North of the Wind (Inactive)

Game Master dien

Ulfens and tigers and bears, oh my. Except no tigers.

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When the suggestion that he scout is translated, Baletooth salutes sharply, with a ratty grin. It seems he would prefer this to being on the giant cat's back by a mile.

Rikka ties off her own mule with Halla's. "So, do we send the rat as scout, or try it ourselves-- note I'm not volunteering for that job," she adds ruefully.


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

"Send him off alone, we're likely to have seen the last of him," Halla warns sourly, "... not that that might not be a welcome event."

Halla intends on bringing up the rear and providing support to the combatants rather than getting involved herself, no matter which plan we go with.


Plaguestone Map | Gallows of Madness Combat Map

Rikka smiles. "You might have a point..."

Okay, Halla's registered a vote for Baletooth definitely not scouting; does anyone else have opinions? We've tossed around several options, which is great, but as the GM I just need to know if you're committing to any of those possible plans, heh. Since we're down to four PCs at this point, if you have an opinion on tactical situations, feel free to say it-- sometimes in a larger group it's easy to be like 'well whatever the group decides,' but as it is you're all integral parts of the group. I'll post later today moving us forward if there's no other inputs.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Kló doesn't look at the rat captain. "I say we send him. Or at least someone to scout. Not that I'm able to do it well."

"Either that, or we fly someone up quickly ... regardless of the danger."

For the sake of forward progress, I think we either need to send a scouting team up the trail. Or have a mount take the Fly potion and fly a few folk up there. If we fly folk up there, adding Baletooth to that group makes sense.


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Knute looks at the others in the group, "Well, I'm in favor of scouting before we fly into the middle of things, since I imagine it'll be hard to do that stealthily. I'll volunteer to take a look ahead, with or without Baletooth at my side. Four eyes are better than two, right?" Knute slides off Glorn's saddle and then unbuckles the orcish falchion he's been carrying, giving it to Klo. "This has been weighing me down for a while, and you'll likely get more use of it than me." He pulls out his hand axe and short sword. "Let's hope, anyways. I'll go see what's ahead and come right back. If I get into trouble, I'll shoot off a whistling arrow."

The ranger turns his gaze to Baletooth and asks Halla to translate, "So, Captain Baletooth, are you coming to scout with me? Not going to desert me in the middle of the mission, are you?"

Sense Motive, trying to see if he's sincere: 1d20 + 7 ⇒ (14) + 7 = 21

So yeah, Knute will go scout ahead. If Baletooth volunteers to come with (and seems sincere to Knute and others), Knute will quickly ensure that the two have a few shared hand signals (quiet, stop, ahead, behind, etc.). Also, giving away the falchion brings him down to light encumbrance again. Glad I found a good way to give it away. :)


Plaguestone Map | Gallows of Madness Combat Map

When Tassidar (rather than Halla, I assume, as Halla doesn't speak Baletooth's tongue ;) ) translates Knute's words, the rat stands up to his full foot of height, whiskers and tail stiff. He relays the message that of course he will not desert a fellow scout, and as soon as signals are agreed upon, he eagerly starts scampering ahead with Knute, darting from tree to tree in the whiteness. Lydd wordlessly watches Knute head down the trail, his form disappearing from view amid the gentle snowfall...

GM Rolls:
Knute Stealth: 1d20 + 8 ⇒ (7) + 8 = 15
Baletooth Stealth: 1d20 + 20 ⇒ (2) + 20 = 22
Perception mooks: 4d20 ⇒ (12, 13, 13, 15) = 53 -10
Perception cleric: 1d20 + 3 - 10 ⇒ (15) + 3 - 10 = 8
SHJ: 1d20 + 7 - 15 ⇒ (2) + 7 - 15 = -6
RD: 1d20 + 7 - 15 ⇒ (18) + 7 - 15 = 10

and now for the other side.

Knute Perception, DC 16: 1d20 + 7 - 10 ⇒ (14) + 7 - 10 = 11
Baletooth Perception: 1d20 + 5 - 10 ⇒ (19) + 5 - 10 = 14

---

Knute Stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Baletooth Stealth: 1d20 + 20 ⇒ (14) + 20 = 34
Perception mooks: 4d20 ⇒ (7, 18, 19, 19) = 63 -9
Perception cleric: 1d20 + 3 - 9 ⇒ (5) + 3 - 9 = -1
SHJ: 1d20 + 7 - 14 ⇒ (7) + 7 - 14 = 0
RD: 1d20 + 7 - 14 ⇒ (1) + 7 - 14 = -6

and now for the other side, pt 2.

Knute Perception, DC 16: 1d20 + 7 - 9 ⇒ (1) + 7 - 9 = -1
Baletooth Perception: 1d20 + 5 - 9 ⇒ (9) + 5 - 9 = 5

---

Knute Stealth: 1d20 + 8 ⇒ (4) + 8 = 12
Baletooth Stealth: 1d20 + 20 ⇒ (20) + 20 = 40
Perception mooks: 4d20 ⇒ (5, 10, 17, 19) = 51 -8
Perception cleric: 1d20 + 3 - 8 ⇒ (17) + 3 - 8 = 12
SHJ: 1d20 + 7 - 13 ⇒ (5) + 7 - 13 = -1
RD: 1d20 + 7 - 13 ⇒ (11) + 7 - 13 = 5

and now for the other side, pt 2.

Knute Perception, DC 16: 1d20 + 7 - 8 ⇒ (18) + 7 - 8 = 17
Baletooth Perception: 1d20 + 5 - 8 ⇒ (3) + 5 - 8 = 0

LOL. That wound up funny for reasons known only to me.

The rat and the human slip carefully from tree to tree, avoiding the open ground of the road itself. The rat is quite small and stealthy, and Knute loses sight of him several times only to feel a small tug of a clawed hand at his cloak or boots.

The snow is falling softly and it kills both visibility and sound-- dampening and muffling things. Once Knute thinks he hears a low mutter of voices on the air, but when he stops and listens he cannot isolate the sound again. Perhaps just the wind....

Fifty feet from the base of the cliff, and still Knute sees nothing, and Baletooth merely shrugs. Forty feet, and Knute can scan the cliff's upward snaking path, and see old, crude stone steps carved into the sides of the slope- yet there is no sign of foes. Baletooth wrinkles his nose several ties but is unable to communicate why with the limited hand signals.

Thirty feet, though...

By sheer blind luck, Knute's eyes and the eyes of one of the would-be ambushers meet at the exact same moment. Amid the rocks and snow of the hills, Knute's eyes are wandering, hunting, for any shape that sticks out from the hill's rocky jumble. He finds himself gazing into two pinpricks of blue set into a scaled, mottled-gray face.

Knute sees a man-like form that seems lizard-like- a long heavy tail, an elongated snout and muzzle, many teeth, scales... It looks something like this, though swathed mostly in white furs that help it blend into the landscape. There are markings of blue ink over the scaly skin not covered by the furs. Little trinkets of bone and cord hang over the creature's arms and limbs. One clawed hand clutches a large axe. Knute has never seen something like the creature. You'd need KN local, alas...

For one second, the two stare at each other- then the scaly creature hisses into motion.

Knute Init: 1d20 + 4 ⇒ (7) + 4 = 11
? Init: 1d20 - 1 ⇒ (8) - 1 = 7

Surprise round for just Knute and his mystery person; I'llroll a regular initiative after it concludes. Knute won initiative. Map is updated: Knute, you see a creature on the cliff above you, about twenty feet up and about thirty feet horizontally. What would you like to do?


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Oops, I forgot Baletooth spoke Common, not Varisian. Sorry! How far is Knute from where he left the others? Also, is Baletooth acting in the surprise round as well? Thinking Knute will take his surprise standard to move back 30' towards the group, and say/wave a warning if he's close enough that they can hear/see.

Knute hesitates for only a second, the instincts to fight and flee warring in his mind. Flee, he decides, imagining the creature's allies hurling spears and axes from the cliff above. Knute runs away from the cliff face, back towards the group, motioning for Baletooth to follow. He pauses behind a boulder to wait for Baletooth to catch up and gather his breath for a sprint back to the others. The ranger's ears strain for sounds of the creature(s) moving or calling out.

Perc: 1d20 + 7 ⇒ (1) + 7 = 8 Haha, I'm guessing that won't do me much good.


Plaguestone Map | Gallows of Madness Combat Map

Baletooth is not acting in the surprise round, as he didn't make a high enough perception check to see what you saw. You're starting the round about 70 feet away from the rest of the party (those who are planning on being combatants-- the others are further back yet), so with your move back 30' there's 40' between you and the party.

Knute hurriedly beats feet running back towards the others, throwing himself against a boulder for cover. Above him on the cliff he hears what sounds like hissing, echoed by other voices...

Full initiative for everyone else:
?rd: 1d20 + 7 ⇒ (10) + 7 = 17
?shj: 1d20 + 5 ⇒ (18) + 5 = 23
?t: 1d20 - 1 ⇒ (16) - 1 = 15
halla: 1d20 + 1 ⇒ (8) + 1 = 9
klo: 1d20 + 1 ⇒ (10) + 1 = 11
rikka: 1d20 + 2 ⇒ (9) + 2 = 11
tassidar: 1d20 + 2 ⇒ (20) + 2 = 22
lydd: 1d20 + 5 ⇒ (19) + 5 = 24
mav: 1d20 + 3 ⇒ (5) + 3 = 8
Baletooth: 1d20 + 5 ⇒ (17) + 5 = 22

Lydd looks up sharply at Knute running back towards them, her keen eyes and ears having no trouble seeing and hearing his return. She nocks an arrow on the string and sights along it, in case anything is pursuing. "He is coming back. Running," she informs the others softly.

Baletooth blinks as he realizes the human is... no longer next to him. With a squeak, the rat turns and scampers after him in the snow, paws skittering through the fresh-fallen powder. He hisses something at Knute in a language Knute doesn't understand.

Round 1 of massive mcmassivery.
Lydd readied
<SHJ> ??
Baletooth runs back to where Knute is
>> Tassidar
<RD>
<T>
Knute
Rikka
Klo
Halla
Mav
<TC>

Knute has not loosed a whistling arrow or called a warning, so for the others, a hundred feet back from the base of the cliff, the snow provides a muffling blanket over whatever has sent him running back towards them.

Everyone but Knute starts off south of the map's edge-- a move of 30' would take you to Row 23, if I'd made the map go that far. A move of 40' could get you on Row 21. The snow is not difficult terrain as it's only been falling a few hours, and not very heavily. Lighting conditions are normal. Tassidar is up!


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

"Something is making him run like that. This wasn't a part of the plan."

Perception: 1d20 + 14 ⇒ (2) + 14 = 16

Tassidar redies his bow.

"Somehow, I am guessing the cause shall be revealed to us shortly."


Plaguestone Map | Gallows of Madness Combat Map

Tassidar readies a shot with his bow, primed against something ahead...

GM:
?: 1d20 + 10 ⇒ (19) + 10 = 29
?: 1d20 + 11 ⇒ (14) + 11 = 25
?: 1d20 + 10 ⇒ (13) + 10 = 23

Knute waits long seconds but he hears no pursuing feet on the cliff side, and the hissing noises see to have gone silent. Through the swirling snow, he sees no movement on the cliffside.

Knute, and the rest of the party, you're up!


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Can Knute still see the cleric? If so, he'll take a shot at it with a whistling arrow, instead of readying an action to shoot a creature that is approaching. Also, if he'd get a better view of either the cleric or the trail coming towards him by moving to either G20 or D21 (preferring D21, against the trunk of that tree), he'll move there while drawing his bow.

Behind the boulder, Knute drops his hand axe and short sword (free), drawing his longbow instead (move). He calls to the others back at the group, "There are lizardlike humanoids waiting in ambush. One, at least, wearing bone trinkets and marked with the blue of the Wyrm. On the second switchback."

Having relayed the information (and already given away his position) Knute peeks out from the boulder and prepares himself to fire a whistling arrow at the nearest/first enemy he can see. Skaði guide my aim! Standard/readied to shoot a lizard.

Perc to see approaching enemies/cleric: 1d20 + 7 ⇒ (12) + 7 = 19


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1
Knute Iversson wrote:
He calls to the others back at the group, "There are lizardlike humanoids waiting in ambush. One, at least, wearing bone trinkets and marked with the blue of the Wyrm. On the second switchback."

"Is that not what we already knew?" Halla inquires of no one, taking care to keep her voice pitched low enough that it doesn't carry to Knute. Unlike the rat, who can be insulted with impunity, the butcher's son can understand her words.

She loads one of her newly-purchased bolts into the battered crossbow she took from Old Palli's longhouse what seems like months ago.

Load weapon


Plaguestone Map | Gallows of Madness Combat Map

Knute can still make out-- just-- the shape of the lizard-man that he saw; he looses an arrow quickly. It's well-aied, but the falling snow interferes with its flight, and he hears the sharp clack of the arrow hitting rock rather than its target.

Klo, you're up to finish off the PCs! You (and all PCs except Knute) are 40 ft south of Knute, off the map. And I forgot to add the map link to the top. *goes to do that*


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

At the news that the hunter is running back towards the group, Kló draws and uses a scroll. The rustic power of his words reverberates off the surrounding tree trunks, and his skin begins to darken and thicken in response.

"Hunts, you're with me. Rikka, be ready to give one of our stronger mounts that flight draught if we need to get above them quickly."

Draw and use Scroll of Barkskin (duration 30 minutes). Then 5' step forward (beginning his advance).


Plaguestone Map | Gallows of Madness Combat Map

Hunts-in-Shadows growls softly, her tail twitching to-and-fro as Klo works his enchantment. Rikka works an enchantment of her own, a golden shell seeming to briefly flicker into life around her. That done, she hurries forward on the trail after Knute.

Mav seems serenely unbothered by Knute's return sprint, her whiteless eyes gazing ahead calmly. She does draw a slender wooden wand from.... somewhere on her person, and waves it over herself; a fine outline of silvery dust seems to hang in the air around her.

GM rolls:

?: 1d20 + 1 ⇒ (13) + 1 = 14
GM ??: 1d20 + 6 ⇒ (15) + 6 = 21
?: 1d20 + 7 - 9 ⇒ (19) + 7 - 9 = 17

Knute, you can just make out the lizardman in the rocks, still looking your direction-- then he (?) turns and ducks down behind the rocks and trees in a blur of scaled skin and bone fetishes. You scan the hillside back and forth, but see nothing-- just the soft flakes of the snow drifting down between you and the cliff's face.

Unseen by Knute as she is behind him some distance, Lydd's white teeth are bared like a wolf's, her lips curled back in a silent snarl. She twitches with the obvious desire to go be on the front line of this battle, but a pointed look from Mav keeps her standing in place, full draw on her longbow, sky-blue eyes staring implacably forward.

Seconds pass by and nothing comes forward out of the snow.

Round action recaps for my own sanity:
Round 1 of massive mcmassivery.
Lydd readied to shoot any foe
<SHJ> biding
Baletooth runs back to where Knute is
>> Tassidar readied to shoot any foe
<RD> biding
<T> biding
Knute looses an arrow at the one he sees, but misses
Rikka casts shield and moves up
Klo casts barkskin and 5-foots
Halla loads crossbow
Mav activates a wand
<TC> stealthed

Distances= Rikka -10 ft below map edge; Klo and Hunts at -35 ft, Rest of party and NPCs at -40 ft

Tassidar... keen as your eyes are, you also see no foes manifesting out of the white winterland. The wind keens and rustles the tops of the trees, but of the creatures ahead you can see and hear nothing. The cliff looms a good sixty feet tall, solid, waiting. The snow gusts in flurries and spirals before you. Nobody has materialized to offer their body to be a receptable for your shot. What would you like to do?

Tassidar's up!


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

"I still don't see anything. I believe I should dismount Tellignos. I would find it difficult to cast or fire my bow from you in combat, but please stand near in the event we must make a tactical withdrawal."

Tassidar dismounts and reaches for his scroll of Mage Armor.

If I can I will cast it this round.


Plaguestone Map | Gallows of Madness Combat Map

Tassidar climbs down off the elk's broad back and then retrieves a scroll from his person. The elk placidly accept Tassidar's words with a little snort and nod. That's a move and another move at the least, so no casting this round.

Baletooth lurks by Knute's side, his 'sword' drawn and whiskers twitching as he gazes beadily forward at the cliff. In a stage whisper he says to Knute, "I could go kill them all myself..."

GM rolls:

RD: 1d20 + 10 ⇒ (1) + 10 = 11
SHJ: 1d20 + 16 ⇒ (1) + 16 = 17
Lydd: 1d20 + 10 - 14 ⇒ (14) + 10 - 14 = 10
Rikka: 1d20 + 7 - 12 ⇒ (6) + 7 - 12 = 1
Hunts: 1d20 + 7 - 14 ⇒ (6) + 7 - 14 = -1

Perception DC 24 (or 22 for Knute):
You hear-- something, over the noise of the wind, and turn your head east. A branch cracking? Snow landing with a soft fwump in other snow? Either way, you scan at ground level seeing nothing-- then instinct or intuition bids you glance upward, to see a flicker of motion about twenty feet off the ground, up in the trees. A flash of blue-white, an image of a reptilian tale lashing through the air and a curling of wings. Something's there-- doing its best to circle around your group unseen, moving from tree to tree.

You have spotted a figure in R-21, twenty feet up in the air, hiding behind a tree. If you are trained in Kn: Arcana, go ahead and roll it.

Party's up, save Tassidar who already went


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Kló climbs onto Hunts's back, then slings his shield into place.

"Let's hunt, my new friend."

Move to mount up. Move to ready shield.
And I'm hoping a double move from Hunts will bring us into play quickly. :)


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Halla waits for the others to move out, then cautiously follows, keeping a healthy distance from the front lines.

Total defense (AC 20); move up to 30 feet as long as she doesn't get ahead of any of the more melee-friendly types


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Just to make sure you know, Klo, Knute gave you the cold iron falchion.

Perc v DC 22: 1d20 + 7 ⇒ (19) + 7 = 26

Knute looks quizically at the rat captain, about to say he doesn't understand, when he hears a noise up in the trees. The ranger can barely make out some creature moving through the branches, but calls out a warning to his approaching comrades. "In the trees, about 80 feet to my east, there's a creature in the trees! It looks like it's trying to encircle us!" For Baletooth's benefit, he gestures with his bow and then draws back his bow, ready to loose an arrow at the creature.
Ready action to attack the creature if it moves out from behind the tree (or he'll attack another enemy, if he can see one approaching him through the blizzard).


Plaguestone Map | Gallows of Madness Combat Map

Baletooth squints in the direction where Knute has indicated, but sees nothing in the swirling snow. "I only have my sword," he complains. "I can do little about a coward who won't come down to ground..."

Mav listens to Knute's warning, then strolls up the trail after Halla, to Lydd's quiet protesting hiss of, "Mav!" The indigo-skinned elf-woman doesn't seem too concerned, but she does adopt a defensive posture like Halla's.

Hunts-in-Shadows hisses enthusiastically in response to Klo's words-- and surges into motion beneath him. You said 'hunt,' she'll hunt.... Klo almost pitches off into the snow as the cat plunges off the trail in a beeline for the place that Knute had indicated. As they race beneath the trees and over the powder, the cat's large paws riding atop the snow, the cat yowls, "I smell it! Tsss-- stinking muddy lizard-bird! And-- something else... it smells of fresh blood..."

Klo unfortunately doesn't see anything, as they race up to the base of one of the pines. He stares upward after the wild ride, trying to see a foe, but there is only the tangle of pine branches, the drift of snowflakes spiraling down from above...

Abruptly, a small shape hurtles downward from above, landing with eerie lightness next to cat-and-man. Klo and Hunts-in-Shadows feel an unholy fear washing over them both as they see a tiny man with green-black skin, two horns jutting from his forehead, and a wide, blood-stained grin. The little figure is dressed in ragged tunic and trousers, and wears a strange hat with a flat brim and a high, conical top. He is clutching a bloodied dagger.

As soon as the creature shows itself, Lydd and Knute both let arrows fly!

Sadly, Lydd's arrow is lost into the drifting snow... Knute, go ahead and roll your readied attack; you're not within PBS range.

The little man smirks, showing off a mouthful of bloody teeth, and slashes at Klo's shin with a wickedly sharp dagger, baring bone with the slice. 10 damage, Klo.

Klo feels the fear starting to overwhelm him. Hunts in Shadows is yowling wildly, the fur standing up on her back.

Klo, you failed a will save that I rolled. Want to use your Karl trait for a reroll? You are also pretty sure that Hunts may be about to bolt... up to you if you want to stay on her...

Kn Nature DC 13:
This three-foot tall figure is called a grasshopper man-- an innocent-sounding name for a cruel creature out of childhood stories. In the tales, it can leap from the roof of a hall to the top of a tree, and delights in misery and pain.

Kn Nature DC 18:
This three-foot tall figure is called a grasshopper man-- an innocent-sounding name for a cruel creature out of childhood stories. It is said to be able to breathe fire to set a roof aflame, then to be bound nimbly away while leaving the poor souls inside to be trapped and burnt, to its dark amusement.

Kn Nature DC 23:
This three-foot tall figure is called a grasshopper man-- an innocent-sounding name for a cruel creature out of childhood stories. It is said to be able to breathe fire to set a roof aflame, then to be bound nimbly away while leaving the poor souls inside to be trapped and burnt, to its dark amusement. Its burning eyes alone can set terror into the heart of a stout man, and it delights in chasing fleeing souls down and gutting them with its cruel dagger.

Baletooth, hearing the cat's howling, starts running that way in the snow.

GM rolls, and recap of actions:
Rolls:
Klo Perception vc DC 11 and 17: 1d20 + 6 ⇒ (3) + 6 = 9

Klo Will save: 1d20 + 4 ⇒ (5) + 4 = 9
Hunts Will save: 1d20 + 4 ⇒ (6) + 4 = 10

Even/odd readied line of sight
Lydd: 1d2 ⇒ 2, Knute: 1d2 ⇒ 2, Rikka: 1d2 ⇒ 1.
Lydd readied shot: 1d20 + 9 - 4 - 4 ⇒ (13) + 9 - 4 - 4 = 14

vs Klo flatfooted: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d3 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

Round 2 of massive mcmassivery.
Tassidar dismounted and drew a scroll
<RD> snuck closer
<T> biding
Rikka hurries forward and readies to magic missile an enemy, but didn't have a line on the tiny guy (random dice roll)
Klo mounts onto Hunts and readies his shield
Halla moves up, total defense
Mav moves up with Halla, also total defense
<TC> biding
Hunts double moves across the snow
Lydd (moved here by readied action)
Knute (moved here by readied action)
<SHJ> comes out of delay, attacks Klo
Baletooth comes out of delay, runs towards Klo

Distances of those not on map= Halla and Mav at -10 feet south of map, Tassidar and Lydd at -40 ft, Klo and H.I.S. just on the edge of the map (positioning on the map is accurate for them, they're just not on the map graphic itself, because it doesn't go that far south.)

Tassidar is up; also need a readied attack from Knute, and for Klo to decide if he wants to reroll a save (go ahead and roll me a will save if you use the reroll, Klo). Everyone can see the tiny figure next to Klo that just attacked him. That is the only currently visible foe.

Knute:
You are pretty sure that little figure is not what you saw lurking in the treetop. Glancing up, you see it's still there, a vague, mostly-hidden shape with a long serpentine tail.


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Knowledge (nature) 1d20 + 4 ⇒ (18) + 4 = 22

"Kló!" Halla calls in alarm. "It breathes fire!"


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Knute lets fly as the creature drops in front of Klo, praying that his arrow finds the mark.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Kn Nature: 1d20 + 5 ⇒ (6) + 5 = 11

"There's still something else in the trees," Knute calls.


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

Tassidar is startled by the appearance of the little man.

What in the world?!

Know Nature: 1d20 + 9 ⇒ (11) + 9 = 20

"A grasshopper man and he can leap like one too."

Seeing his companion injured changes the Wizard's course of action. Stowing his scroll and begins summoning an eagle from memory to assist Klo.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Ill attempt the re-roll.
Will: 1d20 + 4 ⇒ (9) + 4 = 13

And I wouldn't mind NOT being on a runaway cat, if the option is available. :/


Plaguestone Map | Gallows of Madness Combat Map

Sorry for the delay! Was trying to get a first draft of a paper done.

Tassidar: you can just start casting your summons while keeping the scroll in hand, which makes more sense from an "actions" standpoint, because otherwise you'd have to use a move action to put the scroll away, and then two standards to complete the full-round summons. I'll assume you're doing it in the fashion that doesn't mean you lose two standard actions. ;)

Knute's arrow streaks through the snow. Even with the falling cold white stuff, the shot is clean, and the arrow punches into the little creature's shoulder. It screams foul curses in the fairy tongue.

A second or two later, the top of the tree where Knute had noticed the disturbance erupts in a white puff of snow as a winged shape bursts forth...! Fortunately, it's no larger than the size of a grown man, but that still seems threat enough as it wings its way through the snowy air towards Knute and Rikka, with leather flapping noises.

Kn Arcana DC 13:
This is a river drake-- it's a type of dragon, even if one of the smallest and least dangerous kind compared to the dragons of legend. It's just as comfortable in water as in air, if not more so.

Kn Arcana DC 18:
This is a river drake-- it's a type of dragon, even if one of the smallest and least dangerous kind compared to the dragons of legend. It's just as comfortable in water as in air, if not more so. It's resistant to acid and it can spit acid as well.

Kn Arcana DC 23:
This is a river drake-- it's a type of dragon, even if one of the smallest and least dangerous kind compared to the dragons of legend. It's just as comfortable in water as in air, if not more so. It's resistant to acid and it can spit acid as well. It has the ability to close with its prey and attack with all its claws and bite at once, rather like a big cat; it is immune to both paralysis and magical sleep.

Rikka can see THIS foe-- she lets loose with a bolt of raw seidr energy, the light streaking up through the trees towards the beast. Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6 The creature hisses sibilantly as Rikka's spell leaves a section of its blue scaled hide smoking, but it doesn't fall-- instead, it opens a long, toothed maw and belches a caustic glob of blue-green bile down at Rikka and Knute! Rikka screams as the greenish liquid hits her fully, making her flesh sizzle in turn. It clings to her and seems to prevent her movement

Reflex save please, Knute! DC 14 or take 2d8 ⇒ (4, 3) = 7 damage and you're entangled. (Save means half damage, not entangled.)

Perception, DC 21 for Klo, 24 for Knute and Rikka, not feasible for those still off the map:
You see multiplefigures coming down the stairway of the path, sneaking from rock to rocks for cover.

Rikka cries out, "There's someone-- someones-- coming down the stairs from the higher ledge! Trying not to be seen!"

GM screen:
Rikka's save: 1d20 + 2 ⇒ (6) + 2 = 8
T stealth: 1d20 + 8 ⇒ (4) + 8 = 12
Rikka Perception: 1d20 + 7 ⇒ (17) + 7 = 24

recap:
Tassidar began to cast a summon spell
Rikka's readied fired with a magic missile at the drake
<RD> launched itself from the tree to go deal with Klo and Rikka
<T> (stealthing closer - DC 21/24)
Klo
Halla
Mav
<TC>
Hunts
Lydd
Knute
<SHJ>
Baletooth

Damage to SHJ: 3
Damage to RD: 6

Klo and Halla, you're up! Klo, you made your save (on the nose!) with that reroll and can act as normal. It's a move action to dismount and you're pretty sure Hunts is going to bolt from beneath you. Also need a Reflex save from Knute.

Distances of those not on map= Halla and Mav at -10 feet south of map, Tassidar and Lydd at -40 ft, Klo and H.I.S. just on the edge of the map (positioning on the map is accurate for them, they're just not on the map graphic itself, because it doesn't go that far south.) Rikka has 7 damage and is entangled.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

*considers a Fast dismount*
*references rules, realizes it’s a DC 20*
*shakes head*

Kló barely registers Halla’s words in the midst of fighting off the creature’s mental assault … but fight it off he does. He gasps as the pain in his leg flares, then focuses that pain on the little attacker as he slides clumsily from Shadows’s back.

He rolls to his feet, not missing a moment, and slams his shield into the creature’s head.

Move action to dismount, then shield bash the little bastard (2-handed, power attack, Ferocious Strike). AC is 17.
Shield Bash: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
damage: 1d4 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11

Making the above Nature check against the creature.
Know (Nature): 1d20 + 7 ⇒ (16) + 7 = 23

Hoping the creature can understand, he grows out in Sylvan. ”Your fire and fear will not help you, Grasshopper-Man!”

Perception, DC 21: 1d20 + 6 ⇒ (14) + 6 = 20

Status:
HP 10/25
AC 17 FF 16 Touch 11
CMD 16 FF 15
.
F +6 R +1 W +4
---> +2 trait vs. charms & compulsions
.
Conditions/Effects: Barkskin (30 minutes)
Current ACP -3 (shield worn, Encumbrance light)


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Halla's heart rises to her throat. Is it a linnorm? Do linnorms have wings? Surely they're larger than this...? She raises her totally-inadequate-feeling crossbow and fires, fumbling another bolt into the mechanism as soon as the previous projectile has flown.

Attack dragony thing 1d20 + 2 ⇒ (16) + 2 = 18 damage 1d8 ⇒ 5; reload

Not sure if there are trees and things in the way or if the enemy is high enough that she has a clear shot. If she has to move to get a clear shot (preferably laterally rather than getting any closer), she'll do that first, fire, and save reloading for next round.


Plaguestone Map | Gallows of Madness Combat Map

Klo slides off of Hunts and promptly smashes his shield into the vicious little creature, hard. There's a strangled-sounding squeak from beneath the shield, but the creature still has some fight left to it.

If not for the falling, fluttering snow, Halla is certain her shot would have connected... the bolt sings off to be lost in the rocky cliff face, but it did come very near the creature.

(The flying reptile is high enough that you have a clear shot, but I'm applying a penalty on my end for the weather, which sadly made the shot miss.)

Mav, standing next to Halla, gazes up with what seems to be mild interest at the flying lizard thing.

"A little blue river dragon," she says nonchalantly. "I would like to have its hide when this is done."

She raises a hand and points, and the blue-scaled flying wyrm is abruptly enveloped in a cloud of silver stars, scintillating brighter than the snow. The creature lets out a hoarse shriek, and starts to try and veer upwards with frantic wing-flapping.

Perception DC 15 for Klo, DC 18 for Knute, DC 22 if you're off the map:
Looking in the direction where Rikka had said she saw something, you can see at least one figure slinking down the stairs... one of the lizardmen is advancing, a big axe clutched in a webbed hand, his skin marked with blue swirls and a number of feathers and bones dangling from his person. (Knute, it's the same one you saw already.)

Kn Nature DC 13, if you make the Per check:
You know what this is! Sort of. You've heard stories anyway, of scaled man-things called troglodytesin a southern tongue (they're not exactly common in the northlands). They supposedly exude a foul stench from their hides.

Hunts-in-Shadows is paying no attention to that, however. The cat turns and simply streaks away from Klo and his tiny foe, like a bolt of purple lightning, yowling at the top of her lungs. Probably good you got off, Klo.

Lydd runs up beside Halla and Mav, and nocks an arrow which she sends toward the flying creature. It is flapping wildly and chaotically however, and her shot misses.

GM screen:
Kn Arcana for Mav: 1d20 + 9 ⇒ (4) + 9 = 13
Will save for drake, dc 15: 1d20 + 4 ⇒ (2) + 4 = 6
TC stealth: 1d20 + 2 ⇒ (4) + 2 = 6
Lydd bowshot: 1d20 + 9 ⇒ (3) + 9 = 12

Tassidar began to cast a summon spell
Rikka's readied fired with a magic missile at the drake
<RD> launched itself from the tree to go deal with Klo and Rikka
<T> (stealthing closer - DC 21/24)
Klo smashes Jack
Halla shoots the drake but misses
Mav glitterdusts the drake
<TC> sneaks closer, flubs his sneak
Hunts flees
Lydd fires, misses
Knute
<SHJ>
Baletooth

Damage to SHJ: 14
Damage to RD: 6, blinded
Rikka, 7 damage, entangled

Knute, you're up! Give me a reflex save before your action versus the spit from the flying dragon.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Perception, DC 15: 1d20 + 6 ⇒ (16) + 6 = 22
Nature, DC 13: 1d20 + 7 ⇒ (16) + 7 = 23

Can our characters hold their breath to avoid that ability? Kló would be keen to pass that along, if it works.


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Reflex vs DC 14: 1d20 + 7 ⇒ (5) + 7 = 12 Darn...

Knute yelps in alarm as the spit crashes over him, making it difficult to move. He glances around, trying to track the creature that ensnared him.

Perc vs DC 24: 1d20 + 7 ⇒ (2) + 7 = 9
Perc vs DC18: 1d20 + 7 ⇒ (5) + 7 = 12

Too distracted by the clinging spit to notice anything else, the ranger focuses instead on disentangling himself. Is there a Strength break check or a Escape Artist check Knute can use to get free with a standard or a move? Knute will try to get free this round with any/all actions necessary, including picking up the short sword to cut at the spit if breaking/escaping isn't an option (or if those fail and use up his standard and the short sword would help next round).


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Perception 1d20 + 2 ⇒ (14) + 2 = 16

Crap, if she can't hit with an 18, there's no point in wasting any more bolts. She only has a +2 to hit. :P


Plaguestone Map | Gallows of Madness Combat Map

Klo - yes, you can! Everyone, you can assume Klo will shout that as a warning (in case it matters before Klo gets a chance to post about it). Also, my bad, but Lydd's arrow actually hit the dragon last round. *notes damage* Halla, the dragon isn't flying as coordinatedly now... you think whatever Mav did to it may have made it easier to hit... ;)

Unfortunately for Knute, the mucus all over him doesn't seem easily cut or ripped free of-- it's like being covered in someone's sneeze, if that sneeze were goopy, clinging, thick, and slowly eating away his flesh. Water might help wash it off, though. If you'd like to use your waterskin to try and rinse off the goop, I'll allow that for your turn.

As Knute rips his waterskin free of wherever-he's-stowed it and upends it over himself, the acid continues to nibble away at his skin... 1d4 ⇒ 3 more points of damage ...fortunately, the water seems to do the trick, and he is able to wriggle free of the last of the acid. (No longer entangled, and you won't take any more damage on your next turn)

The little twisted creature facing off with Klo hisses, one arm held at an unnatural angle after Klo's mighty smash with the shield. Glinting eyes narrow at Klo, and then the small wretched thing slashes at him again, blade seeking out his femoral artery. The strike misses, however, and the grasshopper man sneers briefly. Then he springs, leaping away from Klo like a mad cricket-- far too quickly for Klo to manage to take an opportunistic swing on him. The grasshopper-man's mocking laughter rings behind him in the cold air as he bounds back towards the lizard-man that Klo saw trying to sneak down the stairs.

"COWARD!" Baletooth shrieks in his southern tongue, but even the Ulfen need no translator to interpret his little dance of outrage at the fleeing grasshopper man. Baletooth runs forward, jumping onto a snow-covered rock near Klo and whipping his little blade back and forth in the air as a challenge to the grass-hopper man. "Come back down here and fight like a man!"

GM Screen:

(last round) Lydd's damage to dragon: 1d8 ⇒ 6
Knute end-of-round-save, bonus from waterskin: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Mucus reset: 1d6 ⇒ 1
SHJ vs Klo: 1d20 + 9 ⇒ (2) + 9 = 11
Damage vs Klo: 1d3 + 2 ⇒ (2) + 2 = 4
Damage to Rikka: 1d4 ⇒ 1
Rikka reflex save: 1d20 + 2 ⇒ (1) + 2 = 3 still entangled

Tassidar
Rikka
<RD>
<T>
Klo
Halla
Mav
<TC>
Hunts
Lydd
Knute
<SHJ>
Baletooth

Damage to SHJ: 14
Damage to RD: 12, blinded
Rikka, 8 damage, entangled
Knute, 10 damage
Klo, 10 damage in this fight (looks like you had pre-existing damage?

Tassidar, you're up! Your summons has completed; go ahead and tell me what you're summoning and where at, within the range of the spell, and roll its attacks if it's in range to attack anything; and then go ahead and take your actions for this turn as well.


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

Summoned Creature: Eagle:
Summoned Creature: Eagle
Eagle CR 1/2
XP --
N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good
STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

A shriek cuts the air as an eagle comes into existence 30 feet away from the elven wizard and swooped towards the grasshopper man Tassidar has designated as the raptors prey.

The eagle can travel 80ft before making its attacks. So it can go 110 ft before attacking. How big are the squares? 10ft or 5?

Tassidar then prepares his bow.


Plaguestone Map | Gallows of Madness Combat Map

Squares are always five feet on my maps unless I specifically note otherwise. The eagle can reach just about any target you like with that move but it will only get one attack. Also, since your summons finishes at the start of your round, you have your whole round remaining, so you can actually draw your bow (as a move) and still attack something with it as well (a standard). If you'd like to do that, I need the following: 1) an attack roll and specified target for your eagle; 2) an attack roll and specified target for you. eta (this would probably mean dropping the scroll in hand from the previous round; if you'd rather just put it away normally, then, yes, two move actions, one to put it away, one to draw your bow, no bow attack this round)


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

The elf's large almond shaped eyes scan the battlefield for threats and potential targets.

Off map perception DC22: 1d20 + 14 ⇒ (11) + 14 = 25
Know nature: 1d20 + 9 ⇒ (8) + 9 = 17

"Rikka is right! Troglodytesin with and axe sneaking down through the rocks to the right!"

The eagle let's out a cry as it drops on the grasshopper man from above. It's razor sharp talons seeking soft flesh.

1d20 + 3 ⇒ (17) + 3 = 20
1d4 ⇒ 3

Meanwhile, Tassidar lets the scroll fall to his feet as he draws and fires his bow at the drake.

"Swift death to my enemies.", he whispers as the shaft leaves the string and streaks towards the blue menace in the sky.

1d20 + 5 ⇒ (16) + 5 = 21
1d8 ⇒ 6


Plaguestone Map | Gallows of Madness Combat Map

Tassidar's spirit-eagle bursts into being in mid-air and dives towards the evil little fey, shrieking. It strikes and draws blood!

A second later Tassidar looses a well-aimed arrow that streaks towards the drake who is surrounded by tiny silver motes. It also hits, burying itself well within the blue scales. Lydd lets out an approving cry that sounds more animal than elven.

Caught in the acidic spit of the dragon, Rikka struggles to cast a spell... but the caustic mucus ruins her concentration. She continues to thrash, trying to tear herself loose.

The blue dragon frantically tries to fly away from these little creatures that hurt it and surround it with cruel spells. It pumps its wings higher and manages to gain altitude-- veering away north up onto higher levels of the cliff. The silver sparkles cling to its body as it goes.

Klo, Perception DC 17; Knute and Rikka, Perception DC 22; if you're off the map, Perception DC 25:
The lizardmen are continuing to slip closer using the falling snow, the rocks, and the trees for cover! You see several of them moving through the landscape towards Klo. Lizardmen present in Y17 and nearby squares

GM Screen:

Rikka Concentration: 1d20 + 7 ⇒ (8) + 7 = 15
Dragon, 25% chance of flying into cliff: 1d100 ⇒ 48
dragon Will save: 1d20 + 4 ⇒ (4) + 4 = 8
Troggy stealth: 1d20 + 8 ⇒ (5) + 8 = 13

Tassidar summoned, attacked
Rikka still entangled
<RD>
<T>
Klo
Halla
Mav
<TC>
Hunts
Lydd
Knute
<SHJ>
Baletooth

Damage to SHJ: 17
Damage to RD: 18, blinded
Rikka, 8 damage, entangled
Knute, 10 damage
Klo, 10 damage in this fight (looks like you had pre-existing damage?

Klo and Halla, you're up!

Party damage this fight: Rikka 8 damage, Knute 10 damage, Klo 10 damage (but it looks like he had pre-existing damage?

Halla and Mav, -10 south of map edge, Tassidar and Lydd -40 ft south


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Perc vs dc 22: 1d20 + 7 ⇒ (8) + 7 = 15


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Yes, Kló had damage already. I was hoping we'd get some rest between that fight and getting into another scrape, but it didn't happen (obviously).

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Kló loses track of the lizardfolk, but the threat is clear. He draws a vial from his belt as he steps forward with Baletooth, ripping the cork stopper free and downing the contents.

Draw and use Potion of CLW. 5' step forward.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

(Skald) "If the walking lizards get near you, hold your breath. Their stench can incapacitate a warrior."

Then, as the slash in his leg closes, he looks over at Baletooth and gives the creature a predatory grin. Then he holds his breath.

Status:
HP 18/25
AC 19 FF 18 Touch 11
CMD 16 FF 15
.
F +6 R +1 W +4
---> +2 trait vs. charms & compulsions
.
Conditions/Effects: holding breath (rd 1), Barkskin (30 minutes)
Current ACP -3 (shield worn, Encumbrance light)


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Seeing the blue linnorm-thing withdrawing, Halla drops her crossbow in the snow and runs forward to Rikka. She has no waterskin, but perhaps snow can help free the seithrwoman.

Drop item; move, whatever it takes to gather snow and cleanse Rikka with it. Probably at least a full-round action, so she'll start this round and finish next round if necessary.


Plaguestone Map | Gallows of Madness Combat Map

Halla rushes forward to help Rikka, reaching down into the snow to scoop it up, while Klo knocks back a curative draught and issues a warning in the tongue of Hofn. (Baletooth looks at him quizzically.)

Mav wanders up a few feet, her whiteless eyes fixed on the drake that is winging a stumbling way elsewhere. "Tsk!" she says with a bright smile, and her fingers weave in a pattern before she points at the blue-scaled wyrm. The linnorm's wings stop flapping and it drops like a stone into the rocks and trees of the cliff-face above you, the crash audible even at ground level. Okay, technically that won't happen until its next turn, but, you know, cinematics.

The one lizard-man who has been spotted-- the one with the many bone trinkets-- runs forward towards Tassidar's eagle and the grasshopper man. He (?) shifts his axe to one hand, plucking a javelin from his back, and hurls it at the glowing eagle... but the javelin goes very wide. Nevertheless, the eagle seems to droop and reel in mid-air, just at the lizard-man's sheer proximity.

Lydd curses in the elven tongue and runs after Mav, trying to interpose herself before the dusk-hued woman.

Gm Screen:

Wyrm will save, dc 18: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d6 ⇒ (1, 3) = 4
Javelin, into combat, snow, vs eagle: 1d20 - 4 - 4 ⇒ (6) - 4 - 4 = -2
Eagle fort save: 1d20 + 3 ⇒ (1) + 3 = 4
SHJ fort save: 1d20 + 3 ⇒ (19) + 3 = 22

Tassidar summoned, attacked
Rikka still entangled
<RD> flew off
<T> stealthed closer
Klo drank potion
Halla moved to help rikka
Mav cast daze monster on the drake
<TC> ran forward and threw javelin
Hunts is a fraidy-cat
Lydd double-moved onto map
Knute
<SHJ>
Baletooth

Damage to SHJ: 17
Damage to RD: 18, blinded, +4 more on its next turn technically
Rikka, 8 damage, entangled
Knute, 10 damage
Klo, 7 damage
Eagle: sickened, -2 to attacks

Knute, you're up!

Damage to party: Rikka - 8, Knute - 10, Klo - 7, eagle - 0 but sickened (-2 to its attacks)


Plaguestone Map | Gallows of Madness Combat Map

Botting Knute

Knute shoots a distraught look at Rikka but he doubts he can do more for her than Halla is doing. He hurries a bit down the road to try and intercept the oncoming lizardman with an arrow. However, the lingering burn from the caustic mucus seems to make his arm seize up so that he misses.

The grasshopper-man twists away from the eagle with another unnatural leap, bouncing like a skipped stone over the snow-- and then up, vaulting an easy fifteen feet into the air to gain the next level of the switchbacked road. Baletooth shrieks in rodentine fury at this cowardice, and then races towards the bone-bedecked lizardman, scurrying around the rocks and through the snow, waving his 'sword' as he goes.

(The lizardman looks torn between confusion and amusement that he is being attacked by such a tiny foe.)

GM screen:

Arrow vs TC: 1d20 + 7 ⇒ (2) + 7 = 9
Baletooth fort save, charmed life: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22

Tassidar
Rikka
<RD>
<T>
Klo
Halla
Mav
<TC>
Hunts
Lydd
Knute
<SHJ>
Baletooth

Tassidar, you're up! This will be the last round for your eagle.


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

The eagle wings after the grasshopper man, the bird's prey drive pushing it to attack once more.

1d20 + 3 ⇒ (7) + 3 = 10

However, it's talons cannot find purchase on flesh.

Tassidar strides with his elk companion towards Klo 30 feet, before stretching his bow string once more.

"Swift death to my enemies."

The elf looses an arrow towards the lizard like biped fighting Baletooth.

1d20 + 5 ⇒ (17) + 5 = 22
1d8 ⇒ 8

Baletooh is tiny so that should remove -4'


Plaguestone Map | Gallows of Madness Combat Map
Tassidar Edasseril wrote:
Baletooh is tiny so that should remove -4'

No, but it does drop it to -2.

Tassidar's eagle, still reeling from the foul air that clings to the lizard man, misses its attack on the grasshopper-man, and then dissolves into sparks of light.

Tassidar himself looses an arrow, but between trying not to hit Baletooth and the falling snow, his shot misses. Tellignos trots obediently forward at Tassidar's urging, moving in Klo's direction.

Rikka's still struggling to get free from the green slime-- Halla's handfuls of snow help, but not enough... (To clarify: The waterskin was not an auto-successs when Knute did it; it became a bonus to his ongoing save (which I rolled), which is what I'm giving Rikka too. Unfortunately she hasn't made hers yet.) She makes a hissing noise as the slime eats more holes in her furs, and the skin below.

The drake seems to be dazed from Mav's spell and the impact of its crash. It's lying on the ground further up the cliff face, feebly moving its wings-- not dead yet, but clearly not having a good day.

"...I broke it," Mav sighs.

Klo, Perception DC 22; Knute/Rikka/Halla, Perception DC 27; if you're off the map, Perception DC 32:
You see lizardmen trying to sneak towards Klo, obviously trying to use the trees and rocks for cover as long as possible before showing themselves. Probably they're also trying to surround him with their stench, not knowing he's holding his breath already! There are four of them trying to be unseen. Nearest to Klo is in W-20

Gm Screen:

Rikka Reflex, +2 from Halla: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Rika damage: 1d4 ⇒ 1
Will for Drake: 1d20 + 4 ⇒ (4) + 4 = 8
Troggy stealthy red: 1d20 + 8 ⇒ (15) + 8 = 23
Troggy stealthy green: 1d20 + 8 ⇒ (20) + 8 = 28
Troggy stealthy blue: 1d20 + 8 ⇒ (10) + 8 = 18
Troggy stealthy yellow: 1d20 + 8 ⇒ (17) + 8 = 25 these are some stealthy trogs

Tassidar attacked, missed
Rikka still entangled
<RD> crash landed due to daze, is still blind.
<T> stealthed closer to Klo...
Klo
Halla
Mav
<TC>
Hunts is a fraidy-cat
Lydd
Knute
<SHJ>
Baletooth

Damage to SHJ: 17
Damage to RD: 18, blinded, +4 more on its next turn technically
Rikka, 9 damage, entangled
Knute, 10 damage
Klo, 7 damage

Klo and Halla, you're up!

Damage to party: Rikka - 9, Knute - 10, Klo - 7
Tassidar -20ft south of map edge


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Halla continues to try to cleanse the burning fluid from Rikka's skin.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Perception, DC 22: 1d20 + 6 ⇒ (20) + 6 = 26

Movement off to his right catches Kló's eye, and he squints in that direction just in time. Without pause, he taps Baletooth's shoulder, indicating the rat captain should follow as he marches in that direction. His kleaver rasps from its leather loop, and he begins banging it on his shield, drawing the attention of his team and the elves.

Then he hacks downward with the blade on the would-be-ambusher.

Still holding breath (rd 3 of 15). Move to engage the hiding attacker and power attack it.
fish kleaver: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Status:
HP 18/25
AC 19 FF 18 Touch 11
CMD 16 FF 15
.
F +6 R +1 W +4
---> +2 trait vs. charms & compulsions
.
Conditions/Effects: Holding breath (rd 3 of 15), Barkskin (30 minutes)
Current ACP -3 (shield worn, Encumbrance light)

Tracking:
Class/Race Resources
Rage 5/6 rds remaing
Ferocious Strike (+1): 4/5 remaining
Karl trait re-roll 0/1 remaining
.
Spells
Cantrips: Create Water, Light, Purify Food and Drink
Domain: Enlarge Person
Level 1: Cure Light Wounds, Shillelagh


Plaguestone Map | Gallows of Madness Combat Map

Baletooth is a good 30 feet away from you on the map, Klo, just so you know. I'll assume you aren't detouring to tap him. :P

Seeing the would-be ambushers, Klo cuts that way through the snow, and meets the first one with the steel of his fish-kleaver. He cuts a deep slice across the lizard-man's shoulder, but doesn't drop it. The scaled creatures hiss in dismay and anger that they weren't able to complete their sneaking.

Halla, meanwhile, continues to do her best to scrub the foul acidic goop from poor Rikka's flesh.

Ignoring Lydd's frustrated attempts to try and play bodyguard, Mav continues to walk closer to the battle, picking her way through the snow in seeming unconcern.

The lizard-man with all the bone fetishes smirks down at Baletooth and swings his big axe. The little rat pirate is too nimble for him, though, and much as he had when facing down Klo, the rat takes advantage of the moment to leap directly underfoot of the bone-bedecked, blue-painted warrior. Looking startled, the lizard-man takes an instinctive bite at this nuisancey rat, but Baletoth dodges around using the creature's own legs for cover!

Lydd runs along the road, partly after Mav and partly to get closer to the fight. She sends an arrow at the bone-bedecked lizard-man. Despite the difficulty of the falling snow, her arrow actually manages to strike home!

GM screen:

Axe vs Baletooth: 1d20 + 6 ⇒ (10) + 6 = 16
Bite vs Baletooth: 1d20 + 1 ⇒ (10) + 1 = 11
Lydd vs cleric: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
Damage: 1d8 ⇒ 6

Tassidar attacked, missed
Rikka still entangled
<RD> crash landed due to daze, is still blind.
<T> stealthed closer to Klo...
Klo spotted them! and closed, attacking blue
Halla helped rikka scrub
Mav double moves
<TC> missed Baletooth
Hunts is a fraidy-cat
Lydd attacked cleric, hit
Knute
<SHJ>
Baletooth

Damage to Blue trog: 7
Damage to Black (cleric): 6
Damage to SHJ: 17
Damage to RD: 18, blinded, +4 more on its next turn technically
Rikka, 9 damage, entangled
Knute, 10 damage
Klo, 7 damage

Knute, you're up!

Damage to party: Rikka - 9, Knute - 10, Klo - 7
Tassidar -20ft south of map edge with Tellignos


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Knute takes a small step towards Lydd and, encouraged by her hit, launches two arrows of his own at the bone-wearing lizard he first saw.

Skaði guide my aim, Knute thinks, glancing nervously at the lizardfolk moving to surround Klo. We need to put these troops down, and soon!

5' step north/northwest/southwest, if it helps him avoid shooting through Lydd's square, then rapid shot

Arrow1, RS: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Damage1: 1d8 + 2 ⇒ (5) + 2 = 7

Arrow2, RS: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Damage2: 1d8 + 2 ⇒ (7) + 2 = 9

Both shots sail wide of the target, and Knute groans at the failure.


Plaguestone Map | Gallows of Madness Combat Map

The grasshopper-man hoots derisively at the arrows Knute sends at the bone-decked lizard that miss so badly. He chatters mockingly, then bounds back and forth down the stairwell to ground level again.

Baletooth stabs the lizardman in the foot, or tries. The tiny blade is deflected by a bone anklet]

GM screen:

Baletooth attack: 1d20 + 11 ⇒ (8) + 11 = 19

Damage to Blue trog: 7
Damage to Black (cleric): 6
Damage to SHJ: 17
Damage to RD: 18, blinded, +4 more on its next turn technically
Rikka, 9 damage, entangled
Knute, 10 damage
Klo, 7 damage[/ooc]

Tassidar, you're up! And 20 ft south of map's edge.


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

"Stay with me Noble Tellignos, we must get a bit closer to where my magic can be more effective."

Tassidar and his mount full round move towards Mav. 60ft

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