Gabrielle d'Apcher |
"Nixie, I know that it is in your nature to be mischievous, but I pray that this expedition is not simply an elaborate ruse for you to arrange travel to a place children are told of in order to keep them from running off at night to meet with the object of their infatuation," she explains, with a dash of skepticism.
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Nobb Griff Grimfang |
Having taken his time to read the letter, sometimes reading parts over again Griff looks up and orders a round of drinks for his companions,many of them legends in their own right.
Griff grins at Nixie, remembering past adventures and the girls insatiable wanderlust and sense of adventure. He'd been younger then, an outcast from his savage tribe.
As things tend to do, Griff's life had changed greatly in the years since he last saw the waif of a girl. He had left her as an outcast and returned to her as a chieftain of the hundred tribes he'd united by force. All opposition fell to Nobb Grimfang's might and his wroth was hell to behold. Some in the room recognize the hulking Half-Orc by another name, one he'd bought with the blood of nations: The Most Violent of All Men.
His arms are a mass of scarification; ringed with the swanza, a symbolic series of circular scars ring his limbs from shoulder to wrist. Each representing the end of another living thing. A necklace of sharp fangs hangs from the beast's neck - each tooth pulled from a chieftain or tribal hero. From across the table this legend of murder looks up, finishing his reading and looks directly at Nixie.
"I have missed you so my little Nobblet!!!" unable to contain his glee, the hulking cyborc hoists himself up on metallic legs and makes his way to his friend-from-long-ago and embraces her in a loving hug.
Sandin Graysmire |
Hmm, I wonder what the rest will think of him. Sandin activates a round if life sight to make sure the new comer has a soul. Things with souls can be dealt with if the need arises, things with out them are much harder.
Nobb Griff Grimfang |
Griff is very much in possession of a hardened soul. A world weary conqueror who left his throne to his eldest son in order to assist a dear friend from long ago; a savage noble looking for one last war, if it comes to that. One last adventure.
Strange, given the amount of inorganic materials laced into his grizzled muscular frame. Something about Nixie seems to soothe the beast within and at times you see him scan the room to keep an eye on her. A very loyal animal.
Sandin Graysmire |
Relieved that the new comer in fact has a soul, Sandin offers him a seat at the table, at least until they are already to go.
Nobb Griff Grimfang |
"I am quite thirsty. My road to this place has been long and even metal legs grow tired!" Griff roars with laughter at his own joke and offers to order and pay for any drinks his company of legends would prefer.
He whistles sharply as a server passes by "A keg of good dark beer for the table and any other drinks my friends here would like. It's worth an extra gold coin fer yer'self if you fetch me a bit o' bacon grease. I think I heard my left knee squeek when I sat down. Gods I'm getting old!" he roars with laughter again.
"I'd slap my knee but that might make it even worse! Har!" he grins, revealing a maw of razor sharp teeth. He seems genuinely happy to be away from the burdens of leadership. Before you sits a beast made for beers and battles, not bureaucracy.
Knut das Auge |
Looking at the poor excuse of a half-orc, living in his past and scarred beyong orcity, Knut remembers to many moments in his long life, when petty beings tried to conquer something for the sake of conquering, forgetting that time is the greatest conquerer of all and not matter what mortals dream, about their might and power, that they are nothing compared to the horrors of the abyss.
Elros of Amrothe' |
Elros sighs as the Half-Orc Barbarian joined the party.
Of course. He thought to himself. There always has to be one in every Company.
He raised one slender hand.
"Thank you master... Grimfang is it? But I am set for liquid refreshment for the moment." He stated politely, swirling his glass of wine for emphasis.
He leaned forward and spoke to Nixie.
"Are you saying that these archaeological ruins are related to... Somal? The Moon?"
Knut das Auge |
Sighing Knut leans back and replies."The Azlanti were always... let´s put it politly a bit careless with their pet projects. They had the magical might to do it and the stupidity to try it. No matter what others think, if you play with forces beyond mortal scope, they usually end in they play with you. But I will help you investigate and also try to save as many people as possible."
Nobb Griff Grimfang |
Griff chuckles, having grown up in a city much like this one he knew the look. It screamed outsider!, and he had become immune to other's opinions of him. Embraced it. Made it his shield and carved an empire with it as if it were a blade. He was here for Nixie and if his company were her friends as well, then let them judge. He shrugs his massive shoulders and returns a look of disappointment.
Griff Grimfang, Nobb of the Hundred Clans sits lost in his own thoughts...
It's because they wish that they all had metal legs too. Har!
Sandin Graysmire |
When he has a free minute Sandin will cast Heightened Awareness on himself and extend it with his lesser rod.
I'll have a drink, but just one more. I must keep my wits about me.
Vidar Hemming |
"So people disappears on the moon now? We are living in a crazy world. I'm definitely in, never hunted on the moon before, should prove to be a worthy challenge."
Vidar takes a good look at the metallic half-orc, Grimfang asking for a good Keg. As the hunter let out a big laugh.
"I like this guy! I'll definitely drink to that!" Chugging another Mug, while waiting for the others to be ready to go.
Valena Rentir |
Valena was a little shocked at the strange news Nixie had delivered them. The Professor, trapped on the moon? Perhaps more surprising were the people she found herself now accompanied by. She took one last swig from her mug, deciding that a journey to the moon would require all the wits she could muster.
She sat back in her chair and smiled at Nixie. Valena hadn't seen her in some time, but Nixie seemed just as energetic and spritely as ever. She grinned, "Well, it seems we'll be off to the moon! Is t here anything we need to do before hand or are we just stepping through that portal straightaway?"
Gabrielle d'Apcher |
"To be precise," Lady Gabrielle comments after a quick adjustment of her glasses. "Our mutual friend is taking us to a dig site, which may or may not contain an active portal to the moon."
I'm suddenly envisioning Dead Space and Event Horizon.
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Nixie |
Nixie is positively thrilled to be around her old friends again. After answering your questions she guids you through the woods and up into the foothills. Alack! But I never did learn that teleport trick you guys do, or I would zap us right there! But since I'm the only one who has seen it, I guess we go the old fashion way...
As you step out of the tavern into the soft rain you find 7 painted horses tied up.
Courtisy of the Aspis Consortium Nixie says with a smile.
The horses shake the rain off their clean mains.
le game master |
You reach the dig site the following morning. The sky is overcast, but at least the rain has stopped. You approach from the south.
MAP UPDATED (scroll down to see yourselves. Pay no attention to the monster pogs in the white space, haha!)
Before you is an ancient Azlanti structure. But there is no one in sight. It's very quiet. From within comes a soft bluish glow, but you can't see anything else.
What do you do?
Vidar Hemming |
Vidar looks around for the tracks of any creatures around to the site and possibly even identify them, before going inside the structure.
Survival: 1d20 + 31 ⇒ (5) + 31 = 36
Survival +22 + 2 from Improved tracking to identify/or check tracks + 7 from track for hunter.
I also have the following favored enemies, just add as a bonus it if it is related to them: Favored Enemies (Evil Outsiders+8, Humans+6, Giants+4, Changelings+2)
Knowledge(Nature): 1d20 + 19 ⇒ (14) + 19 = 33
From improved tracking:
When he tracks, he can also attempt a Knowledge (nature) check at DC 15. On a success, the trophy hunter can discern the type and condition of any animals or magical beasts he tracks. By studying their tracks, the trophy hunter is able to identify a rough approximation of their health, maneuverability, and their general behavior as compared to the norm.
Gabrielle d'Apcher |
In true Taldan fashion, Lady Gabrielle opted to travel via the carriage pulled by a phantom horse and driver, the same method used to arrive at the meeting out in the middle of nowhere. It also allowed her to rest in a comfortable seat along the way, preventing all the typical aches of long-distance travel.
After arriving, the Lady opts to remain near the back of the group, allowing the talented trackers to look around.
She will, of course, keep her eyes open for anything unusual.
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Sandin Graysmire |
Sandin will of course ask to be seated in carriage, he has to get his rest you know. If he is declined then he will stay behind and travel as any wizard of his stature would, scry and fly(teleport).
Gabrielle d'Apcher |
There is room for several gently-statured unarmored people, naturally.
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Sandin Graysmire |
Good in that case I will bring some fine wine and have Simwyn serve hors d'oeuvres. Will anyone else be joining us?
Valena Rentir |
Valena stuck her head into the carriage with a wry smile, politely asking "Room for one more?"
-----------------------------------
After reaching the end of their journey, Valena reached into her bag and retrieved a rather different harrow deck. These images were more faded and she treated the deck with a quiet reverence. As the others dismounted, remained behind for a brief moment. She quickly and quietly performed a small reading, her whispered breath carrying the question "Will searching this place bring us weal or woe?"
Casting augury with my Harrow Born trait
Valena Rentir |
Valena gives a solemn nod and carefully packs the antique looking harrow deck away, wrapped tightly in a sheet of silk and stowed safely in a case. She rises from her seat and warns the others, "Tread lightly and beware, there is grave danger here." she says rather ominously.
Sandin Graysmire |
Sandin moves behind Griff, there is a reason Sandin was asked to come on the expedition and it was not to stand on the front line.
Vidar Hemming |
"Three humanoid females, accompanied the Aspis agents...well, look like we might get some action early on." As Vidar reaches for his bandolier and pulls out his Holy gun and Called gun from the small pouches on his chest, with a grin on his face.
Elros of Amrothe' |
Elros' eyes snapped open.
"'Ware!" He called out, pulling out his bow from the efficient quiver.
"Awaken, Icosiol..." He whispered to his Lightning Bow, causing it to thrum eagerly.
"Three of them, steeped in the taint of evil!" He continued out loud.
Drawing an arrow he searched the surroundings with enormous eyes, intently trying to locate where the enemies hid.
Perception: 1d20 + 17 ⇒ (10) + 17 = 27
Nobb Griff Grimfang |
Sensing something odd Griff snarls and looks from side to side.
Perception: 1d20 + 20 ⇒ (9) + 20 = 29
Nobb Griff Grimfang |
Griff Grunts, "We going in? I will take the lead."
Looking to the other for their approval, the cyborc awaits instruction, showing some sign that he's not a total loose cannon.
However, his cannon is loose, so he adjust his weapon harness and aims his railgun forward. Poised for trouble.
Off to bed, if we go in I'm glad to take point :)
Sandin Graysmire |
Sandin casts hieghtened awarness (extend rod).
Perception: 1d20 + 25 ⇒ (19) + 25 = 44
Arcane sight
DC = 15 + spell level, 15 + half caster level for non spell effects, or 15 + caster level for properties of magic items. Can not identify artifacts but can still determine schools of auras.
Some rolls:
Spellcraft: 1d20 + 29 ⇒ (10) + 29 = 39
Spellcraft: 1d20 + 29 ⇒ (5) + 29 = 34
Spellcraft: 1d20 + 29 ⇒ (1) + 29 = 30
Spellcraft: 1d20 + 29 ⇒ (7) + 29 = 36
Spellcraft: 1d20 + 29 ⇒ (18) + 29 = 47
Spellcraft: 1d20 + 29 ⇒ (2) + 29 = 31
Spellcraft: 1d20 + 29 ⇒ (19) + 29 = 48
Spellcraft: 1d20 + 29 ⇒ (12) + 29 = 41
Spellcraft: 1d20 + 29 ⇒ (13) + 29 = 42
Spellcraft: 1d20 + 29 ⇒ (6) + 29 = 35
Spellcraft: 1d20 + 29 ⇒ (7) + 29 = 36
Provided there is nothing too disconcerting Sandin will say to Griff and the others, Ok let's move in.
Gabrielle d'Apcher |
Lady Gabrielle gently wafts her fan from the back of the group, rather calm for someone with no weapons or apparent magical items.
"I am having the distinct feeling that we will not be experiencing physical conflict. Whatever is up there has certainly heard our approach and has no qualms about making its presence known," she explains.
Let's see what's up there.
Sandin Graysmire |
Sandin puts up Moment of Prescience on himself and casts stoneskin on Lady d'Apcher. Nixie stay back here with me, Griff you've got point.
Sandin Graysmire |
Griff said he would take point, lets head on up.
Perception as we move in: 1d20 + 25 ⇒ (2) + 25 = 27
le game master |
Map updated. Griff I moved you forward. Still not in combat, so you are welcome to take actions if you wanna be somewherz else
As Griff peeks into the structure he sees a grisly site: the bodies of all the expedition are strewn about dismembered. But not in a vicious way. They appear to have been surgically amputated apart. And strangest of all, the faces of the corpses heads are smiling or poised in looks of ecstasy. Sitting on three of the stone thrones that surround a glowing blue portal are three bat-winged beings. Beautiful women. They sip blood drained from the limbs of the fallen into silver chalices, and sip it with delight...
Sandin Graysmire |
Knowledge Planes: 1d20 + 31 ⇒ (11) + 31 = 42
Looking good my dear, is this what remains of the previous expeditions?
Gabrielle d'Apcher |
The Lady grasps her skirt as she walks up the stairs (along with some others?).
"Good morning," she greets them, after a quick adjustment of her glasses. "Am I correct in assuming that the three of you are our only guests on this... planet?" she asks.
Lady Gabrielle knows a few things about planes: 1d20 + 14 ⇒ (12) + 14 = 26
She's also difficult to read, as she's getting a constant 50 on her Bluff checks.
Knut das Auge |
Looking at the slime in humaniod form Knut with a confident smile prepares mentally for the destruction of 3 lesser fiends.
kplanes: 1d20 + 46 ⇒ (18) + 46 = 64
Vidar Hemming |
Vidar follows closely after Griff and looking at the fiends, he is quite used in hunting demons.
"Sorry ladies but I don't party with your kind." With a grin on his face and ready to shoot.
knowledge (planes): 1d20 + 24 ⇒ (7) + 24 = 31
At least assuming they are evil outsiders, so my knowledge has +8 , normally it would be +16 instead of +24.
Nobb Griff Grimfang |
Griff's savage sense of humor kicks in. Spend 2 Rage rounds to add 1/2 Class Level + Str Mod to Diplomacy VIA Primal Magnetism.
Diplo: 1d20 + 5 + 1 + 8 ⇒ (16) + 5 + 1 + 8 = 30
" 'fraid ya wouldn't like the taste of my fluids girls. How about you get on out now that you've sated whatever thirsts ya had." the orc Nobb laughs heartily.
Gabrielle d'Apcher |
"It appears that there are three of us who are quite willing to engage with the of three you, though not in the activity you are looking for. They simply have no interest in pleasures of the flesh," she explains. "I can certainly understand why the three of you would arrive upon such a belief. However, I am digressing. Are you the first guests to Golarion with whom we will have the pleasure of meeting?"