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[Non-PFS] Pathfinder 1-Shot

Game Master djpika

Maps
Marais d'Tarascon
Cemetery


Hooked Horseman of Magnimar Escapes!
While being transported from Magnimar to Habe's Sanatorium, Trevol Greenway, known as the Hooked Horror of Magnimar for riding down his victims with an ogre hook and then hanging them like meat, is believed to have escaped when his wagon was assaulted by the goblins along the Brinestump Marshes. His body was not found amongst the dead. Authorities seek assistance in finding the fugitive. For details, speak to Sheriff Hemlock. Only the brave need apply.


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Male Halfling Unchained Rogue (Knife Master/Scout) 1 | HP: 11/11 | AC: 17 T:15 F:12 CMD:14 | F: +2, R: +6, W: +2 | Init: +4 | Perc: +8, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3

After the barmaid is gone, Morthak leans over to the others and speaks to them quietly.

"Any of you ever heard of a 'Maison d'Sablet?" he asks, examining one of the coins. "That could be the name of the King around here."

He shows the coin to the others, then puts it away.

"I am inclined to do a little graverobbing tonight," Morthak whispers. "If that man they buried turned into a zombie after death, then it should be put down. On the other hand, if they are murdering people in this village by burying them alive I'd like to know. And the only way I can think of that would let us be sure about it would be to pry old Jeremiah out of his crypt and have a look at him."

Morthak looks around, and continues.

"If we want to do that we should wait for cover of darkness. Maybe a couple hours before dawn."


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 4/7- Fort+2 Ref +3 Will+4-Perc +3 Spd 30

That sounds yummy...Some crawfish with rice would be great, please.


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 10/10; Fort +3, Ref +1, Will +2; Resist acid 5, cold 5, electricity 5

"If you must, I should go with you, if anything to keep your posteriors safe." Samantha answers Morthak in a whisper.


The waitress brings back Atushia what appears to be fortified stew of okra, crawfish, and rich amber brown sauce poured over rice. "That'll be two silvers please."

Did you guys want to wait until dusk to explore the cemetery then or did you want to make other stops in town?


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 4/7- Fort+2 Ref +3 Will+4-Perc +3 Spd 30

Sitting at the table, Atsushia gives the waitress three silvers, and feeds Luc if he seems hungry.

Thank you. We are quite unsure were we are, in fact. We got lost in a dense fog, and found this lonely man, who followed us. What can you tell us about the place? Or if you don't have much time, who can give us some informations?

Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 10/10; Fort +3, Ref +1, Will +2; Resist acid 5, cold 5, electricity 5

Yeah nighttime endeavor and all.

Sam looks at the amount of coin she has and sighs. She'll be fine for a little while.

-Posted with Wayfinder


Atsushia Greyeyes wrote:

Sitting at the table, Atsushia gives the waitress three silvers, and feeds Luc if he seems hungry.

Thank you. We are quite unsure were we are, in fact. We got lost in a dense fog, and found this lonely man, who followed us. What can you tell us about the place? Or if you don't have much time, who can give us some informations?

[dice=Diplomacy]1d20+5

"Oh? Were you traveling from Port d'Elhour then? I've never been there myself but I've heard wonderful things. This here be Marais d'Tarascon, named after that 'lonely man's' family."


The Cemetery map is up for when the group is ready to move on. How late in the night are you waiting for?


Male Halfling Unchained Rogue (Knife Master/Scout) 1 | HP: 11/11 | AC: 17 T:15 F:12 CMD:14 | F: +2, R: +6, W: +2 | Init: +4 | Perc: +8, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3

I figure get some sleep and aim to wake up real early, like 3 AM. A time I would expect villagers should really all be asleep.


What light source do you plan to use? Is everyone going?


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 10/10; Fort +3, Ref +1, Will +2; Resist acid 5, cold 5, electricity 5

I have darkvision and won't need it.

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