding a few things after discussions on a few items from different party members. The bulk of it is fleshing out or better defining stuff as well as adding notes to feats that changed to due existing HR's.

Alchemist - craft(Alchemy) and craft(poison) further defined and fleshed out.

Heal and Know(Anatomy) have a +2 synergy bonus once you achieve 5 ranks in either skill.

The Master Alchemist feat has been split into Master Alchemist and Master Poisoner.

Potion Glutton has been added as a feat.

Under Combat Feats I further fleshed out Shield Specialization and Great Shield Specialization so that it matches with the dropping of the second crit check and the use of the DR in shields.

A Quick Reminder:

Due to the issues going on with the Plague magic and alchemical items that are largely magical in nature are not openly sold... Magic is rare and many consider it dangerous. Each community looks at it differently as do different subsections of the community. People don't openly discuss it for the fear of being imprisoned or worse.

Healing Salves (alchemical) are uncommon but most people would know about them. They are not openly sold but can be found in the right channels, churches, and such.

Might be worth it to review Magic on page 52 at some point when you have a chance. As it will start to come into play as you advance :)

SD

UPDATED House Rules


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
Me'mori wrote:
If I am reading correctly, that encounter between Rabalar and Thout is taking place outside of the residence a... day(?) after their return, so Edan is tending to those that remain. A full day of care is wearying, so he's not going to be too enthusiastic/energetic until a day after that.

So you know, Thout will really try to get Edan to go with everyone to the Gaol. A full report is his goal.

Me'mori, I do have a question regarding Edan and his approach to healing. There was a post where you said that typically Edan would not prepare CLW because convalescing is good for reflection. Is the choice to not prepare CLW because it takes a slot (and he is reserving those slots for battle oriented spells) or because Edan has a philosophy about natural vs magical healing? In particular, I am wondering because I was surprised that the house rule Cure Minor Wounds orison was never used after the battle. Of course, if he is opposed in some way to magical healing, then it would make sense.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
ALLENDM wrote:

-- Snip --

A Quick Reminder:

Due to the issues going on with the Plague magic and alchemical items that are largely magical in nature are not openly sold... Magic is rare and many consider it dangerous. Each community looks at it differently as do different subsections of the community. People don't openly discuss it for the fear of being imprisoned or worse.

-- Snip --

I take it that even 1st level potion and such are not readily available then. Very interesting... I've never played in a "low magic" campaign or at least in one where these low level items are not readily available. I am intrigued.

Does this mean that they were available prior to the Plague? If so, would our characters know that it had changed?


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Ready to move on to the Gaol...


Thout wrote:
ALLENDM wrote:

-- Snip --

A Quick Reminder:

Due to the issues going on with the Plague magic and alchemical items that are largely magical in nature are not openly sold... Magic is rare and many consider it dangerous. Each community looks at it differently as do different subsections of the community. People don't openly discuss it for the fear of being imprisoned or worse.

-- Snip --

I take it that even 1st level potion and such are not readily available then. Very interesting... I've never played in a "low magic" campaign or at least in one where these low level items are not readily available. I am intrigued.

Does this mean that they were available prior to the Plague? If so, would our characters know that it had changed?

So the plague has been around for five to six years. People are not sure if it is starting to dwindle, ramping up, or it is what it is at this point.

Possessions are a problem which is why magic is seen as dangerous...now most commoners don't know this and simply blame the plague on the physical sickness but those educated in the arts suspect or outright know that the plague is tied to the increase in possessions and other problems beyond the actual plague.

Magic was common prior to the plague so there has been a ramping down. Magical goods are not openly sold so you have to find a merchant or a trader that deal in those goods in the shadows. Churches still provide magical healing but not openly. Essentially people are not scared of magic but the outcomes... Potions can be found and are still being made but are just not easy to find. The point being you are not going to walk into the local general store and pick up a dozen potions...that doesn't exist at this point. More like a magical prohibition...

SD


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

So I can take a prestige class: Albus Capone.
lol


lol...ok that was funny and I walked right into it.


Arrogant Abjurer | Male Suel Wizard 1 | HP 7/7 (Healthy) | AC 12 (T 12 / FF 12) | CMD 12 | Fort +1; Ref +3; Will +9 | Perception & Sense Motive +3 | Init +2 | Spells: 1st 3/3 | Protective Ward 6/6 | *Active Effects: Resist Cold 5

Hi folks - I wanted to check in and let y'all know I'm still alive! I should be able to catch up on the gameplay thread and get a post up tomorrow.

My temporary increase in workload is looking like it's going to be not-so-temporary, but I'm keen to do my best to keep up with gameplay from here on out.

Rabalar wrote:
The part that scares me is she had our only healing...

If we manage to tough it out to 2nd level, my current plan is to take a level of cleric to start Soros down his path towards mystic theurge (as any proper worshipper of Boccob should be), so from that point on he'll be able to provide magical healing.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

I've heard of the Mystic Theurge, but I don't know anything about them, so I had to look it up. Obviously, seems very versatile. It did make me laugh, though. Just the idea of a Mystic Theurge in this world leery of magic!

BTW, have you played one before?


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

D'Ogryn will take a slight dip in cleric.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

I have little experience with PBP, but I have found, as have many others, that characters and their concepts can play more significantly in PBP than in F2F games. For example, I really like the idea of Soros being a Mystic Theurge in this world. The irony is terrific, given the current attitude towards magic. Thout's concept is pretty simple: he's a half-dwarf that likes alchemy and fighting, though his human side drives him to want to become not just an alchemist, but a traveling alchemist. So he worships Fharlanghn and hits the road.

D'ogryn, I remember that when he pulled the arrow out of his chest, he asked for Dalt's guidance. If you don't mind me asking, is taking a level (or more) of cleric a gratitude thing? Or is it more his undiscovered calling? If you even have it worked out at this point, I am curious.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Why do I feel like Edan just threw me under a bus? <grin>


Werehare Inquisitive 3/ Seeker 3/ Bard 3

:p You're the trained ranger... Edan's just a crafter.


Arrogant Abjurer | Male Suel Wizard 1 | HP 7/7 (Healthy) | AC 12 (T 12 / FF 12) | CMD 12 | Fort +1; Ref +3; Will +9 | Perception & Sense Motive +3 | Init +2 | Spells: 1st 3/3 | Protective Ward 6/6 | *Active Effects: Resist Cold 5

@ Thout: Given the intended scope of the campaign, I wanted to make a character immediately invested in what appears will be a major point/theme of the game. I haven't played a mystic theurge before as I've never participated in a campaign where the class seemed thematically appropriate; with Boccob on the table, it seems a perfect fit.

One drawback of the prestige class side that is mitigated in the current campaign is the delay in gaining higher level spells (due to the initial multiclass requirements) - the longer it takes to gain 4th level spells, the longer I go without having to worry about getting possessed ;)


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

@Thout
D'Ogryn will be taking levels in cleric as part of his background. I am looking at a kind of a Temple Raider of Olidammara sort of conceptish..


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

@Soros: I see what you are saying about the progression speed, but I would hope the versatility would make up for that some. Sometimes you have to take advantage of what is going on in a campaign to play something you, otherwise, would never do. For example, when's the next time I'll get to play a half-dwarf! And like I mentioned before, I love the irony of a Mystic Theurge in this world.

@D'ogryn: Nice. Is that prestige class, too? Temple Raider? lol


Werehare Inquisitive 3/ Seeker 3/ Bard 3
Thout wrote:
Me'mori, I do have a question regarding Edan and his approach to healing. There was a post where you said that typically Edan would not prepare CLW because convalescing is good for reflection. Is the choice to not prepare CLW because it takes a slot (and he is reserving those slots for battle oriented spells) or because Edan has a philosophy about natural vs magical healing? In particular, I am wondering because I was surprised that the house rule Cure Minor Wounds orison was never used after the battle. Of course, if he is opposed in some way to magical healing, then it would make sense.

It seems a review of the house rules is in order for me.

Philosophically speaking, you'll have to ask Edan about it in-game.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
Me'mori wrote:

-- Snip --

Philosophically speaking, you'll have to ask Edan about it in-game.

@Me'mori: Sounds good. I'll have to wait for an appropriate moment. I'm sure there will be plenty of opportunities to discuss healing!


Wanted to give everyone a heads up. I have time on my hands to have another game in place and this will be a one shot. This will be a single old 1st Edition AD&D module (I7 Baltron’s Beacon). It is set in Greyhawk; Keoland. More specifically the Hool Marsh and around the same area. I have played in this module ages ago but never GM’d it.

I plan to use the same house rules and same time frame and setting. The original module was 5 to 10 players, 4th to 8th level (40 character levels). My plan is to set it up for 6th level for six characters.

I plan to use this to blow out Burle and the towns north of Saltmarsh as well as the Hool Marsh.

I wanted to give you heads up as I plan on posting the recruitment soon once I work out some details. This will not interfere with our campaign in any way.

SD


Male Human

I'd be up for that - can you link us to the Recruitment when it is open?

Would the games be concurrent in in-world date/time?


It would be concurrent.


Here is the recruitment thread for the new adventure if interested:

Baltron's Beacon I7


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

Thout has a light, wooden shield listed in his Gear section under Armor. Initially, I was thinking that he would go TWF with shield and axe, but I've since fallen for the dwarven cleave feats, so he may as well get a heavy shield. Unfortunately, it will push him into medium load, but alas. Perhaps he can rationalize leaving behind his bedroll, blanket, or rations (depending on the anticipated length of the mission) to get back under, but we'll see.

I wasn't sure how to handle trading out the shield. I figured there would be shields for watch members but wasn't sure the procedure. I'll just swap out the shields and pick up a couple quivers for Rabalar as Walthas suggested. If they have throwing axes, I'll grab 2 of those as well. I'd grab daggers, if available, for D'ogryn if Thout is aware of it (but I don't think it was brought up in front of him). I'll RP this in the gameplay thread.

BTW, since you obviously don't mind if we apply to Baltron's Beacon, I'll put in with a slayer and a multiclass cleric. I'll post them in that recruitment.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Though it is a chore to return home when Naia has purchases to make in town, there are a few good reasons.

First, she checks on Edan, and helps her grandmother prpare a hearty lunch for the caravan guard. As usual, Naia isn't much chop in the kitchen, beyond doing what she is told as best she can. While chopping, she starts a difficult conversation with her grandmother.

"Gran, I...want to sell the chainshirt. It may have saced your life, but my fighting...style is different. I need to be able to move more freely. And not sink if it comes to that. I know I cherished it all those years, looked after it and kept it clean - but now I need something that will suit...me."

Naia looks up, looking at her powerful, brave, dear old grandma. Tougher than her whole party she is sure. She knows the armor could be given to her brothers, or kept in the family. But her need is now, and so is the towns'.

"Will you let me?"


Thout wrote:

Thout has a light, wooden shield listed in his Gear section under Armor. Initially, I was thinking that he would go TWF with shield and axe, but I've since fallen for the dwarven cleave feats, so he may as well get a heavy shield. Unfortunately, it will push him into medium load, but alas. Perhaps he can rationalize leaving behind his bedroll, blanket, or rations (depending on the anticipated length of the mission) to get back under, but we'll see.

I wasn't sure how to handle trading out the shield. I figured there would be shields for watch members but wasn't sure the procedure. I'll just swap out the shields and pick up a couple quivers for Rabalar as Walthas suggested. If they have throwing axes, I'll grab 2 of those as well. I'd grab daggers, if available, for D'ogryn if Thout is aware of it (but I don't think it was brought up in front of him). I'll RP this in the gameplay thread.

BTW, since you obviously don't mind if we apply to Baltron's Beacon, I'll put in with a slayer and a multiclass cleric. I'll post them in that recruitment.

Ok. sounds good. I was just RPing Walthas and Geolin...crotchity old veterans with short fuses when it comes to small things.... :)


OSW,

Move the Naia post to the Gameplay thread when you have a moment :)

SD


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
ALLENDM wrote:
Thout wrote:

Thout has a light, wooden shield listed in his Gear section under Armor. Initially, I was thinking that he would go TWF with shield and axe, but I've since fallen for the dwarven cleave feats, so he may as well get a heavy shield. Unfortunately, it will push him into medium load, but alas. Perhaps he can rationalize leaving behind his bedroll, blanket, or rations (depending on the anticipated length of the mission) to get back under, but we'll see.

I wasn't sure how to handle trading out the shield. I figured there would be shields for watch members but wasn't sure the procedure. I'll just swap out the shields and pick up a couple quivers for Rabalar as Walthas suggested. If they have throwing axes, I'll grab 2 of those as well. I'd grab daggers, if available, for D'ogryn if Thout is aware of it (but I don't think it was brought up in front of him). I'll RP this in the gameplay thread.

BTW, since you obviously don't mind if we apply to Baltron's Beacon, I'll put in with a slayer and a multiclass cleric. I'll post them in that recruitment.

Ok. sounds good. I was just RPing Walthas and Geolin...crotchity old veterans with short fuses when it comes to small things.... :)

NP! Gave material I included in the RP...


Arrogant Abjurer | Male Suel Wizard 1 | HP 7/7 (Healthy) | AC 12 (T 12 / FF 12) | CMD 12 | Fort +1; Ref +3; Will +9 | Perception & Sense Motive +3 | Init +2 | Spells: 1st 3/3 | Protective Ward 6/6 | *Active Effects: Resist Cold 5

Apologies again for the silence! I work in shipping/warehousing and recently took on a much larger role, which made last week a bit overwhelming - the July 4 holiday combined with a sudden deluge of inbound shipping from Canada (trying to cram in as much product before the new tariffs went into effect) meant a LOT of extra work and OT.

I will post in gameplay within the next 12 hours. I've lightened my PbP commitments considerably by dropping several games, but would very much like to keep on as a player here if y'all can bear with me for a short while longer as I get up to speed on my RL work stuff.


No problem.

SD


FYI...

I forgot to award the party for bypassing the traps in the front end of the Glen. Each of the original party members should be at 340 XP.

Sorry for missing that.


As an incentive to move things forward from Monday (7/16) to Friday (7/20) any player that submits 5 posts in the Gameplay that are not OOC only and are meaningful/story related. I will award 100XP on Friday at midnight. One liners don't count :)

I am doing this so we can get our group moving towards the objective and to inspire some worthwhile RPing as well :)

SD


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Well, now that I'm back from camp, that should be much easier . . ..


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
Rabalar wrote:

Looking from one of his companions to the other, the olf sighs a little. "As the man pointed out, not everyone is meant to do this sort of work. The cook here has built quite a reputation for taking his responsibilities seriously. Maybe he believes he serves his community better serving soup and ale than eliminating threats to his neighbors? Here, the purpose is obvious, the choices simple, and the risks far easier to mitigate. The majority of people serve their communities in such fashion. There is no shame nor harm in doing so. But I think I saw a spark in this young man as he climbed the algae-slicked wall, even as he cut the enemy's arrow from his own torso. I think he is realizing that he is capable of serving his community in far more dangerous ways. I just don't know if he sees it as his responsibility to serve in a way he can that others can't. That's his call. The cook is free to be just a cook, if he chooses."

Heh. Rabalar's got more of a mean streak in him than I thought he did. Feel that knife, yet, D'Ogryn?

Sleight of hand, hidden knife... Who's the rogue here?


7/16 to 7/20 XP Bonus

Posts Made

Rabalar = 2
Edan = 0
Naia = 2
D'ogyrn = 2
Soros = 0
Thout = 2


Male Human

AllenDM - I'm not comfortable receiving a bonus for posts made - to my mind it penalises those who are unable to post as frequently. I know you want to push things along, but given we aren't in combat I'm not seeing the need to rush - except maybe to get back to the meat and drink of murderhoboing.


I have noticed we actually tend to slow our post rates when not in combat. I am just adjusting/adapting to that tempo so we can nudge things along :)

I set up the campaign for moderate XP so I could give incentives and awards at times for various reasons.


7/16 to 7/20 XP Bonus
Posts Made

Rabalar = 3
Edan = 0
Naia = 4
D'ogyrn = 4
Soros = 0
Thout = 4

Ok I will be on the lookout today for the additional posts. I will respond back as I see them.

SD


OSW,

I wanted to throw this out there as I ran across it when I was reading Blood & Steel Book 1 Fighters.

Cost: 5 gp Damage (s): 1d6 Damage (m): 1d8 Critical: x3 Range: 20 ft. Weight: 6 lbs. Type: P Special: see text

If you are not proficient with harpoons they are considered spears. The weight does not include the rope typically attached to the harpoon, and without a trailing rope the weapon functions as a normal spear. On a successful hit, the target takes damage and is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 20 + the spell's level or be unable to cast the spell. You can only entangle a Large- sized or larger creature with a harpoon.
An entangled creature can escape with a DC 25 Escape Artist check (a full-round action). The trailing rope may be destroyed, using the hp and burst DC appropriate for its material.
The trailing rope must be coiled to be thrown effectively. The first time you throw your harpoon in a fight, you make a normal ranged attack roll. After the rope is uncoiled, you take a –4 penalty on attack rolls with it. It takes 1 round for a proficient user to coil a rope and twice that long for a non-proficient one to do so. It takes a move action to pull in a thrown harpoon.

Since you and I spoke at length about on this I wanted to bounce it off you. If you like we can make the change to this harpoon as it matches what we spoke about.

SD


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
D’ogryn Amaidar wrote:
I debated having him say that out loud but felt it was not the way the character would act..lol

Makes perfect sense to me. Given D'ogryn's past behavior, wouldn't expect him to say all that out loud. I was just trying to make a joke based on his internal thoughts.


Won’t be able to post tonight but will make some posts tomorrow once we are settled.

SD


Male Human

Re: Harpoon: I'm happy with that DM.


I will update our weapons log in House Rules with this information.

I liked the write-up and it matches what I believe you were trying to capture with the harpoon. I also think it is a more realistic view of the abilities of the weapon as far as range/damage.


So going over the posts from last week we had a great posting week. With that being said I am going to award everyone that posted five or more over the week (including the weekend) with 100XP. Was really pleased with our progress and I am hoping we can keep up the pace. I am on vacation at the moment but I plan on posting when I can so keep it up!

That means the only one that will not get the award is Soros/Goodwiki (he is busy right now with RL and will be back in the game shortly---I hope!) and Edan/Me'mori. We should start seeing more posts from Edan as well from what I understand and I am looking forward to it!

So XP should be as follows:
Rabalar - 440 xp
Naia - 440 xp
D'ogryn - 440 xp
Soros - 340 xp
Edan - 340 xp
Thout - 100 xp

There will be more opportunties for xp bonuses so don't sweat if missed out on this one :)

SD


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

I will be at Pennsic War 47 for the next 2 weeks or so. My posting will be limited. Bot me if needed.


I sense a sinister secret.

If you have or get an opening here I would love to do me some old school modules! Just let me know.


Edelsmirge wrote:

I sense a sinister secret.

If you have or get an opening here I would love to do me some old school modules! Just let me know.

I am recruiting for another Old School Greyhawk game. It is the Baltron’s Beacon (I7). I would POA a link for you but I am on my iPhone. It is in the recruiting thread and is set for 6th level.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Here's a copy of the link.


Rabalar wrote:
Here's a copy of the link.

Thanks!


All,

Just got into our beach house in Florida from Atlanta. Will sit down and make a bunch a of posts tomorrow once we get settled.

SD


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

At this point, I am anxious to get out of town and start tracking goblins! I'm looking forward to the the investigation and ensuing action!

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