Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


6,101 to 6,150 of 6,403 << first < prev | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | next > last >>
Dark Archive

As Solvi's spell takes effect, Illiameyl's face changes to reflect her new mental state.

Int 1d6 ⇒ 6

Wis 1d6 ⇒ 5

Cha 1d6 ⇒ 6


Ouch! So temporary abilities scores are Int: 11 (+0), Wis: 7 (-2) and Cha: 6 (-3)
How long does this last for?

I used Solvi's rolls. Must I change to nightflier's rolls?


Male Black Blood Dwarf Fighter 5

Sorok turns to the suddenly full scale fight. Seeing that he was more likely to end up on the floor than not, he grabs his axe from its sheath and moves in to guard Solvistania from harm.

Sorok will move to stand in front of Solvistania and use his
Shield Other (Stance):
Benefit: As a swift action, you can declare one ally within reach as the recipient of this ability. The subject gains a +1 Aid Another bonus to AC and a +1 Aid Another bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you.
Full Defense, AC. 32

Dark Archive

Illiameyl Arabep wrote:

Ouch! So temporary abilities scores are Int: 11 (+0), Wis: 7 (-2) and Cha: 6 (-3)

How long does this last for?

I used Solvi's rolls. Must I change to nightflier's rolls?

You can use her rolls if she made them. The boards are bugging me, so I don't see all the posts for some reason.

Dark Archive

Illiameyl stabs the orc in front of her with one saber and cuts his throat with the other one. While he falls, remaining two attack her savagely.

First orc, dual wielding two longswords

1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 ⇒ (3) + 3 = 6

1d20 + 6 ⇒ (15) + 6 = 211d8 + 1 ⇒ (1) + 1 = 2

Second orc, dual wielding two longswords

1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 ⇒ (6) + 3 = 9

1d20 + 6 ⇒ (16) + 6 = 221d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Orc grappled with Chops opens his mouth, revealing a set of surprisingly sharp and pointy teeth, and then tries to tear Chops' throat with them...

1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (6) + 2 = 8

Roll to confirm crit.

1d20 + 6 ⇒ (19) + 6 = 251d6 + 2 ⇒ (5) + 2 = 7

Dark Archive

The wounded orcish warrior attacks Duncan with savage fatality.

1d20 + 6 ⇒ (2) + 6 = 81d8 + 3 ⇒ (2) + 3 = 5

1d20 + 6 ⇒ (17) + 6 = 231d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Legate retreats through the door, making room for a large man in black armor, with a long sword and shield in his arms. The grim figure enters the inn the instant the legate leaves and seeing that two orcs failed to significantly harm the Shadar moves straight at her.

1d20 + 19 ⇒ (11) + 19 = 301d8 + 10 ⇒ (5) + 10 = 15

1d20 + 14 ⇒ (19) + 14 = 331d8 + 10 ⇒ (4) + 10 = 14

1d20 + 9 ⇒ (14) + 9 = 231d8 + 10 ⇒ (5) + 10 = 15

Roll to confirm crit 1

1d20 + 19 ⇒ (12) + 19 = 311d8 + 10 ⇒ (7) + 10 = 17

Roll to confirm crit 2

1d20 + 14 ⇒ (6) + 14 = 201d8 + 10 ⇒ (4) + 10 = 14

Dark Archive

OK, someone please check out Illiameyl's stats. It seems that she just died. Gilian, since you are party leader, please recheck her calculations. If she misplaced even 1 AC point, she could survive this yet.

Dark Archive

The black knight slowly turns and looks straight at Duncan, almost as if he is challenging him. His movements, although slow, seem to be on the verge of lightning-like quickness.

Next round. Everyone who can, roll Spellcraft and Perception.


Perception 1d20 + 11 ⇒ (17) + 11 = 28
Spellcraft 1d20 + 17 ⇒ (13) + 17 = 30

Dark Archive

I have made slight mistake. Knight changed places with the legate at the end of the last round, and then he attacked first at the beginning of the 2nd round.

Dark Archive

Solvistania Elghreah wrote:

Perception 1d20+11

Spellcraft 1d20+17

Solvistania:
The knight seems to under the influence of Haste or similar spell. Also, you can hear the legate outside the inn giving orders to what seems to be large contingent of troops.

Male Black Blood Dwarf Fighter 5

Perception1d20 + 12 ⇒ (11) + 12 = 23

Dark Archive

Evereyone who got Perception and Spellcraft above 20, check out what Solvi noticed.


Perception 1d20 + 5 ⇒ (17) + 5 = 22


Solvistania lays a hand on Sorok's shoulder. "That foul legate is surrounding the inn with more of his troops. We need o escape NOW!"


Nightflier, you scored only one critical threat with the dark knight, not two

Dark Archive

Under the savage blows of the black-armored knight, elf falls in a pool of her own blood. As she lies over the body of slain orc, she still lives - but barely. Unconscious, her life-blood gushes from her wounds. She is at -5


Duncan returns the dark warrior's gaze and says:"You are mine, shadow servant, and you will fall."

He focuses himself, feeling the pulsations of Lan's Gem and strength coursing through his body, dispelling all his doubts from the mind, extending his will into the blade. His steps forth, drawing breath as if to yell, but he just utters two words with so much force in his voice that any battlecry would be ashamed. "For Erenland", and strikes with his sword.

Challenge
Benefit: As a swift action, you can choose one target within sight to call out. Your gain a morale bonus to melee attacks against that opponent equal to your Charisma bonus (minimum +1), to a maximum bonus equal to your class level. Successful attacks against that opponent deal extra damage equal to your fighter level. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Challenging a foe requires much of your concentration; you take a –2 circumstance penalty to Armor Class, except against attacks made by the target of your challenge.

Duncan uses his move action if he has to get closer to his foes. With swift action, he challenged the dark warrio and he will first try to hit the dark warrior. If he strikes him, he will continue to cleave through the orcs that should still standing in the front row. Since two of those attacked the shadar elf the last round, they should be close enough to the dark warrior. If he can, he will try hitting the the wounded one.

Attack 1d20 + 14 + 5 ⇒ (11) + 14 + 5 = 30
Dmg 1d10 + 9 + 5 ⇒ (5) + 9 + 5 = 19

Cleave 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
Dmg 1d10 + 2d6 + 9 ⇒ (5) + (3, 1) + 9 = 18

Great Cleave 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Dmg 1d10 + 2d6 + 9 ⇒ (5) + (4, 1) + 9 = 19


Solvistania glances at the fallen form of the Shadar elf female. Is she a threat...or an ally? She moves closer to Gilian, murmuring softly "Can you revive her Gilian? We need to escape before we are cut off!"

She points at the Dark Knight, and concentrates on neutralizing the auras surrounding him.

Cast Dispel Magic (Target dispel) 1d20 + 5 ⇒ (6) + 5 = 11


Female Erenlander Spiritual Chaneller 5

"I can do that, but I'm not going to waste a spell on her yet."

Signaling Pebble to drag the dying shadar back, Gilian open her bag and takes out a few bandages and a needle and starts to seal the worst injuries.

Heal check DC 15. 1d20 + 15 ⇒ (15) + 15 = 30, Illiameyl is back to 1 HP.

Dark Archive

Duncan Bloodforged wrote:

Duncan returns the dark warrior's gaze and says:"You are mine, shadow servant, and you will fall."

He focuses himself, feeling the pulsations of Lan's Gem and strength coursing through his body, dispelling all his doubts from the mind, extending his will into the blade. His steps forth, drawing breath as if to yell, but he just utters two words with so much force in his voice that any battlecry would be ashamed. "For Erenland", and strikes with his sword.

Challenge
Benefit: As a swift action, you can choose one target within sight to call out. Your gain a morale bonus to melee attacks against that opponent equal to your Charisma bonus (minimum +1), to a maximum bonus equal to your class level. Successful attacks against that opponent deal extra damage equal to your fighter level. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Challenging a foe requires much of your concentration; you take a –2 circumstance penalty to Armor Class, except against attacks made by the target of your challenge.

Duncan uses his move action if he has to get closer to his foes. With swift action, he challenged the dark warrio and he will first try to hit the dark warrior. If he strikes him, he will continue to cleave through the orcs that should still standing in the front row. Since two of those attacked the shadar elf the last round, they should be close enough to the dark warrior. If he can, he will try hitting the the wounded one.

Attack 1d20+14+5
Dmg 1d10+9+5

Cleave 1d20+14+2
Dmg 1d10+2d6+9

Great Cleave 1d20+14+2
Dmg 1d10+2d6+9

With a dragon-like fury, the white knight clashes against the dark one, penetrating his black armor with a mighty swing of his unbroken sword. The blood splashes on the floor, but the sword continues it's path and tears through the remaining orc, who falls over the corpse of his brother in arms killed by saber-wielding Shadar.

The knight of Izrador just grunts and raises his shield to cover the gap in the armor adorned with skulls of tarnished silver and bronze crucified angels.

Dark Archive

Solvistania Elghreah wrote:

Solvistania glances at the fallen form of the Shadar elf female. Is she a threat...or an ally? She moves closer to Gilian, murmuring softly "Can you revive her Gilian? We need to escape before we are cut off!"

She points at the Dark Knight, and concentrates on neutralizing the auras surrounding him.

Cast Dispel Magic (Target dispel) 1d20+5

Solvi casts her spell, but the air around the knight simply shimmers and she realizes that her spell has failed.

Dark Archive

"There are no exits from here that you would wish to take if you don't have to, other than that door", whispers Erunthalion. "I am nearly spent, but I can hold those outside for a while from breaking in." Erunthalion raises his six-fingered hand and whispers something. Nothing happens, as far as you can see, but the doorway leading outside darkens and shouts coming from the street are no longer heard. "This will not last long, I'm afraid."

Dark Archive

Sorok and Crunk are up.


Since Duncan should now be at the place where the Shadar Elf fell, just to the left of Chops and his grappling orc, so he would use the Great Cleave attack to hit that grappling orc.

A grappled creature is restrained by a creature,
trap, or effect. Grappled creatures cannot move and take a –4
penalty to Dexterity. A grappled creature takes a –2 penalty
on all attack rolls and combat maneuver checks, except
those made to grapple or escape a grapple.

Dark Archive

No problem.


Maintain Grapple 1d20 + 12 ⇒ (9) + 12 = 21
Damage 1d6 + 11 ⇒ (1) + 11 = 12
I don't know if legit or not, used power attack in the grapple. If not, then the CMB check is 23 and the damage is 7

Chops growls as the orc sinks its teeth into his neck, then headbutts it.


Male Black Blood Dwarf Fighter 5

Seeing that the fight was already turning bad for the group Sorok steps in, trying to draw attention from their foes while shielding his allies.
Moving in to try to get between Duncan and Chops if I can, if not then just standing with Duncan who is now the target of my shield other stance. Also using Bodyguard, which allows me to use aid another as an attack of opportunity to increase an allies armor class when they are attacked. Switching to use Combat Expertise. AC.30.

Dark Archive

As Chops headbuts the orc, Odrendor's skull breaks and his brain liquid oozes down his face.

Dark Archive

Right now, Sorok is next to Duncan, flanking the knight in a such way that he can not move on to spellcasters. There is room for one more character to position himself on Duncan's other side and that's it. Crunk can attack the knight, since he is small-sized. I'm gonna move on to next round. Crunk can take actions for both rounds when he posts next. Before the end of the round, remaining orc takes action.

Dark Archive

While remaining orc gulps some foul-smelling liquid from a dirty flask, black knight silently moves to attack Duncan. His first sword-stroke is unnaturally fast.

1d20 + 19 ⇒ (10) + 19 = 291d8 + 10 ⇒ (6) + 10 = 16

1d20 + 19 ⇒ (19) + 19 = 381d8 + 10 ⇒ (4) + 10 = 14

1d20 + 14 ⇒ (4) + 14 = 181d8 + 10 ⇒ (6) + 10 = 16

1d20 + 9 ⇒ (3) + 9 = 121d8 + 10 ⇒ (8) + 10 = 18

Roll to confirm

1d20 + 19 ⇒ (10) + 19 = 291d8 + 10 ⇒ (7) + 10 = 17


Duncan grunts under the flurry of blows, deflecting two strikes, but one finds a joint in the armor sinking into his chest. But fortunately, Sorok places his shield and himself so that he covers Duncan, taking a part of the force of every blow meant for Duncan.

Duncan takes 47 hp of damage, but shares half of it with Sorok because of Shield Other, so Duncan takes 24 and Sorok 23 dmg. Since Duncan has 2/- damage reduction from armor training, and another 1/magic from Draconic Aura, he takes from 2 hits 6 points less, or 4 points if the sword is magical

Rising in fury once again, Duncan retaliates

Power Attack1d20 + 12 + 5 ⇒ (11) + 12 + 5 = 28
Damage1d10 + 9 + 5 + 4 ⇒ (6) + 9 + 5 + 4 = 24

Dark Archive

Silence is the only answer to the pain that Duncan's blade has wrought. That and blood.


Just to have it on this page as well
.
.
.
.

Initiative order is:
Izardor's Knight
Duncan
Solvi
Gilian
Chops
Crunk
Illiameyl
Sorok


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk darts below the black knight looking for a position opposite one of his newfound allies. The goblin slices at the knight's leg with a wicked looking blade.
Attack (Kukri) 1d20 + 11 ⇒ (12) + 11 = 23
Damage 1d3 + 6 + 4d6 ⇒ (3) + 6 + (5, 2, 4, 3) = 23

With preternatural speed, the goblin continues moving, seeking a position to reach the foes flank. This time he unleashes with both blades and a mouth of wicked teeth.
Attack (Kukri 1) 1d20 + 11 ⇒ (15) + 11 = 26
Damage 1d3 + 6 ⇒ (2) + 6 = 8 Additional damage if flank achieved. 4d6 ⇒ (6, 1, 4, 5) = 16
Attack (Kukri 2) 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1d3 + 3 ⇒ (1) + 3 = 4 Additional damage if flank achieved. 4d6 ⇒ (4, 5, 3, 5) = 17
Attack (Bite) 1d20 + 11 ⇒ (9) + 11 = 20
Damage 1d4 + 3 ⇒ (1) + 3 = 4 Additional damage if flank achieved. 4d6 ⇒ (4, 3, 2, 4) = 13


Male Black Blood Dwarf Fighter 5

Sorok lets out a small grunt of pain as he partially takes two sword strokes from the dark knight. He then swings Umbra in retaliation.

Attack:1d20 + 8 ⇒ (1) + 8 = 9
Ouch! Apparently the hit did more internal damage than the Dwarf realized. Critical Miss Roll:1d20 + 1 ⇒ (10) + 1 = 11

Dark Archive

Crunk wrote:

Crunk darts below the black knight looking for a position opposite one of his newfound allies. The goblin slices at the knight's leg with a wicked looking blade.

Attack (Kukri) 1d20+11
Damage 1d3+6+4d6

With preternatural speed, the goblin continues moving, seeking a position to reach the foes flank. This time he unleashes with both blades and a mouth of wicked teeth.
Attack (Kukri 1) 1d20+11
Damage 1d3+6 Additional damage if flank achieved. 4d6
Attack (Kukri 2) 1d20+11
Damage 1d3+3 Additional damage if flank achieved. 4d6
Attack (Bite) 1d20+11
Damage 1d4+3 Additional damage if flank achieved. 4d6

Goblin rains strikes on the iron-clad knight, but his thin arms manage to find only one weak spot in the armor, slicing the black warrior on the back of a thigh.


Female Erenlander Spiritual Chaneller 5

Gilian winces seing the dark knight dealing grievous wounds to Duncan and Sorok.

With Pebble right next to her, she reaches down to summon her internal healing energy and sends the small elemental to heal Duncan.

Casts CMW from healer path


Earth Elemental Familiar 5

Moving under the tables to reach Duncan , Pebble releases the Cure medium wounds spell on him for 2d8 + 10 ⇒ (3, 3) + 10 = 16 HP

Dark Archive

The knight of Izrador ignores Sorok, who suddenly slipped and fell, instead concentrating on Duncan and Chops. He attacks them with cold precision, sharing the strikes between the two of them

Duncan

1d20 + 19 ⇒ (2) + 19 = 211d8 + 10 ⇒ (5) + 10 = 15

1d20 + 14 ⇒ (16) + 14 = 301d8 + 10 ⇒ (5) + 10 = 15

Chops

1d20 + 19 ⇒ (4) + 19 = 231d8 + 10 ⇒ (6) + 10 = 16

1d20 + 9 ⇒ (19) + 9 = 281d8 + 10 ⇒ (4) + 10 = 14

Roll to confirm

1d20 + 9 ⇒ (5) + 9 = 141d8 + 10 ⇒ (4) + 10 = 14

Dark Archive

Everyone who are injured, please post your HP count.


Male Black Blood Dwarf Fighter 5

Currently 83/98 Hit points.


Duncan was on 59/79 and then got healed for 16, got to 75/79 and took another 13 poins of damage and is currently on 52/79


Illiameyl blinks her eyes as she regains consciousness, feeling pain to the left of her side she looks down to see a female human tending to her wounds.

Then realizes she was attacked suddenly by a dark figure she quickly looks up to see the dark figure still engaged with other heavy armoured individuals. Noticing her sabres not by her side she quickly locates them lying on the floor by the pile of bodies, near the dark figure.

She lets out a low grunt and then tries to retrieve her sabres, keeping low to the ground to gain concealment from the dark figure.

Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21 (if needed)
Stealth: 1d20 + 19 ⇒ (12) + 19 = 31

Dark Archive

Solvi has action remaining from the previous round. Also, Illiameyl's action was done in the previous round. After this encounter ends, we'll go back to including the number of current round in our posts.


Solvistania glares at the dark knight who had shrugged off her magic earlier. She points a slender finger at him and calls on her war magic to strike him down.

Cast Magic Missile, 3 missile 3d4 + 3 + 5 ⇒ (1, 4, 2) + 3 + 5 = 15
SP 21/27.

Dark Archive

Solvistania Elghreah wrote:

Solvistania glares at the dark knight who had shrugged off her magic earlier. She points a slender finger at him and calls on her war magic to strike him down.

Cast Magic Missile, 3 missile 3d4+3+5
SP 21/27.

Take your action for this round now, since Duncan will not be able to post until tonight.

Dark Archive

"Deal with him NOW!", shouts Erunthalion. "My spell is failing. They will soon penetrate my barrier and enter the inn.

6,101 to 6,150 of 6,403 << first < prev | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Nightflier's Midnight Game Thread All Messageboards

Want to post a reply? Sign in.
551 to 600 of 4,009 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

male halfling rogue 1

Still around and ready to go.


male Dorn Barbarian 2, Spiritual Channeler 2
Solvistania Elghreah wrote:
Ragnar Death-Speaker wrote:
Also, I just got a brilliant idea about how to do this journal... I think you guys will like it.
Will you need any help with this?

Once I have the first part up, I'll link it. I'm not sure if I'll need help or not, but at the very least it will be entertaining for you all. I'm having fun writing it.


male Dorn Barbarian 2, Spiritual Channeler 2

Campaign journal up. I linked it at the top of my character sheet.

Hope you like it. I enjoyed writing it.


Female Erenlander Spiritual Chaneller 5

Ready to go.

Dark Archive

I like the Muni's journal a lot. Would you like a fate point for Ragnar or for Muni? If you decide to develop Muni further, have in mind that he is semi-independent form Ragnar.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
I like the Muni's journal a lot. Would you like a fate point for Ragnar or for Muni? If you decide to develop Muni further, have in mind that he is semi-independent form Ragnar.

Well, he's a couple hundred XP from becoming a class ability, so I think I'll just give it to Ragnar and then have Ragnar try to spend FP's on Muni's actions if neccesary. If it's a situation that I can't do that for some reason, I'll just bite the bullet.


Male Erunsil (Snow Elf) Fighter 5

Sorry guys. This game just doesn't fit my gaming style. Love the setting and world, and the story is great, but I've got some character conflict problems that are not going to go away.Good luck to all, and I'll keep track.


Male Human Bard 1/Ranger 1/Expert 3
Sky'tor Tu'kaleth wrote:
Sorry guys. This game just doesn't fit my gaming style. Love the setting and world, and the story is great, but I've got some character conflict problems that are not going to go away.Good luck to all, and I'll keep track.

Sorry to see you go... I was looking forward to exploring our unavoidable inter-PC conflict in game.


Male Human Bard 1/Ranger 1/Expert 3
Ragnar Death-Speaker wrote:

Campaign journal up. I linked it at the top of my character sheet.

Hope you like it. I enjoyed writing it.

Nice work - I really enjoyed the raven's eye view of things. And you certainly put alot of effort into it... fate point well deserved!


TwiceBorn wrote:
Sky'tor Tu'kaleth wrote:
Sorry guys. This game just doesn't fit my gaming style. Love the setting and world, and the story is great, but I've got some character conflict problems that are not going to go away.Good luck to all, and I'll keep track.
Sorry to see you go... I was looking forward to exploring our unavoidable inter-PC conflict in game.

I think we should have cage match, that would be fun to watch, he he

All Solvistania has to do is whisper those three words into Sky's ear,

Spoiler:
He's a fell.


male Dorn Barbarian 2, Spiritual Channeler 2
TwiceBorn wrote:
Ragnar Death-Speaker wrote:

Campaign journal up. I linked it at the top of my character sheet.

Hope you like it. I enjoyed writing it.

Nice work - I really enjoyed the raven's eye view of things. And you certainly put alot of effort into it... fate point well deserved!

Thank you. It just sort of occurred to me that writing from Ragnar's point of view would be a little depressing and probably boring to read. As much as I like exploring Ragnar's story, Muni's just a whole lot more entertaining to write.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I love it.

Dark Archive

I'm sorry to see Sky go. I hope that my prolonged absence didn't have to do anything with your decision. And I am really sorry you couldn't stick around till little higher levels. Than the game should probably go into multiple points of view, like a novel, so that you will be divided into smaller groups on different quests.

To all players: I am dedicated to nine-players group. I know that most of you consider that number of players to large, but I think that we did pretty well so far. There are seven of you right now, excluding Gabogge's character, whom I will introduce later, when you finish with this quest. I am gonna offer to one of my RL friends to create a character for this game, and if doesn't accept it, I'm gonna look for someone on the boards.

To all players: If someone else has the time or inclination to write a journal for this game, he can do so freely.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I would ask that we continue while you find the ninth, rather than stall or delay. I think we've got something great going here.

Dark Archive

Ilona Ebonblade wrote:
I would ask that we continue while you find the ninth, rather than stall or delay. I think we've got something great going here.

We will continue, of course. I'm preparing lunch right now and right after that I'm gonna post.


male Dorn Barbarian 2, Spiritual Channeler 2

So are you taking volunteers for new folks in the game? I have a friend who I've been telling about it, and he's very interested in knowing if there's room.


Male Changeling Vigilante 5
Ragnar Death-Speaker wrote:
So are you taking volunteers for new folks in the game? I have a friend who I've been telling about it, and he's very interested in knowing if there's room.

Hi everyone. I happen to be the friend Doomed hero is talking about. If there is an opening I would like to fill that gap in your party.


Raven Spiritual Channeler 5

So while messing around with the avatar stuff I found a Raven avatar picture and just couldn't resist...

Dark Archive

Patrick Bailey wrote:
Ragnar Death-Speaker wrote:
So are you taking volunteers for new folks in the game? I have a friend who I've been telling about it, and he's very interested in knowing if there's room.
Hi everyone. I happen to be the friend Doomed hero is talking about. If there is an opening I would like to fill that gap in your party.

Hi, Patrick. Welcome. You're in. I'll need a character concept from you so that I can introduce your character along with Gabboge's, and then we'll do the fine tuning. I suppose that you are familiar with the setting? I would prefer no more Dorns, if it's all the same to DH and TB :).


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
I would prefer no more Dorns, if it's all the same to DH and TB :).

Sigh. Thus dies my attempt at having my very own nordic army. You cut me to the quick, sir.

Dark Archive

Ragnar Death-Speaker wrote:
nightflier wrote:
I would prefer no more Dorns, if it's all the same to DH and TB :).
Sigh. Thus dies my attempt at having my very own nordic army. You cut me to the quick, sir.

Think on a larger scale. The main reason why I don't want to have a concentration of same species/race among the players are higher levels and the future role as leaders that the players will assume.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Ragnar Death-Speaker wrote:
nightflier wrote:
I would prefer no more Dorns, if it's all the same to DH and TB :).
Sigh. Thus dies my attempt at having my very own nordic army. You cut me to the quick, sir.
Think on a larger scale. The main reason why I don't want to have a concentration of same species/race among the players are higher levels and the future role as leaders that the players will assume.

Oh, I know. I was just kidding. There are enough dorns.

As for Pat's character, I was talking to him last night brainstorming. I can report on his character concept since he isn't around right now.

He wants to play a Dwarven Shadow Walker Barbarian, a traitor to the Black Blood.

Based on the info we've gotten so far, it seems like that concept would fit right into where the party is now. What do you think?


I think Chops would enjoy having a 'fellow' dwarf around.


Male Human (Dorn) Wildlander / 1

Black blood? There's no such thing as "former black blood"... he can't be trusted... end of story... ;-)

Dark Archive

The concept sounds interesting. I think it would fit very well with the the group. But why Shadow Walker?


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Traitors to the Shadow unite!


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
The concept sounds interesting. I think it would fit very well with the the group. But why Shadow Walker?

There's a few reasons for that-

1) He didn't want to play a normal barbarian. He wanted to be able to stealth around with the rest of the party (rest of the party other than me, that is ;) )

2) He wanted to be a sort of "priest of mother moon" by taking spellcraft later on. He's got sort of a night-time motif, and Shadow-Walker fits with that.

3) What's cooler than an indestructible combat monster who can teleport?


Ragnar Death-Speaker wrote:
Question: What's cooler than an indestructible combat monster who can teleport?

Answer: Click Here


Male Black Blood Dwarf Fighter 5
Patrick Bailey wrote:


Hi everyone. I happen to be the friend Doomed hero is talking about. If there is an opening I would like to fill that gap in your party.

Ok so heres my character outline for the game. He's not complete yet, but I have the basics down.

Character Concept for nightflier

Spoiler:
During the last war he was a child. Born of the Black Blood clan, he was groomed for war like all dwarves. He was strong and tough so they had him do things like haul munitions for siege weapons and carry barrels full of tar, pitch, oil or water.

Though the war against the humans was essentially won, the war in the Kaladruns never really stopped. As he grew older he went from doing manual labor do being trained as a scout after it was noticed that he had a knack for staying quiet. Having found an abandoned dwarven temple in one of his missions, he was first introduced to the tales of reverence that the other clans held for Father Sun and Mother Moon. He destroyed the tablets to be sure that no doubt came upon him, but a seed of rebellion had been planted. Over the course of the next sixty or seventy years he took every opportunity to learn as much as he could about the lost religion of the other clans. Eventually, he came to the conclusion that Izrador's way was not right, and that he had been on the wrong side of the war for his entire life.

Anyone know of a trait that makes Stealth a class skill?


male Dorn Channeler 1 (spiritual)
Sorok Hamfael wrote:
Patrick Bailey wrote:


Hi everyone. I happen to be the friend Doomed hero is talking about. If there is an opening I would like to fill that gap in your party.

Ok so heres my character outline for the game. He's not complete yet, but I have the basics down.

Character Concept for nightflier ** spoiler omitted **

Anyone know of a trait that makes Stealth a class skill?

Wow pat, way to come up with something on the fly. That was fast

BTW, sometimes I can be thick skulled and not notice when I should start posting so for now I will sit back and wait untill I know for sure

Dark Archive

Anvinder and Sorok are currently drugged. That will give Sorok some time to put final touches to his character.

Now, Sorok, do you have any questions about character creation?


Male Black Blood Dwarf Fighter 5
nightflier wrote:

Anvinder and Sorok are currently drugged. That will give Sorok some time to put final touches to his character.

Now, Sorok, do you have any questions about character creation?

Yes. Concerning my traits. One of my traits happens to be faith related Indomitable will, which grants a +1 to will saves. Is this one ok or should I change it? Also there is no stealth related trait, so would it be ok to create one that grants a +1 to stealth and makes stealth a class skill? Also does being raised as a black blood dwarf alter my background abilities as a clan dwarf, or does that stay the same?

Dark Archive

For one thing, we use Pathfinder racial modifiers, not 3.5 For another, I have a homebrew trait that I call "Terrifying visage" which essentially allows you to use negative Charisma modifier as a bonus to Intimidate skill. You should have that in mind. For the third, your racial enemies are now other dwarves, so that should be reflected in racial abilities. That means that you replace your bonuses against orcs with bonuses against dwarves. Also, your favorite region should not be Kaladruns, but the North, unless you can explain that in the background. I'd like to remind you that you receive bonus feat for a detailed background. And on the final note, I have a problem with your last name. Black Blood were of Dorin Clan and they went to call themselves Odrud. So, you either change your last name to Odrud, or you incorporate into your background the reason for you to be called Hamfael.

Dark Archive

Anvinder and Sorok,

You will begin the game without whitebone items and without any equipment, but you will have 3 fate points and 1500 XP to compensate that.


male Dorn Barbarian 2, Spiritual Channeler 2

So, combat related question-

page 201 of the Pathfinder book states that you can make an Overrun as part of a Charge, which in my interpretation means that you can bowl over one dude on your way to stabbing another dude all as part of a single full round action (unless of course you are stopped by the first dude)

Is this your interpretation as well?

Also, what does being Flat Footed do to your CMD?

Dark Archive

Yes, that is my interpretation as well, although you provoke an AOO, Flat Footed does nothing to your CMD, but if you have negative Dexterity modifier, that applies.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Yes, that is my interpretation as well, although you provoke an AOO, Flat Footed does nothing to your CMD, but if you have negative Dexterity modifier, that applies.

Flat footed creatures can't make AoO's, so I should be safe from that if I do it right off the bat. I just have to hope I beat the Dwarf's CMD and am not stopped in my tracks.

Dark Archive

Bodyguard dwarves will not be flat footed. The doors are very rusty so they will make terrible noise when you try to open them. That's why they are not guarded (and because the dwarves think that there is only a drugged prisoner in the cells). When you open them, they will turn towards the door and take action.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Bodyguard dwarves will not be flat footed. The doors are very rusty so they will make terrible noise when you try to open them. That's why they are not guarded (and because the dwarves think that there is only a drugged prisoner in the cells). When you open them, they will turn towards the door and take action.

Right, so that plan's out. Will Chops and I provoke AoO's when we run through the door? Chops can probably tumble, but I can't. I might be better off staying there and dealing with the door guards.

Dark Archive

Okay, so some of the white bone covenant items have activated themselves. I'm gonna post the abilities and you can write them into your sheets and give them whatever name you want.

Gillian: You are gifted in healing magic. You apply your Wisdom modifier to all healing spells.

Solvi: You are gifted in war magic. You receive Magic Missile as known spell and that spell costs you 1 SP to cast it.

Pete: You gain claw attacks 1d4 damage.

The others will receive their "bone gifts" before they reach 2nd level as well.

Dark Archive

Eyvindr, there's discussion on the threads here about two-weapon fighting using two-handed weapon and armor spikes. That sounds to me like an excellent fighting style for a dornish wildlander. Check it out and tell me what you think.

Dark Archive

Sorok, there's a Black Blood Dwarf described in Tome of Sorrows 2. You can play it as is written, with following exceptions: Ability modifiers are +2 Con, +2 Wis, -4 Cha and Stealth is considered class skill.


Male Human (Dorn) Wildlander / 1
nightflier wrote:
Eyvindr, there's discussion on the threads here about two-weapon fighting using two-handed weapon and armor spikes. That sounds to me like an excellent fighting style for a dornish wildlander. Check it out and tell me what you think.

Sorry, I don't really have time to sift through reams of opinions in different threads... is there a specific rule/mechanic you would like me to consider? At this point in time, Eyvindr does not have any armour spikes... but I'm guessing that's something you would like to introduce in the game?

Dark Archive

Eyvindr the Proud wrote:
nightflier wrote:
Eyvindr, there's discussion on the threads here about two-weapon fighting using two-handed weapon and armor spikes. That sounds to me like an excellent fighting style for a dornish wildlander. Check it out and tell me what you think.
Sorry, I don't really have time to sift through reams of opinions in different threads... is there a specific rule/mechanic you would like me to consider? At this point in time, Eyvindr does not have any armour spikes... but I'm guessing that's something you would like to introduce in the game?

Well, the essence of the mater is that rules say that armor spikes can be used as off-hand weapon. Of course, they do not need to be held in a hand. That would mean that you would continue to use bastard sword in your hands as primary attack and then you would use spikes on your elbows, knees, shoulders and boots to slash and gouge and that would be your off-hand attack. That seems to me like a good idea for Dorn two-weapon fighting style. You would have to find new armor and spikes, but that can be a little quest on its own. Of course, if this idea does not sound interesting to you, we'll think of something else. Remember that you have both wildlander traits and ranger bonus feats to use.


male Dorn Channeler 1 (spiritual)
nightflier wrote:

Anvinder and Sorok are currently drugged. That will give Sorok some time to put final touches to his character.

Now, Sorok, do you have any questions about character creation?

Is there anyway I'm gunna wake up during this encounter? I am a master of my own sleep due to my heroic path.

Dark Archive

Anvinder wrote:
nightflier wrote:

Anvinder and Sorok are currently drugged. That will give Sorok some time to put final touches to his character.

Now, Sorok, do you have any questions about character creation?

Is there anyway I'm gunna wake up during this encounter? I am a master of my own sleep due to my heroic path.

Well, no. You are drugged and that interferes with the way your body and mind work. the dwarf on the altar is Sorok, by the way. The group needs to fight this out on their own and decide how to accept you in their own time. Characters, that is.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Sorok, there's a Black Blood Dwarf described in Tome of Sorrows 2. You can play it as is written, with following exceptions: Ability modifiers are +2 Con, +2 Wis, -4 Cha and Stealth is considered class skill.

Damn! That's just perfect, isn't it!

Nightflier, I'd like to point out that the Black Blood racial mods are balanced for 3.5 (total average bonus of +0) and not for Pathfinder (total average bonus of +2)

I'd recommend that it be adjusted by either increasing one of their bonuses by 2, or reducing their charisma penalty by 2.

Unless, of course, you feel that there is a reason for the Black Bloods to be statistically inferior to the resistance-aligned dwarves. I can see the logic of them having an even greater charisma penalty than normal, but it seems to me they aught to grow in another area to compensate.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
rules say that armor spikes can be used as off-hand weapon. you would continue to use bastard sword in your hands as primary attack and then you would use spikes on your elbows, knees, shoulders and boots to slash and gouge and that would be your off-hand attack.

Holy crud! That's one hell of a loophole in the system. I can't think of any particular reason that it wouldn't work, but if it does that makes it statistically superior to every other method of fighting out there.

I'm not complaining. I actually like to find and use these kinds of ideas, and generally i don't find them to be beneficial to the point of unbalancing the game.

If this is allowable, I'd recommend that Chops use it as well, maybe with a dwarven waraxe or something (anything that is appropriate that could be two-handed. Sized up Uturuks come to mind). I can see this style as being appropriate to Dornish, Dwarven or even Orcish culture, and it would be interesting to see Chops learn something like it from Eyvinder, or vice-versa.


Ragnar Death-Speaker wrote:
nightflier wrote:
rules say that armor spikes can be used as off-hand weapon. you would continue to use bastard sword in your hands as primary attack and then you would use spikes on your elbows, knees, shoulders and boots to slash and gouge and that would be your off-hand attack.

Holy crud! That's one hell of a loophole in the system. I can't think of any particular reason that it wouldn't work, but if it does that makes it statistically superior to every other method of fighting out there.

I'm not complaining. I actually like to find and use these kinds of ideas, and generally i don't find them to be beneficial to the point of unbalancing the game.

If this is allowable, I'd recommend that Chops use it as well, maybe with a dwarven waraxe or something (anything that is appropriate that could be two-handed. Sized up Uturuks come to mind). I can see this style as being appropriate to Dornish, Dwarven or even Orcish culture, and it would be interesting to see Chops learn something like it from Eyvinder, or vice-versa.

I was just thinking that. Chops fighting style is to use his axe and an unarmed attack. So far, much of them have been kicks, so with this in mind, he should be two hand attacking then kicking.

Dark Archive

Ragnar Death-Speaker wrote:
nightflier wrote:
Sorok, there's a Black Blood Dwarf described in Tome of Sorrows 2. You can play it as is written, with following exceptions: Ability modifiers are +2 Con, +2 Wis, -4 Cha and Stealth is considered class skill.

Damn! That's just perfect, isn't it!

Nightflier, I'd like to point out that the Black Blood racial mods are balanced for 3.5 (total average bonus of +0) and not for Pathfinder (total average bonus of +2)

I'd recommend that it be adjusted by either increasing one of their bonuses by 2, or reducing their charisma penalty by 2.

Unless, of course, you feel that there is a reason for the Black Bloods to be statistically inferior to the resistance-aligned dwarves. I can see the logic of them having an even greater charisma penalty than normal, but it seems to me they aught to grow in another area to compensate.

Perhaps I'll tweak it a bit. If Sorok is opened to little modification of his character, we can do something with it. I have this vision of Black Blood dwarf dark smith, scarred by the fires of his smithy, intimidating in his visage - but that is very different than what Sorok had in mind, so we'll just have to wait and see what he does with his background.

551 to 600 of 4,009 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Nightflier's Midnight All Messageboards

Want to post a reply? Sign in.