Numenera ala Fabian (Inactive)

Game Master Fabian Benavente

Follow along with a group of heroes discovering the Ninth World


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An Resilient Nano who Wears a Sheen of Ice.
Fabian wrote:
Yes, you can use your action for this turn to inject yourself. It will erase any poison damage.

Alright, I'll amend my turn then.

Agia's charge was slowed by the second blow. Glancing around, she found herself separated from her allies. While she was confident in her ability to assist in the assault on the chief she was in no shape to go rushing in on her own.

"Time to stop trying to tough this out. Past time, in fact. Let's hope this works". Taking out the green injector from the lab she administered the medicine to her arm and immediately felt numbing relief.


Female Human An Empathic Nano who Talks to Machines

I was actually thinking since this fight is potentially going to get nasty - I'm actually rather worried, lol - would it be make sense at all for a new character to arrive while the battle is happening? Maybe the Margrs stole/captured something important?

*scratches head thoughtfully* What about the Aneen? They tend to run when frightened but it might be helpful too...

As for Cyphers, I've got the Spray and the Goggles... I was thinking the Spray might be useful in fusing two of the Margrs together to make them easier to hit. Anybody else have anything offensive? What about that Crystal wand? I'm assuming the big guy is larger than a human but it might take care of at least one of the littler guys.


male

Turn 036 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Altha onslaught, exhausted, effort for damage, D 3 (9): 1d20 - 3 ⇒ (10) - 3 = 7, fail
MELEE
Agia speed defense, tired, effort, D 3 (9): 1d20 - 3 + 3 ⇒ (3) - 3 + 3 = 3, fail
Agia speed defense, tired, effort, D 3 (9): 1d20 - 3 + 3 ⇒ (12) - 3 + 3 = 12, pass
Dreithik speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (5) - 3 = 2, fail
Dreithik speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (10) - 3 = 7, fail
Kellog speed defense, tired, trained, D 3 (9): 1d20 - 3 + 3 ⇒ (17) - 3 + 3 = 17, pass
Kellog speed defense, tired, trained, D 3 (9): 1d20 - 3 + 3 ⇒ (5) - 3 + 3 = 5, fail

MISSILES
Agia speed defense, tired, effort, D 3 (9): 1d20 - 3 + 3 ⇒ (4) - 3 + 3 = 4, fail
Altha speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (3) - 3 = 0, fail
Altha speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (9) - 3 = 6, fail
Dreithik speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (10) - 3 = 7, fail
Kellog speed defense, tired, trained, D 3 (9): 1d20 - 3 + 3 ⇒ (8) - 3 + 3 = 8, fail


male

after you read the turn:

So things have gone from bad to worse. I think I did the math correctly and this was a published adventure so there was no mistake regarding me using an 'unbalanced' encounter.

This is partly because of the dice but also partly because of some of the tactics used.

I don't think all of you will make it out alive unless you guys get really creative and have a big change of luck.

I'm not killing you guys off yet but things don't look good.

Fear not, the game will go on but some of you may have to create new PCs. I hope no one is too terribly upset about this turn of events.

Thoughts?

Please spoiler your replies until everyone has read the turn.


An Resilient Nano who Wears a Sheen of Ice.

response to Fabian:
OOC: If this scenario is like the one-shot "starter" campaigns for 'The Strange', it might have been originally designed for convention play, and they seem to balance those so there is a real risk of character death with the assumption that most players are using pre-gens. It still seems fair and our luck has been foul, but I think this was meant to be on the tough side.

Agia is one of the more likely characters to go down, and I'm fine with that. Having mostly played FATE in the past, where character death is largely not a thing, character death is one of the system differences I figured I was signing up for. I actually started throwing around some ideas for new characters just yesterday when things started to go bad.

Finally, a question. Is the Margr Chiefs axe and/or armour made of metal? Because I if so I have a spray that can reduce it to the strength of brittle glass. I don't think Margr forge anything, so I guess it comes down to whether or not the chief is using equipment he stole or partially lashed together from other unfortunate adventurers.

Tatics disccusion for players:
OOC: As near as I can tell, the common Margr do 3 damage. Kellog has an Armour of 4, which means they can't actually damage him unless a group of 5 attacks him at once using the swarm rules. If he can attract some of their attention that would take a lot of pressure off those of us closer to death.

Also, based on the 'cooperative actions' section, if three or more of us attack the same target, we all get a +1 bonus to the roll (numerical 1, not 1 step, unfortunately). Not much, but every little bit helps if we want to try and focus down the chief.

I'm going to see if my metal destroying cypher is at all effective against the chief, but beyond that, I'm not sure what else we can do but trust in better rolls.


Fabian:
I accidentally read the After before the turn, thinking that it couldn't be THAT bad. Then I saw that I am down to the last pool. I don't think I'm making it out of this one, haha


Female Human An Empathic Nano who Talks to Machines

In Response to Fabian:
I was hoping Altha might last longer than less than 2 combat encounters. xD; Numenera's focus is supposedly more towards discovery, which made me think a more social character might be fun, especially with an emphasis on roleplay. While I don't mind the character death, will this campaign be combat heavy? If it is, that will likely weigh in on my decision.

Tactics:
I'm honestly not sure what our options are... I've been getting really crappy rolls alongside everyone else. Kellog being a tank would be a good idea. Is fleeing also an option? Altha could probably make a decent getaway but that would still leave everybody else hanging.


tactics:
Dreithik could probably sacrifice himself as he is already down 2 pools. Might let everyone else get away.


male

response to Agia or after you read the turn:

The margr chief has metal armor and metal axe.

There were things that you could have done as players too: better tactics at the start of the fight, rested up before following the abhumans; and Kellog keeping his original cypher.

And I'm glad that switching PCs is not a deal breaker for people to continue playing.

Hold off on defining a PC, if you need it, until you have some background on the next campaign.


male

Altha:

You just had bad luck on timing. We only had one combat before you showed up and definitely non-threatening. That being said, fleeing is certainly an option and it will save some people.

Dreithik:
Yes, things don't look good for Dreithik but there's always that new PC, right? :)


Female Human An Empathic Nano who Talks to Machines

@ Dreithink Tactics:
Are you alright with that? If it worked, that would make interesting story at the very least... and a bonding reason for Altha to boot.

@ Fabian:
I think not engaging with the Margrs might've been the better choice, but c'est la vie. I rolled some killer social checks on them too lol


male
Altha Kein wrote:
** spoiler omitted **

Altha:
I would be fine with you fleeing by yourself and/or taking a couple of people with you. It would make for a good story.

Female Human An Empathic Nano who Talks to Machines

Fabian:
I'll see what everyone wants to do before making a choice, but I think Altha wouldn't just abandon people. Could she carry Agia and Kellog far enough away to avoid pursuit?

Agia, Kellog, Dreithik:
Actually, upon thinking of it... I looked at the stats for Altha's flying hat cypher and it doesn't mention a maximum load. So, provided Fabian okays it, I can see Agia and Kellog grabbing hold and Altha booking it out of there. If I estimate it well enough, she can cover ~28-30km in the time the cypher will be active. We can head towards a town or something to regroup and recover.

That leaves Dreithik behind, however...


male

Ok, spoilers are off. I think everyone's read the turn and figured out what a dire situation the party is in.

However, there's still hope that some will survive but it will be hard for everyone to make it out alive.

Let's play it out and let the dice gods decide.

@Altha: your cypher will bear you and one other person at a tme. Of course, you can always come back.

General knowledge tells you all that the abhumans will probably not give chase, especially if they think that you have been defeated and this is not some ruse. These are also very superstitious 'people'.

I was thinking some of the cool cyphers I had rolled but I think those went away with the PCs dropping out (or were left at the 'temple'). Look at each other's cyphers and see if you come up with any ideas. You can assume that you all know each other's cyphers since you have been walking in the desert for a few hours by now.

Also remember that talking and asking stuff is always a free action.

Questions?

Game on!


An Resilient Nano who Wears a Sheen of Ice.

OOC: I'm not against running, but in the meantime I'll keep fighting. I don't think Agia will die next round, at least. Not without some seriously bad luck, anyways.

Turning back to the fight, surrounded by enemies, Agia had eyes only for the chief. As he charged forward, she spat blood at his feet and activated the jury-rigged sprayer on her left wrist. A foul smelling vapour sprayed forth in a wide arc.

I'm not entirely sure what to roll. Definitely not might, but I'm not sure if speed is the right roll either for spraying something at point blank range. Intellect seems like the default, for cyphers, and if it's that I'd like to use effort. So, making an intellect roll with effort to use Metal Death cypher on the chief. It sprays an area of 3 feet by 3 feet. I'm not sure if that's enough to hit both his weapon and his armour, and if I can only hit one I would preferentially hit the armour.

success(armour):
The vapour splashed over the battered metal coverings the chief had lashed to himself and began to bubble and hiss. Within moments the metal was left discoloured and riddled with holes as if it had been infested with wormlike parasites

success(weapon):
The chief's axe fared no better. While it held together for the moment, its core had rotted out and it would not survive another blow.

failure:
but just before the brunt of the mist was released the sprayer jammed. After so long some of the chemicals in the substance had started coming out of solution and these solid had quickly clogged the nozzle. Agia frantically started shaking the device, attempting to shake the blockage loose.


A Honorable Glaive who Defends the Weak

While there are vast numbers Kellog feels confident, my choice in giving up the cypher was that while you can throw it a short distance it explodes for a long distance, unless of course I was misreading it, it seemed a bit self destructive of course hindsight is demonstrating that maybe 4 damage wouldn't be so bad

Kellog sighs in frustration at Agia running ahead maneuvers to defend her against the leader.

Kellog swings his sword Effort to Hit and Pierce (-3 Might) on the attack:
Big Swing on the boss: 1d20 - 3 + 3 ⇒ (15) - 3 + 3 = 15

success:

Landing a hit on the leader Kellog cries to the leader Can't pick on someone your own size!!! use Goad on the leader -1 Might

Quote:


Goad:
After you
successfully attack a creature, the difficulty of
Speed defense rolls made by all others against
attacks by that creature is decreased by one
step until the end of the next round. Enabler.

failure:
The terrors still nag constantly as Kellog see's Joyell's nightmare before him


male
Kellog of Redstone wrote:
While there are vast numbers Kellog feels confident, my choice in giving up the cypher was that while you can throw it a short distance it explodes for a long distance, unless of course I was misreading it, it seemed a bit self destructive of course hindsight is demonstrating that maybe 4 damage wouldn't be so bad

Yeah, at the risk of being cliche, hindsight is always 20/20.

Just curious, why did you think you could not throw it a long distance? Or device some sort of way to throw it long distance?


male

for Balanders

cypher list: 1d20 ⇒ 9, list C
cypher: 1d100 ⇒ 16
Heatvision Lenses
Level: 1d6 ⇒ 2
Internal: Eye drops
Wearable: Eyeglasses, goggles, contact lenses
Effect: Allows the user to see infrared light for one hour. Warm creatures and objects register as bright reds, oranges, and yellows, while cool areas appear blue, purple, or black. The device allows the wearer to see in total darkness, though fine detail is impossible. A hot light source (such as the sun) effectively blinds the user while the source is in his field of view.

cypher list: 1d20 ⇒ 19, list E
cypher: 1d100 ⇒ 78
Truth Inducer
Level: 1d6 + 2 ⇒ (2) + 2 = 4
Wearable: Glove, synth finger overlay, temporary fingertip tattoo
Effect: One creature touched by the device answers questions truthfully for one minute.

oddity list: 1d100 ⇒ 40, table 1
oddity: 1d100 ⇒ 71
Synth panel about 8 inches (20 cm) square that shows meaningless, complex diagrams

oddity list: 1d100 ⇒ 98, table 3
oddity: 1d100 ⇒ 64
A charm bracelet that randomly adds new charms (and occasionally shins)

Please individualize your 'stuff' and add it to your PC sheet.

Questions?

Game on!


A Honorable Glaive who Defends the Weak

perhaps I'm confused is a short range not the same as a short radius, if I throw something in a short range I am likely to be within the short radius most Detonations explode in an immediate radius but this one does a bit more, Then the energy explodes in a long radius and does 4 points of damage ignoring armor catching not only me but those I'm defending, to me it is a last resort because 8 damage coming my way is pretty significant. I guess it's sort of supposed to be last resort item but given the nature of Kellog he is likely around charges he doesn't want to see hurt

Here's the cypher
Detonation (Crystal) L4
Usable: Crystal shard the size of a fist (thrown, short range)
Effect: Explodes with wild energy and crystal shrapnel. The shrapnel strikes in a short radius, inflicting damage equal to the cypher level. The energy extends to a long radius and inflicts 4 points of damage that ignores Armor.


Tough Glaive who Performs Feats of Strength
Fabian Benavente wrote:

for Balanders

[dice=cypher list] 1d20 , list C
[dice=cypher] 1d100
Heatvision Lenses
[dice=Level] 1d6
Internal: Eye drops
Wearable: Eyeglasses, goggles, contact lenses
Effect: Allows the user to see infrared light for one hour. Warm creatures and objects register as bright reds, oranges, and yellows, while cool areas appear blue, purple, or black. The device allows the wearer to see in total darkness, though fine detail is impossible. A hot light source (such as the sun) effectively blinds the user while the source is in his field of view.

[dice=cypher list] 1d20 , list E
[dice=cypher] 1d100
Truth Inducer
[dice=Level] 1d6 + 2
Wearable: Glove, synth finger overlay, temporary fingertip tattoo
Effect: One creature touched by the device answers questions truthfully for one minute.

[dice=oddity list] 1d100 , table 1
[dice=oddity] 1d100
Synth panel about 8 inches (20 cm) square that shows meaningless, complex diagrams

[dice=oddity list] 1d100 , table 3
[dice=oddity] 1d100
A charm bracelet that randomly adds new charms (and occasionally shins)

Please individualize your 'stuff' and add it to your PC sheet.

Questions?

Game on!

Nice! I'm digging the idea of the infrared goggles ala Vin Diesel in Pitch Black. I'm brainstorming how to customize the oddities, I think I have some good ideas for both!


A Honorable Glaive who Defends the Weak

And I just wasn't thinking about air drops, though I just had an episode of deadlands where the party dropped a ghost rock bomb


Female Human An Empathic Nano who Talks to Machines

Two arrows struck home and Altha cried out in pain as she hovered about, blood trailing down her trousers. Below, the Chief was closing with Agia and she was being swarmed... behind Dreithik looked in bad shape. Really, the only person that looked to be alright was the newcomer... She shook her head. Maybe she shouldn't have come with them?

Unsure of what to do, Altha called to those below, "The archers are advancing! I think we should bail, guys!" Her exhaustion was making it difficult to hit anything and if she landed now, she'd have no strength in her hits. A headache was beginning to grow behind her eyes... it did not bode well.

Desperately, Altha looked around for something to use against the Margrs, searching for a Machine she could call out to for help. If she didn't see anything, and knowing her own state of being, Altha decided she'd try to get people out. "Anybody see any machines on them!?"

Perception (Spot Mechanical Device): 1d20 - 3 ⇒ (12) - 3 = 9

Altha has a Distant Activation ability that could activate a machine at Short distance provided she can see it. I'm guessing that'd require a Perception check, however, assuming the Margrs have something on them?

Kellog wrote:

You also have that shielding bubble you could use to potentially get out yourself and Dreithik since it takes 50 damage to bring down. It only moves a short distance, however, so you could buy time with it and move?


male

Well, the 'grenade' was left behind in the 'temple' so that's no longer an option.

There are no machines visible other than what your companions have. There may be something in the tents but you can't see that.

The 'shielding bubble' may be an option.

Since Dreithink (debilitated) cannot even move (feel free to speak though if you want to post or use some sort of mental action), then that's all the physical actions for this round.

I intend to recap later today.

Questions?

Game on!


male

Turn 037 is up.

Read the OOC.

Well, one more round and everyone is still alive. If this was a boxing match, I'd say this round went your way...

Questions, comments, and/or suggestions?

Game on!

rolls:

Dreithik onslaught mental, tired, D 2 (6): 1d20 - 3 ⇒ (8) - 3 = 5, fail
Agia sprays chief, tired, D 4 (12): 1d20 - 3 ⇒ (16) - 3 = 13, pass

MELEE
Agia speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (7) - 3 = 4, fail
Agia speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (15) - 3 = 12, pass
Dreithik speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (12) - 3 = 9, pass
Dreithik speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (5) - 3 = 2, fail
Kellog speed defense, tired, trained, D 3 (9): 1d20 - 3 + 3 ⇒ (18) - 3 + 3 = 18, pass
Kellog speed defense, tired, trained, D 3 (9): 1d20 - 3 + 3 ⇒ (5) - 3 + 3 = 5, fail

MISSILES
Agia speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (15) - 3 = 12, pass
Altha speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (2) - 3 = -1, fail
Altha speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (11) - 3 = 8, fail
Dreithik speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (20) - 3 = 17, pass
Kellog speed defense, tired, trained, D 3 (9): 1d20 - 3 + 3 ⇒ (11) - 3 + 3 = 11, pass


I thought this would be a pretty cool way to go out, if that's alright with everyone. Might even let people bolt. Let me know your thoughts.

Glorious Death In Battle:

Dreithik was going to die. He knew it, everybody else probably did too. Even the Margr knew it. He lay in the sand bleeding, unable to even shift to defend himself, barely able to speak without wincing; all he could do was think to himself. I...don't have much time left. Need to... think of something. I don't want..to die.

He pulled out his mother's pendant and clutched it in his hand, his matter converter pill in the other, and he propped himself up on a knee. These people don't know death... like I do. They do not fear it as...I do. If I can spare them...I will. Gasping for breath, he put the pill in his cheek, drew the most air he possibly could and yelled at the swarm of Marge."YOU FILTHY HALFMEN! TOO SCARED TO FINISH ME OFF? NOT STRONG ENOUGH....to" The sandy dunes were spinning about up, darkness sweeping over his eyes. "..to DEAL THE FINAL BLOW?" He looked directly at the Margr Chief."I bet you can't even cut me again"

Hoping that the beastmen heed his challenge, but on the verge of collapsing, Dreithik wasn't able to tell if his plan had worked, but he swallowed the pill. Steel


male
Dreithik Sangius wrote:
I thought this would be a pretty cool way to go out, if that's alright with everyone. Might even let people bolt. Let me know your thoughts.

So that matter converter pill has been 'bothering' for a while now.

So, is your intent to transform yourself to steel?

I would wait... Dreithik can take a couple of more rounds and you never know how the tide of battle might turn.

BTW, you will all still have a choice whether to continue with your current PC or make a new one in the upcoming adventure (which will be significantly longer than this 'one shot').

I'll provide more background later.

Game on!


An Resilient Nano who Wears a Sheen of Ice.

Dreithik's death scene is badass, though I agree with Fabian that waiting another round or two might be prudent. Still, it kind of sucks that you can't do much while debilitated than sit there bleeding out. :/

As for retreating, it seems sensible, but I have my doubts about Agia's willingness to stop fighting or her ability to actually get away from the heart of the battle. So she'll keep fighting this round, but if everyone else decides to bail someone could narrate grabbing her and hauling her away and the following turn just wouldn't happen.

Agia shielded her eyes against the glittering metal shards rebounding off her armour as Kellog's blade bit deep into the chief. Often the old songs had told of brains triumphing over brutality, and today it was as true as it had been in aeons past.

She staggered a little, feeling woozy. She heard someone screaming and had a vague notion that might be herself. Torn between running away and finishing the fight, she hesitated.

But not for long. She had been running for a long time. From responsibilities, from her family, from her homeland. Here was her opportunity to stop running, one way or another. A costly victory or a glorious death, against her ancient foe. Yes, this is what her journey had been leading up to.

With blood and ice flashing in the dying sunlight, Agia crouched low and skidded beneath Kellog's shield, reaching with her knife to shred the chief's hoofed leg.

Speed attack with strongglass dagger against chief. Base damage is 2. Light weapon (+1 level). Tired (-1 level).
Speed: 1d20 - 3 + 3 ⇒ (14) - 3 + 3 = 14

Success:
Her blade shattered the chalky remains of a ruined shinguard and when she drew it back the edge was moist and red. The chief stomped and bellowed as Agia rolled clear. Her blow didn't seem to have struck anything vital, but she smiled at finally drawing blood.

Failure:
She skidded to a stop short of her target, the various metal shards strewn about making the ground much less prone to sliding. "I didn't think that one through." she thought, attempting to scramble out of the way of the chiefs feet.

As an aside, has Altha been getting an asset for being airborne? If flying is similar to having the "High Ground" as described on page 95 of the corebook, she ought be getting a one step advantage both on attack and defense, which could at least compensate for her being tired. I'm not sure if flying is fundamentally different than having the high ground, though. Sorry to always be rules lawyering, but I'm so used to rules light systems that I get excited about having things to look up.


male
Agia The Clanless wrote:
As an aside, has Altha been getting an asset for being airborne? If flying is similar to having the "High Ground" as described on page 95 of the corebook, she ought be getting a one step advantage both on attack and defense, which could at least compensate for her being tired. I'm not sure if flying is fundamentally different than having the high ground, though. Sorry to always be rules lawyering, but I'm so used to rules light systems that I get excited about having things to look up.

I repeat. I have no problem explaining any of my assumptions and/or rolls. I may even 'change' one or two. :)

Seriously, Altha has NOT been getting any benefit for being airborne because she's being targeted with missiles. I don't think it makes much difference shooting someone 50' away on the ground or someone 50' away and 15' off the ground (Pythagoras theorem doesn't apply). :(

I wouldn't call this fight over just yet. You have a flying PC, another who is VERY hard to damage by these mooks, and a cypher that creates a temporary force bubble.

At least it gives you a fighting chance.

And nobody likes goat people. :)

Questions?

Game on!


Female Human An Empathic Nano who Talks to Machines

Altha screamed in frustration as nothing was visible to activate randomly. She spotted Kellog finally wading in to where Agia was and decided to help them focus on the leader rather than kick impotently in the air.

Moving towards the Chief's blind side, Altha made one last attempt to make some headway as she attacked the Margr chief's back. His armor was shattered, so hopefully something would get through.

Moving to V46 (or W47 if V46 is too far away). Attacking with Onslaught, Mental 1 level of effort applied as damage. 2 Int.2 Damage, 5 with effort.

Edit: Make that Physical Onslaught with no effort since I'm impaired. =3

If I recall, Altha will get a +1 to her attack roll because there are 3 people attacking the chief now, right? I was also wondering if she could get the bonus from High Ground on attack, even if it doesn't apply on defense? If it doesn't, please make the effort apply as regular effort. Also, does she get any bonus from attack someone's back side or flanking? Or some sort of Covering Fire bonus?

Success:
An explosive line of energy blazed through the Margr Chief's core as she poured what little energy she had into this attack. If she took much more damage.... she'd be in trouble. This wasn't exactly what she'd planned to do in anything resembling recent memory.

Failure:
Again, her exhaustion prevented anything from actually hitting and the mental attack fizzled out, unable to connect.

As a side note, if Altha misses this round and then survives the return volley... she's probably going to bail completely. She doesn't have much reason to give her life for the group yet.

Edit: In regards to Dreithik's death scene. It's pretty awesome but I think seeing what 1 more round will do might be a good idea. I have a feeling it's either going to go decently or very poorly lol


male

@Altha: I'll give you a bonus for flanking but you can't apply effort if you are impaired. You may want to think about onslaught physical since the guy has no armor now.

No bonus for high ground unless it's a melee attack.


Tough Glaive who Performs Feats of Strength
Fabian Benavente wrote:

@Altha: I'll give you a bonus for flanking but you can't apply effort if you are impaired. You may want to think about onslaught physical since the guy has no armor now.

No bonus for high ground unless it's a melee attack.

ah you beat me about using onslaught as physical!


Female Human An Empathic Nano who Talks to Machines

Oh! Physical then. I had it as physical at first then figured the mental might meet with less resistance. We'll go with Physical then. I'll edit the post.


Well considering that I can't do anything else, I'll just stay there bleeding for a bit then.


male
Dreithik Sangius wrote:
Well considering that I can't do anything else, I'll just stay there bleeding for a bit then.

I botted you last round and had you use onslaught. Why would you not be able to do that?


Tough Glaive who Performs Feats of Strength
Fabian Benavente wrote:
Dreithik Sangius wrote:
Well considering that I can't do anything else, I'll just stay there bleeding for a bit then.
I botted you last round and had you use onslaught. Why would you not be able to do that?

P.94 "debilitated character make not take actions other than to crawl - if speed is 0 then can't even do that." I was thinking the same thing though. It would be nice to still be able to use Int actions - maybe they could cost you double or be more difficult.


male

Turn 038 is up.

Read the OOC.

Well, one more round and everyone is still alive. If this was a boxing match, I'd say this round went your way...

Questions, comments, and/or suggestions?

Game on!

rolls:

Dreithik onslaught mental, tired, D 2 (6): 1d20 - 3 ⇒ (4) - 3 = 1, fail
Altha onslaught on boss, tired, flank, 3+ attackers, D 4 (12): 1d20 - 3 + 3 + 1 ⇒ (12) - 3 + 3 + 1 = 13, pass
Kellog Big Swing on the boss, effort, D 5 (15): 1d20 - 3 + 3 ⇒ (10) - 3 + 3 = 10, fail

MELEE
Agia speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (20) - 3 = 17, pass
Agia speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (3) - 3 = 0, fail
Dreithik speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (17) - 3 = 14, pass
Dreithik speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (11) - 3 = 8, fail
Kellog speed defense, tired, trained, D 3 (9): 1d20 - 3 + 3 ⇒ (11) - 3 + 3 = 11, pass
Kellog speed defense, tired, trained, D 3 (9): 1d20 - 3 + 3 ⇒ (13) - 3 + 3 = 13, pass
Kellog speed defense vs chief, tired, trained, D 5 (15): 1d20 - 3 + 3 ⇒ (4) - 3 + 3 = 4, fail

MISSILE
Altha speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (7) - 3 = 4, fail
Altha speed defense, tired, D 3 (9): 1d20 - 3 ⇒ (12) - 3 = 9, pass


A Honorable Glaive who Defends the Weak

Darn had a written up a draft and had an issue arise @ work

Quickly I taunt the leader and take off my braclet to hand to Driethik

taunt: 1d20 - 3 ⇒ (20) - 3 = 17


A Honorable Glaive who Defends the Weak

Or toss his direction


male
Balanders wrote:
Fabian Benavente wrote:
Dreithik Sangius wrote:
Well considering that I can't do anything else, I'll just stay there bleeding for a bit then.
I botted you last round and had you use onslaught. Why would you not be able to do that?
P.94 "debilitated character make not take actions other than to crawl - if speed is 0 then can't even do that." I was thinking the same thing though. It would be nice to still be able to use Int actions - maybe they could cost you double or be more difficult.

Yeah a debilitated character with his last remaining pool being INT, can perform INT based skills. No penalty is necessary; the PC is already screwed up enough at that time. :)

Thoughts?

Game on!


male
Kellog of Redstone wrote:
Or toss his direction

The more 'descriptive' your actions the better chance it has of actually occurring.

Remember that my enjoyment comes from reading about your PCs' creative actions.


male

FYI, I'll be 'out and about' tomorrow during the day and may not be able to post until evening/night.


Female Human An Empathic Nano who Talks to Machines

man, decisions, decisions. XD Altha's almost down for the count... She could potentially use the spray on the nearby margrs. Might be distracting if not down right painful... If she takes more damage, though, she's down for the count.

Also considering having her just kick the chief's head to get the high ground and flanking bonus... *ponders*

I quite like Altha... Decisions, decisions.


Female Human An Empathic Nano who Talks to Machines

She was a sitting target and she was stuck with several arrows, making it difficult to hover around as the blood loss began to cloud her vision. The Chief looked like he was heavily injured as well, but would the Goatmen leave if they took the leader? She hoped so...

If she lived through this, she was going to sleep for a week! Her pleas to leave hadn't done much to actually move anyone, and she had kind of prompted the others to wade in and pinpoint the chief.... their predicament was her own but she also had a sense that, should she take much more of a beating, she'd begin to loose conciousness.

Altha glanced at the now-abandonned tents. Could there be something in them? But if she made a break for it, she'd be even more of a target now. Biting her lip, Altha shook her head and sent a prayer up to the sky in the hopes some benevolent mechanical god might give them some help.

She could only hope the Goatmen would disperse after their leader perished. Thus, running more on adrenaline then wisdom, Altha reached out with another beam of light to sizzle across the chief's back before rising further up in the air, hopefully baiting the remaining archers into shooting their own kinsman.

Onslaught attack, physical. 4 Damage if it hits. And if possible, for Altha to rise in the air out of range in the same motion. Flanking bonus would still apply for the attack, I'm guessing?


An Resilient Nano who Wears a Sheen of Ice.

Barely standing, Agia waded in for another strike against the chieftain, if she was going down, then by wind and sky she was going to take him down with her.

With a mighty she leaped onto the brute, her free hand grabbing a fistful of fur as her knife plunged again and again.

Speed attack on Margr Chieftain. Base damage is 2. Tired (-1 level). Light weapon (+1 level).
1d20 + 3 - 3 ⇒ (20) + 3 - 3 = 20
[ooc]No bonus for the twenty due to being impaired, which is sad. Still, finally some nice rolls

Her strikes were weak and unsteady, but against the unarmored hide of chieftain they still bit deep. Again and again she stabbed deep into abhuman's shoulder until he violently shook her off.

I'm not sure the order of actions (or if it's even relevant), So I've prepared an alternate action if Altha has already slain the chief

Spoiler:
The brute of a chief hit the ground hard, and Agia barely managed to avoid being crushed. She immediately leaped onto the smelly corpse, wheeling around and screaming at the surrounding Margr. "Who else wants some?!? None can stand against us!". She spat the blood which had been filling her mouth as she spoke onto what was left of the chieftain's face.

It wasn't clear if the Margr understood her rough version of the truth or if they could even hear her over the din of battle but there was no denying that the young nano, standing atop their former brutal taskmaster despite their onslaught, made an impression.

Intellect roll to intimidate as many of the surrounding Margr as possible. -1 level due to Tiredness, using dead cheiftain as asset. I'd obviously like to use the same roll from my previous action, but I'd be fine if you want to do a new one.


A Honorable Glaive who Defends the Weak
Fabian Benavente wrote:
Kellog of Redstone wrote:
Or toss his direction

The more 'descriptive' your actions the better chance it has of actually occurring.

Remember that my enjoyment comes from reading about your PCs' creative actions.

Yes I apologize since I started my wife's illness took a turn and I'm doing full-time work and home care and supporting my son. Simply stated life got challenging, I'm missing things on various fronts hobby included

Here's the original

Original Post wrote:

Sadly goad only works on a hit. Given the previous conversation I need to remove a Bracelet and get it to Dreithik, tactically that's leaving Agia open to more attacks.

Standing against the raging Abhumans Kellog calls to Dreithik "Over here!"

Removing his bracelet he continues to taunt the leader in the only matter he knows roaring loudly at the leader.

taunting the leader: 1d20 - 3 ⇒ (2) - 3 = -1

It just rolled that die I like the first but your call.


Not be pessimistic, but I don't think I've landed a hit yet. Feel like Dreithik would have given up on trying to attack them, haha. But Nothing really happened anyways so there we go. But seeing as the Chief is surprisingly more dead than I, might as well join the fun. I'll post a better turn than last after work today :)


male

Ok, I confirmed that I do have internet access so I intend to recap later tonight.

BTW: Balanders is hosting another Numenera game here so check it out and maybe we'll cross paths in another part of te Ninth World with me as a player (hopefully).

Game on!


Female Human An Empathic Nano who Talks to Machines

If both Altha and Agia hit the chief, I vote they hit at the same time. =3


Maddened, Frantic and fading; Dreithik struggled to breath. Emotions were flowing through him that he hasn't felt before, or at least for a long time. Compassion: for the people fighting for their lives, and his, but mostly Fear. He was scared. hah, you have gone soft. but maybe the isn't such a bad thing...

Darkness taking him, he looked off the that Chief of the Margr. The large hairy Goat-thing roaring and attacking these people Dreithik now considered to be Friends, if only for a brief meeting.He doesn't look so tough bleeding as much as I am now.. and With a last-ditch effort, he shot an Onslaught at the Chief.

2 Mental damage on hit.
Onslaught: 1d20 ⇒ 9

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