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Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


3,601 to 3,650 of 4,009 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>
Cheliax

Please do. The most important thing I'm missing are the Midnight-specific Knowledge (Local) skills.


I busy working on my character.

Traits:
Are any of the "child of the" terrain type traits suitable to the Shadowlands, besides the "child of the streets"?
What typical races in Shadowlands would be suitable for Ancestral Foe?

Can all the traits be taken from your Midnight document.

I going for a range attacker, backed by stealth with survival and tracking skills in exterminating of ancient foe.

Wish I could find the background idea I had a while ago.....


Wildlander talents:

Looking at Improved Precise Shot feat and Talent Shot talent, they seem to grant the exact benefit. Is this assumption correct?

Also read the ranger Combat Style description that one can ignore the prerequisites of selected feats from the chosen Combat Style list. Is this correct? Also remember to add Appendix 1 to Wildlander for combat style feats lists.

Also does favoured enemy talent benefits stack with favoured terrain ability benefits when favoured enemy is in favoured terrain?


Another question.

Shadar has racial favoured class feature for the wildlander class of +1/4 combat style. How does this affect the archery combat feats.

Also in general, once a feat is completed, can one choose another feat (that is listed for the feature) or forced to select gaining a skill point or HP?

I will build the background as information becomes available as the adventure unfolds.


Male Black Blood Dwarf Fighter 5

I can answer some of that. The Ranger combat styles do allow you to ignore pre-requisites.

Favored Enemy and favored terrain bonuses do stack. When both are applied


Thanx for the information. First time I playing a ranger (wildlander) type character.

Interesting, so one can even change the order of obtaining feats using Combat Style.

Cheliax

The most common races in Shadowlands are:

Shadar (Elves)
Humans (of Varyag ethnicity; descendants of Dorns)
Fell (including Morgral, which is Shadowland type of Dhampir)
Goblinoids
Tengu
Tieflings
Ratlings (various types)
Kitsune
Wayang
Catfolk (various types)
Minotaurs
Gargoyles (various types)

There are some other races, but I will expand on them in the Guide to Gloomnight.

All "Child of..." traits are suitable, except Child of the Desert, since there are no deserts on Aryth.

I would suggest that you do not go for ranged attacker, since that kind of fighting is rare in the Shadowlands, because of the nature of the setting (constant gloom and darkness, sometimes impervious even to magickal light)

Talent Shot allows you grants you the same benefit as the Improved Precise Shot feat, but there are no prereqs for this talent. On the other hand, there are a lot of prereqs for the Improved Precise Shot feat.

You can ignore the prereqs for the combat style feats. I will add Appendix to the Wildlander entry, as well as two archetypes for it. Probably tomorrow.

Favored Enemy stacks with Favored Terrain.

Favored Class allows you to take 1 HP or 1 Skill Point when you take the level in said class. These alternative Favored Class bonuses give you alternatives, such as to take +1/4 combat style feat. That means that if you take that Favored Class bonus 4 times, you will gain a feat, which you can choose among those granted by your combat style, instead of 4 HP, 4 SP, or any combination of those.

The order of obtaining combat style feats is determined by your level. Take a look at Pathfinder Ranger rules.


She does have 180' darkvision to use long range weapons. How often would magical darkness impede normal darkvision ability? If low occurrence, then ranged attacks are still very possible. Which would make the shadar very deadly foe in shadowy environments as they have advantage of normal 120' darkvision. Shadow Walker gives another 60'.

Also are there legate and outsiders in Shadowlands, as these are a prerequisite for the talents that lead to Hunt of Shadowspawn and Slippery Mind talents? Is it worth while to follow this talent path, also to follow the feats for ancestral legacy and foe for someone coming from the Shadowlands?

I noted there is a little ordering of Combat Style feats of when they become available, though it still allows for getting a higher feat quicker when it becomes available, without having the lower feats. then later take the lower feats after obtaining the higher feats.

So basically it is theoretically possible to take 5 combat style feats (character gets to wildlander 20) as favoured class bonus.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Oy, missed that you guys started posting again. Still interested if there is still room. If not, I'll just watch and see if an opening comes up later.


Message from nightflier:
I am constantly getting some screen with bunch of goblins tearing down a computer and message that the boards are down for maintenance.


nightflier wrote:
Would you prefer Climb and Jump to be rolled into one skill (Athletics), or remain separate skills?

I am fine with either two or single skills. Though depending on the context of the setting, two skills makes plenty sense, yet one will do well in others. In modern educated society or living in the rural areas, knowing how to swim is just like being able to jump. Yet living in urban centres with low education and little opportunity to get training on how to swim makes this skill not the same as jumping. By knowing how to swim I referring to the basics of floating without tying, and moving in intended direction at will. Having a higher swim score could be related in surviving in more difficult waters, like jumping to reach a further target and landing on less than ideal surface. Same goes for climbing and jumping, it all depends on the context the skills are used in.

In modern military, all would know how to swim, jump and climb obstacles. Yet in medieval and ancient times, knowing how to climb, swim and jump was not part of the military training.


Since Climb and Jump have different key abilities, I would prefer to keep them separate.


Another option is to have a synergy bonus between the two skills.


nightflier is still having browsing issues. Just hang around, hopefully get resolved soon.

Cheliax

Here I am - finally. But I don't know what is happening exactly with this forum. Now each time I click on my profile I get the message that there are some issues with my account and that the administrator will be informer. I am typing this with hope that it will get posted.


Nightflier,

Paizo did a significant upgrade to their website which is causing these issues. Have patience, they should be resolved soon.

Cheliax

Well, at least I can post once again - and access the forum. I got really tired of watching those goblins with computer cables in their teeth. :)


Female Erenlander Spiritual Chaneller 5

Welcome back, Nightflier.

Maybe your issue with the goblins is a cache problem. I had the same issue at those times. I solved it by deleting my cache and cookies.

By the way, did you get my e-mail with the files attached. I was worried it was to big to go through?

Cheliax

Hey, I got it - thanks. :) I am going to once again introduce a bunch of Midnight-specific Knowledge skills, as well as Knowledge (Warfare), which will deal with military tactics, essentially. I'll remove the secondary skills and return almost everything to Pathfinder standard.

Now, does anyone have any suggestion about possible combining some skills into one?


Male Black Blood Dwarf Fighter 5

No suggestions here, I'm generally fine with the job that you and the Pathfinder books have done already.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

I'm satisfied with the combos already done. Very much looking forward to Paizo getting the last little goblins extinguished from this upgrade too.

Cheliax

It seems that everything works now, except new posts notification. When I click on the topic, the forum doesn't recognizes that I've actually read the posts and the next time I visit the same topic those posts are once again marked as new.


The upgrade seems to include hiring gremlins to do the work and stuffing them inside the servers.

Just look up to see what I need answered still.

Cheliax

DarkOne the Drow wrote:

She does have 180' darkvision to use long range weapons. How often would magical darkness impede normal darkvision ability? If low occurrence, then ranged attacks are still very possible. Which would make the shadar very deadly foe in shadowy environments as they have advantage of normal 120' darkvision. Shadow Walker gives another 60'.

Also are there legate and outsiders in Shadowlands, as these are a prerequisite for the talents that lead to Hunt of Shadowspawn and Slippery Mind talents? Is it worth while to follow this talent path, also to follow the feats for ancestral legacy and foe for someone coming from the Shadowlands?

I noted there is a little ordering of Combat Style feats of when they become available, though it still allows for getting a higher feat quicker when it becomes available, without having the lower feats. then later take the lower feats after obtaining the higher feats.

So basically it is theoretically possible to take 5 combat style feats (character gets to wildlander 20) as favoured class bonus.

In the Shadowlands magical darkness is very common, at least among Shadar. The usual tactics is to remove the ranged combatants from the equation and move to melee.

There is no great legate presence in the Shadowlands, or Shadowspawn in general. There are individuals who got trapped or fallen through cracks, but there are not nearly enough of them to be favorite enemy of anyone.

Yes, it is possible to take five combat style feats over 20 levels.

Cheliax

Changes to rules:

Imp. Weapon Finesse added.

Skills entry added after Feats. Please review Skills. There are no more Secondary skills. All skills are standard Pathfinder, except Bluff and Intimidate, which are rolled into Persuasion, and Profession (Herbalism. Also, new Midnight-specific skills added, as well as Knowledge(Warfare).

Cheliax

Guys, this is it. I will not be adding any new rules any time soon. When you update your characters, I'll review them.

In the meantime, I'll provide some info on Shadowlands that will help you during the next level or two.

Now, please post if you have any questions.


I see your explanation about not having ranged attacker. I will changed from a Dex based character to a Str based character. Rearrange the abilities to be more melee type character. Drop all the talents related to the Shadowspawn, big collection. Make the character more like ninja, sneak about and suddenly attack.

Before I start to rebuild the character, is it of worth to take the Ancestral Legacy and Ancestral Foe feats + traits?


Female Erenlander Spiritual Chaneller 5
nightflier wrote:

Changes to rules:

Imp. Weapon Finesse added.

Skills entry added after Feats. Please review Skills. There are no more Secondary skills. All skills are standard Pathfinder, except Bluff and Intimidate, which are rolled into Persuasion, and Profession (Herbalism. Also, new Midnight-specific skills added, as well as Knowledge(Warfare).

I've downloaded you new document but I don't see any skill entries. are you sure you've put the correct link in?

Cheliax

Well, that is up to you. If you want to be effective beyond Shadowlands, you could choose humans as your favorite enemy.

Also, you do not have to make Strength-based character. Check out Improved Weapon Finesse in the Feats entry of Rules document.


Thanx for the advice of the Improved Weapon Finesse.

I made slight adjustments to ability scores, though keeping Dex at original value. I taken the two-weapon combat style, and Ancestral Legacy trait and feats, with sawtooth sabre (trait). Also worked in feat path for Improved Weapon Finesse, which help keep to the original theme of character being a stalker hunter. Additional weapons are composite shortbow/longbow for range, tri-blade katar for light weapon, perhaps 2nd sawtooth sabre or rapier also for two-weapon fighting (with -4 penalty).

Tomorrow afternoon should be able to put up character.


Does Ambidextrous stack with Two-Weapon Fighting and their higher feats?

I trying to decide on final trait, looking at Ambidextrous or Child of the Street.

How much GP can I spend on equipment for 5th level Wildlander?

Also can't find information on the Arcane Defence feat.

Cheliax

Ambidextrous stacks with TWF. That's the point. Midnight is kinda strange about wealth per level and stuff like that and money does not mean anything, although Shadowlands are more different still. That will be explained in the short Shadowlands gazetteer I'm currently writing.

But, you can have anything you like as long it's not magical and your armor is medium or lighter.

I'll add Arcane Defense.

Cheliax

Replace Arcane Defense with standard elven immunities. I'll add corrections to the Rules.


Shadow Walker Heroic Path: Missing description for Hide in Plain Sight. I presume it is something like Camouflage for Wildlander.

I decided on Ambidextrous, so she can have two matching sawtooth sabres for melee combat, one being her ancestral legacy item.

I will await for the Shadowlands gazetteer before continuing with background.

Character is here: http://paizo.com/people/IlliameylArabep

Think I adjust the skill points slightly. One or two abilities and feats still need to be selected.

Rest will come later.

Cheliax

Guys, when can you finish with your characters?


I try to finish today.

Cheliax

No need to hurry. I'm asking just so that I can plan my time.


Done with gaming stats.

Only 1 feat (Terrain choice), personality and background will be outstanding until the Shadowlands gazette er is available.


Add known languages. List of possible Shadar languages is listed under the racial abilities. If there should be any changes, just let me know.

Cheliax

Please post under you new character, so that I can review it. I'll be adding the campaign info later tonight or tomorrow during the day.

Guys, please post your revised characters. We will return to the game as soon as you post.

Also, I'll be adding more characters to this game. We will see how many, but they will probably form another party, that will work with your own for a time, before moving on their own.


Female Erenlander Spiritual Chaneller 5
nightflier wrote:

Please post under you new character, so that I can review it. I'll be adding the campaign info later tonight or tomorrow during the day.

Guys, please post your revised characters. We will return to the game as soon as you post.

Also, I'll be adding more characters to this game. We will see how many, but they will probably form another party, that will work with your own for a time, before moving on their own.

Hi Nightflier. I've looked at the links on your profile yesterday evening and did not see the skills data. Can you check you've put the correct link. I'll post my character tonight anyways.


Reposting here. Solvi should be ready to go here.


Add known languages. List of possible Shadar languages is listed under the racial abilities. If there should be any changes, just let me know. Added missing feat descriptions. Moved all favoured choices higher up.

Outstanding items are favoured terrain choice, background and personality.

@Gilian: Skills data appears after Feats in document.

Cheliax

@Gilian
The Rules document is not exactly formated in the best possible way. Skills are right after the Feats entry. Try to use Find option
@All
I'll review Solvi and all other characters who have posted tonight.

Cheliax

Solvistania Elghreah wrote:
Reposting here. Solvi should be ready to go here.

Solvi, you should recheck your skills, since Intimidate is now rolled into Persuasion. Also, please separate your Traits from Feats. Than I'll get back to you.

Cheliax

Gilian wrote:
nightflier wrote:

Please post under you new character, so that I can review it. I'll be adding the campaign info later tonight or tomorrow during the day.

Guys, please post your revised characters. We will return to the game as soon as you post.

Also, I'll be adding more characters to this game. We will see how many, but they will probably form another party, that will work with your own for a time, before moving on their own.

Hi Nightflier. I've looked at the links on your profile yesterday evening and did not see the skills data. Can you check you've put the correct link. I'll post my character tonight anyways.

Gilian, you should have 3 Traits from my Rules document and 2 Erenlander traits. Small is now not considered a Trait, since in Pathfinder you can take it for free as human.

Also, Herbalism is now a skill.


Female Erenlander Spiritual Chaneller 5
nightflier wrote:
Gilian wrote:
nightflier wrote:

Please post under you new character, so that I can review it. I'll be adding the campaign info later tonight or tomorrow during the day.

Guys, please post your revised characters. We will return to the game as soon as you post.

Also, I'll be adding more characters to this game. We will see how many, but they will probably form another party, that will work with your own for a time, before moving on their own.

Hi Nightflier. I've looked at the links on your profile yesterday evening and did not see the skills data. Can you check you've put the correct link. I'll post my character tonight anyways.

Gilian, you should have 3 Traits from my Rules document and 2 Erenlander traits. Small is now not considered a Trait, since in Pathfinder you can take it for free as human.

Also, Herbalism is now a skill.

Working on the skills right now. I'm not clear on the profession herbalism. Does it replaces completely Survival or only for herb gathering/potion making?

In midnight, there is also the herbalist feat that allows to make herbal concoctions. Is it still necessary or is the skill Profession Herbalist enough?


nightflier wrote:
Solvistania Elghreah wrote:
Reposting here. Solvi should be ready to go here.
Solvi, you should recheck your skills, since Intimidate is now rolled into Persuasion. Also, please separate your Traits from Feats. Than I'll get back to you.

OK edited her skills and updated her profile.

Cheliax

Profession (Herbalist) replaces Survival only for the purposes of collecting plants. For the purposes of creating herbal concoctions, poisons and stuff like that, it replaces appropriate feats or Craft skills. You can still use Survival to gather plants if your Survival skill is higher than Herbalist, of course.


Female Erenlander Spiritual Chaneller 5
nightflier wrote:
Profession (Herbalist) replaces Survival only for the purposes of collecting plants. For the purposes of creating herbal concoctions, poisons and stuff like that, it replaces appropriate feats or Craft skills. You can still use Survival to gather plants if your Survival skill is higher than Herbalist, of course.

Thanks, I've updated the skills now. One last question with the traits. When you said I needed 3 traits, is it 2 traits + the free small free small trait or 3 plus the free small trait?

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