Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Nice tactical map!

Where did it come from?

BTW, will casting burning hands in this place set the building on fire? I'm guessing that might not be a great idea... or is the flash fast enough that things aren't damaged unless they are alive?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

According to the spell, you would indeed set a fire, though if you acted quickly enough you might be able to douse it.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Bah! Zokon IS the Stag Lord!!!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

BTW, I think I see a tatzylwyrm on the sign for the inn. If we steal the sign can we collect the reward for a tatzylwyrm? :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

"You see sir, we scared it stiff."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

@Numalar/GM: May I inquire, what'd Numalar needed to do to be able to learn Windy Escape? Love the spell, and try to pick it up on casting chars when possible too, but seeing how it's a limited racial one, the requirements(or option altogether) vary widely from GM to GM...

Would have come up for Alia a bit later, when more spells/day are available, as for a melee-based caster it's even more wonderful, but I guess I may as well ask now.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

For me, Windy Escape has been re-themed. I basically appear to turn into a solid gold, more "draconic" version of myself. Since dragons also get DR/Magic the logic behind a spell that granted that ability made sense.

I did this with the original GM for the campaign. I had originally wanted to take some kind of ally-buffing spell but I couldn't come up with a 1st level one that would have been good enough considering party makeup (like enlarge person for example, only we had too many DEX-based fighters for that to be good). So I went for something defensive, and I wanted something a little more interesting than shield and mage armor.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, it's not so much the DR/Magic I'd be after, but rather the fact criticals and sneaks are easily negated.
Both are a very valid and present danger in melee ;)

So I guess it's up to RPGGGM to decide wether you're an exception or it's fine if I also pick it up eventually.
(Just for the record: Refluffing is nice, but i think the reason the spell is race-bound is not so much only fluff, but rather balancing, because some racial spells are much stronger than others of their tier...such as this one).

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Obviously as a melee fighter the spell could do a lot more for you than for me.

But DR 10/magic protects me from most hits at this level; my HP are low enough that I will generally cast it whenever I am hit. I've still taken a fair bit of damage in a couple encounters though. Nearly went down from fire damage in the first fight, and a worg took us by surprise once.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Updated the "People of Note" section on the campaign info page up through the characters met Nivatka's Crossing.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
Alia of the Blade wrote:

For the protocol, I am not aware of the contents of the Knowledge-Local "How much trouble are we in?"-spoiler...so yeah, I would be up for fleeing with Zokon right now. Most definitely, I would not "hand myself in" to guards until things are cleared up, after seeing what kind of trial our bounties got.

Assuming that Elves are not mighty common around Restov, that might mean I should not re-visit here in the near future depending on how you guys resolve things when the guard arrives.

Alia quickly fetches her gear, then prepares to leave with Zokon:"Scarlet, take care, and try to find out what this all was about...Red, I'm sorry about your friend. I hope to see everybody again soon..."

Elves are not overly common in Restov, but not so strange as to cause people to gasp at your presence (like say a half-black dragon minotaur might).

Numalar has done a good job of putting the spoiler into his exposition. Basically though Brevoy is a CN nation and it will all depend on who might be lurking behind Red and the gang (if anyone at all) and how much influence they have in the region as to how much trouble you might be in.

You can just leave with the hood of your cloak pulled up. It's night and the streets are, in the majority, only dimly lit.

Regarding the common-ness, I didn't mean to imply I was "exotic", just that if the guards are looking for an elven female, I may "stick out", in terms of there not being too many elven females around town. Kind of like a black tourist sticking out in Tokio. They're not raising eyebrows, but would have a hard time blending into the crowd...know what I mean?

@Numalar's exposition: I am totally aware. Thing is, Numalar TRUSTS the system, as he made clear during our long talks. He believes Brevoy is handling things the right way and that things work as they should. Alia does not share that view. So if he says everything will be allright, the guards will understand, Alia will not be overly confident. If Zokon, however, backs Numalar up, I may be convinced to stay.
(Just to be clear: Not "ignoring" Numalar there, Alia's just not confident in his judgement regarding the fairness of the local law system vs. their desire to keep public spirits up via enjoyable public executions/hangings).

@Leaving with the hood pulled up: Perfect, and I will, sticking close to Zokon.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Alia of the Blade wrote:
RPGGGM wrote:
Alia of the Blade wrote:

For the protocol, I am not aware of the contents of the Knowledge-Local "How much trouble are we in?"-spoiler...so yeah, I would be up for fleeing with Zokon right now. Most definitely, I would not "hand myself in" to guards until things are cleared up, after seeing what kind of trial our bounties got.

Assuming that Elves are not mighty common around Restov, that might mean I should not re-visit here in the near future depending on how you guys resolve things when the guard arrives.

Alia quickly fetches her gear, then prepares to leave with Zokon:"Scarlet, take care, and try to find out what this all was about...Red, I'm sorry about your friend. I hope to see everybody again soon..."

Elves are not overly common in Restov, but not so strange as to cause people to gasp at your presence (like say a half-black dragon minotaur might).

Numalar has done a good job of putting the spoiler into his exposition. Basically though Brevoy is a CN nation and it will all depend on who might be lurking behind Red and the gang (if anyone at all) and how much influence they have in the region as to how much trouble you might be in.

You can just leave with the hood of your cloak pulled up. It's night and the streets are, in the majority, only dimly lit.

Regarding the common-ness, I didn't mean to imply I was "exotic", just that if the guards are looking for an elven female, I may "stick out", in terms of there not being too many elven females around town. Kind of like a black tourist sticking out in Tokio. They're not raising eyebrows, but would have a hard time blending into the crowd...know what I mean?

Reminds me of what a friend at my work place told me when he was touring america about 25 years ago and he walked into a bar in Compton.

Posh would be assisting you, but he's a little busy atm :p

@GM btw, loving what's going on here.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

@ Alia, you would no doubt stick out in Brevoy.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon is a noble born bastard of Brevoy he knows how the little people get treated and thus agreed and scooted out of town with Alia post haste..

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
Thing is, Numalar TRUSTS the system, as he made clear during our long talks. He believes Brevoy is handling things the right way and that things work as they should.

No no, if you think that I'm sorry that I gave you that impression.

Numalar thinks that trying to change the way the Brevoyans do things is futile, and that their system works, after a fashion. He also feels he has an obligation to follow the wishes of his employers, even if it isn't the way he would do things on his own.

Numalar is Lawful Good, and thinks that Brevoy is kind of a mess. But it's also home, and if the Brevoyans really wanted it to be different, they would have changed things by now.

Also Numalar, having lived among aristocrats, knows how to work that to his advantage. Brevoy is a society where status is a key factor and people are NOT equal before the law. Which is why he referred to Alia as a "noblewoman" even though he is pretty sure that's not true. Foreigners can usually get kind of a pass at that kind of thing if they behave properly, since nobody is around who can verify that sort of thing. So he is fairly sure he can talk the guards down, at least for the moment. Odds are if there are consequences to our actions, they won't be legal in nature, or at least not directly.

I've been meaning to reply to your latest Great Wall of Text but I've had a lot on my plate lately. But I will get to it.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hehe, Numalar, sorry for not going into detail in the post.

As a player, I know your view is more "nuanced", but regardless, you defended their justice system, their sentences and the way we, by extension, deliver that justice in the argumentation FOR having our prisoners killed.

Numalars own views may differ, but you still submit to the system, consider yourself honorbound to adhere to what it decides...so while we had stimulating talks, if the magistrate decides I'm guilty and should hang, I would doubt if Numalar would go against the system for someone he only recently met.

Know what I mean? I by no means meant to imply you are utterly convinced the system is perfect, but you TRUST it sufficiently to not try and bend it, or outright ignore it.(Otherwise only Kressle would have needed to hang). As you say, you are working within the system, by making Alia into a "noblewoman"...but that can only function if your assumptions about the system are correct, and it "reacts" the way you think it does(translated: if your "trust" in how the system works is well-placed). Alia knows little about it, and what she learned so far has not convinced her to place herself at it's mercy. She has no "trust" in the system.

@Great Wall of text: whenever it works for you, I'm busy too these days.

@the charter...you certain the current regent is the one that signed your charter? maybe that part is outdated and what got him to check back on the date, before figuring that everything's in order?
(Doesn't fit with him looking around the room as if to find someone, but hey, some change of leadership in Brevoy could be fun too.)


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

I'll try not to go into spoiler territory, but from running part 1 and most of part 2 the way Brevoy is run is by multiple nobles who have a claim at a peice of brevoy, but one of them is the somewhat leader of them all. However, I also can't find my copy of the Inner Sea world guide (cause I live like a horder, lol) so much of this is coming from memory.

He took control of the Ruby Throne, but long before him there was a leader who commanded two giant red dragons (who also appear on the nations flag) and he took control of the land from various warring tribes, melting their swords down to a throne (sound familiar?) and then one night he and his entire family vanished without a trace.

Again, a lot of this could be wrong as it's from memory and I don't want to spoil anything, however this is a homebrewed-ish version of KM so whatever the GM says goes. He could claim that someone else is in charge and that family never left or that the land was a peaceful place before it was taken over someone's rule so I won't assume to know too much. He's already thrown quite a few twists that have knocked me off balance which is why I'm REALLY interested in this game as I have no idea where it could possibly be going from here. Not to mention what little things we've done may come back and bite us in the ass.

This is why I love games like Witcher. You do something that you either feel is right of the lesser of two evils to find that you may have just condemned an innocent man or killed a really helpful character by proxy. First time I played it I made a decision that lead to the death of a guy who, on the guide to different quests, stated he basically had the answer :p


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:
I'll try not to go into spoiler territory, but from running part 1 and most of part 2 the way Brevoy is run is by multiple nobles who have a claim at a peice of brevoy, but one of them is the somewhat leader of them all. However, I also can't find my copy of the Inner Sea world guide (cause I live like a horder, lol) so much of this is coming from memory.

Who needs memory when you've got Kingmaker Knowledge? ;)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Glad to see Wyne is not somebody of note. Would have hated to accidently have killed someone relevant to a quest.
*smiles at Posh and GM*

btw: not done with Witcher series yet...that one was fine but if you reference things in the game more clearly, I would really appreciate a spoiler warning.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Alia of the Blade wrote:

Glad to see Wyne is not somebody of note. Would have hated to accidently have killed someone relevant to a quest.

*smiles at Posh and GM*

btw: not done with Witcher series yet...that one was fine but if you reference things in the game more clearly, I would really appreciate a spoiler warning.

That's why i only mentioned something so early in the first game. I'd certainly not mention a mid or end game choice without putting it in a spoiler tab. I have been loving the third, but need to get back to it. Hell, i gof it one day before release And still not finished it.

As with Wayne we have no idea if the GM would have him return or something if things ended differently.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Wyne was a member of a thieves' guild, which may be an issue, especially if it turns out they were hired by someone.

But frankly, if their plot involves killing ratcatchers and blocking up the sewers, to hell with "them."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
Numalars own views may differ, but you still submit to the system, consider yourself honorbound to adhere to what it decides...so while we had stimulating talks, if the magistrate decides I'm guilty and should hang, I would doubt if Numalar would go against the system for someone he only recently met.

No, again you misunderstand.

1. Numalar is honor-bound to follow the dictates of his duty to his employer. NOT to the "system."
2. Numalar is not employed in any other capacity by the "system" and has no obligation to participate in the apprehension of any other criminal other than those named by his charter.
3. Which means that he can try to protect Alia, as long as he does not violate the law himself.
4. If Numalar thought that Alia was a cold-blooded killer worthy of arrest, he probably wouldn't help her, but he wouldn't chase her either, unless he felt he was responsible somehow and had to make his own actions "right," or he thought that somehow she was a menace to society and had to be stopped.

Alia of the Blade wrote:
you TRUST it sufficiently to not try and bend it, or outright ignore it.(Otherwise only Kressle would have needed to hang).

No, one statement here does not follow the other.

5. Numalar believes that Golden Boy and Verdigris ARE a menace to society. He is unwilling to try to bend the rules for them for this reason. He is also unwilling to dedicate his life to trying to rehabilitate them, and he knows that taking responsibility for them could prevent him from fulfilling his commission.
6. The charter does allow for "repentant" bandits to be pardoned or suffer a lesser punishment than death. But there has never been even a hint that Golden Boy and Verdigris are in fact repentant.
7. By offering to spare Chick and Wilbur's lives, Numalar has made a bargain that he feels he has to honour. He cannot simply turn them over to be hanged, because that would break his promise.
8. This means that he feels responsible for them. He must make sure himself that they do not reoffend, and if they betray his trust, HE would have to make it right by chasing them down and making sure they face the consequences.
9. Numalar knows that this is a risk, but he thinks that it is a risk he can manage. But the more people, the greater the risk, and he doesn't think that he could manage the risk posed by four prisoners.

10. One final thing... in game time Numalar has known Alia for just over a week. But you've been in the game in real time much longer than that, and so it does feel like you are a part of the party. Also, it does require a bit of suspension of belief, but in a party-based RPG you do need to get over the acceptance of new members pretty fast, otherwise the game can get drawn out with party infighting.

Alia of the Blade wrote:
(translated: if your "trust" in how the system works is well-placed).

Numalar has been living in Brevoy for a long time. If by "trust" you mean knowledge, then yes, Numalar does know how the system works. But he does not necessarily trust that the system always does the right thing.

It's worth noting that Brevoy is the kind of land where "rights" are legally important, and these rights are not equal between all people. A noble has the right to avenge an insult by a commoner, even up to killing said commoner. The fact that you were first assaulted puts you even more in the right.

Numalar has said that you are a noble, and while he hasn't actually asked, for all he knows this is true. Why else would you be put in charge of your expedition? If it came up in a legal setting that this was not true, Numalar would say "My apologies, I misunderstood."

Numalar has no problem with Alia taking off, though he didn't think it was actually necessary. Numalar thinks that Alia overreacted, using lethal force to respond to the threat of a beating, but also he feels that her behaviour was within the bounds of the law. It's also worth pointing out that Luna was already gnawing on the leg of one of them at that point; Alia's attack was simply a lot more spectacular.

Alia of the Blade wrote:
@the charter...you certain the current regent is the one that signed your charter?

An interesting suggestion... though the King-Regent is unlikely to leave voluntarily, and if he died or was overthrown, the town would likely be abuzz with the news, so it's not the sort of thing I would expect to have to ask. It also wouldn't invalidate the charter, nor would it be a surprise if someone had a signature of a previous ruler on a state document.

Zokon uses the surname Santyev, which is the name of a noble house (though it's not one of the big ones) but the fact that he is a bastard means that his right to use this name is not necessarily acknowledged, and someone that knows the family would be surprised to see a name they didn't know with that last name. Numalar hasn't really looked into this but it gives a reason to bring the subject up in conversation when he sees Zokon again.

But I'm suspecting it's more than that... dun dun DUNN! Maybe Fronar has taken over the local thieves' guild! :)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Spoiler tags.. and maybe I'll tell you even.. most likely even Zokon does have much to hide. Santyev is an offshoot of the main Medvyed line.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Zokon Santyev wrote:
Spoiler tags.. and maybe I'll tell you even.. most likely even Zokon does have much to hide. Santyev is an offshoot of the main Medvyed line.

Nah don't tell us. Like with Posh it's more fun to speculate. Especially if something creeps up from your past to persue us or something to put Zokon in a state where he worrys if he should tell us or not and what the party may think of him.

Atleast, that's Posh's excuse. ;)

It's good for roleplaying and drama. Especially if the character feels bad about what happened in the past and is on a path of his/her own redemption and maybe even find a place that they can belong in and be happy.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Numalar, there is no reason to feel my words to be confrontational. I may have compacted things to prevent unnecessary bloat, but I am certain you have the capacity to understand their meaning.

In your first paragraph, the key words:
"3. Which means that he can try to protect Alia, as long as he does not violate the law himself."
is exactly what I referred to. You would not violate the law. Thats it. You can dance around this fact all you want, but if the local guards decide to take me in, you would not rebel against Brevoy and attack them to help me flee, right? I understand you would TRY and help me, the point is how far are you willing to go?
If some Brevoyan authority was to try and arrest you, Alia would have no qualms about helping you fight your way out, simply because she does not acknowledge Brevoyan authority the same way.(if it was in Kyonin, on the other hand, she would feel compelled to get you to calmly go with the guards and get things sorted out...because she trusts Kyonins system and respects its authority).

In the second paragraph: You stick on the "only Kressle would need to hang part", a part that would best be discussed in our wall of text. Circumstances, as they are: "Numalar believes that Golden Boy and Verdigris ARE a menace to society." which then leads directly to accepting the Brevoyan approach: Kill them. Because while you don't know if they are repentent, you also don't know if they every crossed the border and actually commited a crime IN Brevoyian territory, which would justify them hanging there. Unless you blindly accept Brevoy's claim to the whole Stolen Lands as a irrefutable fact. "Numalar has been living in Brevoy for a long time.", which lends itself to agreeing on justicial and political matters with your (de facto) home nation. It is not something you have to feel defensive about, but you did use that as argument before. You lived WITHIN the system for a long time, operated inside it's boundaries. You also have not truly expressed a desire to reform or change aspects of the system. If you do not trust the system to a certain degree, you would probably have tried to get it to change, or left Brevoy earlier fearing to get ground up in the System's Gears.
Alia, on the other hand, is "new" here, somewhat disagrees with the political claims of Brevoy, is disgusted at how law is handled, and generally feels these lands are out of control(this includes a trading post needing military guards, Restov(where you are assaulted in inns) and the troll-raided village), something that makes her feel the administration is worthless, the foreign politics expansionist, and the judicial system laughable. No trust to be found in the system, there.

Third paragraph: I tried to clearly explain what I meant by trust in the previous post. The fact that you understand it, and can predict what kind of output a certain input will have, as well as an agreement regarding that output(such as "menace to society"=> death penalty). As a result of this trust, you may believe that a certain input(she is a noble) may lead to a certain outcome(oh, it was just a duel), rather than another(she is a murderer, quadruple hanging tomorrow!), regardless of other factors(oh, he was an informant for the guard within the thieves guilds, actually a bastard child of the magistrate).
Alia, on the other hand, does NOT trust the system. To her, the same "input"(Will, Chick, Verdigris, Golden Boy) can lead to wildly different results(Rehabilitiation vs Death). The fact that sentences are passed lightly(no trial or even magical verification for the handed-in-criminals), and the local administration seems to use hangings as a motivational show to cover up local problems they seem unable to solve does not help with that. (and if Alia had not been at the temple, but with the group handing in the prisoners, the fact they tried to make you wait past work hours, and he seemed more interested in getting a drink with his buddies than actually doing his job would have further reinforced her views on the administrative capacity of this town)

fourth: Hey, Regent was just a suggestion, as said, it also doesn't fit with him looking around. I was unaware Zokon actually uses a noble houses last name. Most probably, then, it could be that. Something a guard would know, and give him reason to look around.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

ahha Well that Zokon's stick, he doesn't have any thing to redeem himself for, he was a good ol regular Joe that just has a bit of a merciless streak in him.

He does have past but he wouldn't want to conceal it, he also wouldn't necessarily figure that a part of his past would creep up on him either, so he wouldn't share it all as he doesn't consider it significant.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

@ Alia: Don't worry, I'm don't think you are being confrontational, but I do want to make sure you are not making incorrect assumptions about Numalar's beliefs.

Alia of the Blade wrote:
but if the local guards decide to take me in, you would not rebel against Brevoy and attack them to help me flee, right?

For the record, Numalar would have a problem with attacking city guards in any civilized country, not just Brevoy. Such men are generally decent people who are only doing their duty. The idea of doing harm to such a person is repugnant to him.

But he wouldn't necessarily have a problem with fleeing. We do have a scroll of obscuring mist that would be perfect in this situation... "Excuse me gentlemen while I get out my charter... is this it? Alacazam-" *POOF* "Oops, terribly sorry about that chaps, just a moment..."

Alia of the Blade wrote:
In the second paragraph: You stick on the "only Kressle would need to hang part", a part that would best be discussed in our wall of text.

That's fine, but you stuck that in there. Let's spoiler the rest.

stuff:

Alia of the Blade wrote:
which then leads directly to accepting the Brevoyan approach: Kill them.

This is really the human approach, and has nothing to do with Brevoy specifically. For the record, the city in the darklands where Numalar was born could get uglier.

Alia of the Blade wrote:
you also don't know if they every crossed the border and actually commited a crime IN Brevoyian territory, which would justify them hanging there.

GGGM didn't give us the details of their confessions. I think our characters might know, but we don't have details as players.

However, I don't really see how it's relevant WHERE the crimes were committed. They WERE committed and we (meaning the charter holders, not Alia) are expected to deal with that. And there is no "authority" in the Stolen Lands to turn them over to.

Alia of the Blade wrote:
Unless you blindly accept Brevoy's claim to the whole Stolen Lands as a irrefutable fact.

If by claim you mean ownership, then no, Numalar does not necessarily accept that. Obviously the claim is a fact but Pitax and Mivon's claims are fact also.

But Numalar works for someone who does believe that the Stolen Lands are a part of Brevoy and has been given a job on that basis. It would be the height of hypocrisy to accept the charter and then act like it has no grounds.

Besides, no other nation seems interested in dealing with the problems of the Stolen Lands. Under our charter, we can either return captured bandits to Brevoy, or execute them ourselves. Marching them to Mivon or Pitax (or even Kyonin via the gate) is not only impractical but bound to cause questions like "Why are you bringing these people here? Who are you, anyway?"

Numalar does think that Brevoy has the best claim, not because of his background or any moral reasons, but for the practical reason that of the civilized nations adjacent to the Stolen Lands, Brevoy is the largest and has the most resources. When big countries and small countries compete the big ones usually win. He hadn't really considered Kyonin, but the Stolen Lands are not a problem for Kyonin the way they are for Brevoy, so if it came to that he would doubt that Kyonin would have the will to actually do what would be necessary. And at the same time Kyonin doesn't have the kind of pressure that human nations have for more lands.

Alia of the Blade wrote:
which lends itself to agreeing on justicial and political matters with your (de facto) home nation.

At the moment, this is what Alia's arguments seem like to Numalar: "you should do things like they do in Kyonin!" She doesn't seem to realize that elven solutions won't necessarily work for humans. But see below.

Alia of the Blade wrote:
You also have not truly expressed a desire to reform or change aspects of the system.

Let's not go overboard here.

Numalar is pretty old. The idealistic fires of youth have been replaced with the practicality of middle age. Alia may or may not have influence where she comes from but Numalar has been without it for his entire life. He was able to live among the elite but was never truly one of them. He doesn't believe that Brevoy really can be changed, certainly not by him, and he has given up wishing that this was otherwise.

But please don't confuse acceptance with agreement.

But when he was younger, Numalar used to use his storytelling in this way, to try to stir up things, by "tailoring" his father's stories to make them seem like an allegory for Brevoy, with the house of Choral the Conqueror being painted as the villains. This mostly just got Numalar into trouble.

This may or may not come up in conversation in-character.

But Brevoy is not the kingdom Numalar would build given the chance to build one from scratch. At present, the idea that the Brevoyans will just hand the Greenbelt over to the party to rule (as they do in part 2) would be beyond Numalar's belief. Though since the colonists will mostly be Brevoyans no doubt we will have to retain at least some of the institutions of that country.

Alia of the Blade wrote:
and generally feels these lands are out of control...

Actually, Numalar feels somewhat the same way. Except that things have been in this state in Brevoy arguably the entire time he has been there, and the country has neither collapsed nor "snapped out of it." The idea that humans have achieved a kind of equilibrium within chaos is fascinating to Numalar but as a gnome it doesn't seem implausible, since gnome society is kind of like that too, though in different ways.

Alia of the Blade wrote:
Third paragraph: I tried to clearly explain what I meant by trust in the previous post.

My apologies if I misunderstood. Though you wouldn't normally use the word "trust" in this way. That implies some kind of personal faith that is not based on experience.

Alia of the Blade wrote:
Alia, on the other hand, does NOT trust the system.

Yes, I've already said Numalar doesn't blame Alia for her reaction. He certainly understands her logic.

Alia of the Blade wrote:
fourth: Hey, Regent was just a suggestion, ...

It was an interesting idea, but after I thought about it for a while it seemed unlikely. But we'll have to do some digging.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Second wall of text(emergent):

Quote:
@ Alia: Don't worry, I'm don't think you are being confrontational, but I do want to make sure you are not making incorrect assumptions about Numalar's beliefs.

Not at all, but for the simplicity of statements, generalizations usually work out well. I did say that I am aware your views are more nuanced, but seen globally, you are fine with the way Brevoy runs things. Your personal opinion may not always overlap perfectly, but neither are you trying to get things to change...thats the gist I gathered.

Quote:

For the record, Numalar would have a problem with attacking city guards in any civilized country, not just Brevoy. Such men are generally decent people who are only doing their duty. The idea of doing harm to such a person is repugnant to him.

But he wouldn't necessarily have a problem with fleeing. We do have a scroll of obscuring mist that would be perfect in this situation... "Excuse me gentlemen while I get out my charter... is this it? Alacazam-" *POOF* "Oops, terribly sorry about that chaps, just a moment..."

Well yeah, thats the thing. From what she has seen so far, Alia is not convinced she's in "a civilized country". Can't really blame her can you?

As said, she does not trust the lawful side any more than the unlawful one here. Both sides seem a bit too keen on having the other side killed, and both are after the money from normal citizens, one's by robbery, the others by taxes. Neither seem to really care about the common people or truly try to get their problems solved.

Quote:
That's fine, but you stuck that in there. Let's spoiler the rest.

Sure, it was mostly stuck in as "if you had a problem with how Brevoy runs things, it was within your power to try and handle that differently, instead of handing the others in". Basically stating that when you HAD the choice of not following Brevoy's standard procedure, you still picked it. I did not intend to expand on that here beyond that.

Quote:
This is really the human approach, and has nothing to do with Brevoy specifically. For the record, the city in the darklands where Numalar was born could get uglier.

see above. If it was the general approach, then Chuck and Wilbur should sway gently in a light breeze, weighing down a tree. Also, what's human approach to you...you're a gnome, not a human.

Quote:
GGGM didn't give us the details of their confessions. I think our characters might know, but we don't have details as players.

Yeah, same thing with their repentence. Or cooperation. We simply don't know because we didn't go there. Thats water under a bridge now, though.

Quote:
However, I don't really see how it's relevant WHERE the crimes were committed. They WERE committed and we (meaning the charter holders, not Alia) are expected to deal with that. And there is no "authority" in the Stolen Lands to turn them over to.

Oh, but you ARE the authority in the stolen lands. As charter holder, after all, it is YOUR decision wether someone is guilty of banditry or not. It is also YOUR decision wether someone is repentent enough to have earned a second chance.

As a matter of fact, I think you have further-reaching authority. If you come across someone happily slaughtering a family, then realize he's just doing that for kicks, he's not a bandit, just a murderer, I'd expect you can still bring him to justice, even if the letter of the charter only refers to banditry.
So the decision to use only part of that authority and then turn them over to someone else for killing is a relevant decision.

Quote:

If by claim you mean ownership, then no, Numalar does not necessarily accept that. Obviously the claim is a fact but Pitax and Mivon's claims are fact also.

But Numalar works for someone who does believe that the Stolen Lands are a part of Brevoy and has been given a job on that basis. It would be the height of hypocrisy to accept the charter and then act like it has no grounds.

Besides, no other nation seems interested in dealing with the problems of the Stolen Lands. Under our charter, we can either return captured bandits to Brevoy, or execute them ourselves. Marching them to Mivon or Pitax (or even Kyonin via the gate) is not only impractical but bound to cause questions like "Why are you bringing these people here? Who are you, anyway?"

Pitax, Mivon, AND KYONIN(I did hint at that). I understand what you are saying here, but in that case, you do know that it is wild lands. Applying any of the nations law in those as if they were a part of that nation is a far stretch. Much more likely, then, that taking the matter into one's own hands is a valid approach.

You already did that with two of the captured bandits. I also managed to get you to show mercy to Faeria on grounds of her madness. So why not do that in general? Because of the bountys? Judging by their competence, I doubt the local administration would really care.

Quote:
Numalar does think that Brevoy has the best claim, not because of his background or any moral reasons, but for the practical reason that of the civilized nations adjacent to the Stolen Lands, Brevoy is the largest and has the most resources. When big countries and small countries compete the big ones usually win. He hadn't really considered Kyonin, but the Stolen Lands are not a problem for Kyonin the way they are for Brevoy, so if it came to that he would doubt that Kyonin would have the will to actually do what would be necessary. And at the same time Kyonin doesn't have the kind of pressure that human nations have for more lands.

Totally understand your reasoning here. Doesn't change the fact that others are interested. And when big countries try to force their will, sometimes smaller ones band together to act against them. I understand your decision to back Brevoy, I'm just saying them being bigger does not automatically make them a predestined winner. Also, while Kyonin has no pressure, they certainly have the kind of resources to try and retrieve their ancestral lands.

Quote:
At the moment, this is what Alia's arguments seem like to Numalar: "you should do things like they do in Kyonin!" She doesn't seem to realize that elven solutions won't necessarily work for humans. But see below.

Not quite. Because as said, honestly, I have no idea how exactly that kind of situation would be handled in Kyonin, after all. What she's telling you is to use your OWN judgement, which is why in the wall of text she was probing if you truly agree with how Brevoy wants to do things.

She is, however, convinced that Kyonin as a backer would allow a lot more freedom to the local administration than Brevoy seems to do.

Quote:

Let's not go overboard here.

Numalar is pretty old. The idealistic fires of youth have been replaced with the practicality of middle age. Alia may or may not have influence where she comes from but Numalar has been without it for his entire life. He was able to live among the elite but was never truly one of them. He doesn't believe that Brevoy really can be changed, certainly not by him, and he has given up wishing that this was otherwise.

But please don't confuse acceptance with agreement.

But when he was younger, Numalar used to use his storytelling in this way, to try to stir up things, by "tailoring" his father's stories to make them seem like an allegory for Brevoy, with the house of Choral the Conqueror being painted as the villains. This mostly just got Numalar into trouble.

This may or may not come up in conversation in-character.

But Brevoy is not the kingdom Numalar would build given the chance to build one from scratch. At present, the idea that the Brevoyans will just hand the Greenbelt over to the party to rule (as they do in part 2) would be beyond Numalar's belief. Though since the colonists will mostly be Brevoyans no doubt we will have to retain at least some of the institutions of that country.

Aye, you are old, and Alia is young. As was suggested by GM, this whole journey was somewhat of a elven rumspringa for her. She still has the fire of idealism within her, and the confidence to be able to make a difference. I think we are playing on that virtual age gap nicely. You got those aspects you mention here across pretty well before, but naturally Alia tries to stir on these feelings once more. To her, acceptance IS agreement. If you don't try to work on a solution, you become part of the problem by reinforcing it.

Was it Churchill(paraphrased): "If you are young and not rebellious, you have no heart. If you are old and not conservative, you have no brain." Again, I do understand Numalar's position on this, quite well. Alia probably does, too, but by her own views, feels compelled to try and reason with you.

Quote:
Actually, Numalar feels somewhat the same way. Except that things have been in this state in Brevoy arguably the entire time he has been there, and the country has neither collapsed nor "snapped out of it." The idea that humans have achieved a kind of equilibrium within chaos is fascinating to Numalar but as a gnome it doesn't seem implausible, since gnome society is kind of like that too, though in different ways.

Aye. But as you say, you've been here the entire time. Alia just arrived. She does not "see" the balance in their chaos yet. While Kyonin is chaotic, too, it's a whole different kind of "chaos" than here. Until she learns more, that feeling of "out of control" will persist.

Quote:
My apologies if I misunderstood. Though you wouldn't normally use the word "trust" in this way. That implies some kind of personal faith that is not based on experience.

Interesting. Because in my language, that personal faith can well be based on experience. Most anything where there is no "rational" reason to believe something will work out, but you believe it will, you can "trust" that things will be this or that way. As matter of fact, it seems to be mostly used in such situations. Where there is no tangible reason to believe something, but previous experiences indicate the likelyhood of a certain outcome.

What would be the proper word to use for this?
(as for the personal faith not based on experience, I would have used "belief" rather than trust)

Quote:
It was an interesting idea, but after I thought about it for a while it seemed unlikely. But we'll have to do some digging.

We can, yes. I wasn't there, so have no idea, but if I had to place a bet, I would say it was about Zokon.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Guys, I don't think I will be able to post again until Sunday night. It's Thanksgiving here in Canada. :)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Get the Gnomepult ready!


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Numalar Auritonius wrote:

Guys, I don't think I will be able to post again until Sunday night. It's Thanksgiving here in Canada. :)

Will the prince of Canada be taking part?

Sorry just been watching a lot of South Park recently, no offence. A friend of mine actually moved there a few years ago.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Thanksgiving is a great holidy for Canada, and therefore, for the world!

me too, Posh ;)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
Numalar Auritonius wrote:

Guys, I don't think I will be able to post again until Sunday night. It's Thanksgiving here in Canada. :)

Enjoy the holiday!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:
Numalar Auritonius wrote:
Guys, I don't think I will be able to post again until Sunday night. It's Thanksgiving here in Canada. :)

Will the prince of Canada be taking part?

Sorry just been watching a lot of South Park recently, no offence. A friend of mine actually moved there a few years ago.

I'm sure Numalar is one of the "good" Canadians. Though I have a request: type "about." ;)

A friend of mine and myself a few years ago were thinking about visiting Arizona (when anti-foreigner sentiment was picking up steam) and acting like suspicious illegal migrants from Canada on the off chance that they might deport us, even though we barely speak the language(s).

"Oh, hey officer, what's this all aboot ay? 'American'? Uh, yeah, I suppose so."

Enjoy the holiday!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

North American humour I take it?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
Zokon Santyev wrote:
North American humour I take it?

Hehe. Define "Humor." :)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I'll define Humour, I dunno what type of barbarians label it "Humor" ;o)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

you mean apart from the germanic tribes, which literally write "Humor" :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

'Hum our' what?

Australians and 'Mericans, two great peoples separated by a commoun language. (And about 12 hours.)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Faeria's got 8 posts now. Still one left to change her name to "Faeria, the formerly Mad", or "Faeria, the Sane"...or "Faeria, the Sane formerly known as Mad"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I was thinking about it. I might play Faeria the mad as a Pathfinder Society character. An illusionist who has trouble separating fact from fiction--problem is I have a handsome, clever, stage magician-scoundrel illusionist too that I've been wanting to play....

And just plain "Faeria" is taken.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Or the artist formally known as Faeria the mad


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I don't think they have that particular squiggle.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

Nice tactical map!

Where did it come from?

Just realized I never answered part of this. I probably found the basic map online (I collect them). I have a pre-made grid and I built the sign from elements and text and just plastered them over the map in an a very old version Photoshop that I've had on every computer I've owned going back to 1998. I think it's version 5.5.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Numalar, how much money do we have to spend on equipment? Scarlet's itching for some Masterwork quality gear.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:
Numalar, how much money do we have to spend on equipment? Scarlet's itching for some Masterwork quality gear.

Assuming the extra 20 gp "donation" we have 859 gp in cash and negotiable stuff and another 606 gp if we sell all the gear we found (at a 50% rate) so that comes to 1456 gp.

Do we want to just split it 6 ways? Or do we want to buy something bigger?

(BTW the above divided by 6 comes to 242.66 gp)

For example, if we can find a wand of cure light wounds for general party healing that might be worth it, though it is expensive at this level and slows down getting other things.

I am fine going either way.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Do we have healing covered and if so ways to make it so those devoting resources to healing get ways to involved more than just being healers?


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

i think it would be worth it to have such a wand.. just my 2 cents.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Celyne wrote:

i think it would be worth it to have such a wand.. just my 2 cents.

Celyne is our main healer but her spell slots will usually be better used for summons in the middle of a fight than healing after.

Numalar's UMD is pretty good so if Celyne is down he can likely still use the wand.

If we don't want to pay that much, we could theoretically get a pile of 10 cure light wounds scrolls for 250 gp.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

It would be worth it to get the wand. Always a high priority in pfs.

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