Of Shadows Below (Inactive)

Game Master Meteor Strikes

Prologue: The Road to Ruin
Ambush on the Hollow Road
Active Battle Map


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The discussion page


Male Human Paladin 1

I'm discussing.


Continues discussing.


Male Human

I'm discussing as well


Male Dwarf (Svenic) Dragon Disciple and Evangelist of Jörd

Alright guys... What family trait you're going for? I'd like to set it up with you all, so we can have it being something useful.


Male Human

Tight bonds


Elf ranger 1, CG Medium humanoid (elf), Init +4; Senses low-light vision; Perception +7, AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex), hp 13, Fort +4, Ref +6, Will +1; +2 vs. enchantments, Immune sleep

Here with profile. Anything else you want showing next to his picture?


Elf ranger 1, CG Medium humanoid (elf), Init +4; Senses low-light vision; Perception +7, AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex), hp 13, Fort +4, Ref +6, Will +1; +2 vs. enchantments, Immune sleep

PM sent to DM


Male Human Paladin 1

I went with Tight Bonds as well.


Going to give us a little more time for everyone to dot in. We're missing quite a bit of the gang here.


Ivan is ready.


I believe we are still missing Heiron and Veronika.


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Elf ranger 1, CG Medium humanoid (elf), Init +4; Senses low-light vision; Perception +7, AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex), hp 13, Fort +4, Ref +6, Will +1; +2 vs. enchantments, Immune sleep

A blurb about where you've been/what you've been up to in the past 10 years.

* Roaming the Greatwood Forest seeking his roots and getting himself centered as he needed time to reconcile his human emotions and thoughts with his Elven mind.

Your character's feelings towards the Ravenholdts and his ancestral home as a whole.

* Taking about a century for an elf to reach full adulthood emotionally, seeing his adopted family members, be born, live life cycles and die has taken a toll on Cyrus. He loves his ancestorial home, but walking it's halls he sees the ghosts of happy times past and soon to pass. The wood settles and shrinks, even the house is aging and the humans seem to feel the urge to renovate, change or exchange things, still the manor is his home and many fond memories remain there. It is something he shares in common with all surviving generations of Ravenholdts.

Your character's greatest strengths and accomplishments, and their greatest fears and weaknesses.

* Cyrus has been learning what it means to be an elf and to embrace his Elven blood as a gift. He has also accepted that watching his human family grow for five generations Has taught him a lot about life and it's cycle. Although he is Elven, he has learned the highs and lows of emotion and to be industrious with his time.

He is torn by a sense of loyalty to his family and the need to shelter and detach a part of himself from the reality of the human condition.

When he heard about his Nephew being driven from his home. It caused him to cease his wandering and return home to reclaim it.

Secretly Cyrus fears whatever had claimed his Elven family had come to claim his human one. He hoped his leaving for the Greatwood would stop the coming darkness, but it progressed in his absence and did not follow him into the woods.

Cyrus fears rejection from and worries about what could happen in the event his claim to lordship became an issue.


Cyrus Ravenholt wrote:


When he heard about his Nephew being driven from his home. It caused him to cease his wandering and return home to reclaim it.

Secretly Cyrus fears whatever had claimed his Elven family had come to claim his human one. He hoped his leaving for the Greatwood would stop the coming darkness, but it progressed in his absence and did not follow him into the woods.

I can easily integrate these kinds of backstories into the adventure! Cheers!

Also, I'll be updating the campaign page with a few new bits of information. At this point I'm all ready to go, just need our last two check ins.

If they don't show in 24h, I'll be going ahead with gameplay.


Male Human Paladin 1

---A finalized trait selection and a finalized "family relationship/position". Feel free to make them up together or individually. Remind me (in bold) if you are linked to either a known NPC or a PC.

Servius has Tight Bonds, is Hierome and Miriam's son, and Vera's twin brother (if Vera shows up.)

---A blurb about where you've been/what you've been up to in the past 10 years.

Servius has been in seminary school and a monastery learning to control his temper and address his issues with being controlling through a newfound seriousness of faith.

---Your character's feelings towards the Ravenholdts and his ancestral home as a whole.

Servius loves his family and worries about whether his past emotional issues will put a strain on rebuilding a relationship with them.

---Your character's greatest strengths and accomplishments, and their greatest fears and weaknesses.

Servius' greatest strength is self-awareness and being critical of himself. He attempts to correct every flaw he has. His greatest accomplishment is probably the day he became a Paladin. His greatest fear, consequently, is slipping into madness or going backwards in his development of himself.


Elf ranger 1, CG Medium humanoid (elf), Init +4; Senses low-light vision; Perception +7, AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex), hp 13, Fort +4, Ref +6, Will +1; +2 vs. enchantments, Immune sleep

Meteor, did you look at my PM?


Male
Quick Stat Overview:
HP 11/12 | AC 17, T 11, FF 16 | Fort +3, Ref +1, Will +1 | Initiative +1, Perception & Sense Motive +1

Hey, sorry! I wasn't aware that the discussion thread had gone up :(.


Male
Quick Stat Overview:
HP 11/12 | AC 17, T 11, FF 16 | Fort +3, Ref +1, Will +1 | Initiative +1, Perception & Sense Motive +1

There we go, updated his alias.


Male Human

---A blurb about where you've beend the last ten years

Randy has been in the untamed woodlands of the green belt, trying to find something be it money, ancient wonders, or artifacts. Anything that would bring him recognition out side of him being a Ravenholdt

---feelings towards ancestral home

Randy has never been there so he could care less, but his father has ordered him to stop galavanting through the green belt and go there this instant to help the family

--greatest strength

Randy's greatest strength is his ability to survive almost anywhere, honed from years travaling looking for glory
His biggest fear is dieing before being recognized as his own person


Female Half-elf Witch 4 | HP 28/28, AC 14 t12 ff12, CMD 14, F+2 R+3 W+5 (+2 vs enchant, illusion) | Percept +9

Eep, sorry -- hadn't seen discussion tab was live and had been wondering why recruitment thread had gotten so quiet. Here I am!


Female Half-elf Witch 4 | HP 28/28, AC 14 t12 ff12, CMD 14, F+2 R+3 W+5 (+2 vs enchant, illusion) | Percept +9

To the prompts (this is also in the profile):

Relationship and trait:
Daughter of Heirome and Miriam.

Tight bonds trait. (I'm unclear from the trait description -- does this apply to all others who have the trait, or only a designee? I'm assuming the latter and tagging long-separated twin Servius.)

A blurb about where you've beend the last ten years: Drifting through the world from one temporary sanctuary to another. Most recently, she has spent some years as village adept in a small hamlet many leagues to the south, using her wits, alchemy, and cantrips to help as she could.

Feelings towards the Ravenholdts and his ancestral home as a whole: Vera doesn’t know why the time has finally come to return home, and bears no kind will towards her parents. When the letter asking her return found her, somehow, the spirits that whisper through Sava told her it was time to return -- and granted her new powers of spell and hex. She returns grudgingly, but curious to see why her spirits have demanded it.

Strengths and fears: Vera’s years as a vagabond have given her much experience in finding ways to fit in and get by: in figuring out how to usefully adapt to a new place -- and when to pull up stakes and leave. Her greatest weakness is her children: as her only points of constancy and loyalty over the years, she fears greatly for their safety and will do whatever necessary to protect them. (Both have at this point followed her example, though, and set out in the world on their own -- keeping them out of her own dangers, but into the unknown.)


Alright then, about to start the Gameplay tab. There's no turning back now.


The way I read the creation rules is that we each had to take a Family Trait from the list and then one other trait.
Cyrus and Heiron did not pick a family trait that I can tell.
Everyone else is taking Tight-Bond for the trait but none of your backgrounds validate this trait.

Whether siblings, spouses, or dedicated members of the same clan, characters who take this trait are an inseparable pair committed to each other.

Special: Your partner or partners must also have this trait.

Benefit(s): You gain a +1 trait bonus on Will saves against charm and compulsion effects if a partner is within 60 feet, increasing to +3 against a command to compromise your relationship or harm a partner.

I would think that Honor-Bound would fit the backgrounds better.

The family's honor is tied to a shared goal binding you all together. With the aid of the GM, choose a task that your family is bound to accomplish.

Benefit(s): Once per day, when you are within 60 feet of another character with this trait, you can gain a +1 trait bonus on a single saving throw or skill check when progress toward the goal is directly at stake (at the GM's discretion).


Ivan Ravenholtd wrote:

The way I read the creation rules is that we each had to take a Family Trait from the list and then one other trait.

Cyrus and Heiron did not pick a family trait that I can tell.
Everyone else is taking Tight-Bond for the trait but none of your backgrounds validate this trait.

Whether siblings, spouses, or dedicated members of the same clan, characters who take this trait are an inseparable pair committed to each other.

Special: Your partner or partners must also have this trait.

Benefit(s): You gain a +1 trait bonus on Will saves against charm and compulsion effects if a partner is within 60 feet, increasing to +3 against a command to compromise your relationship or harm a partner.

I would think that Honor-Bound would fit the backgrounds better.

The family's honor is tied to a shared goal binding you all together. With the aid of the GM, choose a task that your family is bound to accomplish.

Benefit(s): Once per day, when you are within 60 feet of another character with this trait, you can gain a +1 trait bonus on a single saving throw or skill check when progress toward the goal is directly at stake (at the GM's discretion).

Flavorwise, I know that the Family traits may not always work. I don't want to limit them however.

However, I had asked that one trait be from the family trait, that is true. I apologize for having missed that.

Make sure you re-read character creation guidelines just in case.

Also, gameplay is up.


Male
Quick Stat Overview:
HP 11/12 | AC 17, T 11, FF 16 | Fort +3, Ref +1, Will +1 | Initiative +1, Perception & Sense Motive +1

That's a possibility, but it said 'can be selected from the following list', so I honestly didn't think one of them had to be a family trait. GM input is probably required here.

Also, am pretty married to both my traits, so having to use one of the family ones would be annoying.

Edit: Ninja'ed, apparently. Not sure what to do now.

Edit2: Huh. I guess Rich Parents is the least integral to the character - if I drop the halfling trait I become bad at the things my backstory says he's good at, and he was really only just passable at K.Local in the first place.

I'd have to refit his statblock, so I'd better do it before combat really gets started - his AC and to hit changing halfway through would be really awkward.

Edit3: Anyway, I'll fix that, but for the time being, here's a perception check: Perception vs DC20: 1d20 + 1 ⇒ (17) + 1 = 18 Damn, so close!

Also, put him in K8 on the map.

Edit4: Going with the Family Resemblence trait. Can use it to disguise as Randy, if I ever need to. That's kind of cool, actually. Anyway, the wealth reduction will definitely have an influence on his combat stats, so I'll edit that soonish. Probably in a few hours, am a little too busy to figure it out right now.

On the bright side, I did put feat descriptions at the bottom of the sheet.


Heiron Ravenholdt wrote:

That's a possibility, but it said 'can be selected from the following list', so I honestly didn't think one of them had to be a family trait. GM input is probably required here.

Also, am pretty married to both my traits, so having to use one of the family ones would be annoying.

Edit: Ninja'ed, apparently. Not sure what to do now.

Edit2: Huh. I guess Rich Parents is the least integral to the character - if I drop the halfling trait I become bad at the things my backstory says he's good at, and he was really only just passable at K.Local in the first place.

I'd have to refit his statblock, so I'd better do it before combat really gets started - his AC and to hit changing halfway through would be really awkward.

Edit3: Anyway, I'll fix that, but for the time being, here's a perception check: [dice=Perception vs DC20]1d20+1

Also, put him in K8 on the map.

Actually it's my mistake. I said "may" not "must". Please ignore my previous post.

Hoping you see this!


Anyone want to go Honor-Bound with me?


Male Dwarf (Svenic) Dragon Disciple and Evangelist of Jörd

I can change mine to Honor Bound too :)

(Now that I looked, I kinda look like a very old version of Ivan)


Male
Quick Stat Overview:
HP 11/12 | AC 17, T 11, FF 16 | Fort +3, Ref +1, Will +1 | Initiative +1, Perception & Sense Motive +1

Our avatars actually hit a pretty good family resemblence, I think. Except for Cyrus, but that kind of makes sense.


Honor Bound it is and now let the fun begin.


Elf ranger 1, CG Medium humanoid (elf), Init +4; Senses low-light vision; Perception +7, AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex), hp 13, Fort +4, Ref +6, Will +1; +2 vs. enchantments, Immune sleep
Meteor Strikes wrote:
Heiron Ravenholdt wrote:

That's a possibility, but it said 'can be selected from the following list', so I honestly didn't think one of them had to be a family trait. GM input is probably required here.

Also, am pretty married to both my traits, so having to use one of the family ones would be annoying.

Edit: Ninja'ed, apparently. Not sure what to do now.

Edit2: Huh. I guess Rich Parents is the least integral to the character - if I drop the halfling trait I become bad at the things my backstory says he's good at, and he was really only just passable at K.Local in the first place.

I'd have to refit his statblock, so I'd better do it before combat really gets started - his AC and to hit changing halfway through would be really awkward.

Edit3: Anyway, I'll fix that, but for the time being, here's a perception check: [dice=Perception vs DC20]1d20+1

Also, put him in K8 on the map.

Actually it's my mistake. I said "may" not "must". Please ignore my previous post.

Hoping you see this!

If we don't have to go with a family trait I would like to forego choosing one. I took my traits to help me fill the rogue role a bit and to reflect exploring ruins and caverns for an extended amount of time and having lived among humans learning their ways and motivations for over a century.


A good beginning round of actions, I think Skaglick is my new favorite word.

Some of these bandits are not going to live to see another day.


Male Human Paladin 1

I think Vera and Servius, being twins and all, could still have close bonds. At least if nobody else does.


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Female Half-elf Witch 4 | HP 28/28, AC 14 t12 ff12, CMD 14, F+2 R+3 W+5 (+2 vs enchant, illusion) | Percept +9

That was my thinking -- Tight Bonds for the twins makes sense even if they have been separated for years.


Vera Ravenholdt wrote:
That was my thinking -- Tight Bonds for the twins makes sense even if they have been separated for years.

Combat is up, just waiting on Vera.


Male Human Paladin 1

Tight Bonds. That's the one.


Male
Quick Stat Overview:
HP 11/12 | AC 17, T 11, FF 16 | Fort +3, Ref +1, Will +1 | Initiative +1, Perception & Sense Motive +1

Hmm. I think I'm going to wait on seeing some other people's posts. I have a sneaky suspicion that the leader might not live long enough for me to attack him.


Feel free to do an if/then action.

For example:

Action if leader is not dead
Action if leader IS dead

I can easily work with that.


Male
Quick Stat Overview:
HP 11/12 | AC 17, T 11, FF 16 | Fort +3, Ref +1, Will +1 | Initiative +1, Perception & Sense Motive +1

Nice one, turt!

By the way, would it be possible to move through the coach-seat, J- and I8 and fight on from I8? Maybe the seating would be considered difficult terrain, or something?

Alternatively, are the horses considered allies for the purpose of moving through their spaces?


Male Human

Thanks man, I'm kinda proud of that


Male Human Paladin 1

Man, dice just not liking me now.


Heiron Ravenholdt wrote:

Nice one, turt!

By the way, would it be possible to move through the coach-seat, J- and I8 and fight on from I8? Maybe the seating would be considered difficult terrain, or something?

Alternatively, are the horses considered allies for the purpose of moving through their spaces?

Sure, difficult terrain would work as you squeeze through.


Still missing quite a few posts. I posted yesterday at around 1h pm so I'm just reminding you that I skip your turns every 24 hours.

If you cannot post on time, remember to either post in discussion or PM me ahead of time to inform me.

Cheers!


Male
Quick Stat Overview:
HP 11/12 | AC 17, T 11, FF 16 | Fort +3, Ref +1, Will +1 | Initiative +1, Perception & Sense Motive +1

I can never work out how the paizo boards clock works. Does it show time on my computer's settings, or does it have its own internal clock?

In the latter case, what time zone does it run off of? Anyway, posting in a few.

Edit: There we go.


I'm not sure either but I just check around when I posted.

I'm in Montreal, so that's UTC -5:00 Eastern Time for me.

Right now, it's 4:03 pm if you ever need a reference.

I'm going to give a little more time for this first day.


Male Human Paladin 1

I've changed the clock settings before, so I think it has its own internal setup.


Male Human Expert 2/Alchemist 1/Warrior 1
Servius Ravenholdt wrote:
I've changed the clock settings before, so I think it has its own internal setup.

How'd you do that?

I'd better go look at the settings thingy.

Edit: Okay, it seems to default to eastern american time. That explains a lot, actually.


Pacific time zone for me. Thee hours behind you Meteor Strikes.

Grand Lodge

Male Human two weapon warrior/ ranger/ 1, Int +4, perception +6, AC 18 touch 13 flat-footed 15 , Fort +4, Ref +5, Will +2, CMD 19, hp 12/12

East cost timezone overhere


I'm on Japan time, so post times are gonna be hella wonky but they'll be there.

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