Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Yeah. Yay.
A singing skillful semi-martial.
Who dislikes traditions, prejudice and xenophobia.
Oh well, I got nobody to blame but myself.

I mean, welcome, Illthir! Great to see you.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

At least I switched from my first name, Aila of the Bard :P

.

...

Though at first I just switched to half-elf to be a bit more unique all the other was just a happy coincidence after that :P

And hi ^^


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

This is Pathfinder. In the village of Falcon's Hallow half-elves are about as common as left feet. Yet, somehow no elves living there.

Heck, this group is a third half-elf, or perhaps as much as 2/3s half elf if you count Alia as two half-elves squeezed together, and can't actually do math... something invented by elves no doubt.

My homebrew game world the Shattered Sea, a world recovering from a Pangaea-shattering cataclysm during which most of the Old Gods died and were later replaced by the birth/ascension of New Gods, had a large island inhabited by Shadow Elves (similar to the Forsaken Elves of White Wolf's Scarred Lands), were all the half-elves where their frustrated breeding attempts with human female slaves (their own women being all sterile). They hated these kids as a symbol of shame and their own eventual extinction. They would switch most of them at birth for more human babies to make slaves out of in their slightly other dimensional domains--returning them Rip van Winkle-like when they were of no further use. Hence there were large number of damaged/evil half-elves in that game with serious daddy issues.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I'm an elf. Everything is working, or at least monthly maintainance tells me so.
I would be a queen, no, a goddess among them. Any Elfgates in Telvurin leading to the Shattered Sea?
On second thought, forget that question. Alia is not exactly the gal that would be happy being valued based on her ability to procreate.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Okay there's one of these new-fangled recruitment threads for Second Darkness--not that anyone is interested in that sort of thing or anything.

Go here for more info.


I'd be interested in Second Darkness, VERY interested, but as Numalar has already noted, my campaigns page is pretty full, (though in truth, several of those games are for gameday IV which doesn't start til the end of the month (or later, for part 2 of GD IV).. and a few are done, just not deactivated by the GM yet. Still, my bandwidth is severely limited right now, so I'm gonna have to close my eyes, pretend I didn't see the link to the recruitment thread, and let this one pass...


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment
RPGGGM wrote:
Heck, this group is a third half-elf, or perhaps as much as 2/3s half elf if you count Alia as two half-elves squeezed together, and can't actually do math... something invented by elves no doubt.

That's true!

I was thinking of making a vampire half-dragon half-otter werekobold but that didn't pan out ... :P


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I would already have been content with a Half-Elf Half-Dragon Half-Celestial for 150% awesome.
Of course, one could argue that a full elf full dragon full celestial would be 300% awesome then.
Which means as a full elf, I'm already 100% awesome, which, for the time being, is good enough.
Unless I get to upgrade into a Three-Halves-Elf, for 150% elvendome, or even a Double Elf. Though I would probably go through Elf Mitosis and end up having a twin, then.
(That's also why awesome elves from diverse media sponteneously generate clones in game tables around the world...elf Mitosis if their awesomeness ranking reaches percentile ratings of multiples of 100.)
Then again, a Twin would be fun. I could have an exact clone of Alia as her Cohort, just 2 levels lower. But then the cycle would repeat, and I'd end up with an Army of Me and have to pick up the Björk-Template.
Then again, Movie-Elrond DID have Clones named Agent Smith in the Matrix so there's a precedent. I'll trance over it.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@% - I'm not sure it is that simple. Consider a cake. They are awesome. Now consider a pile of flour. Now that doesn't taste nearly as nice does it?

:P

@Clone Army - There's a PRC for that!

I mean at level 15 you only have 5 real class levels - but you can have them soooo many times! Plus a ton of NPC classed clones too.

But that spellcasting pool really does help out, you can get tons of utility magic done at least. I'm thinking a huge ever-expanding demiplane for all the clones to live on.

I've consider making an application with it at one of those high-level games you see around the forum. But really, the bookkeeping might be though. Also I think most GMs would find it somewhat annoying if one player has a gigantic pile of expendable character mucking up every encounter :P


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Regarding your first point: I will not make a creampie joke with Posh gone - but be assured, Elves are awesome. You can be half-awesome, so be thankful.

As far as Clones are concerned: Aye, but I am kinda locked into Evangelist. But if my Clones also all pick up regular Leadership and the same story feats, we'll have highly trained, outfitted, and motivated followers numbering in the thousands. That should be sufficient for most encounters. Or rather, in those encounters where they are not sufficient, having higher numbers of higher levels won't help against fiat or plot anyway.
So...I'll rather start my breed of Elven Mage-Warrior Smithmaidens.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

So do we head to Oleg's, or do we drop the kobold and the statue off? I'm bad with maps, how close is each location?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Or do you split up, with Posh and some NPC's heading to the outpost while the rest go to meet with the kobolds? Or something else?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Maybe Posh could head to Oleg's while we go to the kobold camp. We probably don't want to bring the kobold to Oleg's, anyway.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@Half-awesome - We already know someone half-awesome and it isn't the elven half ^^

@Evangelist - You can advance Noble Scion with it if you really really want though :P


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

@Half: Oh, but it is. She just doesn't realize it.
@Evangelist: No can do. You have to pick a class, not a prestige class. Reading through the paragraph of the aligned class, it's a pretty clear distinction.

@Current Plan: I THINK our interactive area map is not quite up-to-date, and placed our current party marker where I think we are? In that case, it's "close" to Olegs, but still quite a distance to travel.
If Numalar wants to order some supplies, we could "deliver" Posh to Oleg, place our order, resupply with whats available, then head out again after a night of rest...crafting materials may only arrive after we return, but it would save us some downtime later, so would still be win/win.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@Evangelist - Prestige classes are a subset of classes though. Otherwise about half a dozen other rules would implode.

But seeing as the topic has been faq requested billions of time and nothing came of it - and we don't really care* - and I would make a poor impression if my first real move was to clog up discussion with rules stuff I can drop it : )

*Well we do but it is of no actual relevance to this game, except as a fun though :P


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

An intriguing interpretation. But it falls apart once you add a second prestige class with similar features, and add them to each other.
Also, would it bypass the restrictions of something like Green Faith Acolyte? Obviously she would not get the boni without holding the title, but if there's built-in roadblocks in the classes, does Evangelist even care?

^_^

But yeah, I agree, we could take this to PM if you want to continue. Wouldn't want RPGGGM to regret having taken you in would we?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I'm not saying the rules are good - only what they are :P

(It falls apart even faster though if you consider taking more then one level of the other PrC (or one of those 3-5 level ones). What exactly is a 11th level Eldritch Knight?)

He still does have some time to change his mind though but please don't this game looks fun :P


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I don't mind the gab, but please do not bury the present lead to deep.

Scarlet Scarab wrote:
So do we head to Oleg's, or do we drop the kobold and the statue off? I'm bad with maps, how close is each location?
RPGGGM wrote:
Or do you split up, with Posh and some NPC's heading to the outpost while the rest go to meet with the kobolds? Or something else?
Scarlet Scarab wrote:
Maybe Posh could head to Oleg's while we go to the kobold camp. We probably don't want to bring the kobold to Oleg's, anyway.

As a meta-side note, Scarlet might be secretly be ill. We'll find out next in-game morning.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Oh and for those of you interested in the Second Darkness game, who haven't gone there yet there is a Recruitment thread.

And credit where credit is due, Celyne, I'm the one who teases you about your huge number of games--mainly out of jealousy. ;)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

BTW, is Erevenywg going to suddenly slap herself on the forehead and say: "Oh! I totally forgot... I'm actually a half-elf named Illthir Winlowe and I can speak common!"?

:)

Since we're not going to Oleg's after all, we can't just meet her there.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

No no, she's just hanging out with the Kobolds!


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Or am I?

*dun dun dun*

*silently shoves points into disguise and linguistics: sylvan*

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Re: Sending Treasure Back with Posh:

We will definitely load the mule up with everything still on the sell pile. Also the 600 gp thing made from coins and the bulk of our coin. GGGM: Do you want to know specifically how much?

The boggard weapons and armor we can just "bank."

Celyne: Did you want one of the Masterwork Morningstars? These are probably the best weapon you can get for melee, unless you want something two-handed like a longspear.

Guys: This gives us around 1500 gp in the "Bank." Anyone want to order anything?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Before you load Posh up with Treasure and send him off, MAYBE we should try and point him in the right direction. ^_^
(I suppose the value would mostly go to our bank anyway, but it's the RIGHT thing to do)

Also, I'm mostly good. 2 more levels before I can start crafting in earnest...
But I would appreciate getting started on a Masterwork Living Steel Chain Shirt. (100 GP + 150 GP + 500 GP = 750GP, or 250 GC in raw materials.(187.5 GC with alternative Crafting Rules).
(Significantly later, a MW Mithral Buckler (5 GP, 150 GP, 1000 GP=> 385 GC/288.75 GC) - but can't work on both simultaneously anyway.)
So 250 GC worth of raw Materials for crafting would be appreciated.(I cannot fail the check sufficiently to waste stuff, so no safety materials should be necessary)

That said, there's a question to GM: Per definition, Bonded Items aquired at Level 1 are not made of a special material. With Bladebound, simply "losing" the item and bonding with a new one is a non-option.
Would there be an option to "pay" from bank, and either have it change material as part of it's progression(at a level-up, when it gains other new abilities), or in a process involving crafting?
If either, would the cost be "market value" or "construction cost"?
Specifically, the intent was to eventually have an Adamantine Blade. Alia is not really into sundering, but using the strongest Material known for her attached object simply makes sense. With the listed cost of +3000 that is far from relevant right now, but I would like to know wether saving up makes sense or not.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

In an older 3.5 game I seem to recall a half-ogre barbarian with a magical scythe legacy style weapon who using the bank turned it into adamantine. It might require an additional 150=ish gold, the going resale price for a used masterwork weapon, but that's about it.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Before you load Posh up with Treasure and send him off, MAYBE we should try and point him in the right direction. ^_^

By the way, nice catch. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So it looks like Posh and Gertude are heading back (the right way). Naleksa seems to be staying with the (larger more profitable) group. What's the call on Erevenywg?

And as we are discussing NPC traveling companions I would like to take a moment to remember the traveling companion that never was ~ Planchet (1) (and 2).

Anyone want to play a swashbuckling gunslinger now?


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

sure, Celyne will take the MW morningstar, despite her non-combat status, you never know when you might get cornered and forced into it. :)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Swashbuckling Woo!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Bring Erevenywg with us. I don't think Oleg or his wife can speak Sylvan, let alone understand the idiosyncrasies of fey.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

As someone who have previously attempted to play a magical smith in kingmaker I'd like to point out that there are more ways of making your blade more durable then adamantine.

Other Durability Thingies:
Hardening is simply a small buff to the hardness (durr ...). While it is a high level spell it has no material components at all so it wouldn't be too expensive to get in a city that has competent wizards. Though not really much of that do-it-yourself feeling.

Rune of Durability is a similar spell, though of a much lower level, that boosts hp instead of hardness. Sadly only on the wizard list - and with some *uh* beardyness attatched - but it could be handy.

Fortifying Stone is a nice trinket a third the price of an adamantine blade. While quite not as tanky either if something does manage to break trough the stone you will have bigger problems then losing 1k gold :P

Lastly the impervious weapon enchantment is really nice for weapon tankyness, if you get to mod your black blade. It works out at +10 hardness and +50hp for a +5 weapon which is a lot! As expensive as a fancy starmetal blade though and, while it scales, it isn't as strong on a weaker weapon.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Oh, no, no, Illthir, I am not worried - as soul forger I have fortify bond at Level 4. So I'll be pretty close to adamantine hardness in no time, then surpass it, easily.
The adamantine is a flavor option.
That said, I was only aware of 2 of those 4 options you listed, and will add the other 2 to the list. Eventually, I'll want all of those as effects, so thanks for listing them!
Albeit most likely via Crafting with increased DC by not having the requisite spells available or something.
Not because I really need 40 hardness, but because it's right to do so.

@RPGGGM: You actually caused me to check the map and look towards southeast, only afterwards did I check the skill and realize he failed. :)
@Swashbuckling: If It had been open back then, Alia might have been her brother as a swashbuckler...but back then, you didn't want any of those fancy hybrids.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

And a black blade is indestructible anyhow :P

(Well not really - though the name is fancy ^^)

Anyhow - happy to help : )

@Fancy Hybrids - Maybe he only likes truly outrageous stuff?

Like you can only be a hybrid if your race section uses at least five different splatbooks :P

(Damn I need to pile some more things on Illthir to make her viable. Be right back!)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye, it's only "Unbreakable", not Indestructible.
But yeah, just to have it said: Once we do reach level 4, I will ALWAYS spend that one arcane pool point in the morning to Fortify the Bond. Just so I put the modus operandi in writing somewhere.

@outrageous: Well, maybe I could add Spell Dancer archetype to Alia, Bladebound and it both modify arcane pool, but with no overlap whatsoever.
Then I can be a Spell Dancing Bladebound Soul Forger. And evolve into a drow once sufficiently pushed towards the dark side.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@Manacles - weren't it fuzzy ones you were getting? :P


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

That was the other game - :P


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Phew. Scarlet doesn't have time for handcuffs!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Scarlet doesn't need cuffs, she needs centipede repellent. How many of the things tried to eat you, now?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I'm home! Weeh!

---

And there appears to be a whole bunch of new posts since I checked in this afternoon - gimmie a few moments to look trough them and I'll say hi properly : )


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

There! Only slightly distracted by google translate wonders :)


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Auditory Hallucination is fun. It only worked moderately on those Boggards. But I fully intend to have Old Sharptooth talk to these guys IF things seem to go south.

Basically some stuff about "only the worthy among you can hear me" and "clan failed me by needing outsiders to retrieve me" and "outsiders served me by retrieving me from the mites, and you must in turn serve the outsiders, to atone for your sins, and repay their service".

As said, only if there is trouble or they refuse to let Illthir go. But I don't want to do things solo, either...I suppose we may have talked about this on the way there, so if there's any veto's or suggestions, I'm all ears...elven ears-


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

We didn't expect to find a caged half-elf at the kobold village, that's for sure. As soon as someone tells Scarlet what's going on (she doesn't know Elven or Draconic) she'll have a better idea.

A peaceful solution is preferred, but Scarlet will just go big and start smashing kobolds if she needs to.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Yay freedom!

Also - have anyone else noticed that the purple and the black kobold doesn't seem to like each other ... :P?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Hey - anyone know why that suspicious fireball shaped template is just chilling over our heads?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

That's Alia's bite sized light spell, in Zokon's hand. And technically it is on a layer beneath your tokens.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

What GM said.

Plus, when he does fireball us, GM can conveniently state that it uses that same template as target.

Do the crispy Kobold corpses make the area difficult terrain? Or do the scales fix them in place sufficiently that they are stable footholds?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Question!

Would the ice-puddle be considered magical or normal ice?

Illthir might get value out of her Cold Honed racial trait unexpectedly quick : )


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
RPGGGM wrote:
So as a side note, I have space for between 1 and 5 more players for an official Tier 1, Standard-mode, run of Silverhex Chronicles starting mid-week for official Pathfinder Society credit to be run by my very close friend The World's Most Interesting GM.

[Cocks a debonair eyebrow, and smiles that smile--you know the one.]

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