Old Guy's Wrath of the Righteous Campaign (Inactive)

Game Master Jeff Przybylo

This is a mythic campaign using the Wrath of the Righteous AP.


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Female Tiefling Witch 2; HP 24; AC 19 | CMD 22 | TAC 17 | FAC 12; F +5|R +7|W +8; Init +9; Perc +11, Darkvision

As the battle ends, Arlena goes over to the remains of the tiefling's army, with a look of both sadness and fear on her face. She looks closely at the fallen, as if looking for something.

Arlena is checking to see if her sister might have been part of the battle.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha relaxes after the battle, offering up a prayer to the gods of light for their victory before ensuring her quivers are restocked.

Well Irabeth, we may not be hurting those giving the orders, but we're removing those who could pose a threat to the innocent, and in doing so gaining experience and camaraderie. That in and of itself is worth much too.

Noting Arlena's seemingly desperate search of the battlefield, Farasha moves to join her

Are you well? Is there something that troubles you I can assist with?


Of Arlena's sister, there is no sign among the fallen. Very soon the task of the clean-up is finished. Irabeth decides that it is too late to move up the canyon and deeper into the Worldwound. So the camp is set for the night.

Before I move on: any other actions with Nurah?


Female Tiefling Witch 2; HP 24; AC 19 | CMD 22 | TAC 17 | FAC 12; F +5|R +7|W +8; Init +9; Perc +11, Darkvision

With a sad smile, Arlena turns to Farasha.

"Thank you, Farasha. I... I was just... Looking for... someone... But thankfully... It seems she was not here."

After a short pause, Arlena continues with a trembling voice:

"I... I have a twin sister... And she's the main reason I'm here with you. She... She left to join the demon's army... I came here hoping to turn her back from that path..."

"This is also why I pushed for mercy and a chance at redemption for the halfling woman... Even against your judgement... I... I need to believe we would do the same for my sister, and that she can be saved."

Arlena wipes some tears from her eyes, and then looks back at the cleric with a smile on her face and eyes full of gratitude.

"Sorry about just rambling on like that. And thank you, for listening and for all the support you've given me."


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha smiles at Arlena

You should bask in some of the thanks you offer to me, you've never once given me pause to doubt your devotion to our cause

she listens attentively to the tiefling's description of her family history

That must have been difficult for you, family and loyalty are two concepts hard to hold close when they diverge so. I admire your devotion to mercy in the face of my judgement, but I am a mere mortal, my words are just thoughts given breath. If you believe your sister can be saved, then who am I to know better? Certainly I would like to think I would be of the same opinion if I were in your place

She offers a scrap of cloth from her satchel for Arlena to dry her eyes

I am glad you have not found her here among the fallen, her potential redemption lives on in your heart... and now mine too

she nods, and walks back to the main group with Arlena at her side.

OGGM: If Nurah didn't crack that first time with truth magic focused on her, perhaps we can continue the practice of asking her the same questions each night (with the associated magic in place), until she deigns to respond. It's Farasha's hope that Nurah realises her lot will not improve until she starts talking, at which point the party has a chance to determine what is truth and what is distraction!


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian says to Arlena, "It is commendable to hope for redemption. If we can redeem somebody, it only strengthens our cause. I hope you are prepared, however, if it's not possible to redeem here. Sometimes, alas, it is not psosible."

I agree with the plan of questioning Nurah again every night. Fabian will use Detect Thoughts (either with a 2nd level slot, or with a mythic point) to evesdrop on Nurah's thoughts during any interrogation.


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

Irra winces at Arlena's speech. In this wasteland, either she'll die or we'll all die. No happy stories...

She moves through the army, slapping backs and shaking hands and working to keep morale up. It's far too easy for a demon army to shatter an army's spirits.


Farasha Aeval wrote:
OGGM: If Nurah didn't crack that first time with truth magic focused on her, perhaps we can continue the practice of asking her the same questions each night (with the associated magic in place), until she deigns to respond. It's Farasha's hope that Nurah realises her lot will not improve until she starts talking, at which point the party has a chance to determine what is truth and what is distraction!

I'm sitting waiting for the Sense Motive checks I asked for, only to see that my WHOLE POST on that isn't in here! Nurah is indeed a tough nut to crack. Roll Sense Motive for clues on what she is doing/thinking. Moving forward regardless.

Late that night it's a fitful sleep under the strange stars of the Worldwound. Irabeth has stated the practice of setting up camps walled with earthen berms and wooden stakes. A practical fortification in hostile territory. Your tent is the largest, twice as long as wide, centered in the camp. You all share the accommodation, men separated from the women by a canvas drop.

Farasha:
The sleep of the Dreamer is denied you this night, and you toss and turn, never fully awake, yet never asleep. Dark visions enter your mind, those of demons, and betrayal. Somewhere, in the dead of night, a soft voice whispers in your ear. "Hush, my love. Sleep tight, for I will watch over you." The voice is surreal in its beauty, but nearly impossible to resist. Yet something warns you...

Your eyes fly open, and you start to speak, but a soft finger covers your lips. "Shhhhhhh, now...its all a dream..." Warm, red eyes peer down at you as you lay...

Wait...red eyes??? Will save, please. Any bonus vs enchantment?


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14

Did Fabian get anything with Detect Thoughts on Nurah during Farasha's questioning?


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

No bonuses, Farasha is only human ;)

will: 1d20 + 8 ⇒ (11) + 8 = 19

With sleep normally such a comfort, Farasha's unrestful slumber drives slivers of painful warning in to her mind as she regards those red eyes... Something inhuman!

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