DM rel20 |
[dice=perception]1d20+4
Samantha leaps to her feet, drawing her short sword and shield. "We were followed! They're even attacking innocents."
This is a lot of crap to wade through for level 1 characters! :D I.E. we really stepped in it!
I did try to forewarn folks that the adventure can be lethal ;) Also a part of the reason why I wanted to make sure we were back to 4 before moving forward.
Samantha Ozrick |
Samantha will stalk over to the door. "Atsushia, check the windows, is it safer outside?"
She will make sure the door is locked and listen for anyone coming up to their door.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Morthak Bonerattle |
Is that CON damage, drain, or penalty?
perception: 1d20 + 8 ⇒ (5) + 8 = 13
If they *agh* followed us, maybe we *agh* should get out of here," Morthak coughs.
"I can't move very *agh* fast though."
If I take more than a move action on my turn I take 1 hp damage, drop, and begin dying again.
Morthak Bonerattle |
It's ability drain.
Wow, no kidding about this module being a killer... you have to be at least 7th level to cast restoration. Never seen ability drain in a 1st level module before.
Samantha Ozrick |
Samantha will nod, rushing to the bed and yanking the covers off to stuff them under the door, plugging it.
"The mist will be a problem. If we're going to stay here we need to stop it from getting in." She says.
DM rel20 |
DM rel20 wrote:It's ability drain.Wow, no kidding about this module being a killer... you have to be at least 7th level to cast restoration. Never seen ability drain in a 1st level module before.
3rd edition softened things a lot for players. For example, ability damage and negative level drain lost a lot of their oomph and thus don't inspire the same level of respect. Recall that 1st and to some extent 2nd edition had a lot of save or die type effects as well.
Just be happy I rolled a 3 and not a 6 in this case ;)
Lars Ulcaster |
Lars is terrified. If forced to fight, he'll fight like a cornered rat. But he saw what the party is up against, and doesn't want to charge in, nor does he want to flee. He believes that the former will end with him being eaten alive, and the latter will end with him being run down and then eaten alive.
Morthak Bonerattle |
Recall that 1st and to some extent 2nd edition had a lot of save or die type effects as well.
Mind you, it's a little tough for 1st level characters to face ghouls too. Is this a module from an earlier edition?
If Morthak does anything more than walk, he takes damage and starts dying again.
"Didn't the villagers say that sometimes a cloud appeared and killed people?"
DM rel20 |
It is somewhat refreshing to have a world not level appropriate. Makes it feel more real and dangerous. Hopefully it means the xp is adding up though.
This is a side effect of 3.0/3.5 and newer additions, where there's a set number of encounters needed to level and the need to stay within a certain CR rating, essentially lulling players. Whether conscious or not, players assume a certain meta gaming where all encounters on the level presented to them must be something they can deal with.
DM rel20 |
DM rel20 wrote:Recall that 1st and to some extent 2nd edition had a lot of save or die type effects as well.Mind you, it's a little tough for 1st level characters to face ghouls too. Is this a module from an earlier edition?
If Morthak does anything more than walk, he takes damage and starts dying again.
"Didn't the villagers say that sometimes a cloud appeared and killed people?"
This is a second edition module.
DM rel20 |
I'll leave this snippet to provide some context: "Be forewarned! The ***** campaign setting is no place for the weak or squeamish. We have done our utmost to make this adventure suitable for starting-level characters, but the denizens of the world remain ready, willing, and eager to end heroic careers before they’ve even had a chance to begin. Do you and your players still wish to continue? Then step forward and enter the Mists. . ."
DM rel20 |
The party barricades itself upstairs, hoping to remain unseen to whatever is going on downstairs. Muffled coughs, cries, and stumbled movement go on and on. Time loses perspective as the fear remains in your gut. Muscles fatigue from the constant contracting...
Eventually the sounds fade, and the group is left with silence.
Let's say after 20-30 minutes - what do you guys do? Remain in the room? Go down to explore? Wait the full night out?
Samantha Ozrick |
"Okay... it's gotten quiet." Samantha whispers. "I'm going to check it out. Lars, come with me. Atsushia, Morthak, lock the door after us and don't open it up for anyone unless we use a password... Let's say, 'Strawberries'."
Slowly opening the door, she will hold her sword in hand and slowly creep out into the hallway, investigating. Moving cautiously, and on full defensive until she decides they are clear of danger.
Morthak Bonerattle |
"Strawberries. Right."
Morthak draws a dagger and prepares to engage anyone who comes through the door without saying the password.
That will cause me to go down but I could get a sneak attack in from it.
Lars Ulcaster |
Lars sighed. He wasn’t going to show any cowardice. He was brave! A watchman! He...told himself that. As he forced himself to take the lead in walking out the door with his blade held at the ready.
Very slowly advance, take 10 Perception for a 14
DM rel20 |
Lars gingerly opens the door, patiently waiting for the gap to widen enough for him to peer in the hallway. The rustic hinges send a jagged squeal into the night.
The lantern lit hallway casts long shadows onto the walls that dance menacingly. Conversation can be heard from coming down the stairs, while a constant thud resonates to the left.
Samantha Ozrick |
I'm not sure out of character, but I think we need to check downstairs.
Sam points to the stairs with the point of her sword. "There." she whispers back,
still on full defense.
Samantha Ozrick |
Samantha tries to go quietly, but is more concerned with being able to react to an enemy than not being heard by one.
stealth: 1d20 - 5 ⇒ (18) - 5 = 13
DM rel20 |
Carefully edging down the stairs, the group comes across a somber dining hall. Several patrons sit precariously in their chairs, slouched and swaying as if still nauseous. Pools of fresh vomit add an acidic sting to the air interwoven with the remnants of rotting decay. Others try to tend to the rest, bringing fresh water and towels.
Samantha Ozrick |
Samantha peers into the dining hall, running her gaze over each patron, trying to gauge whether or not they're still alive. She gestured for the other two to hang back. "What in the nine hells was that?" she asks finally, stepping down into the dining hall.
Morthak Bonerattle |
Morthak continues to keep watch, periodically going over to the window to look out, and then back to watch the door.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Atsushia Greyeyes |
Maybe we should try to block this vile odor outside? You know, blocking the chimney and getting some fire in, get some smoke, spot where the smoke pass throught the wall's cracks, and then bloke the cracks.
Atsushia's face reddens as she finishes
Just thinking aloud, of course..
Morthak Bonerattle |
Morthak continues to wait upstairs. He continues to move between the window and the door, keeping watch on both.
Morthak Bonerattle |
Does the perception roll I made earlier count? If not...
Percpetion: 1d20 + 8 ⇒ (14) + 8 = 22
Hmmm, what's that noise?
Morthak presses his ear to the wall to see if he can hear anything else.
Samantha Ozrick |
"If you're all recovering, then I'm going back upstairs, I don't want to leave Morthak alone." Samantha says, heading back up. She will come to the door and almost tries to open it before remembering.
Knock Knock
"It's me, I have strawberries." Sam says.