Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

[dice=Knowledge Nature]1d20+4

[dice=Heal]1d20+2
That's not bad... but I would still need 3 successful aids to beat a 22.

There's some added difficulty for distance.

Nothing magical as your turn resolves.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The bear pulls itself up onto the landing in front of Scarlet--a mountain of muscle, stink and hair.

Scarlet Attack of opportunity as it gathers itself up if you like.

It bellows point-blank into her face. Noise, heat, the smell of rotting teeth, and flecks of foaming spittle assail her.

claw: 1d20 + 7 ⇒ (20) + 7 = 27 1d6 + 5 ⇒ (4) + 5 = 9

confirm?: 1d20 + 7 ⇒ (9) + 7 = 16 1d6 + 5 ⇒ (2) + 5 = 7

It smacks Scarlet hard with a huge, head-sized paw into the pillar. It makes a grab for her.

grab: 1d20 + 13 ⇒ (6) + 13 = 19

And then it's on her!

Conditions Outside dim lighting and moderate rain.

Round 1
The Bold May Act!
___________________
__ Scarlet -9 hp, grappled
__ Zokon
__ Numalar
__ Celyne/Luna
__ Da Bear grappled
__ Alia
__ Poshment
__ Sir Didymus


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

AID Knowledge Nature: 1d20 + 3 ⇒ (11) + 3 = 14
AID Heal: 1d20 + 0 ⇒ (10) + 0 = 10
AID Sense Motive: 1d20 + 0 ⇒ (16) + 0 = 16
Way to waste above-average rolls -_- at least they were successes

Seeing the bear grab Scarlet, Alia shouts something remotely elvish, before charging at the beast:"Let her go, Fiend!"

Swift action: Arcane Pool Enhance Blade, Standard: Spellstrike Frostbite, Move: Close in.
CHAAAARGE!(in name, I can't with Spellstrike): 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9 Nonlethal Cold(+Fatigue): 1d6 + 2 ⇒ (2) + 2 = 4


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I rolled Scarlet's terrible AoO already
"Yeah, yeah, I've heard worse, bud-" Scarlet's bragging is cut off when the bear grabs her, planning to maul her.

"I've buried bigger things than you, Smokey!"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon would fire and miss or hit ac13. If actions etc allow


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh starts up a bardic performance, doing more of his practiced singing that he learnt from Esme.

Inspire Courage for everyone! Not the bear though. +1 Att, +1 DMg moral bonus.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Zokon would fire and miss or hit ac13. If actions etc allow

The shot flies astray, clattering off rock.

Alia's blow hits the bear leaving a wound but the bear doesn't leave off its prey.

Conditions Outside dim lighting and moderate rain.

Party Inspired

Round 1
The Bold May Act!
___________________
__ Scarlet -9 hp, grappled
__ Zokon
__ Numalar
__ Celyne/Luna

__ Da Bear grappled, -9 hp, -4 nonlthal, fatigue
__ Alia
__ Poshment
__ Sir Didymus


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet figures she doesn't have much time left. She drops her longsword, pulls out her light hammer and turns bright red.

Move Action to pull out a light hammer. Bloodrage Activated! Fire Strike go!

Masterwork Shortsword, TWF, Bloodrage: 1d20 + 6 - 2 + 2 ⇒ (4) + 6 - 2 + 2 = 10
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Fire Damage: 1d6 ⇒ 6

Unbelievable


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne shoots at the bear.

to hit: 1d20 + 2 ⇒ (15) + 2 = 17
dmg if hits: 1d8 ⇒ 2

and orders Luna to attack to save Scarlet.

handle animal, dc 10: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna moves up and bites at the bear.

bite: 1d20 + 2 ⇒ (10) + 2 = 12
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will rapid fire two shots at the bear

Longbow-rs+pbs+st: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 5 ⇒ (1) + 5 = 6

Longbow-rs+pbs+st: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 5 ⇒ (6) + 5 = 11

"Yaaaaaaaaaaaaaar.. overhere"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"So we're fighting it then. All right, tally ho, Sir Didymus!"

I see you guys left a gap for me to burning hands through. :)

Numalar maneuvers Sir Didymus onto the top of the "bridge," hauling up just behind Scarlet and Alia.

I am assuming I can cast burning hands without hitting Scarlet. If I can't do that from here then I can probably do it from the square NW of Luna, shooting diagonally to get the west half of the bear. So moving 20' on Sir Didymus, then casting Burning Hands. Using Saltpeter.

concentration: 1d20 + 8 ⇒ (14) + 8 = 22

Numalar pulls out his symbol and shouts "Qa' quv!"
A tongue of flame pours out of his mouth.

Burning Hands Reflex DC 16: 3d4 + 4 ⇒ (3, 2, 4) + 4 = 13

Numalar coughs and sputters, as smoke trails from his mouth. "Agh... By Macrathane's Rotten Left Testicle that burns..." he mutters. He grips his spear and awaits a counterattack from the bear.

Will use draconic defense if I am hit. Hopefully the bear doesn't have reach.

GGGM: You mentioned the Knowledge: Nature check was penalized for distance. Now that I am right there 10' away would my 17 be good enough (or a 19 if Alia's aid counts)?


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent

Knowledge Nature (untrained): 1d20 - 4 ⇒ (17) - 4 = 13

"WOOF!"

Dog:
"Are you quite off your head, good sir? That is a BEAR. Yes, a BEAR. I am qute certain. The smell is quite distinct. I beg you to reconsider this foolish course of action!"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

GGGM: You mentioned the Knowledge: Nature check was penalized for distance. Now that I am right there 10' away would my 17 be good enough (or a 19 if Alia's aid counts)?

The Heal check actually. Normally you need to be in contact with the subject... like Scarlet is, to avoid a penalty.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Numalar Auritonius wrote:

GGGM: You mentioned the Knowledge: Nature check was penalized for distance. Now that I am right there 10' away would my 17 be good enough (or a 19 if Alia's aid counts)?

The Heal check actually. Normally you need to be in contact with the subject... like Scarlet is, to avoid a penalty.

You are right, my bad. It was a heal check. I don't think I want to jump on the bear though just for a skill bonus.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Celyne lets fly a bolt, but it flies wide. Her aim put off by the fact Scarlet is in her way. There's a -4 penalty to hit for firing into the melee (without Precise Shot), and +1 bonus to hit and damage for Posh's inspiration.

Luna attacks but the thrashing bear is too quick to be easily bitten.

Scarlet likewise misses in her burning, supernatural fury.

reflex: 1d20 + 5 ⇒ (12) + 5 = 17

Numalar's burning magical breath is all-consuming, but the beast hunkers down under the worst of the flames. Still the smell of damp burnt, fur is horrible.

Zokon Don't forget you are inspired (at least until Posh's turn)! Which, by the way is enough to make the difference in hitting the thing with one of your shots. I added the extra couple of points of damage too.

Zokon's first shot just misses but his next shot buries it self in the bear's meaty shoulder. It looks up to see the man jeer him. The bear roars in fury. It rears and lifts Scarlet over its head, tossing her aside.

She lands hard on the cave floor amid a pile of bones and equipment that put her in mind of the sort worn by the Sootscale kobolds she had seen in the radish patch.

Grapple (move Scarlet high over the cave floor): 1d20 + 13 + 5 ⇒ (15) + 13 + 5 = 33
1d3 ⇒ 2
Scarlet I'm pretty sure it doesn't matter with that roll but you get a counter grapple check (to break free) with a +4 bonus since the bear is putting you in a space with no floor for 20 feet. Because you have (minimally) one hand full though you take a -4 penalty to the roll so it is a wash, but you get to make it if you like. For now though I am assuming the bear drops you into the cave where you land prone--assuming you don't have some clever way out of the situation.

Scarlet's falling damage: 2d6 ⇒ (6, 1) = 7

And then just as it seemed that things could not get any worse the wound dealt to the bear by Alia's blade begins to rapidly knit itself closed. +5 hp (this removes the nonlethal damage which in turn eliminates the fatigue effect).

Numalar The bear does not seem to have particularly long reach (it is large, can rear up but the limited nature of hind legs and front paws give it only 5' of reach).

Conditions Outside dim lighting and moderate rain.

Inspired +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 2
The Bold May Act!
___________________
__ Scarlet -16 hp, prone
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna
__ Da Bear -29 hp
__ Alia
__ Poshment


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Thankyou good GM Sir

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
And then just as it seemed that things could not get any worse the wound dealt to the bear by Alia's blade begins to rapidly knit itself closed.

Numalar's eyes grow wide.

"This is no normal bear! I don't know a lot about bears, but I am fairly certain their wounds don't heal over in seconds. Do dire bears do that?"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

My CMB is +7 right now, so...uh yeah
The bear easily heaves and hurls Scarlet overhead into a mess.

"Oof! Don't you...forget about me, you...Damn that smarts."


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

know nature?: 1d20 + 6 ⇒ (16) + 6 = 22 - would that be enough to know about lycanthropes and such? or is know nature even the right roll for that?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
would that be enough to know about lycanthropes and such? or is know nature even the right roll for that?

Celyne:
There is no official knowledge relating to lycanthropy or shapechangers in general. Usually I go with knowledges relating to such a creature's base form Knowledge local and/or nature for the werewolf that lives down the street, or knowledge geography or history for that kingdom of kitsune and so on. Nature seems a good choice here given the observations to this point.

If this thing is a lycanthrope, it is a particularly queer one. It is only breathing to be able to bellow. It also seems a lot lot faster than an ordinary ursiform, maybe like twice as fast. You don't know of any sort of lycanthrope like that. It seems intelligent-ish but bloodthirsty and insane--more bestial than actual beasts.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

My CMB is +7 right now, so...uh yeah

The bear easily heaves and hurls Scarlet overhead into a mess.

Yeah, well it's feeling under the weather--come back later; then it'll learn ya. ;)


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

"That's no normal bear... it's not a lycanthrope either because it's too fast and not breathing... Maybe some kind of undead bear?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

1d20 - 1 ⇒ (8) - 1 = 7 Mmm, nuthin'.

Scarlet there are a number of small spears, bows, and arrows (most broken) and a lot of torn up suits of leather armor amid the heavily gnawed bones.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Swiiing-swiiing...STAB!: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 Stabbity: 2d4 + 5 + 1 ⇒ (1, 3) + 5 + 1 = 10 Freezy(+Fatig-y): 1d6 + 2 ⇒ (5) + 2 = 7

Seeing Scarlet go down into the hole, Alia stabs at the fierce beast again:"Nobody throws my bodyguard around except me!"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Unhindered by Scarlet, the bear bats away the epee. It swings its huge head around and begs to differ with the elf woman by roaring louder than thunder in her face. More spittle and a chunk of something gristly spray her. Alia can practically taste the bile that undoubtedly sloshes in it's gut and smell its rotting molars.

Posh yer up!

Alia I moved you a 5-foot step closer to the bear.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:

"That's no normal bear... it's not a lycanthrope either because it's too fast and not breathing... Maybe some kind of undead bear?"

One roll, reveal what you get.

Knowledge (religion, pretty obscure) DC 20+:
There are these things, divine guardians is about as general a name as you can put to them. They are beings blessed or cursed to watch over sites holy to deific sponsors. They are gifted with immortality and certain lack of mortal need. They don't need food, or water. They don't need to breathe. They recover quickly from most wounds. There minds are bent to their task. It allows them to guard a site for as long as is required.

Knowledge (religion, pretty obscure) DC 25+:
They have a lot of power and speed within the confines of their domain but they can never leave it lest the weight of their sentence suddenly catch up to them.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh maintins his inspiration whilst casting a spell to create a slick grease setting on the ground benieth the bear.

Cast Grease. DC 16 reflex on the bear. It's a a20ft square, but I believe there's enough room to avoid everyone else.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

grease is normally a 10' square... is yours special as in modified somehow?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

It is normally a 10x10 square, and currently directly beneath the bear.

reflex: 1d20 + 5 ⇒ (5) + 5 = 10

The bear's legs almost comically fly out from under it, and it crashes to the stone ground with a boom.

Conditions Outside dim lighting and moderate rain.

Inspired +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 3
The Bold May Act!
___________________
__ Scarlet -16 hp, prone
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna

__ Da Bear -29 hp, prone
__ Alia
__ Poshment


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Step 1: Stand up. This provokes. The bear is prone, so maybe I get lucky here.

Scarlet's wounded pretty badly already, but she's tenacious and excited over the fight. She steps over to line up with Luna before continuing the assault.

Shortsword, flanking, Inspire Courage: 1d20 + 6 + 2 + 2 + 1 ⇒ (6) + 6 + 2 + 2 + 1 = 17 ...better? At least it's prone.
Damage: 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
Fire Damage: 1d6 ⇒ 1


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna makes a full attack on the bear...

claw: 1d20 + 2 + 4 + 2 ⇒ (9) + 2 + 4 + 2 = 17
dmg if hits: 1d4 + 1 ⇒ (2) + 1 = 3

claw: 1d20 + 2 + 4 + 2 ⇒ (15) + 2 + 4 + 2 = 23
dmg if hits: 1d4 + 1 ⇒ (4) + 1 = 5

bite: 1d20 + 2 + 4 + 2 ⇒ (9) + 2 + 4 + 2 = 17
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne starts casting a summons spell.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Celyne wrote:
grease is normally a 10' square... is yours special as in modified somehow?

sorry, that was a typo. Was meant to be 10ft not 20ft :p


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Bleh, unlucky turn order. Next time I'll wait for you, Posh. If the bear had already been prone when I stabbed, I would probably have hit it.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

Step 1: Stand up. This provokes. The bear is prone, so maybe I get lucky here.

Scarlet's wounded pretty badly already, but she's tenacious and excited over the fight. She steps over to line up with Luna before continuing the assault.

Unfortunately Scarlet is also 10' lower than the platform the bear is currently resting on and does not have the reach, or even a good angle from which to strike at it from there. Luna won't get flanking from you. On the plus side you are out of the bear's reach too.

Again sorry for the map but the place where the bear is laying is 10' above the interior of the rock/cave and 20' above most of the area outside.

Feel free to restate your actions.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will rapidly fire more shots at the bear

longbow+pbs+st-rs+insp: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 6 ⇒ (1) + 6 = 7

longbow+pbs+st-rs+insp: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 6 ⇒ (6) + 6 = 12

"We might have to trying burning it like a troll?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

@ Celyne: I'm pretty sure that Luna benefits from Posh's Inspiring song (or stream of bad puns... whatever it is he does). So you should have a +1 to hit and damage on top of all of her attacks.

Numalar maneuvers to the south, spear ready. "Not Breathing? If it has no breath it should have no life! I suspect you are right about it being undead..."

Knowledge=Religion: 1d20 + 7 ⇒ (3) + 7 = 10
"...but I cannot say what manner of undead it is."

He presents his symbol and shouts "Qa' quv!"

Draconic:
"Fire of the Spirit!"

Another tongue of flame pours out of his mouth, engulfing the bear.
Using saltpeter again. Since Scarlet is 10' below me I will try to aim the cone upwards a bit so Scarlet will be out of the area of effect.

Burning Hands Reflex DC 16: 3d4 + 4 ⇒ (2, 1, 4) + 4 = 11

Numalar's skin has gone particularly pale as he emits a hacking cough, smoke trailing from his mouth. He leers at the bear. "There's more where that came from you misbegotten beast!"

He grips his spear and awaits a counterattack from the bear.

I threaten the bear with my spear and will take the AoO if it stands up. With the bonus for the song and for him being prone I might actually hit!

Attack of Opportunity: 1d20 + 0 + 1 + 4 ⇒ (6) + 0 + 1 + 4 = 111d6 - 2 + 1 ⇒ (3) - 2 + 1 = 2
Or maybe not.

Will use draconic defense if I am hit.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
"We might have to trying burning it like a troll?

"Yes, I'm working on it!"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Ninja gnomes... sheesh


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:
Scarlet Scarab wrote:

Step 1: Stand up. This provokes. The bear is prone, so maybe I get lucky here.

Scarlet's wounded pretty badly already, but she's tenacious and excited over the fight. She steps over to line up with Luna before continuing the assault.

Unfortunately Scarlet is also 10' lower than the platform the bear is currently resting on and does not have the reach, or even a good angle from which to strike at it from there. Luna won't get flanking from you. On the plus side you are out of the bear's reach too.

Again sorry for the map but the place where the bear is laying is 10' above the interior of the rock/cave and 20' above most of the area outside.

Feel free to restate your actions.

Scarlet stands up and runs around the platform, eventually climbing up. She draws her Silver Warhammer and prepares for another assault.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Zokon's first shot hits with a solid thunk, but the bear's mad scramble for purchase on the slick floor causes the other to strike the floor and ricochet away.

Luna paws and bites at the thing but only connects solidly once opening a wound above its eye.

reflex: 1d20 + 5 ⇒ (16) + 5 = 21

Numalar's angle still not the best upon his mount likewise raises more stink and boils than solid damage.

dice:

concentration: 1d20 + 5 ⇒ (12) + 5 = 17

Alia (+2 ID): 1d20 + 7 ⇒ (11) + 7 = 18
Celyne: 1d20 + 6 ⇒ (16) + 6 = 22
Numalar: 1d20 + 7 ⇒ (14) + 7 = 21
Poshment: 1d20 + 6 ⇒ (19) + 6 = 25
Scarlet: 1d20 + 7 ⇒ (9) + 7 = 16

There's a clap of thunder (only closer) as if lightning had struck the center of the party's tightening circle. But it's not thunder, even though it is now coming straight down like beaded curtains outside. Instead (and possibly to their horror) Celyne, Numalar, and Poshment understand that the noise is sudden inrush of air that occurs when magic gives way to science and air rushes in to fill the void left by a large mass that has suddenly and inexplicably dimension doored itself away.

The bear is gone!

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Inspired +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 3
The Bold May Act!
___________________
__ Scarlet -16 hp, prone
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna
__ Da Bear -42 hp, prone, gone?
__ Alia
__ Poshment


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia will move towards where Scarlet is, moving past her after seeing she's still fine. Carefully moving further inside, she is ready to strike against the creature if it returns.
"It may have retreated inside, opting to regenerate before engaging us again. We must make haste!"

Holding the charge, then, move action inside, standard action to ready attack against 'Da Bear'. With Numalar's lights, I should see further than currently possible on the map(thanks low-light vision).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alia makes her way down the crumbled precipitous stairs and into the cave.
The stairs in this place are all difficult terrain.

Map Updated. Still in rounds.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"No ordinary bear, huh?"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye, only did one move action. Just didn't want to realize I'm sitting right next to an angry bear, or running into a wall, or something like that.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne and Luna follow Scarlet cautiously.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh decides to keep up with the group, maintaining his performance as they move on.

This was so interesting it pulled me away from Stranger Things on Netflix...watching it now and it's very interesting...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Conditions Inside dark.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Inspired +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 4
The Bold May Act!
___________________
__ Scarlet -16 hp, prone
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna

__ Da Bear -42 hp, prone, gone?
__ Alia
__ Poshment


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon takes out a sun rod cracks it then throws it in the cave mouth.

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Neith
Sandralane of Rahadoum


played by Great Green God (17 posts)
Dog Fairy Doll
Scarab Sages Scraps the Homunculus

Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |

played by Great Green God (218 posts)
Rusalka
Semistrea


played by Great Green God (8 posts)
Death's Head Tree
Severed Head


played by Great Green God (1 post)
Beltias Kreun
Shadowy Thug


played by Great Green God (26 posts)
Old-Mage Jatembe
Shepherd Jhod Kavken

Male Human (Mwangi) Cleric of Erastil 4

played by Great Green God (40 posts)
Tarla
Silver Crusade Shonne

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

played by Great Green God (1,104 posts)
Witch
Silly Disguise

Madcap! Female elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

played by Great Green God (232 posts)
Kobold
Sootscale Kobold


played by Great Green God (10 posts)
Giant Hunter
Sovereign Court Squire Droo Nettlezum

Female Gnome Cavalier of the Cockatrice (beast rider, emissary) 2 | hp 10/22 | AC 19 T 12 FF 18 | CMD 14 | F +6 R +1 W +0 (+2 v text) | Spd 15' | Init +3 | Perc -1 (low-light), SensM -1 |

played by Great Green God (213 posts)
Giant Hunter
Squire Droo Neznee


played by Great Green God (5 posts)
Wolf in Sheep's Clothing
A Squirrel


played by Great Green God (9 posts)
Stag Lord
The Stag Lord, Bandit King


played by Great Green God (18 posts)
Redcap
Liberty's Edge Stäbbi Domovoi

Male Gnome Barbarian (brutal pugilist) 1 | hp 15 | AC 16 T 13 FF 14 | CMD 15 | F +5 R +2 W -1 (+2 v Illusion) | Spd 30' | Init +3 | KnNat +3, Perc +1 (low-light) |

played by Great Green God (12 posts)
Shel Lupescu
Svetlana Leveton,


played by Great Green God (23 posts)
Viaren the Apothecary
Talasia


played by Great Green God (13 posts)
Lantern Bearer
Tamris, the Warder

Male Half-elf Ranger 5

played by Great Green God (20 posts)
Melira
Tarn Westolv


played by Great Green God (6 posts)
Hezzilreen the Cunning
Tartuk


played by Great Green God (9 posts)
Ghoul
Thing in the Dark


played by Great Green God (12 posts)
Mynafee Gorse
Tor of Hom


played by Great Green God (25 posts)
Troll Guard
Troll,


played by Great Green God (11 posts)
Nalfeshnee
Tuskgutter


played by Great Green God (1 post)
Mavieer Sloan
Tybolt Langrave


played by Great Green God (5 posts)
Tyg-Titter-Tut
Tyg-Titter-Tut,


played by Great Green God (5 posts)
Member of the Ninth Battalion
Urmak Grindstone


played by Great Green God (4 posts)
Pontia Runario
Valorin Medvyed


played by Great Green God (12 posts)
Syvet
Vega, Unchained


played by Great Green God (9 posts)
Local Celebrity
Vekkel Benzen


played by Great Green God (10 posts)
Bojask
Vicious Brute


played by Great Green God (1 post)
Wolf
Vinegar

Medium Male Wolf 3 HD | hp 22 | AC 14 T 12 FF 12 | CMD 15 (19 v overrun, trip) | F +5 R +5 W +2 | Spd 50' | Init +2 | Perc +5 (low-light, scent), SensM +1 |

played by Great Green God (53 posts)
Sayid Aaban
Wilbur Scotello


played by Great Green God (3 posts)
Graypelt
Worg


played by Great Green God (2 posts)

Zcerneboch, the Dark One

Face of the Dark One

played by Great Green God (8 posts)

Previous Characters


Sea Devil
Great Green God

Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.
(1,896 posts)
Maghara
KingmakerDM

(326 posts)
Brass Man
Lessah

(1,061 posts)

MordredofFairy

fluid fey-touched Dreamlord
(1,271 posts)
Loris Raknian
Silver Crusade Tharasiph

(299 posts)
Ancient Solar Dragon
Dark Archive WhtKnt

Maps: Car. Crown || Forge of Heroes || Skull & Shackles
(7,116 posts)
Vimanda
Arris the Fox

fox | HP 14/14 | AC 16/T16/FF12 (13/13/12) | F+3 R+4 W+5

played by RobL8675309 (18 posts)
Machine Slayer
Balzeros of the Narl

Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion


played by Gummy Bear (199 posts)
Kyra
Bella of the Everlight

Female Human (Kellid) Warpriest 1 | HP 9/9 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +5 | Init +2 | Perc +3 l CMD 14 l Blessing 3/3

played by TreasureFox (70 posts)
Dinvaya
Celyne

hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8


played by JAF0 (813 posts)
Orb
Cyrielle Rousseau

Retired

played by Aest (109 posts)
Danse Macabre
DM Aron Marczylo

Master of Gaming and Grognardia Current map

played by overfiend_87 (5,310 posts)
Worshipper of Torag
Durgan Far-Walker

M Dwarf

played by Aldizog (1,320 posts)
Lirianne
Liberty's Edge Esmae Highspire

Female Halfling Bard

played by Great Green God (1 post)
Lem
Dark Archive Fronar_Gossamar

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

played by gossamar4 (169 posts)
Wight
GM Mordred

Hells Rebels Tactical Map

played by MordredofFairy (1,368 posts)
Angel Mask
Dark Archive Lost City DM

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

played by Peet (1,528 posts)
Droogami
Luna Tiger

hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1


played by JAF0 (76 posts)
Yargin
Miles De Nerthopln

Gnome

played by overfiend_87 (25 posts)
Yimni
Sovereign Court Numalar Auritonius

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame


played by Peet (1,759 posts)
Leonard Kriegler
Oleg Levetn


played by KingmakerDM (14 posts)
Adventurer
Poshment Underhill

Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

played by overfiend_87 (661 posts)
Golem-Breaker
Scarlet Scarab

| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

played by chadius (1,572 posts)
Riding Dog
Sir Didymus.

Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent

played by Peet (47 posts)
Shel Lupescu
Svetlana Levetn


played by KingmakerDM (3 posts)
Almah Rovshki
Valeska Talanova

Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

played by Hassan Ahmed (1,159 posts)
Duchess Anelisha
Victoria Velasco

F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

played by RobL8675309 (112 posts)
Allustan
The World's Most Interesting GM

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

played by Great Green God (3,621 posts)

Previous NPCs


Harsk
Amdohr Undercurrent

(4 posts)
Ice Troll
Ice Troll

(4 posts)
Brienna Soldado
Ilvah

(13 posts)
Jeva
Ilvah, Raised by Wolves

(2 posts)