Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

FYI, I can't open the link to the new stolen lands map. The file is not public.

Also, Fronar stopped updating his party loot page long ago. This one is current: http://paizo.com/people/PartyLoot

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Numalar Auritonius wrote:
FYI, I can't open the link to the new stolen lands map. The file is not public.

Seems to work now.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Just leting the GM know I'm still here. Just been waiting for when we actually meet the group.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
Numalar Auritonius wrote:
FYI, I can't open the link to the new stolen lands map. The file is not public.
Seems to work now.

Note that North is actually up and to the left.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:
Just leting the GM know I'm still here. Just been waiting for when we actually meet the group.

Go ahead and post anytime (especially since Cyrielle has family matters to attend to). Besides, I like split parties especially for the "desperate battle" / "tea time with grams" juxtaposition that can occur.

"So dear, how are your little friends doing?"
"Oh, I'm sure they're getting on swimmingly. Is this Earl Grey?"
Meanwhile: In the laser-augmented shark tank....

Am I a bad person?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
Numalar Auritonius wrote:
FYI, I can't open the link to the new stolen lands map. The file is not public.
Seems to work now.

On a similar note, I've done some updating to the front page. I'll be posting readily gleaned info in the Knowledge (Kingmaker) section and Quests are now broadly divided by type--Wanted Posters (currently accessible at Oleg's), and Requests (made by by specific NPCs). The older stuff at the bottom of the Campaign info page might be slightly depreciated (I haven't had time to look at it in too much detail yet).


Retired

Thank you so much for bearing with me. My grandpa's in a pretty bad way, and I had the time to help out for a few days. I'm back, and will begin the catch-up process.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Is it something he will recover from? I hope he is doing as well as he can be.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Hey, Cyrielle!

I was looking over your character and realized that there is a mistake there but it is one that is easy to fix.

You have EWP in Aldori Dueling Sword, so you can use weapon finesse with the Aldori Sword. If you didn't have this feat, then an Aldori Sword would work like a normal longsword for you.

However, your champion's finesse can't be used with it.

your character sheet wrote:
At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons...

An Aldori sword is not a piercing weapon.

Which means you use STR to determine to-hit and that puts you at only +4 to hit instead of +7.

BUT... if you replace the EWP with the Slashing Grace feat, then you get this:

PRD wrote:
Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon...

In other words, this feat makes the weapon you choose work with your class ability. Which means you do not need EWP. In fact EWP gives you nothing since you can use an aldori sword as a longsword and the feat works with longswords too.

On top of that the feat also gives you DEX to damage so this switch not only fixes the problem but gives you an extra +3 to your damage per hit.

:)

EDIT: also, I noticed it looks like you paid gold for your sword, but the trait you took (sword scion) means it should be free. Also it looks like you have a mount (named "Eloi?") but it doesn't say what kind of mount it is or how much it cost.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
RPGGGM wrote:
Poshment Underhill wrote:
Just leting the GM know I'm still here. Just been waiting for when we actually meet the group.

Go ahead and post anytime (especially since Cyrielle has family matters to attend to). Besides, I like split parties especially for the "desperate battle" / "tea time with grams" juxtaposition that can occur.

"So dear, how are your little friends doing?"
"Oh, I'm sure they're getting on swimmingly. Is this Earl Grey?"
Meanwhile: In the laser-augmented shark tank....

Am I a bad person?

Fair enough, don't want to de-rail the combat :p

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

sorry for lack of posting. I'm out of town and now going in to memorial weekend camping. posting will be sporatic till probably tues or wed. feel free to bot me as needed to keep the game moving.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Fronar_Gossamar wrote:
sorry for lack of posting. I'm out of town and now going in to memorial weekend camping. posting will be sporatic till probably tues or wed. feel free to bot me as needed to keep the game moving.

Yeah it's Memorial Day weekend here in the States so I kinda figured some of the yanks among us might have plans through Monday (or Tuesday if you happen to reside on the other side of the globe). Have a nice weekend everyone wherever you happen to be. And remember it's not a TPK unless you're all here for it. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I'll be back to post in about 8 hours-ish.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Well guys... looks like we need some more horses. :(

Maybe we should hold off and wait until we can get combat trained ones. A combat trained heavy horse costs 300 gp, but is a lot less likely to become something's lunch.

In fact, I'm kind of tempted to go on foot at this point and sell the horses we still have before they all get eaten. :)


Retired

I'll be MIA for the next four days due to work. Please bot me in combat as needed.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Discussion Topic: Critical Hits (and maybe Fumbles)
I'm a fan of scars and wounds. I know creepy right? Back in the day I played a lot Middle-Earth RPG by Iron Crown Enterprises. They had a the most awesome critical hit and fumble charts things that would outright kill or maim given the right roll. Often over the course of a lifetime a character could expect to loose an eye or scatter their crossbow ammo across a battlefield if particularly rushed. The critical hit and fumble cards that Paizo put out a while ago are similar, they introduce a bit of unpredictability into the game beyond double damage though the rules allow you to keep that as a outcome as well. I wouldn't advise using them more that once or twice a module (probably only while in the game's final climactic encounter against named Big Bad End Guys), but being that Kingmaker is a long-term campaign, built in part upon a Game of Thrones theme, it does make some sense. "See that scar along my cheek?"

Thoughts?

Links:
Critical Hits
Critical Fumbles


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

They seem ok .. some seem a bit off.. crit for magic and the opponent can be transported to another plane unless they make will save...

Bzorch.. and the BBEG with that essential item just disappeared and is unable to be located by anything..

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I haven't heard many good reviews of these products.

From what I can see, it creates a lot of results that are beyond the means of characters that are our level to normally do or deal with if they are done to us. Some of the cards result in ability drain! We will not have the ability to deal with that for many levels (until 8th, I think). The cards are not level-based and thus end up dealing some out-of-proportion stuff.

Zokon mentioned one of the wilder ones where you end up plane shifting someone after critting them with a ray of frost. Another gives you a free suggestion. A lot of the results are rather nonsensical.

I think that some people might try to exploit them and turn the game into a crit-fishing game.

Overall I am not a fan.

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

for the record, I'm back and available again. no need to bot me anymore. It would appear I've become an archer in my absence. Thank you for covering my actions GM.

If I were voting, I would vote against adding the new rules.

Although, I would argue that if we DO add unchained rules, I would like to the option update to unchained rogue. :)


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I am not a fan of the crit and fumble rules other than the crits already built into the pathfinder system. Just my 2 cents.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Fronar_Gossamar wrote:
Although, I would argue that if we DO add unchained rules, I would like to the option update to unchained rogue. :)

I was wondering if you had looked at that. :)

Yeah, the unchained rogue is a significant boost over the original. They lose access to few talents, but overall you don't miss them.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

I know what you mean about Scars. I'd often do that rule for my own characters, noting down when I've been critted and making it into a scar of somekind.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I am going in for surgery tomorrow. It is a one-day out-patient procedure but I probably won't post much if at all tomorrow, at least until nighttime... depends on how I feel... bot me as necessary if required. Thanks.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Hope it's nothing too serious. Get well soon.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Sorry I've been unable to post for a few days. Due to work the only time I could see my BF was to go straight there from work and the following day I ended up being worn out and feeling ill.

I do apologies for holding you up.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

GGG - going to update the http://paizo.com/people/PartyLoot page. Can I assume the new stag amulet is the same as the last one we found? Also, the shiny shortsword - I assume it is not magical, but is it masterwork? And does it have any decorations that make it more valuable or is it just a plain sword?

If it is masterwork, who wants it? Probably would be best for Fronar or Zokon. For either character you lose a die type of damage, but for Fronar he only loses it on sneak attacks. In the meantime attacks are +1 to hit.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon is an archer primarily so I shall happily take last precedence for helpful melee items.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

GGG - going to update the http://paizo.com/people/PartyLoot page. Can I assume the new stag amulet is the same as the last one we found? Also, the shiny shortsword - I assume it is not magical, but is it masterwork? And does it have any decorations that make it more valuable or is it just a plain sword?

If it is masterwork, who wants it? Probably would be best for Fronar or Zokon. For either character you lose a die type of damage, but for Fronar he only loses it on sneak attacks. In the meantime attacks are +1 to hit.

The amulet is the same as the other one. The shortsword is indeed masterwork and shaped a bit like a leaf (think of 'Sting' from the LotR and Hobbit movies) how much you think you can get for it is an Appraise check.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Okay, Zokon passed on the sword, Cyrielle is better with a longsword, Celyne and I are not proficient, and Poshment is small (as am I) so will take penalty to use it. So Fronar, do you want it? Or just to carry it for now?

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

i'll carry it if you want, but I lose SA damage if used instead of daggers.

just saying, it will just be for show, strapped to my waist

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Fronar_Gossamar wrote:

i'll carry it if you want, but I lose SA damage if used instead of daggers.

just saying, it will just be for show, strapped to my waist

You SA damage will go from 1d4+1+1d8 to 1d6+1+1d4 so you will lose 1 point of damage on average. But you gain a +1 to hit as it is masterwork.

And you have +1 to hit and average damage when not using SA.

Obviously once you can trade up to a masterwork dagger you should do that, but until then...

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

BTW I will try to check here this weekend but I expect to not be around much. Might be slow to post tomorrow or Sunday.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
BTW I will try to check here this weekend but I expect to not be around much. Might be slow to post tomorrow or Sunday.

Gotcha and thanks for the heads up.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Are we doing away with XP then? Or do we get XP for the encounter with the spiders (and maybe with Bokken)?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
Are we doing away with XP then? Or do we get XP for the encounter with the spiders (and maybe with Bokken)?

Correct. XP will more or less be story/event-based, roughly following the AP's advancement track.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius (Gameplay thread) wrote:
Celyne pointed out that she had played the beginning of this module on-line four times, and in each case the party went straight for the bandit camp and the attack on the bandits ended with a TPK. On the other hand I believe Zokon had played this before and said the encounter went smoothly. YMMV but we want to improve the odds if we can.

Nor do you know exactly what your devious GM has planned. Heh heh heh.

Cyrielle Rousseau (Gameplay thread) wrote:

Fair enough. If we'd rather explore a bit, I'm okay with that.

"I do, of course, bow to the will of the group. Do we have any idea what else is out there? Perhaps there's a smaller group we could hunt down, or something similar." Cyrielle frowns, unprepared for being denied a chance to be a hero. "At the very least, we could plan a rough route in advance."

As GM I agree with Cyrielle. The group should take this time to look over the previous week's posts, check out the current Quests on the campaign's front page, make note of your supplies, and come to some decisions as to your next couple of moves. This is a sandbox campaign so you, the players, will have a lot more to contribute to the game's direction than in a standard linear AP and as this is PbP that means you have a certain amount of responsibility to keep things moving too. Nearly anything is open for expansion upon. And yes, we will be delving into folk's backgrounds as well.

Hopefully I have provided enough threads to keep you interested. On that note, I was a bit surprised that you left the body swinging in the forested roadway. Normally when I leave something as unsubtle as a talking corpse people become interested rather than say: 'Eh, it's just a talking corpse'.

Be aware that time will pass in the background as well. Don't expect the bad guys to sit in the last room of the dungeon waiting for you to show up and kill them. NPCs have plans too.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Normally when I leave something as unsubtle as a talking corpse people become interested rather than say: 'Eh, it's just a talking corpse'.

I was interested, but it seemed like everyone else just wanted to move on, and Numalar wasn't about to start climbing trees on his own.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Lets get the posting rate up please people the gm is doing a great job, we should embrace this awesomeness and keep up.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I have often been holding back on my next post in order to try not to hog the spotlight, but I agree. We need this campaign thread to get more active.

Has anyone heard from Fronar? He hasn't posted in a couple of weeks.


Retired

I apologize for my posting rate. It's been a stressful couple of weeks, and I've had to focus a lot of my online time on just the games I'm running.

The Exchange

ON THE SUBJECT OF SUPPLIES

Hey, guys. A few questions about supplies. (this is Numalar BTW)

1. GGGM - can you change the link to the party loot page? The one in question hasn't been updated for over a month and the correct page is the profile page of this alias: http://paizo.com/people/PartyLoot

2. Who is holding the healing potions? Numalar has claimed one of the CL1 ones (I have low HP and no healing). We have one more CL1 potion and two CL3 potions. I would suggest Cyrielle and Fronar for the CL3's as they are the most likely to be in melee. Not sure about the CL1 one... Celyne can heal so she probably doesn't need it, which leaves Posh and Zokon.

3. Does anyone want the other stag amulet? It is worth 20 gp but we will likely sell them when the Stag Lord is dealt with. In the meantime though they might be useful to bluff with (Numalar has one for this purpose).

4. Do we want to track provisions collectively? If so everyone could throw them into the pot and then deduct them from the party loot page when instructed by the GM. I asked this one a while back but got no real response, yea or nay.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

2. Zokon would like a potion for contingencies
3. No
4. Sounds great.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

1. Yeah, at least until I find out what our Rogue's status is. I'll get tomorrow.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Away for the rest of the 4th and perhaps a bit of the 5th.

TTFN


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
RPGGGM wrote:
1. Yeah, at least until I find out what our Rogue's status is. I'll get tomorrow.

"I'll get to it tomorrow." And I have. New loot page linked at the top of the page. Sorry I missed it earlier Numalar.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Will be able to post late tonight.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I've left a message to see what Fronar's status is but have yet to hear anything. We can leave him at the trading post until we are sure. It's a better place to make potential underworld contacts anyway.

Since the votes at this point seem in favor of finding the bandits, bandits it is.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Question of the Day/Campaign:

Which if any of the following Pathfinder/3.5 OGL modules have you played, read, and/or game mastered. And, would you be interested in seeing any particular elements from any of them that you are familiar with? (In general these particular modules seem to have the most mesh-able elements, though I may add more to the list as I think of them.)

__ Hollow's Last Hope
__ Crown of the Kobold King
__ Revenge of the Kobold King
__ Carnival of Tears
__ Gallery of Evil
__ Flight of the Red Raven
__ Clash of the Kingslayers
__ Realm of the Fellnight Queen
__ The Dragon's Demand
__ Second Darkness AP (particular module?)
__ Reign of Winter AP (particular module?)
__ Iron Gods AP (particular module?)

Depending on your answers I may or may not incorporate some elements of these (ranging from encounters or subplots to near-whole-cloth adventures) into our future games.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I'm currently in the middle of book 2 of reign of winter (as a player), but haven't played in any of the others (or gm'd them)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I am green with envy. I've been a fan of Baba Yaga since Roger E. Moore's "Dancing Hut" in Dragon Magazine #83. I even proposed something for it once a long time ago.

How's it been so far? I'm gonna run part of it for my in-person game group regardless of anything I might have thought about using here. Though trust me, there are witches, hags and hag goddesses aplenty in Kingmaker even with out Baba.

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