Stalwart |
I don't think the old 3.0 Savage Species even has the erinyes (I have it too -- at least had; I don't know if I still have it). The link I posted under the previous spoiler was for the community-based project to break down a whole lot of critters Savage Species-style. I doubt it'll be that underpowered, especially considering how front-loaded it is with the various defenses and immunities. I'll take that risk.
nate lange RPG Superstar 2012 Top 32 |
@ GM Lady- I totally understand the idea of liking too many ideas, lol. I'm not sure if your offer is still on the table (now that TSP has made his official decision), but if it is I'd love to hear which of these concepts most jumps out at you! for each class pairing i'll put the 'parent' class first (the one i'd most likely get the BAB/Saves/etc from). some of them are similar too, often because there's sort of a good guy version and bad guy version...
1. Spitespawn Tiefling, Swashbuckler/Magus[eldritch scion] (infernal bloodline)- a charming 'man' with some unseemly appetites.
2. Musetouched Aasimar, Paladin/Magus [eldritch scion] (celestial bloodline)- a fun-loving but deadly champion in the battle against the supernatural evils found across Ustalav. (probably the most likely to be the 'ward' if Xentrik is able to work out his Divine Guardian idea with you)
1 and 2 would probably both really hit it off with the debauched noble
3. Human, Haunted Oracle (bones)/Sorcerer (undead)- a creepy dude who (if you're down) would at some point take 2 levels of Mystic Theurge/Lich (to just buy the template).
4. Human, Wizard/Wildblooded Sorcerer (sage)- a font of arcane power who witnessed a bunch of innocent people (maybe his family) being slaughtered by undead and made it his life's work to discover a way to block the influence of the negative plane in the world... and is pretty serious about wiping out supernatural evils in the meantime. (another good potential candidate for Xendrik)
5. ?race?, Bloodrager [primalist] (undead)/Lame Oracle (bones)- already touched by the grave, this creepy warrior is sort of the melee version of #3. with your permission he'd probably at some point take 2 levels of Rage Prophet/Death Knight (again, just to buy the template).
6. Human, Slayer [stygian slayer]/Magus [bladebound]- as a youth he was exploring the ruins of a cult's liar that was burnt by inquisitors when he stumbled on a secret basement... he touched a glowing purple-black sygil which seemed to be absorbed into his hand; now it grants him power.
7. Tiefling, Gunslinger/Alchemist [grenadier]- after witnessing a 'turf war' between a powerful necromancer (wizard) and a church of Urgathoa he is very skeptical about magic and has embraced technology and 'science' as means of battling supernatural evils.
8. Lashunta, Slayer/Alchemist- i would want to reflavor him as a human whose alchemical self-experimentation permanently altered his mental and physical capabilities (not insect-like though... maybe something illithid-esque, that would fit the mechanics) he'd be pretty dangerous and still actively chemically-augmenting himself.
9. how do you feel about something completely different?
that's just a thought, feel free to shoot it down.
Xentik |
You should look at the Mighty Godling class Nate. That's almost exactly what you describe, but with less skill points. You can pick up mysteries as a godling, and you can still gestalt it with a divine class for some casting if you like.
Godling would also be a great class for the Divine Guardian/Ward combo we're kicking around.
Edit: RVT: Just to double check was the "Yes" earlier to the Divine Guardian template? If you prefer, I can write up a tweaked version for "Person" instead of "Place" for you to look at.
GM Lady of Dark Whispers |
Stalwart, I will check it out!
Seranov, yep! Think about the real world... are people only able to do 3-4 things? Nope, they have a broad range of knowledge and skill, usually. Hence, it's more realistic. And besides, I hate it when the ONE person with a skill fails a check and everyone else is left digging in their bum thinking 'what now?' lol. This way, people can overlap skills and if one fails, another can try to pick up the slack!
Nate, 3,5,7,8,9 are all ideas I am interested in. With 8, I actually have several Illithid-esque templates. With 9, who said it was a fragment of a god? What if it was an OLD ONE?! And Xentik is correct... I could simply let you overlap 2 Godling classes on top of one another.
nate lange RPG Superstar 2012 Top 32 |
i've never used 3pp materials before but i will familiarize myself with the godling stuff right away :)
edit: hmm- that is pretty interesting... a mighty godling/eldritch godling pairing might be pretty awesome (and would be a perfect candidate for being Xentrik's ward). so many things to consider (i might just go with one of the other options because i'm more familiar with the associated rules)
also (GM) i was kind of hoping you could narrow it down to less than 5 options, lol (but i'll take that as a compliment). instead of an illithid-esque template what would you think about maybe having a few illithid-esque discoveries available if i went with that guy (you wouldn't have to work them all out if you didn't want- i could put some together and submit them for your approval/editing)
Seranov |
Oh man, I am so freaking tempted to make a Barbarian/Oracle or something like that, and go Graveknight. I've always wanted to, but I've never been able to find a game it was okay to do that in. I guess it's time to roll up a second character. :3
The only question for such a character would be "how do I become a graveknight without losing my goddamn mind and becoming a walking catastrophe"?
GM Lady of Dark Whispers |
Nate, top 3? Hmmm... you pick! :P
Bad Rednal! You don't get to build your own timespanning pantheon! I'm just kidding lol.
Seranov, what do you mean? Like IC your character losing his mind? Well, consider this... who's to say the servants of the dark gods cannot punish a holy warrior or noble barbarian or whatever by trapping their soul in dark armor during an excruciating ritual that essentially burns/freezes the armor onto their flesh? Maybe your character was a paladin of Pharasma or an ancient Kellid warrior (Kellids were especially common near Karcau,) that drew the ire of the wrong people, who doomed your character to an eternity of pain, forcing you to watch everyone and everything you ever loved crumble with the course of time.
EDIT: Perhaps your code of honor as a warrior is what keeps your character sane. People often cling to their deepest beliefs when everything goes to crap around them, just to stay sane. Perhaps that is what he/she does?
Seranov |
I suppose that's a way to do it. I was more worried that turning into a Graveknight renders you pretty much a puppet of what ever Evil turned you into one. I can totally see the tortured soul aspect, though.
How would you rule about the stats, though? Graveknight makes you undead, which means you have Con --.
nate lange RPG Superstar 2012 Top 32 |
Nate, top 3? Hmmm... you pick! :P
lol- the worst part is that we only get 2 proposals so I actually have to narrow it to top 2!
it sounds like Seranov might be 'borrowing' #5, so I guess I'll drop that... i haven't seen any proposals for full-blown casters, so I think I'll make #3 one of my 2.
number 7 is a cool build (and one i've kind of wanted to try out for a while), but he's not really horror specific... you could kind of drop him into any setting with just a tweak to his background, so I think i'm gonna drop him too.
that leaves 8 and 9, and I'm wondering how you'd feel about possibly combining them? instead of a dead/forgotten god we go with the Old One idea (which i almost wrote originally but was afraid it might be too much)- then use the reflavored Lashunta race (being fairly Illithid-esque) but instead of being the result of alchemical experimentation its the physical manifestation of the Old One in him (i'm not picturing full-on mind flayer look but pale skin, solid black eyes, maybe 2 vestigal tentacles on the back of his head that he often hides under a hood, probably completely hairless). for classes i'd drop the alchemist stuff and probably go mighty godling/eldritch godling.
So, assuming you're cool with everything written here, I'm going to submit 2 options:
- Alexei Oranslav, Human, Haunted Oracle [bones]/Sorcerer [undead]; backstory basically unchanged from my pitch in the first thread (using the undead, and eventually undeath, as means to power; making good on promises campaign trait); hoping to do MT/lich at 5th and 6th maybe...
- Zagathoth, Spawn of the Old Ones, Mighty Godling/Eldritch Godling; born Randolf Carter, he was exiled from his home when he began to exhibit signs of his unusual power. moved by curiosity (and a chance meeting) Prof Lorrimor helped secure room and board for this most unusual young man (and came by periodically for some tests/observations); he doesn't know what grows within him but he is certain he is becoming so much more...
Wednesdays are busy for me but i'll try to post a build and more fluff for Alexei tonight, Zagathoth will take longer since I'm still learning the classes but I'll try to get stuff up for him tomorrow if i can.
Kristoph Jacobsson "Pyro" |
Here is an updated version of Pyro.
The Nature Fang Druid is still the base, but warpriest of Flauros (Demon Lord) has been added. The character is not evil, and not a true follower of the demon lord. He follows a mix of natural faith and the demonic influence. (CN, not CE)
This will be an archer/divine caster.
If the group decides to go good alignment/paladin-ey I can easily change the character to CG with a different divine influence without changing much of the background.
I would be happy with either route the character takes.
Horrorshow GM |
Been rethinking things, and I think I'm going to go for a Paladin of Sarenrae instead. Went and reread Pharasma's fluff and as it turns out it would be largely incompatible with pretty much any of the other applicants. With Sarenrae, I can lean on the redemption thing both as her own arc in terms of trying to deal with the whole dhampir thing, but also someone who can position herself in a party with monsters to try and be a positive influence and maybe set others onto paths of redemption. Not that it'd likely work, but it would explain why she would suffer their presence a lot more. It seems like a more compatible character.
And in terms of stepping on toes with the whole bard thing, I'm not building her for skill monkey, versatile jack-of-all-trades at all; the bard half is to provide her with an array of support spells and help get more mileage out of a heavy charisma.
Backstory and sheet should be coming this evening.
Pura Guile |
Well I updated Pura a bit to switch from Neutral w/NE tendencies, to complete Lawful Evil. My reasoning is because it plays better with many peoples concepts, and because a bit like Dexter, she has a code as to who she does after (and doesn't intend on braking it). I so vetoed the rogue idea in favor of inquisitor so I can be an even scarier individual with more skill monkey uses! My bard archetype allows for debuffs instead of buffs, so there's that... and more utility spells!
EDIT: Updated everything but equipment!
Slyness |
Throwing my hat in, though I need to scale back Vincent Bloodmoon. Dhampir Slayer/Oracle created for a different campaign, though you might get the general feel for him. Also, details in his background will need to be modified.
Rednal |
All right, here's my second submission. XD I actually had a lot of fun making her... what do you think, GM?
Chika
Android gunslinger (techslinger) 1/shaman (speaker for the past) 1/gestalt 1
LN Medium humanoid (android)
Init +11; Senses darkvision 60 ft., low-light vision; Perception +10
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Defense
--------------------
AC 17, touch 15, flat-footed 12 (+2 armor, +5 Dex)
hp 12 (1d10+2)
Fort +4, Ref +7, Will +6
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Ranged pistol +6 (1d8/×4)
Special Attacks grit
Shaman (Speaker for the Past) Spells Prepared (CL 1st; concentration +5):
. . 1st—detect evil, obscuring mist
. . (1/day) identify
. . 0 (at will)—create water, detect magic, read magic
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Statistics
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Str 10, Dex 20, Con 14, Int 14, Wis 18, Cha 8
Base Atk +1; CMB +1; CMD 16
Feats Advanced Construction, Gunsmithing, Improved Initiative
Traits chance savior, strike first
Skills Fly +9, Knowledge (arcana) +3, Knowledge (nature) +6, Knowledge (religion) +6, Perception +10, Sense Motive +0, Spellcraft +6, Survival +8; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Aklo, Common, Sylvan
SQ deeds (covet charge, gunslinger's dodge, reliable), emotionless, monstrous insight, nanite constructor, spirit (lore)
Other Gear leather armor, black powder (20), firearm bullet (20), pistol, 968 gp
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Special Abilities
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Advanced Construction: Truly advanced technologies were used to build you, and you're surprisingly capable of reconfiguring your own body. At 7th Level, you gain the Cyber-Soldier's Improved Implantation ability, with your character level substituting for your Fighter level, and you can implant Cybertech into your own body without making a Heal check, suffering Constitution damage, or requiring any other training. You can also act as a Generator, though only for the purpose of recharging Batteries. This bonus feat replaces the android's Nanite Surge ability.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget you. +2 Initiative.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Grit (4/day, Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monstrous Insight (Su) As a standard action, attempt know check to ID monster and gain +2 to att & AC vs. that foe.
Nanite Constructor: Your body possesses the ability to process raw materials and create useful items. By paying the full cost in raw materials, you can spend one hour to create any technological item, including weapons and cybertech (Batteries cost 10%). This can also be used to enhance technological items (as appropriate), again at the full cost.
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[i]I will... exterminate... the enemy...[i]
Chika - a name that's probably an acronym for something, though she hasn't specified what - is a rather strange autonomous being. Though she often has difficulties communicating with other beings - emotions being something she doesn't quite grasp - she's actually very good at the things she does... namely, killing creatures that never should have existed in the first place.
As a constructed being, Chika represents law and order in ways that few other creatures can truly comprehend, and she sees it as her mission to help eliminate the vilest monsters that roam the lands. Supporting this are several functions built into her body, actually helping her modify and improve her own body with advanced technology... and power the items that she has the ability to create.
The early time of her life was relatively straightforward, as her creators subjected her to a number of tests designed to measure her overall performance and determine whether or not her model would go into mass-production. However, the lab wasn't limited to researching her... and one day, an experiment with gravity went badly wrong. The facility itself was destroyed and the people within scattered around the world. Chika was one of the few transported to Ustalav, a far more primitive land where technology was all but unheard of... and while this might have been deeply traumatizing for a person, she didn't have such feelings. Her programming took over and dictated her next courses of action - starting with obtaining the experience necessary to unlock the rest of her potential and advance her into the most deadly killing machine she can be.
Incidentally, the ghosts of other androids seem to reside within her circuits - granting her knowledge and the ability to reproduce spells, which is almost certainly an unintended side-effect of her creation.
Fearless, tireless, and emotionless - perhaps such traits are what the people of Ustalav need to stand up to monsters going bump in the night...
Pura Guile |
Here is my character sheet. The only thing missing is equipment as I'm not exactly sure what to buy yet. Should I prepping for an urban campaign, wilderness, a mix of the two? Mainly dungeons?
nate lange RPG Superstar 2012 Top 32 |
Alexei Oranslav
NE, Human (for now), Haunted Oracle [bones]/Sorcerer [undead]
HP- 9; AC- 12* (T 12, FF 10*) +4 w/Mage Armor; +2 Init
Fort +2, Ref +2, Will +4
traits: Making Good on Promises (campaign), Sacred Conduit (faith)
feats: spell focus [necromancy]; varisian tattoo [necromancy]
skills: bluff +9, disguise +9, intimidate +9, know(arcana) +6, know(planes) +6, know(religion) +6, sense motive +6, spellcraft +6, use magic device +9
Unbeknownst to the populace of Ardis, Alexei has long heard voices from beyond... voices which taught him dark and unseemly magicks. The first time he heard the dark voices was in his early teens. It frightened and worried him, but it was also so enticing. He sought advice from one of his instructors--a strange man with a propensity for sharing knowledge most teachers found taboo--who he knew would neither judge nor report him. His instructor warned him that consorting with otherworldly entities carried great risk, but confided in him that when proper precautions were taken it could also be a source of great power. Alexei had never had power. He was the youngest in his family and even when all were fully grown he was the smallest and weakest of his brothers. He had no political power either; his family was of the lowest order of nobility and any small authority that might bring was his eldest brother's. The voices continued to whisper in the cold silence of night and it was not long before the growing desire for power caused Alexei to acquiesce. Hidden away in the basement of an abandoned church next to a cemetery just outside the city, he has been honing his dark craft and studying both the dead and undead. Today the umbral voices speak to him still, and with their help he will master undeath and the power it brings.
With these entities’ help his knowledge of esoterica has continued to expand and he has learned to harness both arcane and divine power to his ends. Alexei has a natural inclination towards necromancy which his otherworldly guides have not been shy in fostering. The prospects of lichdom and commanding an undying army both appeal greatly to his desire for power. He has not yet learned to raise the undead but already he has some ability to control them and on more than one occasion he has turned a skeleton or zombie against a rival or someone he felt insulted by. He is always very cautious to avoid detection but looks forward to the day when he has amassed enough power to leave the fear and shadows and receive the respect and fear he deserves.
All his careful posturing almost came crashing down several years ago. While slinking back into the city one morning after a night of experimentation he was nabbed by the city watch and discovered to be in possession of human remains and a treatise on the raising of undead. The questioners were growing dangerously close to discovering where he'd been the night before when Professor Lorrimor stepped in. He took credit for owning the questionable objects and informed the guards they were necessary illustrations for a lecture he'd be giving later in his trip. Why the professor saved him was never clear but he did ask Alexei for his word that one day he would repay the debt. Since that day he has dread to think what he might one day be called to do to protect his secret, and it is with some anxiety that he comes now to hear the professor's will.
Rednal |
So, tallying the submissions... I *hope* I got them all. XD
-Non-Evil
Berenguer Elgram - Gunslinger/Inquisitor (JuanAdriel)
Chika - Gunslinger/Shaman (Rednal)
Jorn Oathhammer - Oracle/Paladin (Seranov)
Lessairus - Summoner/Ranger (YanJieming)
Sarash Arwei - Druid/Hobgriffon? (Goblin Slayer)
Silvia - Bioweapon/Werewolf (Rednal)
Vanguard - Investigator/Slayer (JuanAdriel)
Vincent Bloodmoon - Oracle/Slayer (Slyness)
??? - Erinyes/Paladin (Stalwart)
-Evil
Alexei Oranslav - Oracle/Sorcerer (nate lange)
Kristoph Jacobsson "Pyro" - Druid/Warpriest (jooker) (Technically CN, but evil tendencies)
Para Guile - Bard/Inquisitor (Michael Riter)
Vorin Torval - Ranger/Stalker (Berenzen)
-Not Sure
Ardra - Alchemist/Brawler (Toodles or summat)
Zagathoth - Mighty Godling/Eldritch Godling (nate lange)
??? - ???/??? (The Silver Prince)
Seranov |
Finished my rebuild of Drathan Stoneborn (who will now be a LE Dwarfborn Aasimar Warlord/Skald) so it's just a matter of making the alias match the character sheet.
Warlord looks really neat and seems to fit really well with the Skald flavor. I'm very much looking forward to sharing him (though I will have to rewrite pretty much all his fluff D: )
nate lange RPG Superstar 2012 Top 32 |
@ GM Lady- I have a question about the godling gestalt, but i don't want to take up too much room...
so... i'm guessing/assuming/hoping that will apply to the domains from both classes (since it says 'all her lineage domains')... the question then is do i use Wis at first level and switch to caster level at second (when eldritch gains its first domain), or just use the casting stat for all domains from the beginning?
if the answer isn't simple/short, or if you have any follow up question, feel free to PM me instead of cluttering the board if you prefer.
Pura Guile |
Pura's lower lip trembles. "You're calling me, a sweet and innocent little girl evil? That's just mean! With that, the lights in the PC waiting room begin to grow dimmer, especially those closest to Pura, and those within the room begin to hear a faint chanting in what sounds like... Aklo. Pura's whimper shifts into a smile. "But everything I do is for the greater good... how can that be evil?
When the girl nodded her head, the ribbons in her hair almost seemed to dance. She returned his grin with a toothy smile of her own. "Mommy and daddy are busy in the basement. They're doing science." She lets out a small giggle at that last sentence.
"Scientists in this part of the world? I thought they liked to stay near Absolom." He shrugged his shoulders and held out the note to the girl. "Well make sure your mom gets this. I wouldn't want to interrupt her in the middle of something important."
The girl took the scroll and thanked the courier before slowly closing the door. Peering out the window to make sure he was gone, she giggled again, and unraveled the parchment, reading what was inside. Once she got to the bottom of the letter, she frowned and discarded it into the fireplace before heading to the staircase that led to the basement. She was slow to make her way down the steep steps, as they were nearly as tall as her, but eventually she got to the bottom.
Scientific equipment scattered the messy room; test tubes lay broken on the floor, syringes littered the tables, and various scalpels and knives lay neatly next to disinfectant alcohol. But the centerpiece was on the large stone table in the center of the room. Two humans, one male and one female lie strapped down to the table with layer upon layer of rope. Gags hung in their mouths, leaving them unable to speak... But they were definitely alive.
Calmly humming a tune, the little girl strolled over to the two humans, the light sources -oil lamps- dimming to an unnatural level as she got close. She climbed on a stool and picked up a syringe on the table... smiling eerily as she did so. "Looks like we have to cut this playmate short 'mommy' and 'daddy'. The Professor I was telling you about, the one who saved my life... He died." She pouted, showing genuine sadness. "I liked that man... So I want to make it to his funeral. I owed him a favor you see." The air around the two, terrified humans grew denser, and the girl approached with a syringe and a knife. "I would appreciate it, if you were to hurry up and die already... I wouldn't want to be late."
sarpadian |
Here's the statblock for Glarkk, the toad faux familiar cleric-sorcerer, in hybrid form (which is the form I plan to use most often). He's using the cleric half for HD and such. I've left the Senses part blank because I'm not sure if I get the grippli's darkvision or not.
Male faux toad familiar cleric of Calcabrina-sorcerer 1
LN Small magical beast (shapechanger)
Init +3; Senses special senses alphabetized ## ft.; Perception +4
DEFENSE
AC 15, touch 13, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 10 (d8+2);
Fort +3; Ref +3; Will +6; +4 vs. poison and disease
Defensive Abilities improved evasion;
OFFENSE
Speed 30 ft.
Melee mwk kukri +2 (d3/18-20), morningstar +1 (d6)
Ranged light crossbow +4 (d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. for melee touch attacks w/tongue)
Special Attacks channel negative energy 6/day (1d6, DC 13)
Bloodline Spell-Like Abilities (CL 1st; concentration +4)
6/day—acidic ray
Domain Spell-Like Abilities (CL 1st; concentration +5)
At will—lore keeper
7/day—vision of madness (+1/-1)
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)—mage armor, shocking grasp
0 (at will)—detect magic, prestidigitaton, ray of frost, read magic
Bloodline Aberrant
Cleric Spells Prepared (CL 1st; concentration +5)
1st—bless, cure light wounds, lesser confusionD (DC 15)
0—create water, guidance, resistance
Domains Knowledge, Madness
STATISTICS
Str 10, Dex 17, Con 13, Int 10, Wis 18, Cha 16
Base Atk +0; CMB -1; CMD 12
Feats Agile Tongue, Eschew MaterialsB
Traits Havoc of the Society, Subject of Study (aberration)
Skills Knowledge (arcana) +6, Knowledge (dungeoneering) +4, Knowledge (religion) +4, Spellcraft +6; Racial Modifiers +2 Knowledge (arcana), +2 Spellcraft
Languages Common, empathic link w/bonded spellcaster, “familiar language” w/bonded spellcaster
SQ alertness, alternate form, attuned to the arcane, aura, bloodline arcana, pseudo-familiar, racial emulator, share spells, spontaneous casting, toadlike
Gear mwk kukri, light crossbow, morningstar,
SPECIAL ABILITIES
Acidic Ray (Sp)
Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Alertness (Ex)
Bonded spellcaster gets Alertness as a bonus feat as long as Glarkk is in arm’s reach.
Alternate Form
Glarkk may assume the form of a Toad, a Grippli, or a Humanoid with toad-like features (Warts, large eyes, rough skin, ect.,) as a full-round action that provokes attacks of opportunity. Any equipment worn is subsumed into the new form, reappearing when a change is made to the previous form. The appearance of these forms is chosen upon character creation and may not be changed afterwards.
Attuned to the Arcane
Glarkk receives a +2 racial bonus on all Knowledge (arcana) and Spellcraft checks
Aura (Ex)
A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see detect evil for details).
Bloodline Arcana
Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat.
Channel Negative Energy (Su)
Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.
A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting).
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.
A cleric must be able to present her holy symbol to use this ability.
Empathic Link (Su)
The bonded spellcaster has an empathic link with his Glarkk to a 1 mile distance. The bonded spellcaster can communicate empathically with Glarkk, but cannot see through his eyes. Because of the link's limited nature, only general emotions can be shared. The bonded spellcaster has the same connection to an item or place that Glarkk does.
Improved Evasion (Ex)
If a spell allows a Reflex save for half damage, Glarrk takes no damage on a successful save and half damage on a failed save.
Lore Keeper (Sp)
You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.
Pseudo-Familiar
Glarkk may attune to any nearby spellcaster and act as a familiar of appropriate level, gaining all relevant abilities, by spending an hour meditating and attuning to them.
Racial Emulator
Glarkk may count as any of the races it may change into for purposes of racial traits, feats, etc.
Share Spells
The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Spontaneous Casting
A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).
An evil cleric (or a neutral cleric of an evil deity) can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name).
A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player's choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric channels positive or negative energy (see channel energy).
Toadlike
Glarrk receives a +4 bonus on saves vs. poison and disease
Vision of Madness (Sp)
You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Zagathoth |
i think this profile should have pretty much everything in it now, please let me know if you have any questions/comments/concerns (GM).
also- i'm generally pretty opposed to pandering but i really want to play this guy and this campaign is pretty much the only place he could ever be used... so please pick him! Alexei is cool (and if you want to pick him i'll gratefully play him and have fun) but Zagathoth would be awesome! either way, thanks for the consideration and I hope your game(s) go well!
Ony the Dog |
Going to throw my hat into the ring as well.
This alias has everything for my Monk/Fighter. The goal is to have him hit and hit hard. As a monk, he'll also be playing with a lot of combat maneuvers and positioning. The Lore Warden/Martial Master blend on his fighter side should also give him lots of versatility