Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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Female Human 3rd Barbarian

Lilith gets withing 10ft and fires off a shot at the Mirelurk.

to hit: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 2d12 ⇒ (1, 10) = 11

52 - 5 = 47


Male Ghoul Alchemist 3

Crispy moves towards the Mirelurk as far as he can and throws another bomb. This will make 2 today.

To Hit: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 5 ⇒ (3) + 5 = 8


M Ghoul Engineer 4 (HP 19/27)

i am a little lost on my place in the initiative, so when it is Scab's turn, he...

Called Face Shot: 1d20 + 2 ⇒ (7) + 2 = 9
DMG: 5d8 ⇒ (6, 8, 5, 2, 7) = 28

and Scab once again misses...


Male Human 1 Cleric (Merciful Healer)

Lining up another shot,Max squeezes the trigger on the big revolver.

.44 1d20 + 3 ⇒ (3) + 3 = 6
DMG 2d8 + 1 ⇒ (3, 5) + 1 = 9


Both shots from Scab and Max miss the Mirelurk, still on fire, but nearing the river. It's only 30 ft away from water, and when a Mirelurk is pissed, it's harder to kill.

Marcel's up.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel stays where he is, watching the fun.

Total defense again.


The Mirelurk continues to run over to the river, taking another dash and more fire damage as it plunges headfirst into the river, a plume of steam rising from where it landed.

Fire Damage: 39 - 1d6 ⇒ 39 - (4) = 35

The Mirelurk is no longer on fire. And pissed.

If it's not too much to ask, keep track of your enemy's health. That way someone doesn't waste a powerful move on an enemy with 2 hp.

Edward takes another opportunity to fire at the Mirelurk.

To Hit: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 2d6 ⇒ (4, 2) = 6

The spike strikes the Mirelurk again, the armor cracking again. The Mirelurk is even more pissed now.


Female Human 3rd Barbarian

Lilith takes another shot at it.

to hit: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 2d12 ⇒ (5, 8) = 13

35 - 6 = 29


M Ghoul Engineer 4 (HP 19/27)

Scab will ready action to throw a bomb at it when it moves towards us.


M Ghoul Engineer 4 (HP 19/27)

readied bomb throw: 1d20 + 8 ⇒ (7) + 8 = 15
dmg: 1d8 + 5 ⇒ (8) + 5 = 13 same burning effect as last time


M Ghoul Engineer 4 (HP 19/27)

Hopefully the blast sends it running back to the water so I wanna hit it when it's like 15 ft from us


Scab's action is ready.

Crispy, you're up.


Male Human 1 Cleric (Merciful Healer)

Max holds back awaiting the results of his friends collective assualt.


Male Ghoul Alchemist 3

Bomb 3
Bombs away!: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


I've decided that this was too much health. I'll change it for next time.

With Max and Marcel holding action until they see fit, Scab lets loose another charged plasma shot. The Mirelurk is quickly set ablaze again, that same screech from before coming again. Almost makes you pity the creature...

Then Crispy's bomb hits it dead in the chest and you realize it's pretty much dead.

The Mirelurk quickly runs to the water again to cool off, but not soon enough. 9 - 1d6 ⇒ 9 - (2) = 7

Edward raises his rifle one more time to shoot the Mirelurk.

To Hit: 1d20 + 3 ⇒ (1) + 3 = 4

His new rifle makes a clicking sound, and the normal "toot toot!" that comes from firing is a slow "whoo whooooo"

Your misfire range is now a 3.

Mirelurk Health: 7


Female Human 3rd Barbarian

to hit: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d12 ⇒ (5, 1) = 6

Lilith takes another shot and then reloads.


Male Human Paladin 4

"Well, that was disappointing. It appears this design may need some serious rethinking."


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel moves forward and stabs his knife into the Mirelurk's neck, ending its brief yet eventful death struggles.

Charge: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 ⇒ 4

"Well, one down. I think we might need to get a large price for this meat; I don't even want to think about how much ammunition we just spent."


M Ghoul Engineer 4 (HP 19/27)

"When we get back to town I can take a look at that contraption of yours and see about fixing it."


Male Human Paladin 4

"That would be appreciated. I plan on looking into the design myself. As far as ammunition, that is why I'm using this," Edward hoists the railway rifle, "Instead of more modern technology."

He motions to his laser rifle, assault rifle, and 10mm pistol in their various slings and holsters.


The Mirelurk had 3 more hp, but whatever.

The Mirelurk lays dead on the ground at your feet. Sure, it has meat on it, but you need to be able to get it off.

A Survival roll can get it off. Profession Scavenger cannot help you with this roll.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Survival:1d20 + 2 ⇒ (5) + 2 = 7


Female Human 3rd Barbarian

survival: 1d20 + 5 ⇒ (11) + 5 = 16

She grimaces as the meat is getting butchered and attempts to do a section on her own as well to deshell the meat.


M Ghoul Engineer 4 (HP 19/27)

"Can't we just drag it back with the meat inside? Doesn't a chef normally boil it mostly whole? I am pretty sure i remember lobster being done up that way."


While Scab has a good idea, the only problem is that the shell has been cracked several times by your attempts to kill it, and dragging it on the ground wouldn't help with keeping the meat fresh.

Marcel literally butchers it, only managing to get strands of the meat. He gets less than half a pound, and what he did get isn't fit for consumption, even when cooked.

Lilith manages to get a good chunk of it, roughly 2 pounds of the stuff. Zatarian needs around 5 pounds of meat to make one pot of gumbo. He's willing to pay for every pound you bring, but you should return with at least 5 pounds.

There is evidence that this mirelurk wasn't alone. The power plant awaits, and inside without a doubt are more mirelurks.


M Ghoul Engineer 4 (HP 19/27)

survival/scavenging: 1d20 + 5 ⇒ (2) + 5 = 7


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Since we are in no rush and can do this slowly and properly, can we take 10? Just a thought.


Male Human Paladin 4

Survival take 10 10 + 5 = 15


Shoulda said that you can only get up to two pounds of meat off of one mirelurk. You'll need to take out more if you want to get the required 5 pounds


Male Ghoul Alchemist 3

"Ugh. We're gonna need to kill another one or two, aren't we? That sucks. Eh. This is for a worthy cause!" says Crispy.


Female Human 3rd Barbarian

You and your stomach would say that. I see it as a favor for a good friend.


You are currently outside the Power Plant. A dead mirelurk lies at your feet, striped of its flesh. (you monsters)

The Power Plant awaits. The large double door that leads into the plant are closed but not locked.

To the south (you were facing east when entering) is a small river, still flowing even after the bombs fell. If you were to approach it your Pip-Boys' Geiger Counter would go off.

There is a storage shed to the north of your position, but even a through search wouldn't yield anything useful.

Let me know what you plan to do next and we'll continue from there.


Female Human 3rd Barbarian

We should look inside, there are bound to be more Mirelurks inside that we can kill. She says quietly motioning to the door.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

"Let's try and fight them out here if we can. A clear field of fire will do us more good than then. I saw we draw them out, one at a time if possible."


Male Human Paladin 4

"Agreed. If necessary, I will switch to melee attacks."

Edward continues to puzzle over his malfunctioning railway rifle.


Male Human 1 Cleric (Merciful Healer)

"Let me look at that, Edward,I have some experience with repairing broken things other than people."

Cast Mending if broken.


From what Max can tell, it isn't broken. At least, not yet. The fission battery that had acted as the firing pin was just a little out of place, and Max's mending wouldn't have be able to fix it that well. It'll function, but it's more likely to break now.

If you have another copy of the Railway Rifle you can fix it, but this is the only one in existence. You can also bring it to Adam to fix for free.

From inside the power plant the scuttling of large claws lets you know there are more in there.


Male Human Paladin 4

"I appreciate that, Logan. Although, it appears more of a mis-alignment than an actual break. No matter, my knife remains as ready as ever. Not to mention my other firearms."

"The front door, then?"


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel moves to outside the main doors and beckons to the rest to take up position in a semi-circular formation. Kicking the doors wide open, he looks in for any visible mirelurks.


M Ghoul Engineer 4 (HP 19/27)

Scab places himself according to the strategy of the wise one, ready to blast a mirelurk coming outta there


As the door is kicked open, two more mirelurks come to investigate. These two seem smaller and weaker than the one you faced.

Mirelurk:
Mirelurk 1
HP: 60
Otherwise same

Mirelurk 2
HP: 50
Otherwise same

You can keep your same initiative or roll again.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel dives aside, bracing himself for the explosion of plasma and lead from his comrades.

Aiming to move behind them and sneak attack on the next turn


Male Human Paladin 4

"Hey! Crab things! Over here!"

Edward stands just outside the front door and taunts the mirelurks.


The two mirelurks look over at Edward, start chittering at each other, then wave their claws at each other before Mirelurk 2 starts charging after Edward, lowing his head to headbutt him. Everyone but Edward may make an Attack of Opportunity.

Headbutt: 1d20 + 2 ⇒ (10) + 2 = 12 It's shell impacts his armor to no avail.

A knowledge nature could tell you what they were doing before one of them charged.


Male Ghoul Alchemist 3

Knowledge Nature: 1d20 + 9 ⇒ (7) + 9 = 16


M Ghoul Engineer 4 (HP 19/27)

know nature: 1d20 + 4 ⇒ (6) + 4 = 10

aoo: 1d20 + 1 ⇒ (17) + 1 = 18
dmg if it hits: 1d4 + 4d12 ⇒ (3) + (12, 6, 7, 11) = 39


M Ghoul Engineer 4 (HP 19/27)

that aoo is with my ballistic fist by the way since i figure we cant AOO with guns.


The mirelurks were arguing with each other on who would go first, then played rock paper scissors.

You can take an AoO because you threaten with a firearm. I thought I made that clear, but I guess I didn't. Just to clear things up, you threaten with a firearm from 5ft away, but no further.

Scab's ballistic fist goes off on the hard shell, managing to crack it some. The mirelurk continues to headbutt Edward regardless.

Current HP: 30

Mirelurk 1 rushes into the fray as well, but waits behind his ally to get a better shot in at his attackers.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

AOO: 1d20 + 5 ⇒ (9) + 5 = 14 1d4 ⇒ 2

While the mirelurk headbutts Edward, Marcel charges in and drives his blades into its back.

1d20 + 9 ⇒ (10) + 9 = 19 1d4 ⇒ 1 Sneak attack damage 1d6 ⇒ 3


M Ghoul Engineer 4 (HP 19/27)

BOOM! Chk-chk goes the ballistic fist with a double-barreled shotgun blast

"Heh, now that's what i am talkin about"

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