OGGM's Star Wars (Inactive)

Game Master Jeff Przybylo

Destiny Points: 3 Light / 1 Dark


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Try this on. It ends about 1:08, so watch until then and read on in this thread.

Intro


Four persons tumble into the doorway at once, breathing hard and looking over their shoulders. You recognize each other from Teemo's employ, but you've never actually met. 'cept for Rae and '5', of course The female Selonian, Teemo's bodyguard. The human male, the palace major-domo. The female Twi'lek Chief Mechanic, and what looks to be an assassin droid.

It is obvious that you are all fleeing from the same thing: the disaster at Teemo's palace.

You step down a short flight of steps into the cantina's shadowy common room, the cool air a blessed relief from the scorching heat of Tatooine. The Devaronian bartender pauses in his chores to stare at you, his devilish features intimidating. On a stage against the far wall, a Twi'lek woman dances to recorded music. Private booths line the walls, and the cantina floor is scattered with tables and chairs. A few patrons turn in their seats to stare at you. The only other exits you see from the room are what looks to be a storage closet in one corner, and a doorway behind the Twi'lek dancer. The arched ceiling above you is supported by thick, heavy struts. You only have a few moments to do something before Teemo's thugs arrive.

You are all -2 Strain from running through the streets under the twin suns. What do you do?


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

"Alarms!" Rae blurts out, glaring only semi-playfully at the droid, while trying to catch her breath. "How... could you forget... the alarms?"

Even being from an arid planet herself, Rae couldn't believe how warm it was under the twin suns. The room was nice and cool, and she longed to stay there, but knew it may not be an option. Shaking her head, she mutters. "Can't be helped now. Okay. Think, Rae. How can we fix this mess?" Posing as a dancer herself crosses her mind, but it wouldn't help the others, and she quickly rejects it. Paying off the barman might work if they had any degree of money. That only left one option. Spotting the door behind the Twi'lek dancer, she gestures towards it. "C'mon. 'Less one of you means to take a stand here."


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

The droid ticks its head as it taps on the right side of its face attempting to regulate some sort of short in its ocular array. The flickering stops a short second later and the droid moves to follow the twi'lek, a short electronic hum proceeds the droid's speech, You asked for exits and "fast", forgetting implies a lack of consideration and my calculation made it clear that I could not accomplish the task in time. Slicing takes time and you said we had "none". I like to think that 5 sound like this.

AS it moved the droid checked its arms to see if its datapad and blaster still functioned and made the move to check the pockets on the heavy clothes it wore over its metallic body. A strange sight to be sure, 5 knew, as it rarely kept anything in its clothes but wanted to be sure, just in case.


So your ST should read: ST:11/13 (or whatever your ST is) for being -2

The doorway behind the stage does not appear to be anything more than a small backstage dressing room. You can't get a better look without climbing over the stage and past the dancer. For her part, she takes note of your interest in her dressing room, and moves to dance between you and the door.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr assesses the egress points in the room, and considering herself the only properly armed member of the group, decides to leave the exploration of their exfil options to the others whilst she maintains a rearguard action.

She spins in place and adopts a crouched position, bringing her blaster up so it's not directly pointing at the doorway, but could be brought up in a heartbeat should it be needed.

She utters a single phrase to the team

The bartender will know the best exit and has the most to lose if we are not out of here quickly...

She resumes scanning the bar, eyes constantly flicking between the patrons and the main door.


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Charm (GGY): 2d8 + 1d12 ⇒ (4, 3) + (3) = 10 Successes, Success x2, Success

Rae rolls her eyes at 5's response, but knows she doesn't have time to argue with him. As the dancer moves to block her path, Rae looks up at her sadly, wishing she could offer the girl something better than this. Knowing the girl can't let her pass, and that there's probably little back there anyway, Rae nods.

At Valkyr's suggestion, Rae frowns, knowing that it's left to her to talk to the barman, since the human had been oddly quiet, and she certainly couldn't trust 5 to do it. He could talk to electronics better than anyone she'd met, but people? I don't think so.

Approaching the barman, she flashes a smile. "Hey Tiger, there another way out of here?"


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

Tok takes the situation in with some rushed glances. His eyes stop briefly on the Selonian. "You, too?" He shrugs, doesn't seem that unusual that everyone would want to get away from the slug.

"Hey, 'tender! We work for Teemo and some of his guards have gone rogue, chasing us all down! I heard one of them took a shot at the Hutt himself ...and missed. You get us through this, and, well, it's not everyday a Hutt owes YOU a favor, right?"

Deception GGYY: 2d8 + 2d12 ⇒ (7, 3) + (7, 11) = 28=Success + Advantage, Success + Advantage, Advantage + Advantage


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

The selonian locks eyes with Tok for a fleeting second

Yes, me too she replies in a clipped tone

Further debate about that should however occur at a later juncture, perhaps when there are less Gamoreans on our tails intent on making us in to trophies

she returns her attention to covering the door


So I should have told you all to add one Difficulty die to your pool. Then you could have used your advantages yourselves...oh well, live and learn in pbp. So I'll do it. Normally I won't post the rolls, but the first few times I will so that we can get used to it.

@Rae: Easy Diff vs Discipline: 1d8 ⇒ 4 Threat
@Tok: Easy Diff vs Discipline: 1d8 ⇒ 8 Failure + Threat

"Look, toots, there ain't but one door, and you just came through it. I can show you the back room, though...hehe..." Well now that's a bit upsetting, what with the circumstances and all; -1 Strain, Rae.

Turning to Tok, he says, "Well why didn't you say so? Teemo's guards eh? Always hated them Gamorreans. Look, you get behind the bar like you work here. I'll put the droid in the closet, and beautiful here," he nods at Rae, "can hide in the back room." He finishes with a sly wink at the Twi'lek. "As for her," he gestures at Valkyr, "maybe I'll just leave her alone." he finishes, eyeing her blaster rifle and intense focus on the door.

Some explanation in Discussion


So place yourselves. Being behind the bar itself is Short from the door. The back end of the room is Medium from the door. Medium would also include the back room, and the closet. And the narrative part: this is what you've waited for. Be descriptive! You don't need a paragraph to tell you are using the bar as cover, for example, or that you are holding the closet door open just enough to see, while taking aim at the door; and etc etc. These things add dice if I deem it makes sense. Take advantage!


You can even tell ME. For example, '5' writes that he is using the door as cover to give anyone attacking him 1Bk, and aiming for 1B. I'll take it back only if it doesn't make sense. We'll get the hang of it.


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

Tok hops behind the bar, pouring a blue liquid over his white shirt as a makeshift disguise, and makes his way to a woman sitting at the corner of a bar. "Hey, darlin. Drinks on me all night if you chat with me a bit," he winks. Charm GGGYY: 3d8 + 2d12 ⇒ (2, 3, 1) + (1, 8) = 15Success, Success, Blank, Blank, Success + Advantage


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Rae Strain: 10/13

Rae tries not to appear disgusted at the devilish bartender's suggestion - a facade she's able to keep up until she sees the human immediately go towards flirting as well. She forces a smile to the bartender and mumbles something about programming the droid. Turning to 5, she drops her voice, "Look, I don't like this plan, but unless you have something better in mind, I'm not sure we have a choice. I'm not dying on this rock."


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

5 clicks his fingertips together for a moment but promptly shuffles towards the indicated closet the droid drawing the door as closed as he can get it while still leaving a small enough gap to turn an aural sensor to so he can hear the proceedings. Just a small gap so the door doesn't completely kill the sound.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Listening to the conversation and seeing her companions melt in to the crowd, Valkyr has no hesitation in backing away in to the shadows. It takes a moment to figure out what has happened once she vanishes from view, but as you know she must be somewhere, you see her sat at a table near the back, half hidden by a stack of empty drinks crates.

She keeps an eye on the door and her blaster on her knees under the table.

First roll :D I'm still unsure how opposed rolls work, so I'm going to put it out there that hiding in a dark, dingy and smelly bar from a couple of rushed Gamorrean thugs might be difficulty 2, OGGM twist the results as you will as we're still in the learning phase!
stealth BGGGY diff PP: 1d6 + 3d8 + 1d12 + 2d8 ⇒ (5) + (2, 1, 1) + (11) + (4, 5) = 29
adv x2, success, blank, blank, adv x2, threat x2 = success with 2 advantages.

As Valkyr settles in the booth, she finds she can keep an eye on the rest of the bar through the holes in the sides of the crates, and yet still remain hidden. She slumps over on the table, surrounded by empty drinks, and looking for all the world like she's sleeping it off, face hidden in her arms.

Using the advantage to add a Setback die to anyone attempting to find her.


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

As 5 wanders off without acknowledging that she even said anything, Rae wonders not for the first time whose idea it was for her to travel with him. As she watches the armed woman settle into the booth, Rae decides that it's not that she doesn't like 5. It's just that he sometimes makes things... difficult.

Complicated.

Walking into the room in the back, Rae considers the best course of action, and decides, very easily, that whatever events the next few minutes held, she wasn't going to die on Tattooine, and she wasn't going to leave without that blasted droid.

What does the back room look like?


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

for some reason I actually missed rae's last post but it plays amusingly so I'll let it go, heh

-Posted with Wayfinder


@Valkyr: You nailed it on the opposed rolls, 'cept you only needed one Difficulty die.
@Rae: the back room is more of a closet, really. Just enough room for a small desk and chair on one side, and a set of shelves on the other.

You just have enough time to get in your spots when the tread of heavy feet comes down into the cantina. Four of Teemo's Gamorreans, each bearing a huge axe, come down the steps and stop at the entrance. Sweating from the heat, and squinting in the darkened room, they survey the room. After a tense minute, they speak to each other in a series of squeals and grunts, and turn to leave.

There will never be a better chance to ambush them and get a brief respite from pursuit!

Obligatory Fight to Teach Combat Mechanics. 8)

Valkyr, Rae, and '5' are at Medium range. That gives you an Average Difficulty (PP) for a shot. Tok is at Short Range, which is an Easy Difficulty (P). Normally we would roll for Initiative, but in this part of the programmed instruction, it is pre-determined. The Order is PC, PC, PC, Gamorreans, PC. Normally, the PCs slots are filled in any order, and it can change round to round. For PBP, I usually go by group anyway, and based on first to post. This is a pretty straightforward fight, so we'll leave it simple. I will work out to the PCs best interest, when inevitably, you all post before I can react to the first 3. We'll figure it out.


Remember, you get a Manuver and an Action. Aim/Fire, Move/Fire, etc. You can get a second Manuver by taking -1 Strain. Tell me what you are doing and your intent, so I know how to build dice pools.

Side Note: Gamorreans are notoriously violent. While I'm sure Teemo would prefer you alive, "accidents" have been known to happen. You've all been in the Hutt's employ long enough to know that. And remember, you ain't necessarily the Good Guys.


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Haha, no worries 5, I like how it went, too.

Perception (GY): 1d8 + 1d12 ⇒ (1) + (1) = 2 (Blank, Blank)

Rae looks around the back room, finding herself again disappointed by the state of things. After a second of taking in the surroundings, she notes the absence of a bed with some relief. Not wanting to waste any time, she begins snooping around for a computer system she might be able to use to assist the others.


Nothing resembling a computer or control system is apparent in this room.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

5 in his own closet takes a moment to assess if there is anything nearby that might aid the droid in dealing with the Gamorreans

Perception (GY): 1d8 + 1d12 ⇒ (5) + (8) = 13 Advantage, Success Advantage...I think I am reading that right ;p


XJ7-511 wrote:

5 in his own closet takes a moment to assess if there is anything nearby that might aid the droid in dealing with the Gamorreans

[dice=Perception (GY)]1d8+1d12 Advantage, Success Advantage...I think I am reading that right ;p

You are indeed. When we get comfortable, we can abbreviate to a summary like: 2A + S. Should reduce the typing.

Unfortunately, this is what it appears to be: a closet. There's some cleaning tools and fluids, they don't look like they get used much. Some empty boxes and an old smoke machine round out the remainder of the closet contents.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

A smoke machine!?! The droid has an idea! A bad one sure but...an idea! But I already went...

As the droid lays "eyes" on the smoke machine her his servo-mandibles chitter slightly as the droid taps his left fingers on his thumb as he considers the device.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Normally Valkyr would wait for her adversaries to show their hands, however given this is a combat tutorial and in the grand spirit of the heroes being allowed to shoot first...*see what I did there!?* squee!!

Valkyr eyes the Gamoreans and sees one of them start to move closer to investigate the dark booths at the back. Her hiding gambit having failed, she decides first strike is the most optimum solution to the current situation.

In one smooth move she slides out from the table, her movements masked by the stack of crates as she brings her blaster up and fires off a snap shot at the lead guard.

Blaster shot GGYY Diff PP: 2d8 + 2d12 + 2d8 ⇒ (4, 7) + (7, 1) + (6, 7) = 32
Sx2, S+A, S+A, blank, T, Tx2 = 4S+T
Damage 10 + 4 = 14 and a threat
OGGM I couldn't remember (or find on this thread!) if you dictate the results of threats or we can wrap it in our narrative, correct the below if it should be you!

Valkyr's blaster fire catches the Gamorean square in the chest, but in her haste to rise and bring her weapon in to position, she knocks over the crates she was using for cover, making a large amount of noise and leaving her exposed as all the guards become very aware of her exact location...

The normally quiet Selonian mutters a single phrase as the crates clatter around her feet

I've got a bad feeling about this...


Normally, I would use the threat. But that is an excellent example of what you as players can do with it. And yes...I did see what you did there. ;)

The blaster rifle bolt leaves a smoking hole in the porcine thug's chest, dropping him instantly. With a squeal the other Gamorreans whirl about and charge the now-exposed Selonian, crashing through tables, chairs, and patrons as they come.

Take Maneuver to move to Short range. They are at Short for all PCs. These are Minions, and Minions can't take Strain, it counts as Wounds. Because of that, they can't take an extra Maneuver like the PCs can. Next Round they will be at Engaged range.

And Valkyr gets the Grand Prize for first use of "I've got a bad feeling about this..."

Tok is up, then Next round. Now VERY IMPORTANT! In the second round, you have 3 PC initiative slots, then NPCs, then one PC slot. The order of PCs does NOT matter. Technically, Tok could go, and go again in one of the first three PC slots of the second round. I think this could be a bit tricky if you all want to coordinate better in a future fight. At worst it would slow things down, at best, you will have a good idea of the team dynamics and it shouldn't be a big deal.


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

I'll delay my post to be the last PC for this one, since I haven't come up with a means to contribute to the fight yet. Really we don't necessarily need to slow things down with it depending on what role we are or what we want to do. Eg: If Valkyr knows that someone could buff one of her actions, she could post in any order, planning for the second slot. Someone not in the fight could post taking the 4th, like I am. I think we'll figure it out no problem.


Rae'dalla wrote:
I'll delay my post to be the last PC for this one, since I haven't come up with a means to contribute to the fight yet. Really we don't necessarily need to slow things down with it depending on what role we are or what we want to do. Eg: If Valkyr knows that someone could buff one of her actions, she could post in any order, planning for the second slot. Someone not in the fight could post taking the 4th, like I am. I think we'll figure it out no problem.

Couple of things here:

1) Never let a low skill with a blaster stop you. You can Aim, wait for Short range, etc. You can always roll. If nothing else, you draw one away from Valkyr. This isn't Pathfinder where you have specific roles, precluding useful contributions. It's a narrative game, shoot and have fun with the results! Mechanically, you would be at 1B (with Aim), 2G, 1P. Not bad at all.
2) Good point about not slowing things down. I have no problem with a little pbp "table talk" to help a scene move along.

I dont see any gear at all on Rae, so I would do that right away. Take a small blaster pistol ;)


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]
Old Guy GM wrote:
I dont see any gear at all on Rae, so I would do that right away. Take a small blaster pistol ;)

I'm an idiot and forgot to put in my gear, but Rae won't carry a gun on account of her background.


Rae'dalla wrote:
Old Guy GM wrote:
I dont see any gear at all on Rae, so I would do that right away. Take a small blaster pistol ;)
I'm an idiot and forgot to put in my gear, but Rae won't carry a gun on account of her background.

Almost all blasters have a Stun setting.


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

Tok takes time aiming at one of the guardsmen distracted by the former bodyguard Selonian. Blaster pistol attack!: 1d8 + 1d12 + 1d6 ⇒ (6) + (3) + (3) = 12Advantage, Success, Success


Tok Answa wrote:
Tok takes time aiming at one of the guardsmen distracted by the former bodyguard Selonian. Blaster pistol attack!: 1d8 + 1d12 + 1d6 ⇒ (1) + (7) + (1) = 9Advantage, Success, Success

Add in the 1P for Short range. If you know the dice pool, go ahead and roll all of it. I'll get it here.

Diff: 1d8 ⇒ 6 2S + 1A + 1T = 2S Should be 6 + 2 damage, vs the Gamorrean's Soak of 3, for 5 total damage.

Tok's shot takes one of the guards by surprise, nearly finishing it. It turns and levels its beady eyes at the man, fingering the edge of its axe...

You all should have your weapon stats on your sheet like Valkyr's, take a look. Also see her post for her attack, that should be our format to speed things along. She has the damage all figured out.


New Round: 3 PCs can go before the Gamorreans. I believe Rae said she would take the 4th slot.


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

Tok takes another shot at the guard he hit. Blaster pistol attack! And Difficulty!: 1d8 + 1d12 + 1d6 + 1d8 ⇒ (6) + (2) + (6) + (8) = 22Advantage, Success, Advantage-Failure + Threat = Advantage 1 still not sure what that means, exactly, GM. Oh, wait, it's easier than I thought. Recover one strain please!


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

5 considers the smoke machine for a good second until blaster fire and Gammorean squeals punctuate the atmosphere. The droid turns back to the door allowing the holdout blaster to deploy from his arm. It was only good for stunning but it was better than nothing. Moving to the door and opening it slightly in hopes of providing some minor amount of cover the droid draws a bead on the nearest Gammorean pausing for a second to aim.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Thankful the Gamoreans only have melee weapons, Valkyr takes aim at the one not being shot to pieces by Teemo's former major-domo.

Blaster shot GGYY Diff P: 2d8 + 2d12 + 1d8 ⇒ (7, 3) + (4, 2) + (5) = 21
S+A,S,Sx2,S,Fx2=Sx5+A+Fx2=Sx3+A

Calm in the face of the approaching porcine axe storm, the blast of red light from Valkyr's weapon discharges and lights up the pig-man's face as the bolt slams in to him doing 13 damage. Surveying the scene, Valkyr realises she's re-entered her combat zen mind set. using the A to recover 1 strain.

She spares a moment to assess the situation and check there are no new combatants either entering from the door or from the existing cantina crowd.


Valkyr's shot takes down a second Gamorrean, sending him skidding mid-charge into a table full of drinks and empty glasses. Shards and remnants of various concoctions fly against one of the pourstone walls of the cantina.

The remaining thugs slam home their charge. One swings its massive axe - it didn't look that big before - at Valkyr.

Melee GGY diff PP: 2d8 + 1d12 + 2d8 ⇒ (1, 1) + (9) + (7, 8) = 26 2B, 1S, 1A - 3T, 1F = 2T

With a two-handed overhead chop, the Gamorrean's axe swings past Valkyr and slams into the floor with loud THUNK. The force of the miss throws the guard off-balance, leaving him vulnerable. +1B for Valkyr next turn.

The second, barely on its feet, rushes at Tok, its axe swinging in an arc to take his head...or arm...or chest...

Melee GGY diff PPBk: 2d8 + 1d12 + 2d8 + 1d6 ⇒ (8, 7) + (8) + (3, 6) + (2) = 34 5A, 1S - 2F, 1T, 1B = 1F, 4A!

Tok manages to duck the swing, as the axe tears through the various bottles and fixtures behind the bar. The mess of glass and liquid causes Tok to slip, leaving him prone...right under a wounded, angry Gamorrean! +1B for the guard, +1Bk for Tok

Rae is up, then new round.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

I'll post my next action now as just about to head to bed

Valkyr seizes the tactical advantage from her opponent's mistake, dodging past him to move to a more open area. Spotting Tok in trouble with the guard towering over him, axe in hand, she decides to shoot it instead.

Maneuver to short range away from the gamorean that just attacked her
Blaster shot against Tok's attacker GGYY Diff P: 2d8 + 2d12 + 1d8 ⇒ (3, 4) + (2, 11) + (5) = 25
S,Sx2,S,Ax2,T=Sx4,A

Her shot takes it by surprise, slamming in to its body for 14 damage and causing it to completely collapse, its weapon dropping from nerveless fingers and narrowly missing Tok.

Nodding in satisfaction, she adopts a defensive stance using free maneuver from A to add a setback die if anyone attacks her.


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Hearing the shots instantly puts Rae on edge, and try as she might, she can't get the Imperial Captain's image out of her mind. With each blaster shot, she remembers the look on his face when she pulled the trigger. Trying to block the sound, she places her hands on her head and collapses into the chair.

Looking up, her eyes damp, she says aloud, quietly. "It shouldn't be so easy to kill. You shouldn't just be able to point a piece of steel at someone and have them go away. There should be time for your conscience to get in the way before you do it."


Valkyr  wrote:

I'll post my next action now as just about to head to bed

Valkyr seizes the tactical advantage from her opponent's mistake, dodging past him to move to a more open area. Spotting Tok in trouble with the guard towering over him, axe in hand, she decides to shoot it instead.

Maneuver to short range away from the gamorean that just attacked her
[dice=Blaster shot against Tok's attacker GGYY Diff P] 2d8 + 2d12 + 1d8
S,Sx2,S,Ax2,T=Sx4,A

Her shot takes it by surprise, slamming in to its body for 14 damage and causing it to completely collapse, its weapon dropping from nerveless fingers and narrowly missing Tok.

Nodding in satisfaction, she adopts a defensive stance using free maneuver from A to add a setback die if anyone attacks her.

FYI, you really did two things with your extra advantage: the free maneuver and the setback die. Plus, either of those takes TWO extra advantages, not one. Leave it for now, and chalk it up to learning. Also be aware that with your rifle, if you ever get an extra 3A, you trigger a critical. That's a whole other table o' fun!


Tok or '5', one Gamorrean left, facing Valkyr.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

5 tilts his head slightly at the remaining Gamorrean looming over Valkyr and continues to aim before letting loose with his stun blaster from the doorway.

2 Boost for 2 Aim, 2 Ability, 2 Difficulty for Engaged I that's right?: 2d6 + 2d8 + 2d8 ⇒ (3, 6) + (8, 1) + (2, 8) = 28 Success, Advantage, Blank, Advantage, Advantage, Failure, Failure, Threat... Net 1 Failure, 2 Advantage I'll probably keep writing these out for a while until I wrap my head aqroundit all the way...

It had been a while since the droid had fired a weapon and despite the form on the outside suggesting otherwise, at heart, 5 was not a fighter. The blaster hums and offers the warbling glow and pulse of stun energy that passes right by the Gammorean and narrowly misses Vlakyr. The explosion that follows, however, is spectacular as glass, bottles and the crates that had been near Valkyr eject their contents and pieces all over the figure facing the feline like warrior.

I will spend my advantages to give the Gammorean 1 difficulty die to his next action.


Close. The second Difficulty only applies if YOU are engaged. So it should be BBGG - P. You would be adding a Setback die (Bk) not a Difficulty die (P). Your results should be: 1 Success, 3 Advantage - 1 Failure = 3 Advantage, You should be down 2 Strain (which I don't see on your profile header, tsk, tsk), so you could take away one of those, OR with 3A, force the Gamorrean to drop his axe. But I'll take this one.

The flying debris from '5's shot causes the Gamorrean to duck instinctively and drop his axe. Looking around frantically at his dead comrades, and the blasters leveled at him, he throws his hands over his head and runs for the door with a loud squeal. Barreling through debris and patrons, he is up the steps and out the door before you can stop him.

There is a silence as the patrons - who sensibly dove for cover when the shooting started - begin to get back up. An audible buzz from them starts as they look around at the damage, and at you.

The cantina is a wreck. Broken crates, smashed glass, spilled drinks, and the unmistakable smell of discharged blaster all assault your senses. Slowly the Devonian bartender stands up from behind the bar.

"Well now." He begins. "If you all weren't in trouble before, you are now. Either Teemo or the Imperials will be looking for you. They don't take to well to folk blasting up the locals." He holds up his hand to silence you. "You need to get off planet, and quick. I know how. There's a ship in dock right now - The Krayt Fang. It's captained by a Transdoshan named Trex. I happen to know it needs a hypermatter transmitter, and I know who has one. Head over to Tran's. He's a used parts dealer. He'll have the transmitter. The rest is up to you."

He looks around at the mess. "Now get out of my cantina."


Old Guy GM wrote:
FYI, you really did two things with your extra advantage: the free maneuver and the setback die. Plus, either of those takes TWO extra advantages, not one. Leave it for now, and chalk it up to learning. Also be aware that with your rifle, if you ever get an extra 3A, you trigger a critical. That's a whole other table o' fun!

I was a little bit wrong on this one. Your free maneuver CAN be adding the setback die, because adopting Defensive Stance is a maneuver. However, it does cost 2A to get that free maneuver.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

HEY now! ;p My header does say my current strain. At the end. ;)

5 looks for Rae to emerge from the back and looks at the other folks who are on the run, I think we will be going. The droid waits for Rae then follows...


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Rae returns from the back room in time to hear the Bartender's suggestion. Glancing around the bar it's hard to not see all the destruction, and she shakes her head. "Hyperspace transmitter." She mutters, with a nod, knowing exactly what she's looking for. Moving quickly, in case the bartender should make any other lewd comments, she follows the others out of the cantina.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Oops, sorry about the free maneuver debacle, yes must have read the chart wrong it does indeed take 2 A's to get a free one!

Valkyr vaults the bar, holding her weapon high with the other hand, then reaches down and pulls Tok to his feet. After ensuring the human is uninjured, she follows 5 and Rae as they exit the cantina, trusting that they know where they are going.

She keeps a close eye out for any further trouble, blaster at the ready.


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

Tok nods in thanks to the Selonian. "Hell of a shot!" He then turns to the bartender. "Thank you. I'll repay you one day. Somehow."


You leave the wreck of the cantina, back into the heat of the Tatooine afternoon. There is no sign of the wounded Gamorrean. In fact, the narrow streets of Mos Shuuta are empty at the moment. Reflecting on what the bartender said, you know you've heard the name Trex. He visits Mos Shuuta now and again, as he's the main source of slaves for Teemo.

Lets roll a couple of Skill checks here: both with Easy Difficulty, I need one Streetwise, and one Mechanics. Remember in SW:EoE, you can always roll. If you don't have the Skill, your default is the characteristic that Skill is based on. Mechanics = Intellect; Streetwise = Cunning.

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