Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Celyne and Luna Luna can with a double move make it to the dappled wolf on round three. I've moved her there.

Alia Alia can see stuff but things will have cover. (soft cover from pedestrians, partial or better cover from wagons and so on.

Produce Flame *sigh* is not technically a touch spell ("Range 0 ft."). It can be used that way once it is cast though. It's not really a big deal either way but the way we've generally played it in my home game is that it's like lighting a torch and then using it as a weapon. Still the rules for it should be made clearer. And no, our home druid never actually hit anything with it either....

The dappled wolf moves out from under the carriage and grab the axe-man by the leg and brings the big man down to the dirt.

bite: 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d6 + 1 ⇒ (2) + 1 = 3 trip: 1d20 + 3 ⇒ (15) + 3 = 18

The agitated she-wolf sinks her teeth into Sir Didymus' leg and tries to bring the big dog down.

1d2 ⇒ 2
bite: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d6 + 1 ⇒ (6) + 1 = 7 trip: 1d20 + 2 ⇒ (9) + 2 = 11 A hit and probably a miss on the trip.

Grogan takes a swing at the wolf that brought him down, his face bearing a terrible leering grin as if he's somehow enjoying this.

"You're dead wolf! HAHAHA!"

battleaxe: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6 damage: 1d8 + 8 ⇒ (7) + 8 = 15 miss

The hunters close in not sure which is which.

dice:

Alia's Sense Motive: 1d20 ⇒ 18
Celyne's Sense Motive: 1d20 + 7 ⇒ (12) + 7 = 19
Numalar's Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9
Poshment's Sense Motive: 1d20 - 2 ⇒ (2) - 2 = 0
Scarlet's Sense Motive: 1d20 - 1 ⇒ (19) - 1 = 18
Zokon's Sense Motive: 1d20 + 6 ⇒ (11) + 6 = 17

Alia, Celyne, Scarlet, Zokon:
You see a look of horror, recognition and surprise wash across Fan Auric's face as he watches the wolf and the axe-man wrestle on the ground before him. He mouths the word "rain" and then rushes to bar Soot's path as the hunter advanced on the melee.

Valorin moves in and fires!

composite longbow (favored enemy, point blank, precise): 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25 damage: 1d8 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6 hit

The dappled wolf gives a small yip but continues to harry the man with the axe.

Round 4
The bold may act!

_________________
__ Grogan
__ Medvyed retainers (Greyling and Soot)
__ Zokon
__ Poshment

__ Local hunters (Hendson and Rolf)
__ Renault's men
__ Numalar / Sir Didymus
__ Alia (ready)
__ Celyne / Luna
__ Scarlet
__ Valorin Medvyed
__ Dappled wolf
__ The haggard she-wolf
__ Bystanders/fair-goers (Hal Benzen, Fan Auric)

Sir Didymus -7 hp; Dappled wolf minimally -12 hp; Grogan -3 hp, prone

Dirt areas have now cleared!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Not sure with what is happening with the wolf and Fan etc so worried a bit for his cousin Zokon decides to get over there

Zokon double moves to next to Valorin on the side closest to the top of the map


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Not my turn, but since you tell me I see stuff:I already included my ready action in the post. I can re-roll of course, if you tell me the modifiers, but in the interest of moving things along smoothly I thought I'd give you the numbers so you can apply miss chances or cover penalties as approbiate. There seemed to be nothing better to do than take a shot at the dappled wolf hoping to be part of a killing salvo and thus be allowed to take credit as well ;)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Produce Flame *sigh* is not technically a touch spell ("Range 0 ft.").

Well, this was from James Jacobs. I know he's not the rules guy but he weighed in on the subject a while back. His response is not entirely clear but it seems that the RAI behind produce flame should work as a touch spell since that is what it is for. It isn't good for much else, though it does have some incidental uses. It honestly never occurred to me that it would work any other way.

If you want to work it this way we can but we haven't been playing that way so far this campaign.


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent
RPGGGM wrote:

The agitated she-wolf sinks her teeth into Sir Didymus' leg and tries to bring the big dog down.

A hit and probably a miss on the trip.

Just looked it up, Riding dogs are CMD 19 vs. trip, so that's a no. I'll correct the avatar bar to include that.

Does Sir Didymus' readied action go off then? I failed to order him to "attack," and so assumed that he would continue to "defend" and would thus ready an attack in case we were attacked. At the time I did think the wolf was 10 feet away, mind you.

If Sir Didymus bites back:
Bite: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 3 ⇒ (19) + 3 = 22 Probably a success


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Not my turn, but since you tell me I see stuff:I already included my ready action in the post. I can re-roll of course, if you tell me the modifiers, but in the interest of moving things along smoothly I thought I'd give you the numbers so you can apply miss chances or cover penalties as approbiate. There seemed to be nothing better to do than take a shot at the dappled wolf hoping to be part of a killing salvo and thus be allowed to take credit as well ;)

Sorry I forgot, the wolf has 50% concealment from the wagon (you would be shooting underneath it) and +4 AC on top of everything else. It looks as though Alia feels that is visible enough so....

50% miss: 1d100 ⇒ 87

Alia scores a hit on the target in a one in a million shot under the wagon (on her turn in round three)! The wolf looks stunned now and only partially aware of its surroundings.

The man with axe's smile widens. He stands up. The wolf passes on the AoO and is barely on its feet.

Didymus returns the haggard wolf's bite and topples her. She yelps as she goes down.

Round 4
The bold may act!
_________________

__ Grogan
__ Medvyed retainers (Greyling and Soot)
__ Zokon
__ Poshment
__ Numalar / Sir Didymus
__ Alia
__ Celyne / Luna
__ Scarlet

__ Local hunters (Hendson and Rolf)
__ Renault's men
__ Valorin Medvyed
__ Dappled wolf
__ The haggard she-wolf
__ Bystanders/fair-goers (Hal Benzen, Fan Auric)

Sir Didymus -7 hp; Dappled wolf (minimally) -17 hp; Grogan -3 hp; Haggard wolf -5 hp, prone

Dirt areas have now cleared!


"NOOO!!!"


"What in the Nine Hells is going on here?!" Renault shouts over the tumult. He walks on to the fairgrounds with sword in hand.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Gonna wait for how Scarlet interprets Fan's actions before I decide on this rounds activity...we can always go bloody murderhobo and attack Renault *gg* J/K


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"F-Fan? What's goin' on with these wolves?" Scarlet shouts, bewildered. Wolves sneaking their way onto a festival was suspicious enough, but now Fan seems to be actively stopping the hunt. That and Alia's observation made this all a mess already.

"I need some answers here and fast!"
Gonna give Fan a chance to blurt something before Scarlet begins KOing the wolves.


"That's Rain! He's Tamris's bestfriend!"


Raises his axe....


"I've got him Zokon." Valorin says nocking an arrow.


"YOU CAN'T!"


*Derisive snort*


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

And the hunt comes to us.
"Damn! We need to get Rain out of here, now!"

This is one time Dazzling Display would actually be useful, haha.

Scarlet realizes she doesn't have any time, so she rushes ahead and faces the man with the axe.

"The wolf's with me. Back off."
Intimidate: 1d20 + 7 ⇒ (12) + 7 = 19


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne, moves toward the haggard wolf, understanding it's someone's companion, per Fan, and she bends down, laying a healing hand on it.

cure light wounds: 1d8 + 2 ⇒ (5) + 2 = 7

She will kneel protectively by the haggard wolf, ready to defend it against rabid townsfolk who might see all wolves as targets right now.

She orders Luna to get to the dappled wolf with hand gestures and commands.


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna will attack the wolf if it emerges from under the wagon, but for now, not attacking.

readied action to swat with a claw if wolf emerges: 1d20 + 2 ⇒ (16) + 2 = 18
dmg if hits: 1d4 + 1 ⇒ (2) + 1 = 3


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hearing Scarlet and Fan, and changing her target in the last second on nothing more than a whim, Alia lets fly an arrow towards the Axe-wielding man:"Get off my mark! That wolf is mine!"
Attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Maybe with the crowd cleared, he now better understands my shouting? I am aware that could be a HUGE mistake. I'm sorry, and if it is so, I suppose I'll end up taking responsibility


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Luna Tiger wrote:
Luna will attack the wolf if it emerges from under the wagon, but for now, not attacking.

It is out from under the wagon. It attacked the guy with the axe last round.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:

Celyne, moves toward the haggard wolf, understanding it's someone's companion, per Fan, and she bends down, laying a healing hand on it.

She will kneel protectively by the haggard wolf, ready to defend it against rabid townsfolk who might see all wolves as targets right now.

She orders Luna to get to the dappled wolf with hand gestures and commands.

The haggard wolf is prone and really quite agitated. She looks as though she sees you as a threat.


Scarlet Scarab wrote:

Scarlet realizes she doesn't have any time, so she rushes ahead and faces the man with the axe.

"The wolf's with me. Back off."

Grogan's smile fades a little and looks a bit shaken by Scarlet's harsh tone.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

Hearing Scarlet and Fan, and changing her target in the last second on nothing more than a whim, Alia lets fly an arrow towards the Axe-wielding man:"Get off my mark! That wolf is mine!"

Maybe with the crowd cleared, he now better understands my shouting? I am aware that could be a HUGE mistake. I'm sorry, and if it is so, I suppose I'll end up taking responsibility

50% miss chance: 1d100 ⇒ 69 Two in a million shot!

Alia's arrow takes the man in the calf, but he doesn't fall and it only seems to steel him to Scarlet.

Round 4
The bold may act!

_________________
__ Grogan
__ Medvyed retainers (Greyling and Soot)
__ Zokon
__ Poshment
__ Numalar / Sir Didymus

__ Alia
__ Celyne / Luna (clarification)
__ Scarlet
__ Local hunters (Hendson and Rolf)
__ Renault's men
__ Valorin Medvyed
__ Dappled wolf
__ The haggard she-wolf
__ Bystanders/fair-goers (Hal Benzen, Fan Auric)

Sir Didymus -7 hp; Dappled wolf (minimally from this fight) -17 hp, disabled; Grogan -10 hp, shaken; Haggard wolf -5 hp, prone

Now might be the time to discuss your remaining turn's worth of strategy over in the discussion thread. Hint, hint.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I thought the haggard wolf was unconscious at -5... i guess I misunderstood... Celyne would not have approached so closely then... I think I'm misunderstanding what's going on...

Celyne approaches slightly closer, without getting TOO close... She merely watches the wolves for some hint as to their actual intent for a moment... then sends Luna over with orders to guard the dappled wolf... is that possible? if not, skip that last and just call luna to herself...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
I thought the haggard wolf was unconscious at -5... i guess I misunderstood... Celyne would not have approached so closely then...

-5 hps from its maximum hp.

Celyne wrote:
I think I'm misunderstanding what's going on...

Don't worry, it's been going around, hence the discussion thread.

Celyne wrote:
Celyne approaches slightly closer, without getting TOO close... She merely watches the wolves for some hint as to their actual intent for a moment... then sends Luna over with orders to guard the dappled wolf... is that possible? if not, skip that last and just call luna to herself...

Sure you, can have her defend with a (move action) handle animal check DC 15.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

handle animal dc 15: 1d20 + 7 ⇒ (3) + 7 = 10

Luna sits obediently at Celyne's side and looks at her with a blank expression. (lol)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon is watching on with a kinda paralyzed shock, he can't stand against Valorin

"Valorin, it seems the bard Fan knows this wolf? I'm not sure completely but my companions appear to be trying to defend the wolves now, i'd say they aren't the right ones, more likely a get rich scheme from some shady type"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
Also, that means the haggard one IS an enemy of ours.-

Well, Scarlet has run up to the top of the map, so the haggard wolf is up to me. Celyne: if you want to heal this wolf why not wait until it is brought down and we can tie it up first. FYI Sir Didymus is currently more hurt than the wolf, though that will change in a minute.

Numalar leans over, and swipes at the wolf with his flaming hand.

Touch attack vs. prone: 1d20 + 0 + 4 ⇒ (17) + 0 + 4 = 211d6 + 4 ⇒ (4) + 4 = 8
Woot! Finally a hit! That has to be a hit. Actually this is not the first time; I know I hit once with produce flame against the very first worg we fought.

What I do next depends on whether the haggard wolf is still conscious.

If the wolf is out:

"Hmph. So much for that."
Numalar spurs Sir Didymus towards the action to the north.

Assuming we are still in difficult terrain I can get to the red "x" with a single move by Sir Didymus. I don't know yet of Cyan and Green are hostile; They are Grogan's flunkies, yes? If they look like they are readying weapons as I approach I will stop at x, and won't try to go further in case that provokes; sir Didymus will then remain "defending" and will ready an attack in case we are attacked. If Cyan and Green do not look hostile I will have sir Didymus double move up to "y".

If the wolf is still up:

"You're a tough little mutt, I'll give you that."
Numalar leans back on Sir Didymus, and gets ready for the wolf to attack again.

Not moving as this will provoke an AoO from the wolf, and also would leave an avenue open for the wolf to get to the Benzens if it was going to try that. As far as I know prone enemies can still make AoOs. I will leave Sir Didymus on "Defend" so he will ready to attack if attacked.

Either way I will use windy escape if hit.


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent

"Grrr..."

If Sir Didymus uses his readied attack:

Bite: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 3 ⇒ (4) + 3 = 7


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The haggard wolf is indeed out. The men nearest you are Samuel Renault's retainers--security for the fair, both holding spears and only hostile towards wolves at present. The dirt terrain is no longer difficult.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
The haggard wolf is indeed out. The men nearest you are Samuel Renault's retainers--security for the fair, both holding spears and only hostile towards wolves at present. The dirt terrain is no longer difficult.

OK, moved myself up to point y. If this is a single move then Sir Didymus can keep his readied attack.

Are the dark blue and dark green guys Grogan's men then?


Zokon Santyev wrote:

Zokon is watching on with a kinda paralyzed shock, he can't stand against Valorin

"Valorin, it seems the bard Fan knows this wolf? I'm not sure completely but my companions appear to be trying to defend the wolves now, i'd say they aren't the right ones, more likely a get rich scheme from some shady type"

"Not to worry. I won't hit your friends." Valorin says grimly.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Numalar throws a fistful of fire at fallen wolf burning the air from its lungs, singing its patchy pelt and rendering it unconscious.

dice:
1d20 + 2 - 1 ⇒ (17) + 2 - 1 = 18

Druids and dragon-blooded sorcerers everywhere feel the urge to say "See I told you that spell was worth something."

The local men Renault's men and Rolf and Hendson standing nearby seem astonished to see the magic work as well but maintain a grip on their spears and bows though they seem unsure as to what to do with the downed wolf.

Celyne moves closer to the action and tries to herd her cat Luna to little avail.

Everything falls to Posh now. No pressure. Though I am putting a 24 hour time limit on your response. tic, tic, tic, tic.... Again, no pressure. ;)

Round 4
The bold may act!

_________________
__ Grogan
__ Medvyed retainers (Greyling and Soot)
__ Zokon
__ Poshment
__ Numalar / Sir Didymus
__ Alia
__ Celyne / Luna
__ Scarlet
__ Local hunters (Hendson and Rolf)
__ Renault's men
__ Valorin Medvyed
__ Dappled wolf
__ Bystanders/fair-goers (Hal Benzen, Fan Auric, Samuel Renault)

Sir Didymus -7 hp; Dappled wolf (minimally from this fight) -17 hp, disabled; Grogan -10 hp, shaken; Haggard wolf -13 hp, down


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Just attempted to post a few mins ago, but internet died.

Posh is uncertain what to do, but he then comes up with an idea with this unique situation and moves up closer and casts his spell on the Wolf and the Axeman.

DC 16 Reflex or fall prone

casts grease. Says 10ft square so not sure if that's 10ft radious or not...I'd attempt to catch them both and hopefully no one else.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Poshment Underhill wrote:
casts grease. Says 10ft square so not sure if that's 10ft radious or not...

Pretty sure it is just a 10' x 10' square, so you would catch the axeman and the wolf and nobody else.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

dice:
Rain reflex save: 1d20 + 5 ⇒ (18) + 5 = 23
Grogan reflex save: 1d20 + 2 ⇒ (11) + 2 = 13

Posh summons up an oily slick beneath the combatants sending the big man back down to the ground cursing.

Before the wolf can move Valorin let's his shaft fly but the axe wielder's fall ruins his shot.

Composite longbow (point blank, precise, favored enemy): 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10 damage: 1d8 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5

The wolf hobbles past Scarlet and Numalar and toward the tree-line in a bit of a daze dripping blood from a four arrows peppering its hide. AoO's if you like.

Fan follows after the wolf weaving magic into his lute-playing and shielding the tottering beast with his body. He reaches out pats the big wolf's flank instilling a bit of magical energy into it.

spellcraft DC 16:
concentration: 1d20 + 5 ⇒ (14) + 5 = 19
cure light wounds: 1d8 + 2 ⇒ (3) + 2 = 5

"Leave him alone you monsters!" Fan shouts when his spell is done.

The man with the axe rolls out of the magic grease and rises to his feet. He and Valorin both take a moment to stare daggers at Poshment.

Round 5
The bold may act!
_________________
Scarlet and Numalar both have AoO's they can claim first upon the dappled wolf's move.

__ Grogan
__ Medvyed retainers (Greyling and Soot)
__ Zokon
__ Poshment
__ Numalar / Sir Didymus
__ Alia
__ Celyne / Luna
__ Scarlet

__ Local hunters (Hendson and Rolf)
__ Renault's men
__ Valorin Medvyed
__ Dappled wolf
__ Bystanders/fair-goers (Hal Benzen, Fan Auric, Samuel Renault)

Sir Didymus -7 hp; Dappled wolf (minimally from this fight) -12 hp; Grogan -10 hp, shaken; Haggard wolf -13 hp, down


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Guess I'll need to wait on Scarlet and Numalar before my action. Do I need an acrobatics to move down from the wagon fluidly? As in, jump down ignoring 10 feet, then merely falling 5 feet if I remember right...should allow me to start moving normally, right? I started typing out a conditional action before deciding to wait...so I'll already include the roll here because I'd hate to lose it to RNG by waiting, since it should exactly hit the DC and I like my acrobatics-streak...
Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15
Alia smiles at Esme, then runs off the side of the wagon, jumping down:"I look forward to our next performance!"
Not really any good targets left for bow-coverage here so I would draw my Estoc and move...but where depends on wether Dappled is fine or not.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will stay at his cousins side moving as Valorin does so he can talk if needed


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet runs around the cart to protect the wolf.

"Let's get out of here, Fan. I don't know what I can do for that other wolf."
Aid Another: 1d20 + 6 ⇒ (2) + 6 = 8

Scarlet tries to help protect the dappled wolf, but her aim is off.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne moves closer to Luna and waits to see what happens and what she might be able to help with... right now it doesn't seem like much though.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Want to make sure everyone is getting the most out of your actions:

Scarlet Scarab wrote:

Scarlet runs around the cart to protect the wolf.

"Let's get out of here, Fan. I don't know what I can do for that other wolf."

Scarlet tries to help protect the dappled wolf, but her aim is off.

Not that it matters given the roll, but aid how? Aiding in combat (to improve AC or attacks) is strictly a melee thing. So was that a readied action to help should someone get close enough to attack?

Celyne wrote:
Celyne moves closer to Luna and waits to see what happens and what she might be able to help with... right now it doesn't seem like much though.

Well, Celyne was helping with the other wolf as well who is on now scorched and out and surrounded by a half-dozen men with bows and spears....

Zokon Santyev wrote:
Zokon will stay at his cousins side moving as Valorin does so he can talk if needed.

His attention seems locked on the dapple. From your position you can tell he still has a clear shot--at least for an archer of his caliber.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Guess I'll need to wait on Scarlet and Numalar before my action. Do I need an acrobatics to move down from the wagon fluidly? As in, jump down ignoring 10 feet, then merely falling 5 feet if I remember right...should allow me to start moving normally, right? I started typing out a conditional action before deciding to wait...so I'll already include the roll here because I'd hate to lose it to RNG by waiting, since it should exactly hit the DC and I like my acrobatics-streak...

The carriage-top is 10 feet up so you stick the dismount and can count the 10 feet toward your total movement.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Aid another only works for melee attacks? I was trying to block ranged attacks. Not that it matters with that roll.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
The carriage-top is 10 feet up so you stick the dismount and can count the 10 feet toward your total movement.

Oh, I thought vertical movement(i.e. falling) was faster than that...at about 500 feet per round, and running off the top. but fine, in that case I'll simply move 20 more feet up and cast obscuring mist on dappleds position...but I'll wait with actual post until Numalar stated if he takes the AoO against it

Scarlet Scarab wrote:
Aid another only works for melee attacks? I was trying to block ranged attacks. Not that it matters with that roll.

You could always try and provide soft cover. Unless Valorin has Improved Precise Shot, thats a -4 to hit for him...


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Soft cover's a good idea. Will do.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Sorry guys. I've been a little under the weather this weekend.

Scarlet Scarab wrote:
Aid another only works for melee attacks? I was trying to block ranged attacks. Not that it matters with that roll.

The way it works is that your aid attempt is a melee attack against the person you are trying to protect your ally from. I suppose you might be able to aid someone at a distance if you were beside the archer that is about to shoot them, but you would have to be in melee with the shooter. The only way I can see that you could help in this instance is by getting in the line of fire, which would provide cover (which Mr. Auric is already doing).

BTW, now would be a very good time for someone with Intimidate. Sadly there is a size penalty, so I never bothered putting ranks in it.

Numalar rides out from behind the wagon. "THAT'S ENOUGH!" Numalar shouts, in as impressive a voice as he can manage. "There is clearly more going on than meets the eye, and that is no ordinary wolf. If it turns out to be a person in disguise, you won't get your 250 crowns reward for killing a wolf, now will you?"

"She does not seem to be inclined to fight except in self-defense, so everyone put down your weapons and let's sort this out rationally. Master Renault, would you come over here please?"

OK, come on, now...
Intimidate - 4(size): 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
Well, could be worse...

Numalar takes a sideways glance at the dappled wolf; this is the first time he has been able to get a good look.
Knowledge Arcana: 1d20 + 7 ⇒ (4) + 7 = 11
Hoping to identify... something. That probably doesn't do it unless the creature is considered "common." If Knowledge (Nature) would apply instead of Arcana, take a -3 off this roll.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Well, I got plenty of Intimidate. I'm guessing it's a full round action so I'll try next round.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:
Well, I got plenty of Intimidate. I'm guessing it's a full round action so I'll try next round.

Well, demoralizing is a standard action, but for actually making people act friendly that takes 1 minute just like diplomacy. I'm not personally trying to make people friendly, just stop for a minute, so I'm not sure if what I've posted actually works or not.

FYI you get a +4 to your intimidate when you are bigger than who you are talking to, so enlarging actually helps there, though I know that takes a whole extra round.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

Well, demoralizing is a standard action, but for actually making people act friendly that takes 1 minute just like diplomacy. I'm not personally trying to make people friendly, just stop for a minute, so I'm not sure if what I've posted actually works or not.

FYI you get a +4 to your intimidate when you are bigger than who you are talking to, so enlarging actually helps there, though I know that takes a whole extra round.

Whom are you attempting to rattle?

It is knowledge nature (or geography)* is what you need and you don't get anything that was not already shared by others new with this result. Dappled wolves are just that, an ancient line of wolves thought to be extinct. They are (or rather had been) coveted for their spotted fur.

*Most of the time when I ask for a knowledge roll I try to give 2 associated knowledges that work for the subject. One, it makes knowledges a bit more useful and two, (I think) a bit more realistic. It's hard to study a religion without studying it's history for instance.

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