Of Gods and Death

Game Master thegreenteagamer

Forgotten Realms and Planescape collide in an adventure through dimensions, time, and space, in what will eventually be a mythic adventure culminating in potential deicide...so, you know, nothing major.


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I noticed we were near the start of a new page, and I figured having a list of proposed character ideas could be helpful!

Soooooo... lower another line...

... one more...

... there!

EDIT: Clarification - posters are in alphebetical order to prevent accidental replication of entries. Also adding lines to help differentiate the quotes and deleting Seth86's duplicate entries (sorry, Seth!). :D

Aldrea Fangor wrote:

Seth here, Suli Ranger, Aldrea Fangor

Details in alias. will get backstory soon.
Suli, Air type Jann as blood tie

money im saving to get a mithril agile breatplate

==================

Battlespy wrote:
Dot. I'll probably try to resurrect my tiefling Alchemist I made a while back - she was intended for Wrath of the Righteous, so I already had plans out for Mythic. GM disappeared though :(

==================

DekoTheBarbarian wrote:
I am intrigued. I'm not that familiar with the Forgotten Realms, mostly old Drizzt books and the Neverwinter game on PS4, but this does sound interesting. Is there a good place to look at the old 3E FR gods? I don't have the books, unless the 3.5E books work for that. Have just about all of those. I'm thinking a divine caster, probably oracle.

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derpdidruid wrote:

Hmmm. Lots of casters here, might be a good idea to break out my "Knight destined for greatness" bloodrager.

I haven't read much of the forgotten realm stuff other that the "War of the spider queen" series, so I don't know much about the surface of the setting.

What are some good orders my knight could belong to?

==================

djpika wrote:
Is there an actual Planescape tie-in where adhering to a faction philosophy makes sense for a character background or is that just alluding to a lot of plane hopping for adventure locations?
djpika wrote:

Are you open to the Godling classes from Super/Rogue Genius Games? The current idea is to make an aasimar/tiefling that doesn't know that he's planetouched. The godling classes can be used to explain those powers. Of course, it could also be used in the traditional sense of being one of the multitude of scions running around.

This idea would borrow/enable a Starlord-like character.

djpika wrote:

Well, I figured the reaction would be polar, one way or the other, based on general threads found searching. Honestly I was ok with any variants sent it fit the theme; not to over tweak it to the point of optimizing. That said, I'm usually not playing games at the higher levels where some of the "broken" aspects appear to pop up.

I'll see what other classes fit the character concept... otherwise, back to the drawing board.

==================

I'm Hiding In Your Closet wrote:

This sounds like it could be awesome. My computer gaming background has me well-acquainted with the Forgotten Realms, and I've always adored PLANESCAPE.

Because this is a "home" game, and I play a lot of Pathfinder Society and so get most of my fill of Paizo-official stuff, I'd really like to take this as an opportunity to play 3rd-party/updated 3.5 material were I to join. Would you permit either of the following:

- an updated/fixed version of the ambitious-but-flawed 3.5 Dragon Compendium Sha'ir (I've already done the work on it, we could hammer out something agreeable to both of us)

OR

- material from Akashic Mysteries (specifically, the Vizier class)?

Needless to say, either such character would be from Zakhara.

==================

The Pale King wrote:

Question: The Id Rager archetype for Bloodragers does not allow the Pride emotional focus to be taken as written. It came out later and has never been added to the list of useable foci (greed and lust are a part of this as well). Would you allow it to be taken?

Not settling on an Id Rager, just thought it was a fun looking archetype with a lot of roleplay potential. (Too bad it doesn't stack with Bloody-Knuckled Rowdy though, could start making Fei Fong Wong!)

Other options I am considering: Scaled Fist Unchained Monk, Eldritch Scoundrel Unchained Rogue or Kensei Magus (Crono much?).

==================

rungok wrote:

I present to you Nicholaus, a Dhampir Sanguine Sorcerer.

I made him lawful-neutral, and he has a mixture of good and bad spells. He actually is built to be a 'consentual' blood drinker, that is someone who would only drink the blood of someone who both knows what they're getting into and agrees to let him feed. On the flip side, he's decent at hiding his identity, so *that* conversation is usually done on a private, one-on-one basis.

** spoiler omitted **...

==================

Sundakan wrote:
Thinking a Tarroh Student Arcanist sounds fun. What's a good place in FR a tarot reader/gypsy fortuneteller sort might come from?

==================

Tacticslion wrote:

Navarra Dyernina

LG hag-touched wychlaran hathran*.

Navarra, though still technically in good standing, having been afflicted by a wild magic region**, has thus been effectively (if unofficially) banished from the region until it could be certain that her "condition" didn't negatively influence either the local spirit realm, magic, or herself.

She has since wandered the northern ways, always hearing the call of her distant homeland and her goddesses, the Three - Bhalla, Khelliara, and especially her patron the Hidden One (called Chauntea, Mielikki, and Mystra, respectively in these foreign lands she has been forced to wander) -, and following the teachings of the land and wisdom of the goddesses in her dreams.

During her Dajemma, early on, she and Uljork (her guard) were beset by magical bandits in Narfell who overcame her guard and magic with their own. Before the malevolent mage could inflict any torments on the defeated girl, a gruff member of the stout folk, one Flarghin Ironstone by name, showed up to her rescue, alongside a few other local would-be adventurers, defeating the bandit. He took her under his wing, and Navarra successfully completely her Dajemma, even as Uljork decided to go her own way...

==================

TriShadow wrote:

Ah, to return to the Realms. I would like to join. Thinking a tiefling card caster Magus or an Investigator (Empiricist) 3/Alchemist (Mind Chemist) 2 for a skills build.

Any chance we will drop in on Cormyr? I love that place.

==================

Xan Nes wrote:

Dot

Probably going to play a cleric/bard, may be a mystic Theurge at some point, but mostly going for support.

*EDIT* Well it seems like there are A LOT of arcane casters.

Xan Nes wrote:
There are a TON of casters being tossed around. Back to the drawing board.

==================

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==================

STATISTICS
(subject to change; all are proposed ideas only)

Class:
- Alchemist
- Arcanist
- Bloodrager [a second, or Kensei Magus or Scaled Fist UMonk or Eldritch Scoundrel URogue]
- {Godling: build changed or concept abandoned}
- Magus [card caster] or [Empericist Investigator/Alchemist]
- Oracle
- Ranger
- Sha'ir? [updated?] or Vizier [3rd party?]
- Sorcerer
- Witch
- - {Mystic Theurge? Concept Abandoned?}

Race:
- Aasimar? [alt: another tiefling?]
- Dhampir
- Hag-touched
- Suli (air?)
- Tiefling (2)

Alignment
- LG
- LN

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==================
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Hope that helps! :D

Also to help:

Forgotten Realms Wiki for the curious.

Realmshelps

List of forgotten realms deities in wikipedia.

The 3rd edition and 3.5 edition have the same deities.

EDIT: That should reflect everyone's entries so far. Sorry if I missed you! Feel free to re-post it, just for completion sake.

Scarab Sages

TheGreenTeaGameMaster wrote:

Closet, I don't have access to the material you're linking, so unless it's on the d20pfsrd or another easily accessible sight for me to...

The Vizier actually is, as are the Veils they weave, and other stuff. Change your verdict any?

As for the Sha'ir, do you have the 3.5 Dragon Compendium? It has the base 3.5 Sha'ir class (which I would be making several upgrades/alterations to).


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I am getting a lot of people asking me about 3pp stuff. I just want to make it clear, in case I didn't earlier, that while I am potentially open, I have a preference against, so submit at your own risk...

Philo Pharynx wrote:

Would it be possible to have ancestors come from Sigil in the past? Especially for the planetouched races?

Well, yes, but you can't really know it. The planescape elements are meant to come as a bit of a surprise for your characters. It ruins the hook if you're like "Oh, yeah. Grandpa told me about this place."


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I'm Hiding In Your Closet wrote:
TheGreenTeaGameMaster wrote:

Closet, I don't have access to the material you're linking, so unless it's on the d20pfsrd or another easily accessible sight for me to...

The Vizier actually is, as are the Veils they weave, and other stuff. Change your verdict any?

As for the Sha'ir, do you have the 3.5 Dragon Compendium? It has the base 3.5 Sha'ir class (which I would be making several upgrades/alterations to).

I don't have the compendium. The vizier seems like just a variant of the occultist in its execution. I think I'm going to say no on the basis of that. You could simply reflavor the occultist if you're into the concept, or I already said yes to artificer, which is similar as well.


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I've always had a hankering to play a half-Drow/half-Moon Elf worshipper of Vhaeraun - probably a fighter/rogue, assassin, or maybe... cleric/rogue?

So I'll probably roll one up, over the next couple of days.

EDIT: Mechanically, it'll be an elf, to all intents and purposes. The half-drow bit'll just be for flavour.

Scarab Sages

It's a Pathfinderization of 3.5's Incarnum. It's totally different from the Occultist, and I've been interested in playing it for a while. Please? The magic's more arcane in character than anything else, not "occult," and I'd say it fits the Forgotten Realms fairly well.

Failing that, do you have the 3.5 Tome of Magic? I'd love to finally get a good chance to play a Binder (and Smilodan made an excellent 3.5 update to that class, and I have several homebrewed vestiges I'd love to submit for your approval).

Otherwise, I wouldn't mind playing a Tome of Secrets Warlock - although several of the School Powers are severely underpowered as written and would need to be (and could easily be) changed.


I will be submitting a Human Paladin on Friday.


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Limey -Just know you'd have to look much more regular elven (and mechanically as well).

I specifically chose the race list to have no Kill On Sight races, because that would distract from the main story a bit much.

I already said no to one drow request in PM. I think I'll be okay with half drow, though, whether the other half is human or surface elf. Prejudice is one thing (orcs, tieflings, etc, deal with that) - KOS is another.

That being said Vhaerun has a VERY vested interest in the outcome of this story... Lolth is a definite no. You can add her to the no list of gods.

You don't know IC but it may help pick a concept:
In case you haven't figured it out...long term goals are to prevent the spellplague, so any deity who benefitted from that and the events connected, such as Lolth or Asmodeus, are inappropriate. Meanwhile, deities screwed by it, like Mask, Elistrae, Vhaerun, Helm, Mystra, etc, make great patrons. This is why Shar and Cyric are forbidden, and their enemies, like Selune, Kelemvor and Mystra, have vested interests.


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Closet - I gave my answer. I'm not interested in learning a new system. I'm already stretching myself by trying mythic for the first time. Respect that.


Alright, after going trough everything I am going to build a human cleric . The full build will be up later

Scarab Sages

Okay - what about Binder or Tome of Secrets Warlock?


I'm not personally well-versed in much of the Forgotten Realms lore past the Time of Troubles, but based on what I'm seeing from the first post based on timeline, that might be okay. Consider this a dot while I contemplate what to play, and if my Forgotten Realms inexperience isn't too bad, I'll work on a submission.

EDIT: I am considering a Warpriest or Inquisitor for class options. I don't suppose you could give a hint as to what sort of bounty we will be after? That might help narrow down deity (although I do like the idea of playing a Martyr's Progeny).


TheGreenTeaGameMaster wrote:

Limey -Just know you'd have to look much more regular elven (and mechanically as well).

I specifically chose the race list to have no Kill On Sight races, because that would distract from the main story a bit much.

I already said no to one drow request in PM. I think I'll be okay with half drow, though, whether the other half is human or surface elf. Prejudice is one thing (orcs, tieflings, etc, deal with that) - KOS is another.

That being said Vhaerun has a VERY vested interest in the outcome of this story... Lolth is a definite no. You can add her to the no list of gods.

** spoiler omitted **

Part of the concept is that he can 'pass' in either society... On the margins, at least...


I'm Hiding In Your Closet wrote:
Okay - what about Binder or Tome of Secrets Warlock?

A binder is way too close to either a medium or summoner for me to be cool with it.

As I said, I am ONLY open to 3pp or 3.X stuff IF it cannot be replicated via similar flavor in Pathfinder existing material.

The Warlock, however, I am cool with. It is very similar to the old 3.5 warlock, which I don't think has been adequately replaced in Pathfinder, so - yeah, you can submit the Warlock from Tome of Secrets

Phntm888 wrote:
I don't suppose you could give a hint as to what sort of bounty we will be after? That might help narrow down deity (although I do like the idea of playing a Martyr's Progeny).

A murderer with a very high price on his head.

Limeylongears wrote:


Part of the concept is that he can 'pass' in either society... On the margins, at least...

That's cool. Just make sure you invest in the ranks of bluff/disguise to back that claim up. I think it's a really neat concept, and given that both are humanoid (elf) type, there should be no penalty to using disguise for either.

...

I'm starting to get pretty darn sick with a cold today, so if I am not as swift to reply as usual, folks, or my replies need more clarification, please forgive me.


Excellent. Inquisitor of Tyr hunting criminals it is.

Scarab Sages

As a big fan of Pact Magic, I vigorously dispute the claim that Mediums are a remotely adequate replacement for them (more like an insult).

Warlock it is, then, however (I'll admit that it isn't clear how well Binders would fit in the Forgotten Realms anyways - they'd be a particularly major paradigm shift for that ultratheistic setting) - I'll PM you some adjustments/possible new School Powers for your approval.


Making a half-orc lunar oracle who gets his powers from the night gods. He particularly worships Selune. Will have the full write-up done by the weekend, both fluff and crunch.


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So, starting at 5th. Max hit points at 1st level and then what? Half die+1, roll, max per level (because, you know, mythic)?

Shadow the Dawn Hunter:

Shadow the Dawn Hunter
Male elf alchemist (mindchemist) 2/investigator (empiricist) 3 ( Pathfinder RPG Advanced Class Guide 30,
100, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 19)
CG Medium humanoid (elf)
Init +4; Senses darkvision 60 ft.; Perception +24
—————
Defense
—————
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 33 (5d8+5)
Fort +5, Ref +10, Will +4; +2 bonus vs. poison
Defensive Abilities trap sense +1; Immune blindness, dazzled
Weaknesses light sensitivity
—————
Offense
—————
Speed 30 ft.
Melee elven branched spear +3 (1d8/×3)
Ranged +1 composite longbow +8 (1d8+1/×3) or
bomb +8 (1d6+4 Fire)
Space 5 ft.; Reach 5 ft. (10 ft. with elven branched spear)
Special Attacks bomb 6/day (1d6+4 fire, DC 15)
Spell-Like Abilities (CL 5th; concentration +5)
At will— light
Alchemist (Mindchemist) Extracts Prepared (CL 2nd; concentration +6)
1st—endure elements , targeted bomb admixture UC (2)
Investigator (Empiricist) Extracts Prepared (CL 3rd; concentration +7)
1st—expeditious retreat , heightened awareness ACG, shield (2)
—————
Statistics
—————
Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 17
Feats Alertness, Breadth Of Experience APG, Brew Potion, Point-Blank Shot, Skill Focus (Perception),
Throw Anything
Skills Acrobatics +8, Craft (alchemy) +9 (+14 to create alchemical items, +14 to create alchemical items),
Diplomacy +0 (+4 to gather information (You can use your Intelligence Modifier instead of Charisma)),
Disable Device +15, Escape Artist +8, Heal +5, Knowledge (arcana) +14, Knowledge (dungeoneering) +14,
Knowledge (engineering) +14, Knowledge (geography) +14, Knowledge (history) +14, Knowledge (local)
+14, Knowledge (nature) +14, Knowledge (nobility) +14, Knowledge (planes) +14, Knowledge (religion)
+14, Linguistics +12, Perception +24, Sense Motive +14, Sleight of Hand +8, Spellcraft +10, Stealth +12,
Use Magic Device +12; Racial Modifiers +2 Perception, ceaseless observation
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Orc, Sylvan,
Undercommon
SQ alchemy (alchemy crafting +5), cognatogen, discovery (bonus feat UM), inspiration (5/day), investigator
talent (expanded inspiration ACG), keen recollection, lightbringer, perfect recall, trapfinding +1
Other Gear +1 mithral chain shirt , +1 composite longbow , elven branched spear, eyes of the eagle ,
handy haversack , alchemist starting formula book, concealable thieves' tools, investigator starting formula
book, wrist sheath, spring loaded (2), 780 gp
—————
Special Abilities
—————
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.

Bomb 1d6+4 (6/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+4)
Cognatogen (DC 15) (Su) At 1st level, a mindchemist learns how to create a cognatogen, as per the
cognatogen discovery.
This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects
mutagen* as a discovery).
Darkvision (60 feet) You can see in the dark (black and white only).
Expanded Inspiration (Ex) Free Inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive (if
trained).
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to
attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and
supernatural abilities).
Perfect Recall At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he
may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in
Knowledge (history) and a +2 Intelligence bonus has a total skill bonus
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Fluff to follow!


Currently considering a good-aligned male elf Magus with the Bladebound archetype wielding a scimitar.

Quick question: Do you allow the following trait (refluffed of course considering this is FR)?

Finding Haleen/Finding Your Kin

Also, do you allow a Drawback for a third Trait?

And are Background Skills used?

...OK, OK, more like three quick questions...

Sheesh... Nitpick, whydontya...

:-P

Liberty's Edge

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I would like to submit Kastelic Kurza - Tiefling Paladin of Tyr for play. I have been a huge realms fan for decades, with my home game being set there since the late 80s.

Description in brief:
Born different and abused for it for years by his stepfather, Kurza was forced to survive on his own from an early age. He found Tyr through a trial of blood and personal sacrifice, witnessing the death of his mother at the hands of his evil stepfather. Making an oath of vengeance, he hunts for those in need of heaven's judgement and Tyr's Justice.

An unknown ancestor, many generations back, must have carried fiendish blood but it seemed Kurza was the first to manifest the traits. Huge arms and hands, freakishly powerful and disproportionate to the rest of his frame, means that Kurza does his best to cover those traits with armor and other clothing choices. His other features, while somewhat exaggerated, are more easily dismissed and he can pass for human when properly dressed. He carries a large great-sword as his preferred weapon, as the blade feels more natural in his hands than a more conservatively sized blade. Despite his unusual appearance, he can be quite charming and his willingness to help those in need has always garnered appreciation.

Kurza Stats:

Kastelic Kurza
Male oni-spawn tiefling paladin (oath of vengeance) 5 (Pathfinder Player Companion: Blood of Fiends 22,
Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.)
—————
Defense
—————
AC 21, touch 12, flat-footed 20 (+8 armor, +1 deflection, +1 Dex, +1 natural)
hp 48 (5d10+10)
Fort +8, Ref +4, Will +5; +2 vs. death
Immune disease, fear; Resist cold 5, electricity 5, fire 5
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee (L) +1 greatsword +8 (3d6+13/19-20)
Ranged (L) mwk composite longbow +7 (2d6+4/×3)
Special Attacks powerful build, smite evil 2/day (+2 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +7)
At will—detect evil
Paladin (Oath of Vengeance) Spells Prepared (CL 2nd; concentration +4)
1st—divine favor , hero's defiance
—————
Statistics
—————
Str 19, Dex 12, Con 14, Int 12, Wis 9, Cha 14
Base Atk +5; CMB +7; CMD 21
Feats Fey Foundling, Greater Mercy, Power Attack
Traits exposed to awfulness, suicidal
Skills Acrobatics -2 (-6 to jump), Diplomacy +7, Disguise +4, Heal +3, Intimidate +4, Perception +1, Ride
+2, Sense Motive +3, Spellcraft +7, Swim +2, Use Magic Device +6; Racial Modifiers +2 Disguise, +2
Intimidate
Languages Abyssal, Common, Infernal
SQ channel wrath, divine bond (weapon +1, 1/day), lay on hands 4/day (2d6), mercy (fatigued), tiefling
paladin
Combat Gear holy water (2); Other Gear +1 agile breastplate APG, +1 greatsword , arrows (20), mwk
composite longbow (+4 Str), amulet of natural armor +1 , ring of protection +1 , backpack, bedroll, belt
pouch, flint and steel, hemp rope (50 ft.), holy text UE, mess kit UE, pot, soap, torch (10), trail rations (5),
waterskin, wooden holy symbol of Tyr, 1,088 gp
—————
Special Abilities
—————
+5 when using Lay on hands for yourself, +2 more per die rolled.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on
hands ability to gain an extra use of smite evil that day.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).

Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement
bonuses or chosen properties.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive
energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Powerful Build Can function as one size larger where advantageous.
Smite Evil (2/day) (Su) +2 to hit, +5 to damage, +2 deflection bonus to AC when used.


TriShadow wrote:
So, starting at 5th. Max hit points at 1st level and then what? Half die+1, roll, max per level (because, you know, mythic)?

Half plus one.

Going to set recruitment to end next Friday, the 21st, at 5PM EST. That way I can make my decisions after work. I don't normally like longer recruitments, but being sick, I don't want to make decisions this weekend.


Will work on my background in coming week. At a LARP this weekend


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F. Castor wrote:

Quick question: Do you allow the following trait (refluffed of course considering this is FR)?

Finding Haleen/Finding Your Kin

Also, do you allow a Drawback for a third Trait?

And are Background Skills used?

...OK, OK, more like three quick questions...

Sheesh... Nitpick, whydontya...

:-P

That trait is better than a feat. No to that.

No to drawbacks for third trait.

Yes to background skills. Forgot about that. A good question. Background skills officially added.


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Hope your fine with a mythweaver sheet. On mobile for the next couple days and its all I can manage easily.

Anyway. I'll type up a back story in a day or so. I have something in mind.

Edit: forgot the link :P

Galtur Wayworn


Interested. However I have two questions:

1. Will Realms specific prestige classes be allowed, such as Wylarcharn (Witches of Rashemen), or Purple Dragon Knights of Cormyr, etc?
2. Will Realms specific feats and magic items if not already duplicated by Paizo also be allowed (looking at you Spell Thematics)?

Liberty's Edge

Dotting. I have some thoughts that I need to sit down and plot out. I'm thinking more in the physical damage/protection arena. Combat-oriented cleric of Helm, or something of that nature. Possibly a ranger. Will have something up tonight hopefully (once I get home and can properly sketch things up).


stormcrow27 wrote:

Interested. However I have two questions:

1. Will Realms specific prestige classes be allowed, such as Wylarcharn (Witches of Rashemen), or Purple Dragon Knights of Cormyr, etc?
2. Will Realms specific feats and magic items if not already duplicated by Paizo also be allowed (looking at you Spell Thematics)?

The Hathran (there is no "Wyclaran" class to the best of my knowledge) class is explicitly not allowed, but that's explicitly because of a prerequisite feat that's banned: Leadership.

Hypothetically the Durthan might be allowed, but it depends on TGTG's feelings on how similar something "feels" (to him) - as he said:

TheGreenTeaGameMaster wrote:
As I said, I am ONLY open to 3pp or 3.X stuff IF it cannot be replicated via similar flavor in Pathfinder existing material.

You may be able to get a feel for his style of opinions by looking at previous conversations about what people would like to play.


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stormcrow27 wrote:

Interested. However I have two questions:

1. Will Realms specific prestige classes be allowed, such as Wylarcharn (Witches of Rashemen), or Purple Dragon Knights of Cormyr, etc?
2. Will Realms specific feats and magic items if not already duplicated by Paizo also be allowed (looking at you Spell Thematics)?

Case by case basis. Provide me a link with info to look over, as for example Tac did earlier with the witch concept he had, and I'll give a yay or nay. I would google it myself, but I'm on lunch on my phone, so a link is much easier.


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Luckily I have a nice long lunch today...

Purple Dragon Knight is fine for me, and approved.

Can't find anything on Wylarcharn with a google search.

Spell thematics is fine.


http://www.realmshelps.net/charbuild/classes/prestige/realms/hth.shtml

Sorry it's called the Hathran. I spelled Wylarcharn wrong. I might be able to flip the concept into a spiritualist given the Rashemeni link to spirits and place magic, and use the phantom as the replacement for the Rashemi berserker the witches normally have accompany them on their daejemma (track of adulthood). I'll look at the current submissions.

Dark Archive

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Hi there! =)

Just announcing that, like many of the SW:FO crowd, I too shall be throwing my hat into the already crowded ring.

TGTG, you're saying that you'd accept an Unchained Summoner, and I've never played one. I'm willing to see what happens when we throw those two reactive chemicals into an enclosed space and let the wacky hijinks ensue!

In boyhood the character rescued a magical Azata from a skulduggerous trap, and she has been his bosom companion ever since, guiding him in his eldritch studies and teaching him the ways of the planes.

He'll be the Straight Man for most of the campaign, looking about wide-eyed at all the strange things going on, while his Eidolon calmly tries to get him to relax and take things in stride.


Are you OK with non-human tieflings, as described in Blood of Fiends (and the sidebar here)? I'm interested in doing a halfling-tiefling. It changes the fluff and gives the tiefling the Small category, but is otherwise mechanically identical to a regular tiefling.


Question: any idea how min max'ed you expect players to be? I'm very familiar with pathfinder, but I see people grabbing 3.5 stuff, and just don't have the time necessary to learn years of splatbooks to keep up.

On a different note, I probably won't go with my tiefling alchemist. Didn't want to play the same thing, but most of her backstory is very alchemy themed.


stormcrow27 wrote:

http://www.realmshelps.net/charbuild/classes/prestige/realms/hth.shtml

Sorry it's called the Hathran. I spelled Wylarcharn wrong. I might be able to flip the concept into a spiritualist given the Rashemeni link to spirits and place magic, and use the phantom as the replacement for the Rashemi berserker the witches normally have accompany them on their daejemma (track of adulthood). I'll look at the current submissions.

(It's wychlaran - though, from what I can tell from context, I tend to read it as, "Wik-lar-ahn" it's pretty clearly spelled out to be "witch-lar-ahn" which... especially considering "witches"... I chose to present mine as a witch. :D)

That said, the phantom (being incorporeal) makes me think more of the Durthans (I linked them in my post above), harnessing the dangerous incorporeal spirits to shred their foes, than the Hathrans. That is a really cool idea, though. Very cleverly done!

If I do get chosen - though I'm more than willing to give way to anyone else - I hope to grab the coven hex, so that she can participate in traditional Hathran "circle" magic. Though there needs to be a way to "free" it from the hag requirement. Hrm. I wonder if the Ethren feat could do that? Up to the GM, really. Even if I don't use her now, I may recycle the character later. Could be really neat for a couple of different concepts. Of course, if we both end up in this, it could be pretty cool to have two witches engaging in circle magic together... :D


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Presenting!

Backstory:

Born of a clandestine liason between a rebellious Moon Elven runaway and a Drow outcast of no good reputation, Izrafil was abandoned by his surface-dwelling mother at an early age when she came to her senses and ran back to her family, and was 'raised' by his father and his concubines, first in a camp of Vhaeraunian Drow in the Forest of Cormyr, then in his father's caravan as it travelled through the Underdark, trading, raiding, slaving and smuggling, depending on circumstances. When he got old and wise enough to be able to see through and oppose his father's manipulations, it was made clear to him that a parting of ways would make it more likely that he'd survive into middle age.

Not knowing what else to do, he drifted for years around the margins of society both above and below the North of Faerun, developing a variety of shady skills as well as an affinity for, and expert knowledge of, gems and the methods of working and setting them.

This stood him in good stead when, after an armed robbery in Cormyr itself that went very badly wrong, he was forced to flee north to Damara, learning to carve the local bloodstone and attempting to lie low and go straight for a while.

After he was able to identify several rare and unusual stones Flarghin Ironstone brought to him, he struck up an unlikely (if slightly distant) friendship with the old Dwarf, and accompanied him on several expeditions of one sort or another. Flarghin suspects that there is more to the elf than he lets on, but is content to let bygones be bygones if it looks like Izrafil is keeping his nose clean.

In appearance, Izrafil is odd-looking. His hair is a very pale silver, his skin has a slight bluish tinge, and his eyes are also silvery. He can pass for a regular Moon Elf in dim light; he has to disguise himself more heavily to be able to move around unnoticed in Drow society, but has still managed to do so successfully on many, many occasions. He sometimes claims to be a Planetouched of some description when travelling in human lands, and there may actually be some truth in this.

He is quiet and a little unsettling in demeanor, especially as he has a slight, sardonic smile on his lips all the time. The smile grows broader and toothier the angrier he gets; actual amusement is indicated by a slight twitch of the corner of the mouth and a creasing of the eyes.

He is dedicated to Vhaeraun, and has been having odd dreams featuring the god and his symbols recently. He wonders whether or not this is significant...


stormcrow27 wrote:

http://www.realmshelps.net/charbuild/classes/prestige/realms/hth.shtml

Sorry it's called the Hathran. I spelled Wylarcharn wrong. I might be able to flip the concept into a spiritualist given the Rashemeni link to spirits and place magic, and use the phantom as the replacement for the Rashemi berserker the witches normally have accompany them on their daejemma (track of adulthood). I'll look at the current submissions.

Tacticslion already asked about the Hathran prestige class earlier, and I told him no already since it both requires and enhances Leadership, which I disallowed before anyone asked anything.

You can reflavor a spiritualist as one, if you like, just not play the actual PrC. The idea of using the phantom as your berserker would be an interesting concept, especially if you played it up as a berserker who died in your service or something, since it's supposed to be a spirit.

dwilhelmi wrote:
Are you OK with non-human tieflings, as described in Blood of Fiends (and the sidebar here)? I'm interested in doing a halfling-tiefling. It changes the fluff and gives the tiefling the Small category, but is otherwise mechanically identical to a regular tiefling.

Yep. That's totally fine by me.

Battlespy wrote:
Question: any idea how min max'ed you expect players to be? I'm very familiar with pathfinder, but I see people grabbing 3.5 stuff, and just don't have the time necessary to learn years of splatbooks to keep up.

This is my first time GMing Pathfinder on the boards here. My previous PbP GMs have been Savage Worlds. I feel min-maxing for a future Mythic game is kind of like a millionaire counting his pennies - it seems a bit superflous.

Personally, I always thought 3/4 of Pathfinder stuff was stronger than 3/4 of 3.5 stuff, but I guess if you really know where to look it isn't the case - and that's why I'm trying to audit requests for older stuff. I honestly only even really allowed it as a goof in case there was a really obscure concept that was more easily filled - but to tell you the truth I fully expected people would stick to PF stuff, especially since I repeatedly said I have a preference for that, and it will affect my likelihood of choosing someone's submission.

I wouldn't worry about min-maxing. I wouldn't gimp yourself and choose a dwarven oracle or anything like that if I were you, either, though. This isn't a contest, it's a team-based game - and I think the game is much more fun when everyone feels that they themselves contribute worthily and that their party mates are around the same power.


Interesting...


TheGreenTeaGameMaster wrote:
dwilhelmi wrote:
Are you OK with non-human tieflings, as described in Blood of Fiends (and the sidebar here)? I'm interested in doing a halfling-tiefling. It changes the fluff and gives the tiefling the Small category, but is otherwise mechanically identical to a regular tiefling.
Yep. That's totally fine by me.

Cool, need to get to work then. You said no custom magic items to start with, does that mean no crafted items (scrolls, wondrous items, with feats) to start with period, even if it isn't a custom item?


dwilhelmi wrote:
TheGreenTeaGameMaster wrote:
dwilhelmi wrote:
Are you OK with non-human tieflings, as described in Blood of Fiends (and the sidebar here)? I'm interested in doing a halfling-tiefling. It changes the fluff and gives the tiefling the Small category, but is otherwise mechanically identical to a regular tiefling.
Yep. That's totally fine by me.
Cool, need to get to work then. You said no custom magic items to start with, does that mean no crafted items (scrolls, wondrous items, with feats) to start with period, even if it isn't a custom item?

If you burned a feat on crafting, go ahead and start with it at the discounted rate - if you're capable of making it with a Take 10 roll.


After seeing ALOT of casters I would like to toss in a slightly more martial character, and did some more digging in the forgotten realms, and found this.

http://alcyius.com/dndtools/classes/aglarondan-griffonrider/index.html

Would a griffonrider be ok? And would I have to be an aspiring griffonrider seeing as how even if the skills are scaled down to pathfinder level it is still 6 or 7 ranks in ride?


Xan Nes wrote:

After seeing ALOT of casters I would like to toss in a slightly more martial character, and did some more digging in the forgotten realms, and found this.

http://alcyius.com/dndtools/classes/aglarondan-griffonrider/index.html

Would a griffonrider be ok? And would I have to be an aspiring griffonrider seeing as how even if the skills are scaled down to pathfinder level it is still 6 or 7 ranks in ride?

I have no problem, in principle, with this class. The thing is - the animal companion rules changed a lot (and were quite simplified) from 3.5 to Pathfinder.

I think it could more readily done with a Cavalier (or other class with an animal companion, such as Paladin or Ranger) and the Monstrous Mount feats. If it helps, I think it's really stupid that those feats cut the speed of your griffon/hypogriff/etc in half when flying (you're spending a lot of feats on a flying mount, why cripple it?), so you could omit that particular aspect of that feat line.


TheGreenTeaGameMaster wrote:
Xan Nes wrote:

After seeing ALOT of casters I would like to toss in a slightly more martial character, and did some more digging in the forgotten realms, and found this.

http://alcyius.com/dndtools/classes/aglarondan-griffonrider/index.html

Would a griffonrider be ok? And would I have to be an aspiring griffonrider seeing as how even if the skills are scaled down to pathfinder level it is still 6 or 7 ranks in ride?

I have no problem, in principle, with this class. The thing is - the animal companion rules changed a lot (and were quite simplified) from 3.5 to Pathfinder.

I think it could more readily done with a Cavalier (or other class with an animal companion, such as Paladin or Ranger) and the Monstrous Mount feats. If it helps, I think it's really stupid that those feats cut the speed of your griffon/hypogriff/etc in half when flying (you're spending a lot of feats on a flying mount, why cripple it?), so you could omit that particular aspect of that feat line.

That helps a lot thank you.


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OK here we go. Things just calmed down enough for me to sit and type out what I wrote in a car with a two year old kicking the back of my seat. Hmm hmm.

Galtur Wayworn:
Galtur, second born of the Wayworn family born in the year 1351 to a ailing mother and a drunkard father. On the day of his sisters birth, his mother fell deathly ill. Shortly thereafter his mother was pregnant again Galturs conception was a mystery to his mother, but thankfully his father was always to drunk to remember if they had consummated their love or not.

Galturs mother, Maradith was a kind well liked woman in her social days. But ever since marrying his father she's had little time to herself. Galturs father, while not a cruel man, is exceedingly selfish. Throughout his wife's illness he bought only the cheapest medicine as to not interfere with his lifestyle.

All of Galturs life has been spent learning about the way a person should be, by watching what his parents weren't.

The importance of Selflessness he learned from his father and his unwillingness to change for another.

The importance of strength he learned from his mother and her inability to do anything for herself.

And finally the last thing he learned is how to harness the two together as a force for good.

He officially became a knight the day before his mothers disappearance and the sighting of a wanted murderer... Galtur will not rest until he finds his mother. Be it tied at a killers feet or in the plain of Heaven. He will find her, and he will slay any man, fiend or god that stands between him... And her.

If any questions are had just PM me, I intentionally left a few things vauge just so we could communicate on a few story beats that could be cool.

GM EYES:
Like how Galturs conception is probably divine and his mother could very well just have been taken so she wouldn't die in the s*++ show that the material plane could become from what's about to go down. At least that's how I envision it.


OK here we go. Things just calmed down enough for me to sit and type out what I wrote in a car with a two year old kicking the back of my seat. Hmm hmm.

Galtur Wayworn:
Galtur, second born of the Wayworn family born in the year 1351 to a ailing mother and a drunkard father. On the day of his sisters birth, his mother fell deathly ill. Shortly thereafter his mother was pregnant again Galturs conception was a mystery to his mother, but thankfully his father was always to drunk to remember if they had consummated their love or not.

Galturs mother, Maradith was a kind well liked woman in her social days. But ever since marrying his father she's had little time to herself. Galturs father, while not a cruel man, is exceedingly selfish. Throughout his wife's illness he bought only the cheapest medicine as to not interfere with his lifestyle.

All of Galturs life has been spent learning about the way a person should be, by watching what his parents weren't.

The importance of Selflessness he learned from his father and his unwillingness to change for another.

The importance of strength he learned from his mother and her inability to do anything for herself.

And finally the last thing he learned is how to harness the two together as a force for good.

He officially became a knight the day before his mothers disappearance and the sighting of a wanted murderer... Galtur will not rest until he finds his mother. Be it tied at a killers feet or in the plain of Heaven. He will find her, and he will slay any man, fiend or god that stands between him... And her.

If any questions are had just PM me, I intentionally left a few things vauge just so we could communicate on a few story beats that could be cool.

GM EYES:
Like how Galturs conception is probably divine and his mother could very well just have been taken so she wouldn't die in the s+#+ show that the material plane could become from what's about to go down. At least that's how I envision it.


OK here we go. Things just calmed down enough for me to sit and type out what I wrote in a car with a two year old kicking the back of my seat. Hmm hmm.

Galtur Wayworn:
Galtur, second born of the Wayworn family born in the year 1351 to a ailing mother and a drunkard father. On the day of his sisters birth, his mother fell deathly ill. Shortly thereafter his mother was pregnant again Galturs conception was a mystery to his mother, but thankfully his father was always to drunk to remember if they had consummated their love or not.

Galturs mother, Maradith was a kind well liked woman in her social days. But ever since marrying his father she's had little time to herself. Galturs father, while not a cruel man, is exceedingly selfish. Throughout his wife's illness he bought only the cheapest medicine as to not interfere with his lifestyle.

All of Galturs life has been spent learning about the way a person should be, by watching what his parents weren't.

The importance of Selflessness he learned from his father and his unwillingness to change for another.

The importance of strength he learned from his mother and her inability to do anything for herself.

And finally the last thing he learned is how to harness the two together as a force for good.

He officially became a knight the day before his mothers disappearance and the sighting of a wanted murderer... Galtur will not rest until he finds his mother. Be it tied at a killers feet or in the plain of Heaven. He will find her, and he will slay any man, fiend or god that stands between him... And her.

If any questions are had just PM me, I intentionally left a few things vauge just so we could communicate on a few story beats that could be cool.

GM EYES:
Like how Galturs conception is probably divine and his mother could very well just have been taken so she wouldn't die in the s#@~ show that the material plane could become from what's about to go down. At least that's how I envision it.

Silver Crusade

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Will you allow the
Chameleon Class as a future goal?


I love that class! That and the factotum were two of my favorite class concepts that I never got to play around with much in 3.5!

(I'm not the GM, I'm just enthusing over the idea of the class. :D)


derpdidruid wrote:
OK here we go. Things just calmed down enough for me to sit and type out what I wrote in a car with a two year old kicking the back of my seat. Hmm hmm.

MAN, do I understand that... XD


TGTGM: if I took the Coven hex (to better imitate Hathran Circle Magic), would the requirement of a hag be dropped? What if I took the Ethren feat as a prerequisite? Similarly, not just for me, but for someone like stormcrow27? (I don't know if he's interested, or if he even can, but I figure I'd ask just to be on the safe side.)


'Smiling' Izrafil Thuranouth wrote:

Presenting!

** spoiler omitted **...

Hey, TGTGM: would it be cool with you if I, say, "accidentally" ... how do I put it... "bumped" 'Smiling' Izrafil Thuranouth's god into, oh, I dunno, the direct path of his sister's swordblade allowing her to absorb his essence and divinity and thereby become the single coolest FR deity that exists?

Stricly hypothetically of course... *cough* >.>

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