Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Big Green Fey Hound
Alia of the Blade wrote:

This round, still talking, and moving

Some steps towards the entrance, Alia turns again:"Clyffward looks strong...I don't suppose I could convince the two of you to help me?"

The buffalo-sized dog silently considers the elf with its huge gold eyes. Alia feels a vibration in the bones of her chest before she realizes that it is being caused by some sort of deep vocalization coming from the green hound.


Male Half-elf Ranger 5

Tamris and Rain emerge from the edge of the forest. "We'll come with you. There enough of us here and if your friends are any thing like the way they were at the Flower Festival, well, it's probably chaos in there. As good a time as any to strike. Wouldn't you agree 'Ed'?"


Male Half-elf rogue (rake) 3/wizard (exploiter wizard) 3/arcane trickster 10/loremaster 2

Irritated by the interruption 'Ed' nonetheless sighs heavily. Lousy bluff check! He grabs his staff and pointy hat, puts the hat on and rises to his feet. "Very well. If we must we must." the older man grumbles.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Zokon Santyev wrote:


He's Ed of Grenwood in the init lists and Elminister and he are basically the same person..

I was sarcastic ;-)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet isn't sure which one to take a swipe at- the one who shot at her, or the one who blew soot into her face. Memories of the that thing with the fool's rod worries her.

Still, she takes a swing with her warhammer and tries to clobber the southern mephit.

Warhammer, Sickened, Frightened: 1d20 + 5 - 2 - 2 ⇒ (7) + 5 - 2 - 2 = 8
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

"That light. Posh, Celyne, over here! Numalar is right behind me!"


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh hesitates, but decides to step forward and then entering flanking with Scarlet, lashing out with his rapier at the creature.

attack: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

damage: 1d4 ⇒ 1

crit-confirm?: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19

damage: 1d4 ⇒ 3

"Take that! Let's cut 'em down!" he calls to Scarlet, cornering this creature between the two of them.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Eowyn Scarlet swings high and Merry Posh stabs the little wraithy guy in back of the leg. Unlike most people the grainy little daemon doesn't go down. To Posh it was like stabbing a loose bit of dusty cloth. Damage reduction 5.

Impossibly, the dirty gremlin's smile grows wider.

"Ular bizga akasi zarar bera olmaydi." It says in a voice like a hissed whisper in a crypt.

Auran:
"They cannot harm us brother."

"So'ngra akasi, ularning yo'li bu erda tuproqqa yotadi." Intones the other hooded figure darkly.

Auran:
"Then brother, their path lies in the dust here."

Celyne reflex save: 1d20 + 5 ⇒ (9) + 5 = 14

Celyne falls as the floor opens beneath her and catches a grazing blow on a floor spike as she hits the bottom 10 feet below.

falling damage: 1d6 ⇒ 3
1d4 ⇒ 1 rusty spike(s)
spike: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d4 + 2 ⇒ (2) + 2 = 4
Total damage = 7

Zokon perception: 1d20 + 6 ⇒ (16) + 6 = 22

Zokon notes a faint oily texture to the air ahead of him. It seems to be moving northward. It's one of those gelatinous thingies.

1d20 - 5 ⇒ (9) - 5 = 4

Boss Fight Round 3
Queue the music!
The Bold May Act!
_________________
__ Celyne -8 hp, shaken
__ Luna
__ "Ed of Greenwood"
__ Clyffward
__ Numalar
frightened rd 3
__ Zokon -1 hp
__ Mysterious Hooded Figures (blue, orange)
__ Scarlet -5 hp, 1 nonlethal, frightened rd 3, sickened
__ Alia 1 nonlethal
__ Sir Didymus frightened rd 3
__ Poshment frightened rd 3
__ Lemon Gelatinous Cube

Map updated


1 person marked this as a favorite.
Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Looks at DR, looks at GM, looks at damage, looks back at DR. Gives the GM the middle finger.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:
Looks at DR, looks at GM, looks at damage, looks back at DR. Gives the GM the middle finger.

Just for that, and because it should be obvious, and because no one speaks air elemental and I have rationalize spoiler tags somehow. Folks close enough to hear, can make a Sense Motive or Wisdom check (DC 8 - So Posh and Scarlet have a chance ;)) to figure out what the spooky little guys said to one another.

Don't forget some of you are still shaken/frightened/sickened.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Woohoo! A chance!

Sense Motive, Sickened, Frightened: 1d20 - 1 - 2 - 2 ⇒ (6) - 1 - 2 - 2 = 1

lol

She spits up some more smoke.

"Wha-wha'd it say?"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:
"Wha-wha'd it say?"

"I don't speak that language, but I doubt it was complimentary."

Numalar jabs his spear at the orange demon-thing. "Back, you misbegotten beast!"

Aid Another (help Scarlet's AC vs creature) -2 shaken, -4 cover: 1d20 + 0 - 2 - 4 ⇒ (8) + 0 - 2 - 4 = 2 Nope.

Numalar whispers to Posh, via the message spell:
"Perhaps Alchemist's fire? The splash won't hurt Scarlet."

Numalar whispers to Scarlet, via the message spell:
"If you fall back behind me, I can hit them both with fire. Otherwise... you have silver and cold iron weapons; one of those will likely work."

Normally I'd be an idiot for offering to stand between the barbarian and the monsters, but it seems Scarlet is pretty low on HP and I am at full.

@ GGGM: Could Scarlet move 10' and then delay the rest of her move? She could move back behind me, I could blast, then she could re-engage. Is that allowed?

@ Scarlet: I just looked at your sheet. You have switched to Mwk Studded Leather Armor, which has no ACP, but you still list the -2 ACP of your chain shirt in your skills. So your DEX and STR skills are 2 points better than what you currently have listed. Including acrobatics if you need to move around without getting AoOs...

Also: Did we ever decide who is holding the wand of CLW?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:

Boss Fight Round 3

Queue the music!

I though the music was going to be THIS. :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
@ GGGM: Could Scarlet move 10' and then delay the rest of her move? She could move back behind me, I could blast, then she could re-engage. Is that allowed?

Scarlet could take a Move action and then Ready an action to move or do whatever in response to a given condition.

Numalar Auritonius wrote:

Also: Did we ever decide who is holding the wand of CLW?

Celyne.

Numalar Auritonius wrote:
RPGGGM wrote:

Boss Fight Round 3

Queue the music!
I though the music was going to be THIS. :)

Careful, you might qualify to be one of those little guys that was always getting slapped on the top of his head. If only the ladies in the party would run around in their underwear a bit more. Sigh.

Boss Fight Round 3
Queue the music!
The Bold May Act!
_________________
__ Celyne -8 hp, shaken, prone
__ Luna
__ Numalar frightened rd 3
__ Zokon -1 hp
__ Mysterious Hooded Figures (blue, orange)
__ Scarlet -5 hp, 1 nonlethal, frightened rd 3, sickened
__ Alia 1 nonlethal
__ Tamris
__ Rain
__ "Ed of Greenwood"
__ Clyffward
__ Sir Didymus frightened rd 3
__ Poshment frightened rd 3
__ Lemon Gelatinous Cube


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne had the wand

Celyne pulls herself off the rusty spike and uses the wand to cure herself...

clw: 1d8 + 1 ⇒ (8) + 1 = 9


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon moves to the unrevealed tjunction away from the cube. He has a sunrod in hand.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Zokon moves to the unrevealed tjunction away from the cube. He has a sunrod in hand.

Moving safely past the two squares threatened by the cube requires a DC 9 acrobatics check if you take the spaces at half speed, DC 19 if you attempt to tumble past at full speed. If you fail, you fail to get past and provoke and AoO. Otherwise, if you try to move past without dodging it just gets an AoO against Zokon as he attempts to pass. Just remember that if it hits there's more than immediate damage to worry about.

How do you want to proceed?


orange: 1d20 + 6 ⇒ (18) + 6 = 24
blue: 1d20 + 6 ⇒ (1) + 6 = 7

O: "Foolish gnome, your sorcerer's words will not avail you. All is dust, and soon you will be one with it!"

B: "Ular bilan gaplashish befoyda bo'ladi. Ular toza." He spits the last word in deliberate disgust.

Auran:
"It is pointless to speak with them. They are clean."

The one with the crossbow opens his mouth and spits out a roil of wind laced with abrasive grit.

Scarlet, Numalar - Reflex save DC 13 for half (1 nonlethal), slashing damage: 1d4 ⇒ 1

If you Fail You become sickened as well. In Scarlet's case it merely extends her previous sick for an additional round.

The other one who just spoke to you all in Common is apparently dry of foul gusty winds for the moment. Instead he produces a big, wavy knife or small short sword. He steps forward and jabs it at Scarlet with more strength than any person would guess the walking stick figure could muster.

Orange - small short sword v Scarlet: 1d20 + 4 ⇒ (2) + 4 = 6 1d4 + 1 ⇒ (1) + 1 = 2

But Scarlet sucks in and avoids the blow with practiced ease.

Boss Fight Round 3
Queue the music!
The Bold May Act!
_________________
__ Celyne shaken
__ Luna
__ Numalar frightened rd 3
__ Zokon
-1 hp
__ Mysterious Hooded Figures (blue, orange)
__ Scarlet
-5 hp, 1 nonlethal, frightened rd 3, sickened rd 1
__ Alia
1 nonlethal
__ Tamris
__ Rain
__ "Ed of Greenwood"
__ Clyffward
__ Sir Didymus
frightened rd 3
__ Poshment
frightened rd 3
__ Lemon Gelatinous Cube

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Reflex DC 13, -2 shaken: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
1 point of nonlethal.

Numalar quickly covers his face with his arm, and coughs.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I am wearing the chain shirt now, so my ACP is -2.

Reflex Save, Sickened, Frightened: 1d20 + 2 - 2 - 2 ⇒ (8) + 2 - 2 - 2 = 6
Scarlet continues to be worn down. She realizes it's best to simply back off and let the sorcerer do his thing.

"Fine, but get behind me as soon as you can."

She takes a swing at the blue-clad mephit, since Posh is flanking with it.

Silver Warhammer, Flanking, SIckened, Frightened: 1d20 + 5 + 2 - 2 - 2 ⇒ (15) + 5 + 2 - 2 - 2 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Then she tries to cartwheel back behind Numalar.

Acrobatics, Sickened, Fightened: 1d20 + 6 - 2 - 2 ⇒ (20) + 6 - 2 - 2 = 22

But instead she decides to wall kick over him. 'Cause why not?


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Trapped between portcullises, Luna paces.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The silvered warhammer splashes against the imp to little effect. It's like trying to hammer dust motes in a beam of sunlight. The little bits just seem to flow around the blow. Maybe a more violent blow might break it up but not now with her eyes and nose streaming, and looking as dirty as a chimney sweep at the end of a long day.

Scarlet wrote:

Then she tries to cartwheel back behind Numalar.

But instead she decides to wall kick over him. 'Cause why not?

Harry Dresden wrote:
"PARKOUR!"

Aliabot and company move in this round. Map on page 3 updated.

Clyffward remains behind to guard the camp.

Boss Fight Round 3
Queue the music!
The Bold May Act!
_________________
__ Celyne shaken
__ Luna
__ Numalar 1 nonlethal, frightened rd 3
__ Zokon
-1 hp (moving but need more info)
__ Mysterious Hooded Figures (blue, orange)
__ Scarlet -5 hp, 1 nonlethal, frightened rd 3, sickened rd 1
__ Alia 1 nonlethal
__ Tamris
__ Rain
__ "Ed of Greenwood"
__ Sir Didymus frightened rd 3
__ Poshment
frightened rd 3
__ Lemon Gelatinous Cube


Male Half-elf rogue (rake) 3/wizard (exploiter wizard) 3/arcane trickster 10/loremaster 2

"Blast!" Ed says in annoyance at the tunnel mouth. "Stop. I'll need to weave some magic before we proceed further."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon moves at half speed the thing

Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh makes a 5ft step to make sure his light from the rapier continues to shine up the targets as Scarlet is no longer nearby to aid in combat, he attempts to remain in total defence against the creature.
AC should now be 21 due to a +4 dodge bonus. Got no other actions to do. I was going to aid in combat giving Scarlet a +2 to attack or AC, but as she's backed off I'm staying here to keep things...illuminating.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

If message is still up.. GM?

"There is one of those cube monsters coming down the tunnel to you from the spiral stair.. quite slowly, but I can't get to you."

He says this in broken sentences if message can only take a few words at a time

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Message can handle any number of words, and it lasts 20 minutes per casting, and I can cast it over and over. The only limitation (aside from range) is that I can only cast it on a number of people aside from myself equal to my level, so to get everyone in the party I have to cast it three times, and not everyone can hear you. But Numalar can pass things on.

Numalar hears Zokon, and relays his message to the others, whispering.
"Zokon's route to us is cut off by one of the jellies. Zokon! Can you look for an alternate route? Be careful, but there are passages we didn't explore yet."

If I recall correctly my pattern was to cast it on you, Celyne and I, Scarlet, Alia, and I, and Post, Celyne and I, so Celyne ended up being doubled up.

Technically if I cast it 10 times everyone can talk to everyone. By the time I am 5th level I can get everyone in a single cast.

"Zokon: If you don't want to do that, maybe you could follow the jelly and see where it goes."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Zokon yeah Numalar can hear you. Though I didn't realize message raised the hearing DC for folks not messaged to 25. So Numalar the nihilist didn't hear what you said, though he may have heard unintelligible muttering. Not that that really matters to a nihilist. He would have said the same thing anyhow.

2d4 ⇒ (1, 2) = 3

The cube continues slowly on its way.

Map updated.

Boss Fight Round 4
Queue the music!
The Bold May Act!
_________________
__ Celyne
shaken
__ Luna
__ Numalar
1 nonlethal, frightened rd 4
__ Zokon
-1 hp (moving but need more info)
__ Mysterious Hooded Figures (blue, orange)
__ Scarlet -5 hp, 1 nonlethal, frightened rd 4, sickened rd 1
__ Alia 1 nonlethal
__ Tamris
__ Rain
__ "Ed of Greenwood"
__ Sir Didymus frightened rd 4
__ Poshment full defensive, frightened rd 4
__ Lemon Gelatinous Cube


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon moved last round did the Acro rolls and I placed him on the map having moved half speed.. you need more? If it's the next turn use the below

Zokon moves forward into the area he's not seen before half speed and looking for traps/anything

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna paces, frustrated and anxious.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

climb: 1d20 ⇒ 15

Celyne attempts to climb out of the pit, being careful not to fall on any spikes if she can't make the climb...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Zokon moved last round did the Acro rolls and I placed him on the map having moved half speed.. you need more? If it's the next turn use the below

Nope. You're good. Normally you only need one roll to avoid provoking for moving past a foe.

Zokon Santyev wrote:

Zokon moves forward into the area he's not seen before half speed and looking for traps/anything

All clear. Go ahead and move. Lemme know which fork you want to take.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
Celyne attempts to climb out of the pit, being careful not to fall on any spikes if she can't make the climb...

Celyne slides back down. One move action spent.

1d20 + 2 ⇒ (17) + 2 = 19

The DC to climb out of the trap is 20 (rough dungeon walls). The pit is only 10 feet deep. You could try and jump up (Acrobatics DC (without a running start) 16) and hook your fingers over the edge (move action) and then haul yourself up the rest of the way using the lip as a ledge (Climb DC 10, second move action). Also don't forget you have guidance to help.

Edit In fact if you want to try and make an acrobatics check (DC 16) to make the jump you can now, then I'll take your climb check as the check needed to haul yourself up.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

acrobatics with guidance dc 16: 1d20 + 6 ⇒ (13) + 6 = 19

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Though I didn't realize message raised the hearing DC for folks not messaged to 25. So Numalar the nihilist didn't hear what you said, though he may have heard unintelligible muttering.

The DC to overhear the whispering is 25, so if the Demons were trying to figure out what was being said (by Zokon or by Numalar) that is their DC. But Numalar cast the spell and he can hear Zokon just fine. He would have to repeat what Zokon said for Scarlet, Alia, and Posh, though, since they are on separate castings of the spell - so if people want to communicate he kind of has to be the 'switchboard operator.'

"All right you misbegotten hellspawn. See how you like this!"

Numalar pops something in his mouth, and points his symbol at the creatures.
"Qa' quv!" he shouts. A gout of flame roars out of his mouth down the corridor.

Draconic:
"Fire of the Spirit!"

Burning Hands Reflex DC 16: 3d4 + 4 ⇒ (3, 1, 4) + 4 = 12 . using saltpeter.

Numalar coughs and sputters; he has turned deathly pale, and there is blood on his lips. "There's more where that came from, you little bastards."

GGGM: If Scarlet delays her action, can she come out of delay at the point where I act? So if I want to do a 5' step back, she can step forward 5' at the same time, and we switch places?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Moved, I forgot to do it before..gah!


reflex save (blue): 1d20 + 5 ⇒ (2) + 5 = 7

reflex save (orange): 1d20 + 5 ⇒ (2) + 5 = 7

"AAAAGH!!" They yell in stereo.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
GGGM: If Scarlet delays her action, can she come out of delay at the point where I act? So if I want to do a 5' step back, she can step forward 5' at the same time, and we switch places?

I think there's a teamwork feat that allows for that. But otherwise no. If you Delay you just wait and take your normal turn later in the initiative order. Readying would allow someone to for the cost of a standard action to take a standard, move, or swift action triggered by a specific action or condition. So she could move as Numalar moves into her square but that would be her standard action for the turn.

Flaming the winged goblin nearest Posh lunges for him, trying to shove him into the spike-lined pit.

(blue) unimproved bull rush v Posh: 1d20 + 3 ⇒ (8) + 3 = 11 Miss

But Posh is ready for him.

The other gremlin flails at Numalar scoring him with his big wavy knife.

(orange) short sword: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d4 + 1 ⇒ (1) + 1 = 2 Hit

(orange) bony claw: 1d20 - 1 ⇒ (7) - 1 = 6 damage: 1d3 ⇒ 2 Miss

Boss Fight Round 4
Queue the music!
The Bold May Act!
_________________
__ Celyne shaken
__ Luna
__ Numalar 1 nonlethal, frightened rd 4
__ Zokon -1 hp (moving but need more info)
__ Mysterious Hooded Figures (blue -12 hp; orange -12 hp)
__ Scarlet
-5 hp, 1 nonlethal, frightened rd 4, sickened rd 1
__ Alia 1 nonlethal
__ Tamris
__ Rain
__ "Ed of Greenwood"
__ Sir Didymus
frightened rd 4
__ Poshment full defensive, frightened rd 4
__ Lemon Gelatinous Cube

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"AAAAGH!!" They yell in stereo.

"Hah!" Numalar coughs. "Fire works!"

Numalar is still chuckling when he gets stabbed with the wavy knife. "Ow! Want more, do ya?"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Alright, lemme at 'em!"
Scarlet's ready to go in for the kill. Maybe they don't resist cold iron?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

@ GGGM:

RPGGGM wrote:
... So she could move as Numalar moves into her square but that would be her standard action for the turn.

I thought you could incorporate a 5' step with a readied action? Checking... ok, found it:

PRD wrote:
You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.

@ Scarlet: I plan on trying to use my last burning hands on these guys before getting out of the way.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

@ GGGM:

RPGGGM wrote:
... So she could move as Numalar moves into her square but that would be her standard action for the turn.

I thought you could incorporate a 5' step with a readied action? Checking... ok, found it:

PRD wrote:
You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.

@ Scarlet: I plan on trying to use my last burning hands on these guys before getting out of the way.

You can do that. Until blue moved up it would have required a 10-foot move to close with him. Though technically (and this overwrites even what I said above) were you to say 'I move into Scarlet's space' as your action and then in reaction, before you did Scarlet moved into yours she would be guilty of performing an illegal move--coming to a stop in a space occupied by another Small or larger-sized character in a tactical situation--a situation for which Paizo created a very specific feat. Anyway, I'll allow it this once and settle it for the next time later.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

"Alright, lemme at 'em!"

Scarlet's ready to go in for the kill. Maybe they don't resist cold iron?

Also on the plus side, next round you won't be frightened anymore.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:
Scarlet Scarab wrote:

"Alright, lemme at 'em!"

Scarlet's ready to go in for the kill. Maybe they don't resist cold iron?
Also on the plus side, next round you won't be frightened anymore.

Perfect time for me to roll 2 1s, I can feel it!


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh will remain in full defensive, trying to keep the creature there and the area lit up.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Tamris? You here? And Rain, too? I am happy to see the two of you...everybody else is in danger, down with that...skeleton king. We believed this place to be some ancient temple to Erastil, but I feel there's more to it, is it not?", Alia converses with Tamris, forgetting that he was not very talkative, but wanting to keep herself occupied without interrupting Ed's weaving of magic.
Spellcraft to read what Ed is doing-: 1d20 + 7 ⇒ (9) + 7 = 16
, asking: "What Magic ARE you weaving, Ed?" and taking the break as an opportunity to weave a spell herself, calling into being a shimmering disc of force protecting her. (Casting Shield via Bonded Object) => +4 AC for 20 rounds

@swap places with ready: TECHNICALLY, it would work similar to the feat, without the FEAT, using a ready action. If Numalar does a normal movement, provoking(or using acrobatics to not provoke) and moves into Scarlets square, with movement left, simply moving through allies, then Scarlet could have her "ready action" trigger on the condition of "Numalar enters my square", and 5-foot step forward+attack. Then Numalar could forgo the remainder of his movement and end movement right there, in Scarlets former spot. Unlike the Teamwork-Feat, this needs a very specific setup, though, and prevents her from full-attacking or moving+attacking. My 2 cents :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Celyne asks for divine guidance leaps and pulls herself over the lip of the pit. She's prone on the edge.

Scarlet waits for Numalar to do his thing.

Posh rears up to his full 3-feet and change and stands Posh strong.

Alia and company wait as "Ed" weaves some magic.

spellcraft DC 16:
He casts disguise self.

The cube does rolls on unseen in the dark.

1d5 ⇒ 3

Boss Fight Round 4
Queue the music!
The Bold May Act!
_________________
__ Celyne shaken
__ Luna
__ Numalar
1 nonlethal, frightened rd 4
__ Zokon -1 hp
__ Mysterious Hooded Figures (blue -12 hp; orange -12 hp)
__ Scarlet -5 hp, 1 nonlethal, frightened rd 4, sickened rd 1
__ Alia 1 nonlethal
__ Tamris
__ Rain
__ "Ed of Greenwood"
__ Sir Didymus frightened rd 4
__ Poshment full defensive, frightened rd 4
__ Lemon Gelatinous Cube


"There. Now just one more thing." Mutters the now transformed Ed. Now he looks like a common, if polished, River Kingdoms sellsword with a funny mustache.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon moves stealthily and perceptively along the corridor to his new position

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Stealth: 1d20 + 9 ⇒ (9) + 9 = 18


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The corridor Zokon is taking dead ends 10 feet in. There is a door to his left. It is barred with a bit of stout lumber pinned to pivot on one side. A dog can be heard whining behind it.

Map updated.


Male Half-elf Ranger 5
Alia of the Blade wrote:
"Tamris? You here? And Rain, too? I am happy to see the two of you...everybody else is in danger, down with that...skeleton king. We believed this place to be some ancient temple to Erastil, but I feel there's more to it, is it not?", Alia converses with Tamris, forgetting that he was not very talkative, but wanting to keep herself occupied without interrupting Ed's weaving of magic.

Tamris' expression grows grave at the mention of the 'skeleton king'. He draws his longsword and looks to Ed, but Ed's too busy with his magic to notice.

Rain meanwhile keeps a wary eye on Alia.

Alia of the Blade wrote:
"What Magic ARE you weaving, Ed?"

Ed doesn't reply instead he concentrates on weaving the words of magic together though the tone of his words abruptly rise in annoyance at the interruption. He spends his standard action next round casting as well.

"Don't mind him. He's taciturn, but good to have with you in fight. We'll get your friends out. It is the least I can do for you all."

Alia of the Blade wrote:
@swap places with ready....

We'll haul this over to discussion for later on. For right now though it works.

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