OMB's Into the Unknown PbP Starfinder Quests (Inactive)

Game Master James Martin

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Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Dora, followed by Arod, boards the ship.


Bonekeep Slides

The voyage to the Endless Threnody's last known coordinates takes 5d6 ⇒ (4, 2, 3, 4, 2) = 15 days, during which time you get to know each other and get on each other's nerves. The ship is nice, clean and shining, but it's also a small vessel without a lot of room to stretch.

So it's with excitement when you arrive at the coordinates to find... nothing. No ship.

I need a Computers check from Xy Xy!

GM Sekrits:
1d20 + 7 ⇒ (3) + 7 = 10

Exo-Guardians

Male Shirren Soldier (Guard) Guard 8 (Power Armoured Jockey) | SP 80/80 HP 62/62 | RP 10/10 | EAC 26; KAC 30 +4 vs AoO (Mobility)| CMD (KAC+8) 38 Fort +8; Ref +8; Will +10 | Init: +7 | Darkvision 60’, Blindsense 30’ Perc: +17, SM: +4 | Speed 30ft / Climb 30ft | In Harm’s Way 1/1 | DR: 5/-, Resistances: Cold 5, Fire 5, Acid 5 | Mystic Cure 1: 2/2 | Active conditions: None.

Bowing low to the Venture Captain, Xy'ron'iel gathers their meagre possessions and heads aboard the cruiser with a fond twitch of their scarred mandibles. During the journey, the Shirren makes themselves acquainted with the ships on board computers whilst also training. Keeping quiet, they prefer to listen to the stories of others and only offer small amounts of history, as though it was uncomfortable.

As they reach their destination, Xy XY sighs with frustration as the sensors are blank. Furiously working on them, the Shirren tries to find their quarry.

Computers: 1d20 + 7 ⇒ (4) + 7 = 11


Bonekeep Slides

And find them they do!

The Eoxian freighter is a massive vessel made of bone and steel. The front of the ship is a single enormous red lens, appearing as a sullen, bloody eye. The ship bristles with bone protrusions, as though it were some horned, skeletal beast. Some of the bones are charred and broken, indicating past battle damage. Laser cannons protrude from the front and sides of the freighter; but its rear weapon mounts are a twisted wreck. Gaps between the bones show the ship’s interior, but this is not from battle damage—this ship was never intended to accommodate living creatures.

Okay, you beat their check, so you get to determine which facing you and the Endless Threnody have. You'll start 3d6 + 5 ⇒ (6, 3, 4) + 5 = 18 hexes apart! Go ahead and place both ships, Xy Xy.


Bonekeep Slides

Okay I have placed you 18 hexes apart, facing each other!

ALright, Phase one: ENgineering!

Quig/R2-D2 what will you do?

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig diverts auxilliary power to the engines!

Engineering: 1d20 + 10 ⇒ (15) + 10 = 25.


Bonekeep Slides

Success! The other ship does... things...

GM sekrits:
Divert Power to the engines: 1d20 + 11 ⇒ (12) + 11 = 23

Helm Phase!

Dora, roll your piloting roll!
Threnody Pilot: 1d20 + 8 ⇒ (4) + 8 = 12

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

piloting check: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
The +1 is for our ship's good maneuverability.


Bonekeep Slides

You outpilot the Eoxian ship! I have to go first. The Eoxian ship moves closer six hexes!

HELM PHASE:

Okay, now the Pilot and Science Officer get to go. You can go in any order. Dora 34 and Xy Xy are up!

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

I'm not sure which ship is which, so I will just post a general idea here, and not move the token.

Dora sends the ship up much closer to the Eoxian ship. move forward to three hexes away from enemy ship.


Bonekeep Slides

The smaller ship is you, the larger is the Eoxian vessel.

Xy Xy, science actions?

Exo-Guardians

Male Shirren Soldier (Guard) Guard 8 (Power Armoured Jockey) | SP 80/80 HP 62/62 | RP 10/10 | EAC 26; KAC 30 +4 vs AoO (Mobility)| CMD (KAC+8) 38 Fort +8; Ref +8; Will +10 | Init: +7 | Darkvision 60’, Blindsense 30’ Perc: +17, SM: +4 | Speed 30ft / Climb 30ft | In Harm’s Way 1/1 | DR: 5/-, Resistances: Cold 5, Fire 5, Acid 5 | Mystic Cure 1: 2/2 | Active conditions: None.

"Scanning enemy specifications and displaying them on targeting Screens." Xy Xy thought bursts to his allies on the bridge as his main arms work furiously on the station in front of him. As the Shirren works their mandibles twitch uncontrollably in concentration.

Science Officer: 1d20 + 7 ⇒ (18) + 7 = 25

Scanning


Bonekeep Slides

I go first on the gunnery phase!

Gunnery, Heavy Laser Cannon: 1d20 + 7 ⇒ (3) + 7 = 10

The massive red eye fires, but your pilot jukes to the side and it misses!

Gunnery phase! Only your turret is within range. Coilgun for 4d4 damage! Go for it, gunners!

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

"Take that!" Waiola exclaims, ecstatic to be in battle!

Gunnery, Coil Gun: 1d20 + 2 ⇒ (9) + 2 = 11 +1 bab, +1 Dex
Damage: 4d4 ⇒ (1, 3, 4, 3) = 11

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

gunnery coil gun: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
damage: 4d4 ⇒ (3, 2, 2, 4) = 11

"Less excitement leads to greater precision Waiola, Son of Wyman, Grandson of Winton the Everlasting" instructs Iseph

If we cant both fire from the turret I'll use the forward laser


Bonekeep Slides

Only the coilgun can reach, but since you both hit and rolled the same damage, things get easier!

The coilgun barks as Waiola and Iseph both try to fire. It rakes the bone-ship and causes plumes of bone dust to float into the Drift!

Back to the top: Engineering Phase! Quig/R2-D2 is up!

Wayfinders

HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3

Chakanta turns to Quig before he acts and telepaths to him "I trust you will made the right call."

Encourage w/ Diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10

DC=15+starship's tier

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig continues to gun the engines!

Engineering: 1d20 + 10 ⇒ (6) + 10 = 16.


Bonekeep Slides

Okay, Piloting phase! Dora, let's roll Piloting!

Threnody Piloting: 1d20 + 8 ⇒ (13) + 8 = 21

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

piloting: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19

I moved, since I lost the piloting roll.

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

Literally jumping the gun

Spoiler:
coil gun: 1d20 + 5 ⇒ (2) + 5 = 7damage: 4d4 ⇒ (3, 1, 3, 4) = 11


Bonekeep Slides

The bone ship turns in place, aiming its killing weapon at your ship! Also your science officer, Chakanta can act!

Iseph fires, and barely misses the bone ship!

You also have a light laser cannon in the starboard side for 2d4 damage to fire! Go go Waiola!

Wayfinders

HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3

I think you mean Xy Xy for Science Officer.


Bonekeep Slides

Doh! Right, Xy Xy is up as Science Officer!

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|
Our Mysterious Benefactor wrote:

The bone ship turns in place, aiming its killing weapon at your ship! Also your science officer, Chakanta can act!

Iseph fires, and barely misses the bone ship!

You also have a light laser cannon in the starboard side for 2d4 damage to fire! Go go Waiola!

Waiola, Son of Wyman, Grandson of Winton the Everlasting heads over to the light laser cannon no the starboard side and attempt to hit the enemy vessel. Space combat is not like ground combat, not as personal or in your face, but still exciting!

Laser Cannon: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 2d4 ⇒ (4, 1) = 5

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

Botting XY XY

The shirren seems more interested in analysing the data recieved last time. But looks to send the gunners some pointers on where to hit the other ships weapon systems

computers: 1d20 + 7 ⇒ (10) + 7 = 17


Bonekeep Slides

Waiola is able to fire at the great bone ship and hits! The great bone ship fires its baleful eye cannon! Gunner: 1d20 + 7 ⇒ (16) + 7 = 23
It hits, sending the ship shuddering for 4d8 ⇒ (2, 5, 2, 5) = 14 damage! 10 points of damage are absorbed by the shields, which are now down on the starboard side and 4 points hit the hull!

Shields:
For 10
Aft 10
Port 10
Starb 0

HP: 51/55

Engineering phase! Chakanta, your actions?


Bonekeep Slides

I'm a dork. Not Chankanta, Quig/R2-D2!

Chakanta as captain (has decent diplomacy)
Iseph as gunner (has rank in piloting)
Waiola as gunner (has BAB of 1)
Quig and engineer
Xy Xy as science officer (computers)
Dora will pilot.

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig frantically tries to divert auxiliary power to the shields!

Engineering: 1d20 + 10 ⇒ (20) + 10 = 30.


Bonekeep Slides

You gain back 5% of your PCU value, which is 150, so 7 pts of shield, which you can add into any quadrant.

PILOT PHASE!

Dora, let's pilot!

Pilot: 1d20 + 8 ⇒ (1) + 8 = 9

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

piloting: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Wayfinders

HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3

Chakanta telepaths words of encouragement to Dora as she maneuvers the ship.

Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12

-Posted with Wayfinder


Bonekeep Slides

I rolled low, so I go first.

The ship passes close by you, so Waiola gets an attack of opportunity with the light laser cannon (2d4 damage)!

Your turn, Dora and Xy XY!

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

Waiola, sensing a momentary opportunity to strike, shoots again with the Light Laser Cannon.

LLC: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 2d4 ⇒ (2, 4) = 6

Unfortunately, he misses quite badly, and shouldn't have shot at all.

Exo-Guardians

Male Shirren Soldier (Guard) Guard 8 (Power Armoured Jockey) | SP 80/80 HP 62/62 | RP 10/10 | EAC 26; KAC 30 +4 vs AoO (Mobility)| CMD (KAC+8) 38 Fort +8; Ref +8; Will +10 | Init: +7 | Darkvision 60’, Blindsense 30’ Perc: +17, SM: +4 | Speed 30ft / Climb 30ft | In Harm’s Way 1/1 | DR: 5/-, Resistances: Cold 5, Fire 5, Acid 5 | Mystic Cure 1: 2/2 | Active conditions: None.

As streams of data comes through the monitors, Xy Xy clicks their mandibles as warning systems start blaring as a result of the powerful hit from the enemies' systems. Taking the power recently diverted to the shields from Dora, Xy Xy focuses them into prime position for soaking up the enemies' counter attacks!

[i]"This shouldn't be needed, but keep us away from the large cannon! Towards the rear of their ship they have sustained major damage, aim for there!" The Shirren advises over his mind link, clear and confident in the situation.

Computers: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

Diverting shields to soak up damage based on where we end up. With 37 shield points, I need to leave at least 3 in each quadrant. I will place 16 in the quadrant facing the enemy and 7 in the others


Bonekeep Slides

Dora, we need your pilotin'!

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Dora carefully moves the ship back around and behind the enemy.

My apologies, not feeling well right now.


Bonekeep Slides

No worries! Feel better!

GUNNERY PHASE!

The great bone ship can't fire at you!

Alright, turret and forward guns can fire! Go go gunners!

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

turret: 1d20 + 5 ⇒ (12) + 5 = 17
coil gun: 4d4 ⇒ (3, 4, 2, 1) = 10


Bonekeep Slides

Waiola, you're on the light laser cannon!

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

Chiding himself for his lackluster snapshot, Waiola takes extra time to aim for a damaging shot.

LLC: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 2d4 ⇒ (3, 1) = 4


Bonekeep Slides

Both shots rake the bone vessel, causing a critical effect! System affected: 1d100 ⇒ 63 The engines are glitching!

ENGINEERING PHASE!

Quig/R2D2, you are up!

The Bone Ship is going to try to patch the engines! Engineering vs DC 14: 1d20 + 11 ⇒ (2) + 11 = 13 FAILED!

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig continues to divert power to resupply the shields...

Engineering: 1d20 + 10 ⇒ (20) + 10 = 30.


Bonekeep Slides

PILOTING PHASE!

Dora, you're up!

Boneship Pilot check: 1d20 + 8 ⇒ (1) + 8 = 9

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Since I have a +9 (including the ship's +1) I can't lose.


Bonekeep Slides

Touche. I blame the dice.

The bones ship comes about! Your turn!

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Done, pointing at their back at very close range.

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

turret: 1d20 + 5 ⇒ (18) + 5 = 23
coil turret: 4d4 ⇒ (3, 2, 1, 2) = 8


Bonekeep Slides

Dora, that's their front. I'm going to let you re-position since you were operating on unclear facts.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

All better!

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Current Characters


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Male Shirren Soldier (Guard) Guard 8 (Power Armoured Jockey) | SP 80/80 HP 62/62 | RP 10/10 | EAC 26; KAC 30 +4 vs AoO (Mobility)| CMD (KAC+8) 38 Fort +8; Ref +8; Will +10 | Init: +7 | Darkvision 60’, Blindsense 30’ Perc: +17, SM: +4 | Speed 30ft / Climb 30ft | In Harm’s Way 1/1 | DR: 5/-, Resistances: Cold 5, Fire 5, Acid 5 | Mystic Cure 1: 2/2 | Active conditions: None.

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HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3


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android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

played by Redelia (238 posts)
Reiko
Acquisitives Ivy 'Iseph' Iridone

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

played by Merisal The Risen (83 posts)
Bag of Holding
Our Mysterious Benefactor

Bonekeep Slides

played by James Martin (8,897 posts)
Android
Dataphiles R2-D2

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

played by Luke_Parry (340 posts)
Guiltgorger Giant
Acquisitives Waiola, Son of Wyman, Grandson

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

played by Emmjay (98 posts)