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A slightly steampunked up Rise of the Runelords. I've stayed close to the text for this first part, but plan to move away from it as we progress....
Jerjia snorts. "He's getting his sides mixed up, isn't he, Sparky? It's the one on the right that's twitching. "
Just as Wits speaks, the two closest "scarecrows" wrench free of their bonds, and bound forward. The bobbies are taken too off guard to react (so are flatfooted and don't act in the surprise round) .
Init
Wits -> 18
Jerjia -> 13
Scarecrows -> 11
Adonai -> 9
Reynard -> 5
Bobbies -> 1(Don't act in the surprise round)
Go!
Perception 1d20 - 1 ⇒ (2) - 1 = 1
"You're both crazy. It's your eyes that are twitching. They're just scarecrows. See, no crows."
"Look Adonai! They've decided they like you and they want a hug. Be a dear and take care of that, eh?"
Wits decides that discretion is the better part of not getting eaten by scarecrows and simply draws a bomb in this round.
"The far one isn't moving at all, like it's heavier!" Reynard shouts, swing his crossbow towards a target.
Detect Evil at the scarecrows.
Errmmm, you all have a surprise round action to take.....Starting wit Wits and Jerjia, but I'm not too worried about your posting order.
Adonai, detect Evil is a move action, so counts as your surprise action. Which scarecrow do you want to detect evil on? 1 is the one Wits noticed, 2 the one Jejia did, 3 the one Reynard did, and 4 and 5 are the middle two.
Jerjia draws her wand of shocking grasp , albeit eyeing the scarecrows doubtfully. "Does straw shock, Sparky? " she whispers to her lizard.
I'll focus on the one Reynard noticed.
As my move action I drew a bomb. I'm done.
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