Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


751 to 800 of 5,612 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I will use Arcane Pool to enhance my weapons(and that 20 GP should really come out of my pocket)...so my suggestion would be to get something Masterwork for Zokon and Scarlet.

A wand of Cure Light Wounds to supplement Celyne would be nice, but maybe we don't need it fully charged if taking a partially charged one would allow an equipment upgrade for the other weapon-based combatants.

Something to consider: Do we NEED the inmediate healing of a CLW?
Because otherwise a Wand of Infernal Healing would be flat out superior(with a fixed 10 HP healed over 1 minute).

Maybe possible to split buy 2 wands with 20 charges each of CLW and Infernal Healing?(just putting that out there. if Infernal Healing is not an option alignment-wise, or partially charged wands are not purchaseable, ignore)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Maybe possible to split buy 2 wands with 20 charges each of CLW and Infernal Healing?(just putting that out there. if Infernal Healing is not an option alignment-wise, or partially charged wands are not purchaseable, ignore)

As a general rule, wands that are for sale come with all the usual charges. Occasionally someone will sell a used wand (number of charges to be determine by dice roll). The only way to find a wand with exactly the number of charges you want is to either be incredibly lucky or to have one made from scratch that way, which of course takes time.

Infernal healing wands and the spell itself are not all that common this far from Cheliax.

Edit Ninja'd: Knowledge (arcane or local or in the case of divine items--religion) could be used to cue you in on who might be selling what, with difficulties based on just how arcane the item is you are looking for.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

as said, was just a suggestion.
Didn't know if there was some "reflavored" version of the spell available that was not dependent on Cheliax, or maybe not even evil...considering the "concept" is awesome, providing a fixed and high rate of healing ;)

as for partial wands, great to know. it's different from GM to GM...personally I hold it the same way as you, but never hurts to ask *smile*.

In that case, the wand and at least one MW upgrade, imho.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

There's always arcane research! Be the first one in your game world!

"This is the wand of tepid healing. What do you think about it?"

"Eh, it leaves me feeling neutral."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon does not need an upgrade atm he's suprisingly effective. Boosting others would be more valuable. Wand clw is recommended.

Maybe all spell casters that can get clw and stabilise to reduce casualties. Next would be ac boosts as well. Imohop

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Occasionally someone will sell a used wand (number of charges to be determine by dice roll).

Yeah my DM in the 3.5 game I am in does this randomly. We can just ask around if there are any partially charged CLW wands for sale.

RPGGGM wrote:
Infernal healing wands and the spell itself are not all that common this far from Cheliax.

I considered taking this under the "pretend cleric" idea behind the false priest archetype, but it feels a bit like cheese to me that an arcane spell is a better for out of combat healing spell than CLW.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alas, it is 4:54 AM so I am off to bed for 6-8 hours. Lemme know where you wanna go and we'll get going there.

G'mornin'
GGG


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Hey Numalar how do you do that directions thingie you did, as in tie it to showing a specific post?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Click on the name of the Alias to go to the alias' page, and then look at "posts." Clicking on any of the links to the posts generates a URL with the post number. Copy the URL from the address bar.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Ah ha thanks


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

or, you can simply hover over the time stamp on upper right of a post(next to flag), and copy link.

result should be the same.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I think a wand of Cure Light Wounds would help us immensely. Let's buy that now. I'd love to get some masterwork armor but that can wait until later.

One advantage of PFS is spending your Prestige Points on a CLW wand. No such thing here, haha.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

click on the time stamp of the post and it will take you to that post at the top of the page... the url in your address bar will then be the one for that post...


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Hmmm. interesting thanks


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:
Celyne wrote:
I think a wand of cure light wounds is just that, arcane or divine doesn't matter - If the spell is on your spell list for your class, you can use the wand.

Yes, should work fine.

Numalar Auritonius wrote:
Celyne wrote:
I think a wand of cure light wounds is just that, arcane or divine doesn't matter - If the spell is on your spell list for your class, you can use the wand.
That is the case in PFS, though not under the normal rules. But I asked GGGM about another item a while back (a scroll I think) and he said that it is specific, so I am assuming we are doing that here as well. @ GGGM: is that so? Or can we just get a "generic" wand without worrying about arcane and divine?

Actually PFS is under normal rules. Wands are Spell Trigger items meaning if yo have the spell on your list it doesn't matter if it's Arcane or Divine. However, Scrolls are Spell Completeion items where you need to be of the same or similar class. For example, a Wizard cannot use a Scroll of Knock that is Divine automatically and a Cleric with Dimension Door cannot use a arcane scroll of Dimension Door. However, you can still use the item with a UMD roll. UMD

Zokon Santyev wrote:
Celeyn wrote:
If we do good deed first then we may get a discount on a wand?
Maybe... but what if we end up needing it?
Or get it in a murder hobo way.

Just moving this to discussion.

Anyone who could cast cure light wounds can use the wand of the same name. In fact I think I have only ever seen scrolls listed as 'arcane' or 'divine' for that reason. I believe the PFS version of the rule extends to scrolls as they are frequently the porcelain pig (Wheel of Fortune reference) of treasure hoards.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:
I believe the PFS version of the rule extends to scrolls as they are frequently the porcelain pig (Wheel of Fortune reference) of treasure hoards.

I thought they were porcelain dalmations. But yea, the Zonk prize of treasure hoards.

"A scroll of cure light wounds? Sweet!"
"Wait, it's the arcane version for bards. GM!!!!!"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

On a side note, Hera the owl familiar of Gwendolyn the Strange (1st level PFS sorcerer) wracked up two kills recently. She dive bombed a pair of goblin archers on top of a 30' tower with a payload of alchemist fire immolating one of them. Then she swept back in to owl rush the other over the parapet.

Good times.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"WHOO?"

Always wanted to do that during the Throaty Mermaid


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

I'm certain in PFS it is the same, however the scrolls are allowed to be either arcane or divine so that it's easier for characters to buy scrolls and ect.

My wizard completed a awesome PFS that gave me access to a huge number of scrolls, but I can't buy them just yet. They're listed as just scrolls to make it easier for buying scrolls and writing scrolls for my wizard's book.

Eitherway, means getting a wand shouldn't cause any issue. My bard uses one because she's a songhealer and can enhance it to do 1d8+5 healing and buy CMW to enhance to 2d8+9.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I'm tied up until tomorrow, but feel free to post actions as no one is (currently) attacking you.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Fly, you fools, the vermintide is upon this town...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

... That, and you can't spell its name!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Sure can: Many-as-One! He's behind this, is he not? ^_^


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Light and stabilise spells no one had them if I'm correct. Plz someone get.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Light and stabilise spells no one had them if I'm correct. Plz someone get.

Alia can prepare dancing lights, which is almost as good as light - just have to cast it more often. Numalar and Posh have it as an SLA but we can only cast it once per day, and it only lasts 1 minute.

Us spontaneous casters are in a bind though for learning spells. Numalar will likely take message next level. Sorry.

Cure light wounds can be used to stabilize as well, or a heal check. That one I'm not so worried about.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Hmm might have to get a stabilize wand or heal skill. Both even.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I do have light, just not prepared. Since it's such a standard spell I had assumed someone already has it. I can replace the prepared Detect Magic with it.

Stabilize, I feel is very situational and usually not helpful. If whatever got you to negative HP is still around, you want to actually cure some HP, lest it hits you again and you are dead.
If whatever got you to negative is no longer around, you can as well just make a heal check.(or cure some HP so you are back up again soon).

All in all, in most cases, it seems wasteful to spend a action to stabilize. Except for taking prisoners, which would be better done by dealing non-lethal to begin with.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Gak! Site's been down all morning.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Yeah! What am I supposed to do during work, work?


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Scarlet Scarab wrote:
Yeah! What am I supposed to do during work, work?

With me I then get tied up in gaming or watching Anime I've been missing out on. Such as Fairy Tale!

Just been ill recently too so that doesn't help.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Just updated the loot page.

@ Alia: I take it that now that you have copied the spells out of Faeria's book you will be returning it to her?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Numalar Auritonius wrote:

Just updated the loot page.

@ Alia: I take it that now that you have copied the spells out of Faeria's book you will be returning it to her?

Waiting for how she acts, and what Shepherd Keegh thinks about her.

She is no longer insane, but thats not a guarantee that she is a good person. She may still be confused, and just do what was suggested to her at the temple, hoping to find her purpose.
Which may or may not be "honest, good work". If things are not clear, I would probably hand it to the Shepherd for safekeeping, but I would prefer if we can give it back to her directly, yes...just seems more fitting and may well help further establishing her as a contact in these lands.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Secretly Faeria has left a powerful illusion in her place and is living out her new life as a new member of the Pathfinder Society.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

This feels like some 80s action show set in the quasi-medieval ages.

By day, she sells old clothes for the poor.
By night, she's an insane crime fighting wizard!

Stay tuned for another episode of...

Faeria:
MAD
BAD
and CRAZY

Sundays at 8 pm!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

On CBS!

Right after the Movie of the Week: Incredible Journey 2: Luna and Company!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Ok you play that Faeria too well... your a little ..hmm.. on the interesting side yourself it seems.

Oh and Zokon Brevic Ranger..


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Oddly, in my home group everyone thinks the mobile dual-axe-wielding fighter is a ranger as well. He just has too many useful wilderness skills.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, I could always use Ghost Sound to either produce the sound of a small herd of cats, or those of a murder of crows...both COULD get the pigeons to move...or could they?

I'm attaching this question to the result inquiry if someone DOES make a knowledge check about the swarm.(not trying it on a whim as that would take my 1/day "any spell known" to pull off)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Zokon will get Umd as well

Good skill to have overall.

Numalar's archetype does specialize in it though, plus it's a charisma class.

BTW, correction: I have a UMD of +9, rather than a +10. I will still activate a wand 50% of the time. Wouldn't want to have to use it in combat, but that's ok for after combat.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Hey guys. FYI I have been having connection issues lately. Still trying to post as frequently as always, but there may be delays.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

yeah I was having some really nasty connection issues yesterday. At one point I was losing connection every half an hour. Couldn't get anything done.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
It works out fine if you wanna keep your actions but you don't have to. You are of course being ambushed by the most devious, manipulative, evil creatures ever created after all.

Yin would have a field day with this encounter...(the alias "foreshadowing" with Faeria.)...she's a gestalted custom-race nightmare-creature, dark tapestry oracle and umbral/dreamspun bloodline...and when asked if there was anything she was afraid of, the answer invariably was "Kittens!"...

At the end of a campaign, she helped craft a kaiju, using nightmare stuff...and trying to form paws, whiskers, tail...the whole deal...to make it as fearsome as possible.

I simply was too amused not to share this...even if its one of those "you had to be there"-things to really appreciate it ;)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

As a heads up, tomorrow is Thanksgiving in the USA. Posting may be sporadic for the next two days.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Scarlet Scarab wrote:
As a heads up, tomorrow is Thanksgiving in the USA. Posting may be sporadic for the next two days.

Happy Turkey Day, from the Brits here :D


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

And condolences from the States on the loss of Clara Oswald. She'll be missed. :(


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I have nothing smart to reply, but still wanted to say thanks for the heads-up. Only reason I even know of this holiday is the sales online vendor's run...(steam and co)-


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Everyone stay safe tonight. Thanksgiving Eve is the biggest bar night of the year here in the States.

And for those of you celebrating or not this particular holiday, thanks for all the great fun thus far. If there was such a thing as virtual turkey I'd be happy to carve for this table.

Cheers.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Cheers from Oz


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Leaving on a cruise tomorrow and will be gone a week... will have some limited internet access, but it's never good on board... feel free to bot me as necessary.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Have fun!

751 to 800 of 5,612 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Of Kings and Commoners - Kingmaker AP Discussion All Messageboards

Want to post a reply? Sign in.