[Non-PFS] Pathfinder 1-Shot

Game Master djpika

Maps
Plantation Basement

Full Moon Inn

Plantation House

Marais d'Tarascon
Cemetery


Hooked Horseman of Magnimar Escapes!
While being transported from Magnimar to Habe's Sanatorium, Trevol Greenway, known as the Hooked Horror of Magnimar for riding down his victims with an ogre hook and then hanging them like meat, is believed to have escaped when his wagon was assaulted by the goblins along the Brinestump Marshes. His body was not found amongst the dead. Authorities seek assistance in finding the fugitive. For details, speak to Sheriff Hemlock. Only the brave need apply.


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Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Are there keys with the Manacles?

"Hmmm... I'm tempted to take these, though I doubt we will be taking any prisoners here. Perhaps I could damage the lock, so if someone was bound with them, they could escape easily."

Morthak shrugs.

If people think that is a good idea and it is allowed, I will attempt that. Either way I guess we go through the other door afterwards.

disable device take 10: 10 + 11 = 21


HP (29/29) AC (22/14/18) Saves (7/6/6) Initiative (+4) CMD (21) AP (5/5) Lvl 1 (22)

"Good idea." Lars didn't even look at the halfling. He was impressed with Morthak's bravery though. This place was a hellhole if there ever was one. He shuddered to think about what would happen if they fell here, or worse, were taken alive.


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

"Looks like the hooked horror is in fact here?" Samantha observes. "I don't know how much comfort that brings me right now."


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Do you think the hooked horror is a ghoul, or some other kind of undead?


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

Samantha sighs. "Considering what we saw happening in the graveyard prior... he probably is now." Samantha replies.


Morthak Bonerattle wrote:

Are there keys with the Manacles?

"Hmmm... I'm tempted to take these, though I doubt we will be taking any prisoners here. Perhaps I could damage the lock, so if someone was bound with them, they could escape easily."

Morthak shrugs.

If people think that is a good idea and it is allowed, I will attempt that. Either way I guess we go through the other door afterwards.

[dice=disable device take 10]10+11

No keys with the manacles. The clasps appear to be bashed in and require repair.


Sorry if it's misleading, but there is no other door. The mantle is just that - a mantle. No passageway through it.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

"There has to be more than this," Morthak says. "Let's look around."

Morthak begins making a search for secret exits.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

If we don't find anything on the first pass, let's take 20.


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Do you find something, Morthak? Preferably before something find us...

Atsushia's voice nearly breaks with stress


Despite a thorough search, you do not find any new horrors. Although there are a few moments where uneasiness and the sense of being watched mixes in with the raw queasiness of the grotesque.

Speeding things up - nothing to find.


Physically and mentally fatigued from exploring the plantation home, the group returns towards the village.

A scream shatters the quiet afternoon, echoing throughout the village streets.

DM:

Atsushia Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Morthak Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Lars Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Samantha Perception: 1d20 + 4 ⇒ (6) + 4 = 10


Atsushia:

You believe the scream came from the area marked by the blue triangle.

Morthak:

You believe the scream came from the area marked by the pink triangle.

Lars:

You believe the scream came from the area marked by the pink triangle.

Samantha:

You believe the scream came from the area marked by the green triangle.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

"Up ahead! Something's amiss!" Morthak dashes ahead towards the source of the sound.


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Atsushia follows Morthak

Is my Magic Armor spell still active?


Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

"Wait! where are you going? This way?" Samantha calls back to her group, who are running ahead and not back towards the sound of the scream.

She hesitates, wondering why she heard something different.


Atsushia Greyeyes wrote:

Atsushia follows Morthak

Is my Magic Armor spell still active?

It's still active, but dangerously close to expiring based on the time spent searching.


Are folks moving yet?


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN
DM rel20 wrote:
Are folks moving yet?

Morthak and Atushia are, at least.

Morthak calls back to Samantha. "The scream came from over there!" he points.


HP (29/29) AC (22/14/18) Saves (7/6/6) Initiative (+4) CMD (21) AP (5/5) Lvl 1 (22)

With his sword drawn, Lars ran towards where he heard the scream coming from. "Everyone, let's move!" he yelled.


Morthak starts heading west, and after a few seconds, so does Atsushia.

Lars also starts to head in that direction, following the road while Sam remains, confused as to why the group is running away from the scream.

Time-wise, we'll say this is one rounds worth of double movement away from the party's starting point.


Map positions adjusted slightly to reflect this.

What does everyone do? Keep moving?

DM:

Tick: 1d4 ⇒ 3
Tock: 1d6 ⇒ 6


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Atsushia still follows Morthak

come, Sam..we'll need you!


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Morthak keeps running, but when he is about to go round a building to where he thinks the scream comes from, he stops. He runs to the edge of the building and peeks around the corner, trying to keep under cover.

Just in case...

Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Atsushia and Morthak run up to a trio of houses that corner a copse. Morthak stops to peak around the corner. What does Atsushia and Lars do? Do you wait for Morthak to scout ahead or continue to run towards the source?


HP (29/29) AC (22/14/18) Saves (7/6/6) Initiative (+4) CMD (21) AP (5/5) Lvl 1 (22)

Seeing the party split up, Lars came to a halt. Was he going the right way? He decided that he trusted Morthak’s senses more than his own, so he decided to let his comrade scout it out.


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Atsushia waits, as silently as possible, admiring Morthak skills

Stealth?: 1d20 + 2 ⇒ (11) + 2 = 13


DM:

P: 1d20 + 6 ⇒ (16) + 6 = 22
D: 1d4 ⇒ 2


Morthak sees the following around the corner:

Show:
Image... or at least the aftermath of the image. The figure stands above the fallen woman, blood staining her clothes. The hooded figure turns towards your direction, hunched over the body.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Do I recognize the fallen woman?

Morthak ducks back behind the building and whispers to those behind him.

"A hooded man with a blade, just struck down someone. At least it's not a ghoul. Maybe it's Greenway? Did he wear a hood?"


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

what? but we must try to save her first! Let's hope she isn't dead yet!

Forgetting caution, Atsushia rushes to the help of the Fallen woman


Morthak recognizes the woman as Lillin, the daughter of Jerald and Henrietta, the inn owners.

Atsushia starts dashing around the corner. What does everyone else do?


HP (29/29) AC (22/14/18) Saves (7/6/6) Initiative (+4) CMD (21) AP (5/5) Lvl 1 (22)

Run after her.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Morthak darts around the corner and makes a beeline for the man with the hood.


Atsushia darts past the corner to the fallen Lillin as Morthak and Lars follow in tow.

DM:

Atsushia Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Morthak Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Falling to her knees and sliding to the color-drained Lillin, Atsushia thrusts her hands to staunch the blood.

heal: 1d20 + 2 ⇒ (7) + 2 = 9

Morthak continues to run past the pair. The backs of buildings line the west side, while a mix of cypresses, hollies, and hickories clutter the view of the rest of the village to the north and east. Lars finally makes his way to the corner, seeing the trio on the outskirts of the copse of trees.

DM:

S: 1d20 + 10 + 4 + 2 ⇒ (7) + 10 + 4 + 2 = 23


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Is the hooded guy gone?


Morthak does not see the hooded guy as he leaves his hiding spot to round the corner.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Morthak trots past Atushia as she tends to the fallen woman. He looks around trying to spot any sign of her attacker.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Morthak notices that there are four pieces of red licorice left on the ground surrounding Lillin. A few leaves hover above the ground before completing their descent to the north east.


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Heal: 1d20 + 2 ⇒ (17) + 2 = 19

Atsushia tends the wounds of the woman. It's more important than anything else, for her.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Morthak reaches up and rubs his nose, conveniently covering his mouth. While he does so, he whispers to Atushia (and to Lars if he is here by now).

"I think he's invisible. Over there by those leaves. Watch for footprints."

Morthak continues to watch, now looking for fresh footprints.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Survival (untrained): 1d20 + 2 ⇒ (20) + 2 = 22

He sheathes one of his daggers and pulls a small bag from his belt. (A bag of powder. I have two!)


Atsushia is able to stabilize her, for now. Blood covers up to her forearms; her clothes clinging in several places from the viscous liquid seeping in.

*note that Morthak hasn't conveyed what he's seen so far...

Morthak does not see anything else beyond the fallen leaves and snapped twigs that indicate a recent creature went through the woods like a game animal.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN
DM rel20 wrote:
*note that Morthak hasn't conveyed what he's seen so far...

Actually, I have. Please see my previous post. Not sure if Lars would have been close enough to hear me but Atushia would have been.


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Still in stand by?


Nah, we'll move forward. Prompting the group for actions while trying to create a tense chase scenario doesn't appear to be working, so we'll just cut here.

Constable Gremin comes running from the main road. "What happened here? Is she all right?" he asks, winded. Seeing Lillin on the ground, he moves forward to check for vitals for himself. "We'll need to move her. Grab her legs. I'll take her shoulders. You can fill me in on what happened on the way to the church."[/b]


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Sorry if you were expecting something from me. I had already taken actions and was waiting for Atushia to make a perception roll after I told her about the invisible guy, and to hear from Lars, who is our tracker.

"A man in a hood attacked her. I think he used some kind of magic to become invisible but I believe he went that way." Morthak points towards the leaves that he saw earlier.


HP (29/29) AC (22/14/18) Saves (7/6/6) Initiative (+4) CMD (21) AP (5/5) Lvl 1 (22)

”Invisible? We’ll need to follow his tracks.”

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Survival: 1d20 + 6 ⇒ (11) + 6 = 17


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Maybe we should try to put the wounded woman to safety first? What if he manages to fool us and come back to kill her?


The group is able to bring her to the church. A few villagers catch interest and rubberneck as Lillin and the entourage pass.

Constable Gremin gives a loud shot before reaching the door, followed with a frantic knocking of his back pressed into the door before Shaman Brucian answers. Seeing the immediate need, he eaves everyone in and instructs to lay her down on a pew as he fetches a few items.
After a few minutes of chanting, Lillin's wounds being to close up.

Just tying up attempt to save her as already started above. The foursome is currently at the church. Feel free to continue to discuss the next steps or move on.


Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30

Now, how do we proceed? Could you find the trail again, Lars, or do you think our killer is away? We can't let these heinous deeds go unpunished.. but are we able to stop them?


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

"Well, the licorice killer failed for once. Lillin was lucky we heard her. Or unlucky to be out at that time..."

"She is probably safe now. I would be inclined to head back and follow whatever tracks we can find."

LOL I was thinking it was night based on the picture, but I recall now it is actually mid-afternoon.

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