Old Guy's Wrath of the Righteous Campaign (Inactive)

Game Master Jeff Przybylo

This is a mythic campaign using the Wrath of the Righteous AP.


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M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian steps up so that he is within 10 feet of as many of his companions as possible, but definitely including Bollwerk and Kazul on the front lines. He holds up his staff, and a brief burst of radiance shoots out from it in a globe.

Effect active: Protective Ward, giving allies within 10 feet of Fabian a +1 Deflection bonus to AC. 4 rounds remain.


ROUND 2: Farasha, Kazul, Bollwerk; cultists; Sjurd/Uli, Fabian.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha fires another two arrows in the the doorway.

rapid shot: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
piercing: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
rapid shot: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Moving inside Bollwerk attacks the nearest cultist.Attack: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 9 ⇒ (8) + 9 = 17. If the AoO hits he will LoH himself. LoH: 2d6 + 4 ⇒ (1, 4) + 4 = 9


If Bollwerk's cultist still lives, Kazul moves in 5' step and attacks him. If not, new one.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
AC: 21 vs. his cultist


Two thrusts from the cultists are turned aside by Bollwerk's shield as he rushes in the tower door. Unfazed, the paladin strikes a blow for righteousness. The cut nearly finishes the cultist, when Farasha and Kazul combine to finish him.

The second cultist in the door retreats to take a position with her brethren, and now they set for your attack.

Fabian and Sjurd/Uli.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian will step forward and catch as many of the cultists as he can in a fifteen foot cone. Holding out his staff, a scintillating cone of swirling colors shoots forth, assaulting the senses and the minds of the cultists.

Casting Color Spray. Will save DC is 15 (to negate the effects). Effects depend on targets' hit dice. If 2HD or less, they are unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, then stunned for 1 round. If 3 or 4 HD, they are blinded and stunned for 1d4 rounds, then stunned for 1 round. If 5 or more HD, they are just stunned for 1 round.


Sjurd finishes his spell, and four majestic eagles pop into existence at J6.

Two attack H6 and two attack H7. They all attempt to smite evil.

talon 1d20 + 3 ⇒ (16) + 3 = 191d4 + 3 ⇒ (3) + 3 = 6
talon 1d20 + 3 ⇒ (6) + 3 = 91d4 + 3 ⇒ (2) + 3 = 5
bite 1d20 + 3 ⇒ (13) + 3 = 161d4 + 3 ⇒ (3) + 3 = 6

talon 1d20 + 3 ⇒ (13) + 3 = 161d4 + 3 ⇒ (4) + 3 = 7
talon 1d20 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (4) + 3 = 7
bite 1d20 + 3 ⇒ (13) + 3 = 161d4 + 3 ⇒ (2) + 3 = 5

talon 1d20 + 3 ⇒ (7) + 3 = 101d4 + 3 ⇒ (3) + 3 = 6
talon 1d20 + 3 ⇒ (12) + 3 = 151d4 + 3 ⇒ (2) + 3 = 5
bite 1d20 + 3 ⇒ (12) + 3 = 151d4 + 3 ⇒ (4) + 3 = 7

talon 1d20 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (2) + 3 = 5
talon 1d20 + 3 ⇒ (16) + 3 = 191d4 + 3 ⇒ (1) + 3 = 4
bite 1d20 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (1) + 3 = 4

Uli advances, arms swinging.

[Move to I8, attack H8]

slam 1d20 + 5 ⇒ (7) + 5 = 121d8 + 3 ⇒ (6) + 3 = 9
slam 1d20 + 5 ⇒ (4) + 5 = 91d8 + 3 ⇒ (8) + 3 = 11
bite 1d20 + 5 ⇒ (3) + 5 = 81d6 + 4 ⇒ (1) + 4 = 5

Sjurd intones another spell!

Cast haste, targeting Bollwerk, Kazul, Farasha, and Uli.


The cultists stagger and blink as Fabian's spell washes over them, but they do not falter. They shake their heads to clear the effects, and fight on! Inspired by the power of Baphomet, they manage to defend against all of the attacks thrown at them!

Some epic dice rolling there.

Then a deep voice calls out from further in the tower: "What's all this then? Oho! Some would-be heroes? Very well!" He speaks a few words of power and points a clawed finger at Farasha.

Farasha Fort save DC 16:
Fail=blind and deaf

Need Farasha's save, then ROUND TWO: Farasha (maybe), Bollwerk, Kazul; cultists; Fabian, Sjurd; Faxon.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

will: 1d20 + 7 ⇒ (2) + 7 = 9

Oh sugar >.<


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

As some birds are in his way Bollwerk delays after Sjurds turn.


Uli attacks! [target H8]

slam 1d20 + 6 ⇒ (19) + 6 = 251d8 + 3 ⇒ (6) + 3 = 9
slam 1d20 + 6 ⇒ (10) + 6 = 161d8 + 3 ⇒ (4) + 3 = 7
haste slam 1d20 + 6 ⇒ (16) + 6 = 221d8 + 3 ⇒ (4) + 3 = 7
bite 1d20 + 6 ⇒ (16) + 6 = 221d6 + 4 ⇒ (6) + 4 = 10

Celestial eagles attack!

[target H6]

talon 1d20 + 3 ⇒ (17) + 3 = 201d4 + 3 ⇒ (3) + 3 = 6
talon 1d20 + 3 ⇒ (15) + 3 = 181d4 + 3 ⇒ (2) + 3 = 5
bite 1d20 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (3) + 3 = 6

[target H6]

talon 1d20 + 3 ⇒ (20) + 3 = 231d4 + 3 ⇒ (1) + 3 = 4
talon 1d20 + 3 ⇒ (11) + 3 = 141d4 + 3 ⇒ (1) + 3 = 4
bite 1d20 + 3 ⇒ (10) + 3 = 131d4 + 3 ⇒ (4) + 3 = 7

talon critical confirmation 1d20 + 3 ⇒ (16) + 3 = 191d4 + 3 ⇒ (2) + 3 = 5

[target H7]

talon 1d20 + 3 ⇒ (8) + 3 = 111d4 + 3 ⇒ (1) + 3 = 4
talon 1d20 + 3 ⇒ (14) + 3 = 171d4 + 3 ⇒ (2) + 3 = 5
bite 1d20 + 3 ⇒ (7) + 3 = 101d4 + 3 ⇒ (3) + 3 = 6

[target H7]

talon 1d20 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (1) + 3 = 4
talon 1d20 + 3 ⇒ (9) + 3 = 121d4 + 3 ⇒ (3) + 3 = 6
bite 1d20 + 3 ⇒ (17) + 3 = 201d4 + 3 ⇒ (1) + 3 = 4

Sjurd fires his crossbow!

[target E7]

light crossbow 1d20 + 5 ⇒ (9) + 5 = 141d8 ⇒ 3


Kazul goes full defense, waiting for eagles to be dispersed.


Uli and the eagles tear into the cultists, cutting a bloody swathe through them. Not one remains standing after their onslaught. The tiefling contemptuously sidesteps Sjurd's bolt.

Farasha, feel free to act - within your constraints; Bollwerk, Fabian; Faxon


Bollwerk, Fabian...


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Moving forward Bollwerk declares his holy smite on the chap.
Attack: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 12 ⇒ (2) + 12 = 14


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha claws at her eyes and tries to remain calm, realising she is not going to be able to help her friends despite the peril.


Fabian...


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian takes a step back and branishes his staff. Two golden bolts of magical force shoot out from it and unerringly hit the tiefling.

Casting Magic Missile.
Missile #1: 1d4 + 1 ⇒ (3) + 1 = 4
Missile #2: 1d4 + 1 ⇒ (1) + 1 = 2

Effect in progress: +1 deflection bonus to AC to all allies within 10 feet of Fabian; 1 round remains.


Bollwerk wrote:

Moving forward Bollwerk declares his holy smite on the chap.

That's a 30' move. Charging?

Fabian's spell slams into the witch, but does not faze him. Bollwerk's charge is thwarted by some type of magical protection, and the swing does not connect.

The tiefling speaks words of power and reaches out to grasp Bollwerk's shoulder:

'տեղավորել անեծքը'

Bollwerk:
Will save DC 17; Bestow Curse: fail and -6 STR

ROUND THREE: everyone, Faxon the witch


Eagles 1 and 2 move to D6
Eagles 3 and 4 move to E6
Uli moves to E8
Sjurd does not move
Everyone attacks E7

slam 1d20 + 8 ⇒ (15) + 8 = 231d8 + 3 ⇒ (7) + 3 = 10
hasted slam 1d20 + 6 ⇒ (3) + 6 = 91d8 + 3 ⇒ (6) + 3 = 9

talon 1d20 + 5 ⇒ (13) + 5 = 181d4 + 3 ⇒ (4) + 3 = 7

talon 1d20 + 5 ⇒ (3) + 5 = 81d4 + 3 ⇒ (2) + 3 = 5

talon 1d20 + 5 ⇒ (15) + 5 = 201d4 + 3 ⇒ (4) + 3 = 7

talon 1d20 + 5 ⇒ (2) + 5 = 71d4 + 3 ⇒ (4) + 3 = 7

LCrossbow 1d20 + 5 ⇒ (1) + 5 = 61d8 ⇒ 1


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

We were hasted. Double movement. He stays and does not cast defensivly. Do I get an attack of opportunity?

AoO if possible:
AoO: 1d20 + 8 ⇒ (4) + 8 = 12

Will: 1d20 + 8 ⇒ (3) + 8 = 11
Attack,noPA: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 6 ⇒ (5) + 6 = 11
Attack,noPAHaste: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 6 ⇒ (6) + 6 = 12


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Blame me for still being a bit n00bly, but none of my characters has ever been blinded before. I was chatting to a friend and they pointed out I might not be able to attack but I can cast spells as long as I don't need to see the target...oops!

With her faith in her goddess guiding her, Farasha intones a brief prayer to bring strength to her allies.

Casting bless, +1 morale bonus to attack for all on our side, including Sjurd's menagerie!


@ Bollwerk: Haste right, forgot that. He did cast defensively. And an 11 is a fail on that Will save, so adjust your STR and attack rolls accordingly.

@ Farasha: Indeed you can, which will be important later.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

I did, but holy smite compensates for it.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian holds up his staff and refreshes his protective ward.

Effect in progress: +1 Deflection bonus to AC to all within 10ft of Fabian; 3 rounds remain.


Talons, claws, and Bollwerk's sword serve to doom the tiefling witch. With no where to run he is cut down where he stands.

Combat over.

The ground floor of the tower is now open to the air—a tangle of wooden supports above being all that remains of the building’s upper stories. Two rubble-filled pools flank a central walkway that crosses to an open area with a few shelves, a desk and chair, and a flight of stairs leading down.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

I fear that I will no longer be of use to you in our endeavor brave friends, the witch stole my sight and I lack the means to restore it...

her voice is strained and tightly controlled

If you could put me somewhere safe for the while it takes you to investigate this place, then escort me to the nearest friendly bastion I would be greatly appreciative...


"Farasha, I worry about leaving you. Perhaps my eidolon can carry you piggy-back? At least you would not be away from us, and could still provide healing to the party."


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

"You are not alone, he stole my strength. But I am sure.... I can still carry you and be your eyes."


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

"Are we injured enough that perhaps we should pull out and seek clerics who can try to heal some of our maladies?" Fabian asks.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

No, Sjurd is right, and Bollwerk I had not realised you were affected too. Despite my affliction I can still help, just park me somewhere out of the way should battle break out again!

she smiles despite herself

Now, who needs healing? Gather around...


"Uli and I are unscathed. Perhaps someone else?"


And then?


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Going down!


Anyone care to search the bodies?

The six cultists each had a masterwork chain shirt, a masterwork glaive, an unholy symbol of Baphomet, and 10 gp. Faxon the witch carried a wand of cure moderate wounds, 12 +1 bolts for his heavy crossbow, bracers of armor +1, a cloak of resistance +1, and a key.

The room downstairs appears to be a workshop. This semicircular room is empty except for a few bookshelves against the walls and a single desk and chair sit in one corner. A huge set of wood and metal double doors stands in the south wall.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

I am sure our expert does so. Going closer to the doors bollwerk puts his hand on the door and tries to find evil auras beyond."


Yes, Kazul happily searches the bodies.

He listens at door for anything: Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Would anyone like to claim any items?


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Usually I would never ask for a resistance item.... but with my abyssal rolls lately... But only with no one else wants it.
Bollwerk nods to the door and nods to Kazul.


Kazul hears nothing. The doors are locked.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk inquires the if the keys work?


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian could use the Bracers of Armor as an emergency backup for when he doesn't get Mage Armor up on himself.

Fabian follows the others and stands at the ready.


Disable Device on doors to open them: 1d20 + 11 ⇒ (16) + 11 = 27


With the +40 for the keys...;)

This semicircular room has been outfitted with numerous demonic decorations. The green glass lanterns hanging on the walls give the room an eerie glow. A brazen minotaur head hangs from one wall above an altar covered with wavy-bladed knives and curved bulls’ horns, while star-shaped symbols in red decorate other walls. A large wooden chest sits near the west wall.


Kazul looks around the room for traps.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian moves in behind Kazul and also looks around. He holds up his staff, speaks the words of a cantrip, and scans the room.

His face wrinkles in disgust at the decorations. He suspects that he recognizes the symbology of Baphomet.... (Does he? Take 10 on Knowedge checks for Religion with a result of 19, and Planes with a result of 21.)

Cast Detect Magic, concentrate for a few rounds in an attempt to locate magic auras. Take 10 on Knowledge (Arcana) in order to identify magic auras-- result is a 21. If there are magic items, he's not going to go touching anything until Kazul tells him if there are traps or not....


Knowledge (planar): 1d20 + 8 ⇒ (1) + 8 = 9

Sjurd strokes his beard in deep thought. "Yes, yes, this appears extra-planar in origin..."


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha leans against the doorway.

It smells of incense and other...more unsavory things...


The brass minotaur head radiates magic, as does something in the chest. Kazul does not detect any traps in the room, nor in the chest.

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