Quick move out of here! We must wait till the gas abates before looking around any further!
Farasha encourages everyone to leave for the moment, covering her nose and mouth with the skirt of her dress as she gestures at the stairs with her bow.
Sjurd and Uli quickly make their way out of the basement, holding their mouths and noses to prevent additional exposure. When clear of the gas, "Let's wait until it dissipates before heading down. No need to expose ourselves."
Your limbs begin to lock up, joints stiffening and muscles aching. -2 Dex, and another Fort save, same DC
Fabian:
After a few seconds the effects wear off.
You wait a few minutes, hoping that the gas has dissipated. There is nothing left of the bottle, and the marilith-toy has expended its energy. The chest remains under the table where the toy sits.
The marilith-toy looks expensive, but it is not magic, nor can Fabian detect any other magic in the basement. The chest is not locked, and is empty save for five holy symbols of Iomedae stacked under a note that reads, “We don’t need these anymore, but figured if you survived our surprise, it would be just plain rude to leave behind an empty chest for your troubles!”
Perception DC20:
The holy symbols look to be covered in some kind of thin, green paste...
M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10
Perception:1d20 + 8 ⇒ (4) + 8 = 12
Fabian carefully and respectfully collects the holy symbols. "These symbols should not be treated with disrespect," he says darkly. "I do not like that the demonic cultists collected them, and think of them as a joke."
Sjurd hesitates to touch the contents of the chest. I sincerely doubt that demon-worshiping cultists would leave a gift for us that did not include a nasty surprise..."
Gentlemen, if we're quite finished here having the utmost politeness to each other about the contents of a chest left by an evil cult, perhaps we can move on and continue our important work in eradicating said cult?
with that she sweeps back up the stairs and out in to the street.
I guess we're heading off to the nearest cult safe house or else to Horgus' manor?
Kazul studies the chest for 2 minutes for traps without touching it and then puts on the paladin's gauntlets if he detects a trap that requires him touching the chest.
Takes 20 for a 29.
Disable device: 1d20 + 10 ⇒ (12) + 10 = 22
This sixty-foot-diameter gray stone tower is missing the bulk of its upper floors—some terrific force smashed its upper sections away, creating huge mound of rubble north of the building and leaving the tower now a mere stump with a jagged top.
DC 10 Kn Local:
The Tower of Estrod served Kenabres for decades as library and research laboratory owned by the city. The owner died mysteriously 2 years ago.
M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10
Actually you can make DC10 Knowledge Checks untrained, but those are the only ones you can. (At least, by standard Pathfinder; I don't believe the GM has houseruled that here.) In any event, Fabian will take 10 on his Knowledge (local) check for a result of 18.
He says to the others, "This is the tower of Estrod. It's a research library, and has served Kenbares in that function for a long time. It's owner died mysteriously a couple of years ago. Given what has happened recently, that mysterious death begins to sound much more ominous."
"Kazul, can you unlock that door, or will we need to take other measures?"
M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10
Fabian says, "I would rather we take the time to allow Kazul to do this right, rather than resorting to breaking down the door. Even if cultists are using this now, this is a facility that I hate to show too much disrepsect to."
Well Fabian, it appears to have resisted Kazul's gentle attempt to persuade it to open, and it is ignoring my polite discourse suggesting it surrenders without a fight. As such you probably have thirty seconds or so to suggest another alternative before Uli and Bollwerk reduce it to kindling...
She scans the surroundings, uneasy being out in the open this long.
Kazul brings his finger to his mouth to the party and listens at the door before opening to make sure the party is not walking into a trap.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
...and a wave of dark energy blasts outwards, catching you in it's path.
Will save vs negative energy everyone. DC 11. -6 hp if you make it, -3 if you don't.
Standing in the door is a cultist of Baphomet, unholy symbol held high. Just inside the room are four others in defensive positions, glaives at the ready. As the door opens, one of them calls out: "Master! We are under attack!"
Kazul resists the black energy, though it causes him pain, as he curses himself for failing to detect the ambush!
If the cultist still lives after Bollwerk's slash, Kazul hacks at her with his falchion!
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Critical threat: 1d20 + 7 ⇒ (3) + 7 = 10...no confirmation
AC: 20 vs. cultist, if still alive
Bollwerk and Kazul cut down the unlucky the cultist in the doorway, but two more step up to stab at the rogue with their glaives. One catches him in the leg, cutting a deep gash -6 hp Kazul, AND everyone please make sure their hp is up to date from the neg energy channel!