Old School Greyhawk II - Baltron’s Beacon (I7) PFRPG (570CY - Southern Keoland) (Inactive)

Game Master ALLENDM

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Late Afternoon
7th Day of Readying (Early Spring) of 570cy(Day 5) Freeday


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You are walking from your lodgings at the Broken Oak Inn and Tavern on the outskirts of Burle. The sun rose not two hours ago and there is a cool wind coming in from the south. As the party walks from their private quarters over the stables to the tavern hall when without warning, something soft and light drops from the sky and lands on each of your heads with a "plop." You look up to see a murder of crows flying overhead. If crows could smile, you'd swear several of them look very pleased with themselves. Reluctantly, each of you raise your hand to feel the top of your heads. To your surprise, it is dry. As the murder flies off several seem to laugh raucously and turn off toward the east. Looking down, you notice a rolled parchment tied with a stout cord. Picking it up, you break the string and and see that it is in Keoish (those that can read Keoish are able to read the simple document):

WANTED

Brave Adventurers!

Are you bored, listless, unappreciated?
Looking for just the right quest to suit your finely honed talents?

PLENTY OF GOLD AND TREASURE FOR ALL!

See Demetrious the Sage!
One and one half miles east of Labalna just north of the Hool Marsh.
Apply in person!
No magic messages or familiars accepted!

The crows seem fly off gain more and more height in the sky as go off in the distance towards the east.

Just the night before you spent your time in the tavern hall toasting the two friends you lost on the Dreadwood Road. Wigger and Cwenhild lost their lives fighting off a bugbear ambush. Cwenhild feel first as she was scouting ahead of the group when the bugbears fell upon her. It was Wiggar, her mate, that rush forward to try and save her. When she fell he rushed upon the two bugbears that killed her and slew them as they took her life. Wiggar was in turn killed when the bugbear shaman and his minions slew him and then fled into the woods. It took a week to hunt the band down and finish them off. This broke the bugbear raiding party and cleared the roads for the time being. Now the group of adventurers are trying to decide if they band together on another venture or go their seperate ways to seek their fortune. For the success of your venture clearing the Dreadwood road the Black Lion Trading Company bought you several nights in the private quarters of the Inn as a bonus. It as allowed you to rest, relax, and regain your strength. Today was the last day the Black Lion covered the stay at the inn and it was the group's plan to finish discussing plans for the group's next step.


The Broken Oak Inn and Tavern is just north of the Town of Burle. The entire complex is surrounded by a flat cut stone wall that climbs to six feet or so and is well taken care of by the grounds attendants. There are several orchards and small copses of trees inside the walls along with two small vegetable gardens that are wall maintained by gardeners. There are also bee hives and chicken copes and a fenced in area for sheep and pigs. The grounds are well maintained and guarded. There are two gates the main one and a smaller one that are both closed at night and have armed sentries on them until sunrise.

It has one main building made of both stone and oak. The main building is a mead hall along with several smaller private rooms in each corner. There is a huge open kitchen and a bar on each side. The group knows there is also a cellar that is accessible from both the back pantry area behind the kitchen and from the outside. There are two flights of open stairs by each bar that go up to two landings with additional tables in the corners and along the runs are small booths. There is a huge fire pit for roasting in the kitchen along with two wood fire ovens that also have a place for hanging pots for boiling and cooking. At the far end of the hall is a huge fire place in addition to several smaller fireplaces upstairs and the pit and ovens the hall stays warm in the colder months. In the warmer months the windows are opened as are the roof shutters above the kitchen area to let the heat out and the air to flow.

The second building is rooms and quarters and is three stories tall. A guard room and barracks are located here for the private guard and some of the younger grounds keepers and care takers. There are common rooms, private rooms and smaller suites on the second floor. Larger private suites and more luxurious accommodations for important guests that have door attendants and guards are on the third floor. There is also a small bath house in the basement below along with storage (including private storage for travelers).

The third building is large stable with a second floor above it with private suites and multiple rooms attached. There are four such suites each with four rooms and a bathing room that is shared by two suites. They have private attendants and the lower stable entries are guarded during the day and at night.

The Broken Oak was once a fort and it was re purposed by its current owner as a secure and safe resting place for well to do merchants, adventurers, and noble folk. Each building is made up of a mix of flat cut stone and specially treated oak. The roof is made of cut slate. It is as well tended to as the grounds and walls.

It is considered one of the safest places outside of Burle's oak walls.


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

Harry grunts quietly as the message plops onto his head, clearly used to the activities of the seagulls back during his seagoing days. Seeing the message brings a brief look of curiosity, which soon is replaced by a look of disgust. "This some sorta joke? Who is this Sage? Neveah neard of 'im. Think I'd rather find another ship lookin' fer help in Torvin rather than deal with some crackpot so-called 'Sage' who lives in th' quagmire!" he erupts with a note of disgust.



Inactive

The small halfling cranes her neck up, trying to get a glimpse of the note. Better that it was in the half-dwarf's hands rather than one of the extra-tall ones.

K. Local (re Demetrious the Sage): 1d20 + 11 ⇒ (14) + 11 = 25.
"Demetrious, Demetrious, I swear I have this on the tip of my tongue . . . ugh!"

Maja shakes her head vigorously, as if to push aside the thought. "Doesn't matter. Think about it. How many people do you know who could control a murder of ravens to fly right over us and drop a message on the heads of and adventuring party? Not too many by my count. We oughta see what this Sage is about!"

Maja was glum the first days after the loss of Wigger and Cwenhild, but delivering some well-deserved justice to the gnolls gave her some peace, and restored the halfling mostly to her lively self. "Not to mention I've been wantin' to explore the marshes--I've already learned so much about it." Maja had spent enough time with the party that everyone knew she had a special interest in the Jalen River and all the lands it crossed. "They say there's all sorts o' creepy crawlies in there, like snakes the size o' a boat!" She grins excitedly at the thought.


Maja Weatherseed wrote:

The small halfling cranes her neck up, trying to get a glimpse of the note. Better that it was in the half-dwarf's hands rather than one of the extra-tall ones.

[dice=K. Local (re Demetrious the Sage)]1d20+11.
"Demetrious, Demetrious, I swear I have this on the tip of my tongue . . . ugh!"

Maja shakes her head vigorously, as if to push aside the thought. "Doesn't matter. Think about it. How many people do you know who could control a murder of ravens to fly right over us and drop a message on the heads of and adventuring party? Not too many by my count. We oughta see what this Sage is about!"

Maja was glum the first days after the loss of Wigger and Cwenhild, but delivering some well-deserved justice to the gnolls gave her some peace, and restored the halfling mostly to her lively self. "Not to mention I've been wantin' to explore the marshes--I've already learned so much about it." Maja had spent enough time with the party that everyone knew she had a special interest in the Jalen River and all the lands it crossed. "They say there's all sorts o' creepy crawlies in there, like snakes the size o' a boat!" She grins excitedly at the thought.

Maja Know (Local-Southern Keoland):

Demetrios the Sage of Labalna. Labalna is a small hamlet that lies south of Burle and north of the Hool Marsh. It is a small family farming hamlet with the estates of the Yestin House. Demetrios is an old sage and some say he is far older than he appears. That may be because he has been around Labalna for many decades. Some believe he is a absent-minded old man while others regard him as one of the wisest men in all of southern Keoland. He loves to talk about theology (church and religious stuff), ancient and old languages and such. You know he has a great love of animals...


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Bynoth too eyes the note and, what if anything, can be gleaned about the Sage.

For his part the warrior-priest cared little for learned men, save those who studied military history or recorded the litanies of the deity he served.

At Maja's boundless enthusiasm for the exploration of boggy mires and the beasts they home, the lean priest wearily ran a gauntleted hand o'er his freshly shaved head;

"Always the seeker of danger Weatherseed... We have just returned from the yapping jaws of death, and yet you now yearn for treacherous marshes and serpents that can swallow you whole..! I will never understand you hobniz..."


3rd Day of Readying (Early Spring) of 570cy

A young boy walks by with a several horses in tow that he is taking to the stables from the inn. The horses are road worn but are nice steeds with good tack. The boy smiles as he walks by and flips his long hair hanging over his eyes. The horses make CLOP ITTY CLOP ITTY CLOP as their hooves smack the cobblestone ground.

You can see grounds keepers walking the grounds, trimming trees and raking up grass and weeds they must of just chopped down before you walked out.

Several people stand at the steps of the tavern hall talking and precede to walk into the doors. The crows are now long gone as they flew off to the east.


Inactive

Maja shakes her head at the cleric of Hextor. "See, this is what happens when you worship a God of War, Bynoth. I didn't say I wanna fight them . . . just wanna see them! They won't see me back. Usually."

She snaps her fingers as memory comes back to her. "Got it! Demetrios the Sage. He's old. Maybe old like Cerilis! He's from this little hamlet called Labalna. Some people say he's wise, others say he's absent-minded, but he's supposed to know a lot about church stuff and really old stuff. More importantly, he likes animals like I do!"

Maja inhales the smell of cut grass. "We've been stuck in this here inn for too long. Don't you want to visit someplace else? Labalna's probably a nice little village where you can get a delicious pie!"


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis watches the crows fly away and does not look at the halfling as he responds. His voice is soft and calm.
Be respectful...do not underestimate the old man. He is old for a reason.


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

Harry glances back up at the sky where the crows flew off to, "Those crows be flyin' on an ill breeze if'n ye ask me. Still if'n ye all insist...I kin watch yer backs, make sure they don't sprout any blades, tch."


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

If looks could kill, then crows would melt for sure. Sylas bent down and looked at the note and says I am not overly fond of someone whom presumes to make us errand lackeys. Regardless if we do decide to see this sage, the price just went up


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

Thanim examines the scroll and frowns. He nods at Sylas' remark, "Apply for the chance to risk your life," he says, drawing out the "apply". "For what? Gold and treasure? I don't like this. Life is more important than that. The taste of death is still fresh in my mouth. If this is no more than a grab for wealth, I'm not interested." He pauses and looks up toward the sun, "Though... this is quite the show of magical power. That is quite unusual. Is he desperate? And if so, why?" He looks at the others.


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

"Of course life is precious, Thanim, but a life never lived has no value, and staying where it is safe, where others protect you all the time, is not living. Without risk there is no growth, no learning. Cwenhild knew this to be true. We were trying to decide what, if anything, to do, and something new and interesting literally fell out of the sky and hit you on the head! The only way we could learn anything of his motives is to answer his plea."


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas tsks and says eh, when you get to be four hundred years old or as old as my parents you can come to me with the value of a life worth living and risk against reward. Let us go talk to this sage then and hear him out. If it's just wealth and no learning we can find another thing to do. Enough wealth, however, and we could get our lost friends a really nice masoleum.


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

"We are all mortal. Compared to the gods, we are all mayflies. But I still decide how to live my life. I still decide what gives my life value." He looks the group over. "We can go see what this man, Demetrius, wants, but I am not interested in applying. Either we do this together, or I am out. I have no desire to risk my life with an unknown group, especially for simple treasure."


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Bynoth listens intently as the others discuss the course ahead, mulling over the group and the past few days evens;

"All life has a purpose Perrun. For some it is to die gloriously, like our companions who fell to the buchveer. For the mundane host, it is to live useful yet uneventful lives, breed and build before they are judged by Logos."

The war-priest weighs his own words, before continuing;

"This sage is one of a learned path, and may have knowledge that is useful to us, regardless of our collective or individual decisions. Once we know more on the finer detail of his proposition we can make a tactically sound decision yes?"

At Thanim's words he see's the opportunity to continue to theological sparring the two priests had oft engaged in;

"All mayflies Brother Thanim? I think not... Some of us are soldier ants..."


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Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

"Indeed, all are as mayflies. Now, I speak only with regard to the lengths of our lives, not what we do with them. Even the elves are mayflies compared to the gods. However, with respect to what we do with that time," he smiles, "there are significant differences."


As the party discusses the finer points of the Sage's note over their breakfest in the Inn they conclude they will take the trip to Labalana and visit this sage.

From Maja description of its location and asking several locals of Burle in the Inn they discover it lies along a trail going to the Hool Marsh on the eastern edge of the Jory Hills and in the middle of the woods. It is a small farming village with about six to eight families at the center of the community. Demetrious, from what you can tell has been there for a very long time. He lives in a small house just east of the the village on the edge of the forest.

As the party packs up their belongings and head south the pass into the town of Burle. It is one of the largest towns in the Viscounty of Salinmoor with nearly four thousand citizens in the surrounding area. The town is surrounded by a oak wall that ten feet high with squared towers in each corner and on the river edges. The river edge is protected by a three to four foot stone wall and three to five foot drop off. There is a small dock area for river boats and barges. The town itself is well kept, well guarded, and most citizens give you a wide track as you walk by. As you entered you noticed guards and a young priest at the North gate inspecting people for obvious signs of the plague. Southern Keoland has been lucky as there has not been a major outbreak of the plague here due to the nobility and church's vigilance. There have been a few cases of hamlets and small villages getting it but they have been taken care of swiftly by the nearby churches.

As you walk over the long wooden bridge and take the river road south-east eventually you come to trail and a wooden sign that points south. In Keoish there are two boards and the top one says:
To Hool Marsh! and right below it another sign that says Labalna. Sylas suspect the group has already traveled nearly seven miles and have been walking for nearly three hours due to having to traverse the crowded roads of Burle.

It is now well past noon and although the day is sunny you can see that a storm brews off in the south and that there is a very good chance by night fall or later it will be upon you.


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

Harry glances up at the darkening sky, and shakes his head briefly. "Looks like rain, can't tell how bad. Need ta find some shelter just in case. My joints can't take too more damp nights," he finishes up hawking a big glop of spittle.

Survival, weather: 1d20 + 8 ⇒ (15) + 8 = 23


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Bynoth too eyes the coming storm with a hard stare;

"Best we make haste to the Sage's home hamlet. Double time it if necessary..."

The Priest of War allows himself a rare smile before adding

"Allowing of course for Master Grawlund's weary bones..."


Inactive

Maja is seen peering at the dirt along the fork in the road. She is curious if anyone ever takes the road that goes to Hool Marsh!
Survival: 1d20 + 9 ⇒ (20) + 9 = 29.


Maja Weatherseed wrote:

Maja is seen peering at the dirt along the fork in the road. She is curious if anyone ever takes the road that goes to Hool Marsh!

[dice=Survival]1d20+9.

The road going from Burle to Saltmarsh is heavily used and well maintained. Even now a few wagons going from Burle to the south east go by you.

The road to the Hool Marsh is nothing more than a trail with wagon ruts. It is not well maintained as you look down the road. It has been used even recently as this morning from signs of the fresh wagon wheel ruts and hoof marks in the ground. It might be 3 to 6 six wide at anyone point along the road as you look down it.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis is tired of the debate on the merits of Theology and keeps his eye outward.
Agreed...A storm is coming. Best get moving before we are caught out side.


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M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

The dark human shrugs. "Water is good. I prefer to be dry, sure, but the land does not. No land does. All we can do is hope to reach some sort of shelter. 'Noth's got it right. Just got to keep moving."

As they continue down the path, Perri wonders aloud. "What kind of home do you think an old sage has? Small cottage? Ornate mansion? Fortified tower? Hermit's cave?"


Heirang "Harry" Grawlund wrote:

Harry glances up at the darkening sky, and shakes his head briefly. "Looks like rain, can't tell how bad. Need ta find some shelter just in case. My joints can't take too more damp nights," he finishes up hawking a big glop of spittle.

[dice=Survival, weather]1d20+8

Looking at the sky to the south Harry can see that it will be late into the night once those storm clouds hit the coast line and probably well into the next morning before the rain becomes an issue. Harry figures they have another two hours maybe three to get to the hamlet and onto this Sage's house.


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

Thanim looks at the sun, as if already missing it. "If we hustle, maybe we can make it to the village before the rain. Perhaps Demetrius can provide some shelter, whatever that shelter may be." He shrugs and looks at Perri, "No matter, though, since we're going, let's go. The path less traveled... So what else is new?"


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

"Think we kin make it, if'n we don't git delayed or," he turns to look at the hobniz with a steely look, "decide ta take the scenic route!"

He shrugs in response to the Rhenne's ramblings, "Tryin' ta make the measure of th' man afer ye even meet 'im? Not a wise plan. Even the calmest water hold dangers unseen." He shakes his head in warning, "Trust 'im not!"


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

"Take his measure? Trying to pass the time."


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Bynoth gives a curt nod in agreement at an onward momentum, then adds his own thoughts on Harry's warning;

"Master Grawlund has the right of it. In these dark days where pestilence, demons and... chaos run abroad... (he seems to spit out this last word with venom) Forewarned is indeed forearmed."


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas looks over the travel they have thus made and calculates the distance to the hamlet in his head as the group members discuss it and says

we will need to keep a good pace but may wish to light torches and magical lights as we continue on the round for those whom cannot see in the pitch black of night like myself

Sylas will cast dancing lights and use them to put one light on each corner of the group like a canopy of light following them along.


Sylas Shadow wrote:

Sylas looks over the travel they have thus made and calculates the distance to the hamlet in his head as the group members discuss it and says

we will need to keep a good pace but may wish to light torches and magical lights as we continue on the round for those whom cannot see in the pitch black of night like myself

Sylas will cast dancing lights and use them to put one light on each corner of the group like a canopy of light following them along.

This is probably my fault. You arrived at the turn off to the Hool Marsh/Labalna at around 2 to 3 hours pass noon day. You figure you have 5 to 5 1/2 hours of daylight left. Although it is partly cloudy and if the cloud cover worsens it might be more like 4 to 4 1/2 hours of daylight. Maja estimated the village is another 7 to 9 miles south along the trail. On average with a rest/break you can travel comfortably 3 miles an hour on this road.


Inactive

"It's not that far away--we'll be there in 2-3 hours, tops!" Maja pulls out a radish from her pouch, dusts it off, and begins to munch on it. "Guess there are still some people going in and out of the Hool Marshes - fresh wagon ruts for sure. Maybe there's catfish out there?"

K. Local (why do people go to the Hool Marshes?): 1d20 + 11 ⇒ (5) + 11 = 16

"Sylas, when you're done with adventuring, do you think you'll retire and become an all-knowing sage? Sylas the Sage. Seems to fit, don't you think?"


Maja Weatherseed wrote:

"It's not that far away--we'll be there in 2-3 hours, tops!" Maja pulls out a radish from her pouch, dusts it off, and begins to munch on it. "Guess there are still some people going in and out of the Hool Marshes - fresh wagon ruts for sure. Maybe there's catfish out there?"

[dice=K. Local (why do people go to the Hool Marshes?)]1d20+11

"Sylas, when you're done with adventuring, do you think you'll retire and become an all-knowing sage? Sylas the Sage. Seems to fit, don't you think?"

The road goes to Labalna and then onto the Hool Marsh. No one goes to the Hool Marsh unless they are desperate or running away from something more often than not. The marsh is full of Bullywug tribes, Lizardmen tribes, large lizards, snakes, and worse...far worse.


Inactive

Oh, I get it now, it's the same road. Sorry about that.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

I suppose I could specialize in some knowledges or creating wonderous items perhapsSylas says scratching his chin as he follows along.


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

Thanim speeds his walk and sidles up to Sylas, "If we are still on the road when darkness falls, I shall need the lights, just like you, but be careful with the... public... use of magic. Commoners, and many others, be discomforted by such things. Walking with unmanned lights... Well, that may draw undesired attention. Best to stick to torches and such for now." He pauses, then laughs, "Perhaps when you are known as 'Sylas the Sage', things will be different and dancing lights will be commonplace!"


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

"We'll worry about it if we are still walking when it gets dark. Until then, enjoy the sun! The breeze! Just the simple day itself. Too often we are putting our lives on the line. For now, we're just walking across the land . . .. It feels nice, doesn't it?"


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

"All in all," Harry pipes up suddenly from his own thoughts, "Havin' the sea breeze in me hair, whippin' around me body, be moar pleasureful than smell the fetid swamp air that seem ta hang like a cloud over this land." He chuckles darkly, "see how this Plague has torn this land asunder, easy ta see why I like th' sea better."


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis continues to walk and let the others do their talking. He keeps his eyes to the sides of the road they walk.


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Apologies - unreliability of the boards kept stymieing any posting attempts.

As the group makes its way toward Labalna, Bynoth takes little enjoyment from the countryside and wilderness that surrounds them;

"Master Grawlund has the right of it. The stench of lawless chaos is upon the wind, until the rule of law is returned to these realms, and the demonic pestilence blighting it is scoured, I simply cannot enjoy."


No problem at all. I will ran into the same issues.


As the party makes it way south down the trail they can hear a bell making a rythemic DING DING...DING DING. It seems to draw closer and you can hear a man talking as if giving instructions. As you come over a small rise on the trail you see a farmer at the front left side of an ox holding a staff. He is giving the ox instructions which it seems to be ignoring and just walking along at his pace.

Behind the ox is a two wheel cart packed with goods. Two teen age boys are walking behind the cart both holding a staves as well and they seem to be chatting to each other.

As you make the rise the man sees you and he stops the ox by grabbing his harness and barks Boys!. The boys stop chatting and make their way to the sides of the cart holding their staves.

All three seem a bit nervous and their eyes are are on you. The old holds the ox in place checks his boys and looks back to you. Morn’in to you and yours. We don’t see many adventurers on this road. You heading to the Marsh?


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17 +6 if can discreetly use Touch of Glory
Sense Motive: 1d20 + 13 ⇒ (19) + 13 = 32 He's nervous, but is he scared or threatening?

Thanim glances quickly at the others and takes a single step forward. "Aye, and a fine day to you and yours. No, we're not for the Marsh. We're looking for a man calling himself 'Demetrius the Sage'. You heading to Burle?"


Inactive

"Correction--we're not heading to the marsh yet. But we could be soon!" Maja studies the height of the boys and seems momentarily annoyed that they're still taller than her. "What about you? You look like you're headed to market!"

Diplomacy (aid another): 1d20 + 6 ⇒ (7) + 6 = 13 +4 bonus due to Helpful trait.


The two boys seem to look around in the surrounding area as if to see if there are any more strangers hiding in the woods.

The old man seems to relax just a bit as the Dwarf tells him his intentions. He looks at the boys and waves them to ease their guard.

He doesn't seem threatening but does seem guarded. The boys especially. AFter Thanim and Maja's comments, he seems to relax as do the boys.

"Aye, I am headed to Burle to sell good I have. Honey, lard, fur, cord, wooden lures for fishing and such along with some goats we have." He looks at the entire group a few times. " I am Belon that is Eloon and Barna, my two sons. We live in the village of the old sage you speak of."

The two boys seem to relax and both walk up to their father but stay a few paces behind him. Still watchful and guarded of the area around them and the party. Both look very nervous about the group being on the road.

The farmer puts one end of the staff on the ground and leans on it a bit. "What business do you have with old Demetruis? He is a feisty old badger...full of stories if you can get him to talk...he tends to ask more questions than he gives." The boy called Eloon turns to his brother after they whisper something. Maja hears the boy say..."That is the old sage that protects the woods on the other side of the village. The one with all the animals and weird furniture..." Barna seems to smile... "He does talk a lot but grandpa says he has been around here since he was a boy...


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas leans forward a bit and smiles saying if he has been around that long is he perhaps an elf? My name is Sylas Shadow. Would you happen to have a spare net and fishing pole with hooks and line for sale? Its a hobby of mine.


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

Seeing Belon relax a bit gives Thanim some relief. He breathes a little easier and smiles. The forced meeting of strangers is at best awkward, and he is happy that this one seems likely to be uneventful. "Belon, pleased to make your and your sons' acquaintances, and good luck with your wares. I am Thanim, servant of Pelor, and these are my compatriots." He makes a shallow bow and shakes his locks as he does so. Not knowing whether Belon can read, he keeps the parchment in his pack and says, "We received a bill sent by Demetrius, so we seek him out."

Belon wrote:
"What business do you have with old Demetruis? He is a feisty old badger...full of stories if you can get him to talk...he tends to ask more questions than he gives."

Hearing Belon's description of Demetrius, he responds, "He has asked for some assistance. Though I do expect questions, I hope he won't play coy and refuse to answer ours. After all, he requested our presence!" He chuckles at his joke and adds, "We'd appreciated any help or directions."


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis watches as the young men look off into the surrounding landscape. He keeps his eyes on them as they start to settle down a bit. His hands never moves from his side, knowing full well that he could have his weapon out and ready should the need arise.


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Bynoth listens to the interplay with the men and boys, then taking his cue from the canny olv Cerilis, eyes the surrounding locale;

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

As he scans the horizon, the priest of war chimes in with his own forthright thoughts;

"Though we have business with the sage Belon, I would offer you and your goods escorted protection to Burle. The lands reek of lawlessness and you are honest folk, whose wares and toil will be needed to rebuild such a realm."

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If you have been selected please use this thread to discuss the game, general stuff, and OOC (rules/questions and such).

Thanks,
SD


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13
ALLENDM wrote:

-- snip --

I would think being you are at 6th level it would be feasible that you have happened upon an extract or two via fellow alchemists and wizards. Bear in mind that most magic is in the shadows and not openly used.

So, in finalizing our spell/prayer books, we can select a couple extra spells that we picked up along the way as long as we pay copy costs? Do you have a limit/guidance in terms of number of spells or levels?


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

Scanning over my character, I realized I had forgotten to include the Weapon Training damage in my combat numbers. Added it in the Attack numbers, just not in the part that actually hurts . . ..

Adjusted.


Thanim wrote:
ALLENDM wrote:

-- snip --

I would think being you are at 6th level it would be feasible that you have happened upon an extract or two via fellow alchemists and wizards. Bear in mind that most magic is in the shadows and not openly used.

So, in finalizing our spell/prayer books, we can select a couple extra spells that we picked up along the way as long as we pay copy costs? Do you have a limit/guidance in terms of number of spells or levels?

Sure, do 4 additional spells or extracts that you could have researched or come up with.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Four extra spells whhoooo hooo


1 person marked this as a favorite.
Inactive

I'm here because a little bird told me to come. Am I in the right place?


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

4 extra spells is indeed sweet :)

Waves to everyone - looking forward to this one!

Need to nail down my background properly - are we an established adventuring group or a bunch of disparate souls who've come together for this endeavour?

If we are an experienced group might be worth us thinking about our idiosyncrasies and dynamic so we can reflect that in game play?


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

It is good to have a large group that is exited about the game. I can say this about ALLENDM...He is dedicated to seeing his games to the end and is very good at keeping things moving along at a nice pace. Glad to be here.


Inactive

I think it's perfect that we have a pair of fighters, a pair of clerics, and a pair of arcane casters. Let the rivalries begin!

(Obviously, I'm already the better half of any pairing, which is why ALLENDM didn't bother finding me a partner.) :P


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

It is good that you are confident and proud, as long as you are not foolish.

I'm a little concerned that we don't have a strongman, but we'll see if it truly matters. Both of our fighters have combat options around it. There are other points where you want a strongman, though.


Perri Purrun wrote:

It is good that you are confident and proud, as long as you are not foolish.

I'm a little concerned that we don't have a strongman, but we'll see if it truly matters. Both of our fighters have combat options around it. There are other points where you want a strongman, though.

I was concerned about this as well but one way to mitigate this is with those 4 free spells/extracts I am allowing. Between two divine casters and two arcane casters it would be a good idea to add Bull's Strength and Bear's Endurance to a spell list or two. :)

SD


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

just checking in now here!

This looks to be a blast! I remember actually having this module when it first came out and reading it thoroughly. Of course that was 30+ years ago so the details are a bit vague he he. I just wish I had gotten the chance to run some players through it.

I am not sure we should be an established group yet, I would like to see what happens when we first meet :D

Since Harry is a sorcerer he would have to swipe out one of his precious spells to pick up either Bull's Strength or Bear's Endurance, but he would certainly consider it. If we have some extra GP to spare, getting a wand or scrolls is also an option.

EDIT: Also one of the things that concerns me is the lack of a dedicated ranger type (no offense Maja). From what I was reading the Hool Marsh is quite deadly and we will need all the help we can get to deal with the Marshes dangers.


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1
ALLENDM wrote:
Perri Purrun wrote:

It is good that you are confident and proud, as long as you are not foolish.

I'm a little concerned that we don't have a strongman, but we'll see if it truly matters. Both of our fighters have combat options around it. There are other points where you want a strongman, though.

I was concerned about this as well but one way to mitigate this is with those 4 free spells/extracts I am allowing. Between two divine casters and two arcane casters it would be a good idea to add Bull's Strength and Bear's Endurance to a spell list or two. :)

I am quite comfortable with the battlefield control build, and with both a 15' reach and 10' threatened reach, a little tactical acumen will keep us from worrying so much about the Con buff.

(Ready an action to trip the guy who comes into range [15']. Successfully tripping him provokes - but he is out of the threatened area. Next opponent steps into the 10' reach and starts to move out of that square produces an AoO trip, followed by an AoO disarm. First 2 opponents are prone, one is disarmed, and I've got 4 AoOs left. Unless the dice turn against me, there should NOT be lots of melee damage absorbed. Ranged and spell damage, well . . .. Disarming/Stealing holy symbols is another fun game.)


I plan on having the party know each other from a recently completed job that you were hired for in Silelen by the Black Lion Trading Company. Essentially it brought you together there to clear out some problem areas along the Dreadwood Road to Burle. You have just finished up and are now relaxing in the town of Burle. The job took several weeks to complete and you lost two companions...another fighter of Flan origins, a big strong powerful man named Wiggar. The other companion was a woman named Cwenhild and the companion of Wiggar; she was a ranger. Cwenhild died almost immediately when bugbears ambushed her while scouting ahead of the group. Wiggar rushed forward along with several companions to try and save her. Wiggar fell as he tried to cut his way into the flank of the bugbears. A week later the group managed to hunt down the rest of bugbears and put them down. The party has not had the time till now to sit and relax and commemorate their falling. The party is still getting to know each other and there is a discussion of joining together on another mission or adventure. You will be at the Broken Oak Inn and Tavern which sits on the northeast side of Burle just outside of the main wall. It is a large establishment made up of the main tavern and two additional buildings make up the inn and stables. You are staying in the third building which has rooms above the stables. It has a private suite of four small rooms and a living area. The Black Lion Trading Company paid for the service for a few days so you could rest and relax. The group has been moving at a breakneck pace hunting down bugbears and goblins that have been attacking travelers and caravans on the road.

This will speed things up but still allow you to RP out getting to know each other.

I will get that all up on Monday once I get all the docs finished and posted for the group. As of right now you are in at a Tavern

SD


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

@All: As befits a Priest of Hextor I'll be picking Bull's Strength as one of my additional spells (and I will of course remind any beneficiary's of the enchantment that they have been blessed with the strength of the Scourge of Battle's many arms :)

Gained spells (4):

1st Level: Know The Enemy & Touch of Bloodletting
2nd Level: Bestow Weapon Proficiency & Bull's Strength

As an aside I've also purchased a party Wand of Cure Light Wounds as part of my kit. More than happy to have someone else carry this if they wish - Bynoth is not your atypical heal-bot. He values having soldiers on their feet, but dying gloriously is next best thing (as long as the greater victory is achieved)...


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

My other option was a drunken rager barbarian with survival perception handle animal and knowledge nature... I could still do that


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.
Sylas Shadow wrote:
My other option was a drunken rager barbarian with survival perception handle animal and knowledge nature... I could still do that

Heh. Drunken Ragers are a blast. I played one such dwur through Age of Worms. Would often have to "hit the one in the middle" as he'd see more foes than there was. He refused all divine healing also - was just a tough SOB... He just made the mistake of drinking the worm in the bottle... :S

Am chuckling to myself at the notion of our "wilderness expert" being hammered on woodland hooch and feeding us all kinds of drunken wisdom lol.


Inactive
Heirang "Harry" Grawlund wrote:
EDIT: Also one of the things that concerns me is the lack of a dedicated ranger type (no offense Maja). From what I was reading the Hool Marsh is quite deadly and we will need all the help we can get to deal with the Marshes dangers.

If nobody else wants to take up the mantle of party tracker, Maja could just pour a few more points into it instead of, say, Escape Artist. It fits with her background pretty well. She still won't be amazing at it, but it could tide us over. I'll do that unless Sylas goes drunken rager or someone else speaks up first.

Do we have a party face? Maja is good at bluffing (and feinting), but only okay at real diplomacy. That's another possible place to invest skills if we have no face and someone else wants to be the survivalist.

Is it correct that with the Cure Minor Wounds cantrip, it is basically possible to get everyone to full health without expending resources, as long as you have enough time?


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Bynoth has Diplomacy & Intimidate @ +6 apiece. Not great, but he can pass as a face if required.

Thanim has Diplomacy +8. Not sure on the Bluff capabilities of the rest of the group, but think we're stacked at Sense Motive.

Guess like the muscle, face will also be a collective effort.


The group is fixed as is. If Maja wants to shift some skill points to survival she can. Because her background was on the Javen River which cuts through the Hool Marsh it would be easily explainable. She could also use her background Profession (Guide) or (Tracker) as well.

Cure Minor Wounds is nice but you have to have time to do so.

SD


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

Still need to tweak equipment/inventory, but spells are selected. He has taken Bear's Endurance, but not Bull's Strength.

Also, Thanim has Glory (Heroism) domain, so he can augment face skills with Touch of Glory several times per day. He may not be the greatest face (charisma 12, limited skills), but he'll be able to do diplomacy fairly well


Inactive

Thanks for letting me shift my skills around! I moved some points into Survival, so she's tolerably good at it. I'm excited that a crazy-haired dwarf becomes our party face!


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

It takes all sorts!


lol...

No problem at all. If there are any more tweaks or adjustments please let me know. It would also be a good time to review the HR's again and make sure everything aligns. I did two checks on each character but it doesn't mean I didn't miss something. Everything should have 5 hero points.

SD


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

I have one clarification question regarding spontaneous spells. Do clerics get all the spontaneous spells for free? Or just the domain ones?


Thanim wrote:
I have one clarification question regarding spontaneous spells. Do clerics get all the spontaneous spells for free? Or just the domain ones?

Once you reach a level to cast domain spells you become aware of them and you can place them into your prayer book. This is due to your daily prayers with your God. Healing/Harm spells are not free and bless/bane spells are not free you can add them as you advance a level or learn them.

SD


All,

I have added this link for our group.

Party Rolls

Please grab a slot on each of these rolls and add your name and bonus. If you have any additional bonus based on specific events put them on the right side. No bonus just put your name in your slot.

1) Saving Throws
2) Perception, Sense Motive, Intimidate, Bluff, and Diplomacy.
3) Survival and Heal

This will help me a great deal as we do rolls in the adventure.

This is our module folder:
OSGH 570cy Baltron's Beacon (I7)

This is the Greyhawk Old School Campaigns 2018 Link that has all rules and documents for the campaign.

Old School Greyhawk Campaign Rules and Documents

I will be adding additional information shortly.


Inactive

I'd like to change my equipment a little bit. Realized I need special materials on my weapons and some ranged weapons in case of emergency.

Edit - I don't think I can change the "Party Rolls" text file that you've linked. Public editing rights may not be turned on.


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.
ALLENDM wrote:
Thanim wrote:
I have one clarification question regarding spontaneous spells. Do clerics get all the spontaneous spells for free? Or just the domain ones?

Once you reach a level to cast domain spells you become aware of them and you can place them into your prayer book. This is due to your daily prayers with your God. Healing/Harm spells are not free and bless/bane spells are not free you can add them as you advance a level or learn them.

SD

Ahhhh. Ok - I'd mistakenly presumed that the spontaneous spells (outwith domain) were free - will amend Bynoth's prayer book list accordingly.

I'm finding the same with the party rolls doc too.

Cheers


Give it a try now.

SD


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

I am still not able to edit that party rolls doc either.


mmmmm. Not sure why that is occurring. I will need to run it through a test account and see why this is happening.

Right now I have it set for:

Who Has Access:
"Link Sharing is ON" CAN EDIT. (anyone with link can edit)

Activity:

Anyone with the link: CAN EDIT.

SD


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Still not working for me either chief.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

I am on vacation and am on an old phone do it will be a bit til I can enter anything


Inactive

Right now it's a text document, so maybe that's part of the problem. You could create a Google document and copy/paste the text over. Then that ought to be easily editable.


Maja Weatherseed wrote:
Right now it's a text document, so maybe that's part of the problem. You could create a Google document and copy/paste the text over. Then that ought to be easily editable.

I thought about that as well. I had not tried a text file before and that very well could be the issue. Will switch that over and see if that resolves our issue.

Thanks.
SD


Just confirmed...you can only read .txt files in google drive they are not editable. So tonight when I get a chance I will convert that to a google doc and re-post it.

Thanks Tazo...

SD


All,

Try this link:

Party Rolls

Let me know if this works for you. Google doc instead of txt file.

SD


M Human (Varisian) | HP:11/11 | AC15, T11, FF14 CMD15 | F+3, R+1, W+0 | Speed 20' | Init: +1 | Perc+1, SM+1 Fighter (Base) 1

Two thumbs up, and I was the third one in it.


Outstanding!


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Still no and phone still not working


Battlescourge of Hextor - Male Human (Oeridian) Cleric 6 | HP 56/56 | AC 19/T12/FF18 | F+9, R+4, W+9 | Perc +7 | Init +3 | Move: 20ft.

Working for me - taken the Numero Uno spot ;) All Hail Hextor lol!


Sylas,

No rush at all on this. If it is not working on the phone you can wait until you get back.

Thanks for checking!

SD


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

I am back from vacation but not fully unpacked...Will be back to regular posting in the next day or two.


Thanks Jovich!

SD


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Finally worked and entered, thank you!


Inactive

Because I don't think it's been expressly announced, the gameplay thread is up!


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13
Maja Weatherseed wrote:
Because I don't think it's been expressly announced, the gameplay thread is up!

Thanks, Maja. I hadn't checked the game thread since Sunday afternoon!

I still need to finalize equipment (very close) and add Thanim's info to the Google doc.


Male Half-dwarf Cleric 6 | HP 57 | DR 2/- | AC.T.FF 21.12.16 | F.R.W 8.4.9 | CMD 18 | Init 2 | P 5, SM 13

Rolls in doc


I have added a IMG file of the Town of Burle and Surrounding area. I will add a more detailed map of Burle in a few days.

Baltron's Beacon 570cy Adventure Folder

It is old school graph paper...so please excuse the horrible artwork...

Thanks, Tazo for posting that the Gameplay thread was open!

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