Of Gods and Death

Game Master thegreenteagamer

Forgotten Realms and Planescape collide in an adventure through dimensions, time, and space, in what will eventually be a mythic adventure culminating in potential deicide...so, you know, nothing major.


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Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Yes, it is the Oghma setting.

Azuth also might fit you. He's got magic AND knowledge in his portfolio.

He's a wizard who won the first ever magic contest Mystra sponsored, so she elevated him to divine status. He's kind of like her sidekick.


Human* Slayer/Magus 3

I suck at chocobo racing, in case anyone was wondering.

Silver Crusade

Tiefling Paladin 1 HP: 12/12 | AC:19 (FF:18 T:11) CMD:16 | Fort+4, Ref+1,Will+1; Init+1 | Perception +1, Sense Motive -1 | Conditions: | Active Effects: none

I was wondering actually, but I was too shy to ask. Thanks for sharing!


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

After her experiences with Auril, Lavinia is currently between deities.


Male Human

For Isandril it is Corellon Larethian first and foremost, though as a spellcaster he also reveres Mystra.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Honestly, if Lavinia even knows about the Wall of the Faithless, she probably just figures it's some bs the priests of Auril made up to scare people into listening to them.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:
TheGreenTeaGameMaster in Gameplay thread wrote:
... they're able to summize the killer is roughly human sized, by the look of the shoes... Strangest of all, the culprit appears to be bare foot, despite the area's intense cold.

*Ahem*

Silver Crusade

Tiefling Paladin 1 HP: 12/12 | AC:19 (FF:18 T:11) CMD:16 | Fort+4, Ref+1,Will+1; Init+1 | Perception +1, Sense Motive -1 | Conditions: | Active Effects: none
Lavinia Snowbeard wrote:
TheGreenTeaGameMaster in Gameplay thread wrote:
... they're able to summize the killer is roughly human sized, by the look of the shoes... Strangest of all, the culprit appears to be bare foot, despite the area's intense cold.
*Ahem*

Ah yes, those barefoot shoes. They are all the rage now. ;-)


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:
Kurza wrote:

Ah yes, those barefoot shoes. They are all the rage now. ;-)

Perhaps something like this? The killer just needed to enchant something that could be technically worn in the foot slot.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Y'know, because they already have an active magic item in every other slot.


Male Human
Lavinia Snowbeard wrote:
Kurza wrote:

Ah yes, those barefoot shoes. They are all the rage now. ;-)

Perhaps something like this?

But why?

Silver Crusade

Tiefling Paladin 1 HP: 12/12 | AC:19 (FF:18 T:11) CMD:16 | Fort+4, Ref+1,Will+1; Init+1 | Perception +1, Sense Motive -1 | Conditions: | Active Effects: none

Because of the sexy straps... and what Lavinia said. Boots of the North, Striding and Springing, Speed etc... but with STYLE!


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:
Majhul wrote:
Lavinia Snowbeard wrote:

[dice=Survival to Predict Weather]1d20 + 11 vs DC 15
I predict it will remain dark until sunrise.

It's a good practice always to take 10 if you can in scenarios like these. You were guaranteed a 21, why chance failing?

Lavinia was going to vote for resting regardless of weather, I was hoping to get a few days' forecast with a decent roll.


My Mnemonic Esoterica can crack this case, methinks. The Cleric list was a good pick, and I just finished looking it over.

Edit: Actually, nevermind. Went over the fine print of the spell (Carrion Compass) and it probably has too short a range for our purposes.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:
Sundakan wrote:
Edit: Actually, nevermind. Went over the fine print of the spell (Carrion Compass) and it probably has too short a range for our purposes.

Also it has to target an undead creature, which the Prince is no longer.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Ugh, I forgot how much of a pain these large group battles are. Stupid grandiose visions.


About how many do you think I could hit with a 15 ft. cone?

Silver Crusade

Tiefling Paladin 1 HP: 12/12 | AC:19 (FF:18 T:11) CMD:16 | Fort+4, Ref+1,Will+1; Init+1 | Perception +1, Sense Motive -1 | Conditions: | Active Effects: none

Once we kill a few, we can try an intimidate on the rest. It isn't in the rules without a feat and even then it is just a minor thing but you can give modifiers for how well we are doing and just let us free form it. That could help speed things along.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
Sundakan wrote:
About how many do you think I could hit with a 15 ft. cone?

Considering it's all in the chaos of your allies, let's go with 2 safely, 5 if you're willing to get an ally in the cone (roll 1d6 alphabetically - if it's a 6, your choice)


Cool. Is there anywhere I can 5 ft. step to, or am I guaranteed to need to Cast Defensively?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

You're surrounded by 3, two of which are flanking. For now you'd need to be defensive.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Update coming after work. This is just too much to type on my phone at my lunch break. Sorry guys.

Silver Crusade

Tiefling Paladin 1 HP: 12/12 | AC:19 (FF:18 T:11) CMD:16 | Fort+4, Ref+1,Will+1; Init+1 | Perception +1, Sense Motive -1 | Conditions: | Active Effects: none

Hey, no worrries. It's completely understandable. Looking forward to it whenever you have the time.


1 person marked this as a favorite.

Oh god! How can I possibly wait 4-5 hours for a post!?!


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I've seen some people brag that their games have three daily minimum posts and two on weekends.

Like, dude, I'm fast, but I have a life chief. I'm glad when you hit three or four, but minimum is excessive.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

I admit, when I checked at 6am the morning after you announced the accepted characters and there were already 10 gameplay posts and 20+ discussion posts I was a little worried.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Disarming the archer might have been a dick move, but...I mean, kobolds are intelligent...


You know, this is the first time I've ever cast Color Spray.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
Sundakan wrote:
You know, this is the first time I've ever cast Color Spray.

its pretty perfect for the situation; even if Lavinia fails its a wrist slap, but it absolutely ends the kobolds.


Human* Slayer/Magus 3

I just cast color spray yesterday; it was, unsurprisingly, very effective.


I don't very often play full casters, and when I do they're usually divine casters.

Of those, one was a Necromancy specialist Oracle (so undead army + debuffs), one was a grab bag buffer/blaster/utility Oracle and we faced things immune to mind affecting a lot of the time, and the arcane caster I played was a blaster Sorcerer.

So I often hear things like "Color Spray is way good", but have never had the chance to be on the right end of one. =)


Human* Slayer/Magus 3
Sundakan wrote:
I think you're gonna need a bigger bribe for that one

Why? It's his game, he can GM fiat however he wants, I was just pointing out that the way the spell is worded it makes no allowance for being able to hold your breath if falling prone (or no longer being able to swim) would put your head underwater?


It makes sense to me that there's at least a chance he'll begin drowning. I'll give it a swim check (no take 10) to float at least on its back while laughing as an instinct. I thought it was a great move. I like out of the box thinking, even if it does sometimes ruin my plans. Even if the ogre isn't drowning, it can't keep swimming the current will take it away.


Are they swimming right now? You said they were wading so I assumed it wasn't very deep.

I'll keep that in mind for future reference. Most GMs I've had (and myself) try to keep a stricter leash on spells.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Its deep enough to carry a human easily. Its about neck level for the ogres.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

RAW holding your breath doesn't require an action; whether one can laugh while holding one's breath is undefined.

EDIT: Though the spell specifies "gales of manic laughter", which would seem to imply "laughing out loud" vs. mere spasming of the diaphragm.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Considering the ogre passed the will save, it's a moot point, but it's a matter of physicality anyway - laughing physically requires breathing.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Fortunately, I, like apparently so many others, was very busy this weekend - ham-fisted delayed actions come after work this evening...or they could, depending on lack of updates.

Silver Crusade

Tiefling Paladin 1 HP: 12/12 | AC:19 (FF:18 T:11) CMD:16 | Fort+4, Ref+1,Will+1; Init+1 | Perception +1, Sense Motive -1 | Conditions: | Active Effects: none

I was a bit worried. Didn't want to push anyone. Looking forward to the next posts.


Male Human

Weekends do tend to be a bit slow on occasion, so no worries. :-)


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

A big fat update coming this evening, after work. Work has been...ugh. First of the month. Never fun.

Silver Crusade

Tiefling Paladin 1 HP: 12/12 | AC:19 (FF:18 T:11) CMD:16 | Fort+4, Ref+1,Will+1; Init+1 | Perception +1, Sense Motive -1 | Conditions: | Active Effects: none

Much sympathy there. Looking forward to the update. :-)


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Yeah...I work in a financial institution. Today not only are bills due and the like, but stock dividends came in for the quarter, and holiday club accounts matured, so yay, perfect storm.


Kurza wrote:

If Kurza can tell it is spelled/held, he wouldn't bother with smite on the second ogre(that would be a waste), but I just meant I don't think he can tell, as I thought psychic spells didn't have normal spell casting gestures etc...

[dice=Spellcraft check]d20+5
[dice=Perception if needed]d20+3

Well color me impressed, just don't use permanent markers please. I guess we will find out what Kurza notices/knows.

This brings up a question I hadn't thought to ask. Are we using this FAQ:

Quote:

What exactly do I identify when I’m using Spellcraft to identify a spell? Is it the components, since spell-like abilities, for instance, don’t have any? If I can only identify components, would that mean that I can’t take an attack of opportunity against someone using a spell-like ability (or spell with no verbal, somatic, or material components) or ready an action to shoot an arrow to disrupt a spell-like ability? If there’s something else, how do I know what it is?

Although this isn’t directly stated in the Core Rulebook, many elements of the game system work assuming that all spells have their own manifestations, regardless of whether or not they also produce an obvious visual effect, like fireball. You can see some examples to give you ideas of how to describe a spell’s manifestation in various pieces of art from Pathfinder products, but ultimately, the choice is up to your group, or perhaps even to the aesthetics of an individual spellcaster, to decide the exact details. Whatever the case, these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation. Special abilities exist (and more are likely to appear in Ultimate Intrigue) that specifically facilitate a spellcaster using chicanery to misdirect people from those manifestations and allow them to go unnoticed, but they will always provide an onlooker some sort of chance to detect the ruse.

I've been assuming yes, but it would be cool not to light up like a rave every time I cast a spell.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
Sundakan wrote:
Kurza wrote:

If Kurza can tell it is spelled/held, he wouldn't bother with smite on the second ogre(that would be a waste), but I just meant I don't think he can tell, as I thought psychic spells didn't have normal spell casting gestures etc...

[dice=Spellcraft check]d20+5
[dice=Perception if needed]d20+3

Well color me impressed, just don't use permanent markers please. I guess we will find out what Kurza notices/knows.

This brings up a question I hadn't thought to ask. Are we using this FAQ:

Quote:

What exactly do I identify when I’m using Spellcraft to identify a spell? Is it the components, since spell-like abilities, for instance, don’t have any? If I can only identify components, would that mean that I can’t take an attack of opportunity against someone using a spell-like ability (or spell with no verbal, somatic, or material components) or ready an action to shoot an arrow to disrupt a spell-like ability? If there’s something else, how do I know what it is?

Although this isn’t directly stated in the Core Rulebook, many elements of the game system work assuming that all spells have their own manifestations, regardless of whether or not they also produce an obvious visual effect, like fireball. You can see some examples to give you ideas of how to describe a spell’s manifestation in various pieces of art from Pathfinder products, but ultimately, the choice is up to your group, or perhaps even to the aesthetics of an individual spellcaster, to decide the exact details. Whatever the case, these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation. Special abilities exist (and more are likely to appear in Ultimate Intrigue) that specifically facilitate a spellcaster using chicanery to misdirect people from those manifestations and allow them to go

...

Yeah, we'd be using this FAQ - I've always felt pretty much that way, though I think it's fair to make psychic spellcasters a bit harder to detect than regular types, maybe +5 to the DC or something like that to reflect the nontraditional background and less flamboyant methods.


Human* Slayer/Magus 3

Psychic casters already have a big advantage in not having somatic components (which allows them to cast in any armor)... adding additional benefits to that might be a bit much?


I thought so too until I realized being Intimidated makes me literally incapable of casting spells.

The armor thing makes it on par with Divine casting.

The REAL huge benefit is being able to cast while Paralyzed.


Human* Slayer/Magus 3

What about the calm emotions spell? Does that render you unable to cast certain spells? I don't actually remember the effects of the spell, I apologize if that's a dumb question...


Micah Haynes wrote:
What about the calm emotions spell? Does that render you unable to cast certain spells? I don't actually remember the effects of the spell, I apologize if that's a dumb question...

It's not dumb, I had to double check to be sure myself.

The relevant rules on Emotion components:

"Emotion Components: Emotion components represent a particular emotional state required to cast the spell.

A psychic spellcaster marshals her desire in order to focus and release the spell's energy. It is impossible to cast a spell with an emotion component while the spellcaster is under the influence of a non-harmless effect with the emotion or fear descriptors. Even if the effect's emotion matches the necessary emotion to cast the psychic spell, the spellcaster is not in control of her own desires and animal impulses, which is a necessary part of providing an emotion component."

Calm Emotions has the Emotion descriptor, and is not Harmless. Therefore, yes, it will prevent me from casting a spell with Emotion Components (the Psychic equivalent of Somatic components, meaning most Psychic spells do require them as Verbal/Thought Only spells are pretty rare).

It's actually fairly interesting, and does a good job of making Psychic magic feel different (rather than Arcane and Divine which are functionally identical).


Human* Slayer/Magus 3

I actually had a couple free minutes so I looked it all up too. I was going to post basically the exact same thing when I discovered your post.

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