Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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Solvi:

WARMAGE
Prerequisite: Int 13.
Benefit: Whenever you cast a spell or use a spell-like ability that deals hit point damage, you add your Intelligence bonus to the damage dealt. This bonus applies only once per target or creature within the area of effect, as applicable.
If the spell deals damage for more than one round, it deals this extra damage in each round.

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New trait:

Versatile spellcasting: You can choose another mental ability for your spellcasting instead of the ability determined by your class. Such as replace Wisdom with Charisma, if you are spiritual caster or Intelligence with Wisdom if you are Hermetic caster, or any similar combination.


Male Black Blood Dwarf Fighter 5

From his position on watch, the shade of Ragnar's brother narrows his brows. He strides over to the place Sorok indicates and takes a long look.

nightflier wrote:
Skeleton reaches the doorway where Sorok and Gilian stand. Following the tracks, he tries to pass through the illuminated entrance to the tunnel beyond, but instead disintegrates into mist.

I'm fairly certain that Eyvindr was his spiritual self and not a summoned skeleton as Ragnar was still asleep, if that makes any difference. The post was probably confusing since it came from the skeletal avatar of Eyvindr.

Dark Archive

It doesn't matter, really. The ward is in place that prevents certain kind of creatures to pass. Pebble couldn't follow the dwarf because of that as well.


male Dorn Barbarian 2, Spiritual Channeler 2

Yeah, all the skeletons are visible and audible ghosts right now. I've just been too busy to change their avatars for the next three game-days. I'll get to it soon.

So Eyvindr was just blocked by something?

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Ragnar Death-Speaker wrote:

Yeah, all the skeletons are visible and audible ghosts right now. I've just been too busy to change their avatars for the next three game-days. I'll get to it soon.

So Eyvindr was just blocked by something?

There are strong wards on all the exits. A Spellcraft should be able to determine that they exist.

Dark Archive

I'm giving you some time to discuss this new situation. I would like for all of you to at least comment it in the game thread. I'll move the game forward tomorrow.

Dark Archive

It's roll-call time, guys. I need you to post in the game thread so that I can know if you are prepared to continue with the game. The next level is pretty role-play intensive, so I truly need a commitment to daily posting. If this can not be achieved, we'll take a break from the game.


male Dorn Barbarian 2, Spiritual Channeler 2

Lyj's player is the assistant director of a play that opened this weekend. After today I'd imagine his life will get a lot less hectic.


Male Tiefling (Daemon-Spawn) Arcanist 1
Ragnar Death-Speaker wrote:
Lyj's player is the assistant director of a play that opened this weekend. After today I'd imagine his life will get a lot less hectic.

What he said. I have been kinda crazy busy the last few weeks, but I'm back to having some free time for a bit here, so I'll be more around. Daily posting shouldn't be an issue once more.


Male Black Blood Dwarf Fighter 5
nightflier wrote:
All who haven't rolled Diplomacy, do so now, please. Duncan, your first roll was to help Ilona. Now roll for yourself.

The fact that I can potentially get a negative result is a little bit terrifying.

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Sorok Hamfael wrote:
nightflier wrote:
All who haven't rolled Diplomacy, do so now, please. Duncan, your first roll was to help Ilona. Now roll for yourself.
The fact that I can potentially get a negative result is a little bit terrifying.

And you got nat 20! Nice.


Male Tiefling (Daemon-Spawn) Arcanist 1
nightflier wrote:


And you got nat 20! Nice.

And me as well. Apparently we're all kinds of diplomatic today.

Dark Archive

In a way, this is great, since it ties you and Sorok to the dwarf part of the campaign rather nicely.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

What's hilarious is that the person with a +19 to diplomacy rolls a natural 1

nice take on it that everything she said sounded right but still felt somehow wrong.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Before committing to utterly sucking for who knows how long, until we're done dealing with these idiot dwarves, I want other opinions.

Essentially I'll be a piss poor fighter considering the level we're at, and Ragnar will be an ineffective barbarian.

If you guys think its worth it I'm game but I'm pretty sure its gonna suck.


Yeah I don't like it either, but they do have us over a barrel here. We can't go anywhere without their say so, and I have a feeling they could cream us in a fight.

Solvi offering to collar herself in exchange for Ragnar and Ilona staying free might work, but if she does that then there is no way for her to sense the Nexus.

Of course, she knows where it is now, but it is not accessible currently.

Reaction?


Male Black Blood Dwarf Fighter 5

I agree, the options open to us suck a lot for both Ilona and Ragnar. You're right however in that we have almost no other alternative unless we want to either turn around and see how we fare as 4th level characters against an army or try and fight our way through these folks, in either case fatality runs extremely high. This way while severely limiting two of our players offers the safest way to continue the story. Unless I'm missing something.


male Dorn Barbarian 2, Spiritual Channeler 2

My primary concern has to do with the nature of the fluff we've created around ragnar's path.

Normally spirits go kind of crazy, but ragnar's presence keeps them sane and focused. What happens to them if his path is dampened?

Tomorrow they become flesh-and-blood fully living creatures and ragnar is a normal guy. Just for that one day. Could they pass through the idiot dwarves stupid ward then? What happens after that as they first fade, then disappear entirely?

Also, there's the fact that Ragnar's a Dorn. Talk about a folk who'd rather die than be collared. There's a huge cultural pride hurdle there.

I don't want to derail the game, but Ragnar, both for what he is and the people he comes from, would probably rather just sit here in this little safe place until the mountain crumbles around him than submit to these dwarves demands.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Which we all know isn't goinng to happen. If Ragnar digs in Ilona's going to do whatever she has to to get him accepted without the collar.

Question, while channeling will be inhibited would Ilona be able to use Requiem's spell points to fuel her white bone torc abilities?

Dark Archive

No. Ilona can use Requiem to fuel spells, but not white bone abilities. On the other hand, white bone items are not affected by the Collars. Only spellcasting from your class and abilities gained by your path.

Also, you will face no fighting in the derro city, except if you attack someone.

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Ragnar Death-Speaker wrote:

My primary concern has to do with the nature of the fluff we've created around ragnar's path.

Normally spirits go kind of crazy, but ragnar's presence keeps them sane and focused. What happens to them if his path is dampened?

Tomorrow they become flesh-and-blood fully living creatures and ragnar is a normal guy. Just for that one day. Could they pass through the idiot dwarves stupid ward then? What happens after that as they first fade, then disappear entirely?

Also, there's the fact that Ragnar's a Dorn. Talk about a folk who'd rather die than be collared. There's a huge cultural pride hurdle there.

I don't want to derail the game, but Ragnar, both for what he is and the people he comes from, would probably rather just sit here in this little safe place until the mountain crumbles around him than submit to these dwarves demands.

Ragnar is focus for the spirits. In a way, they can't exist without him. That's what his path makes him - a gateway for the spirits to enter the world.

Now, about cultural pride - if Dorns are based on our world's Vikings, then their cultural mores should be similar to theirs as well. Among Vikings the sacrifice for the greater good was accepted, as well as thraldom. Germanic tribes in the old ages had a sophisticated moral code to deal with weregild, that included serving the slain one's family for a limited time.

On the other hand, Ragnar is effectively cursed character. His path makes him unable to function in any kind of civilized society, except in Cambrial. That will be a great hindrance to both him personally and the group in general.

What do you think, what will be the elves' reaction when they see him coming surrounded by the horde of ghosts? The derro's Collars can shut down your path and make you just a regular guy - in Ilona's case that is a curse, but in Ragnar's that may be a blessing that can allow him to lead the normal life.

Example: If it ever comes to Ragnar and Ilona making love, they would be surrounded by several of their dead friends, as well as all the children that follow Ragnar. Collar may be a solution to that.

Dark Archive

To all players:

This part of the game will be dedicated to role playing. There should not be any fighting until you leave the Last City. But that doesn't mean that you will not gain new levels. This is how it's going to be:

You will be faced with various challenges that will need to be resolved through role playing and skill checks. Each challenge that you successfully resolve will net you a Story Point. You will need 15 Story Points to gain a level in one of the derro-specific character classes and 20 Story Points to level up in standard classes. The remaining Story Points may be exchanged for feats, with a rate of 5 Story Points = 1 feat.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Example: If it ever comes to Ragnar and Ilona making love, they would be surrounded by several of their dead friends

I don't know why but this part made me laugh, images of a peanut gallery coaching.

Honestly though those same dead friends would see it as a celebration of life.

As for the children, they see the worst aspects of human interaction daily, they should know there is more to liffe than killing and survival.

Midnight's morality is not the same as what would be expected in our modern world.

Dark Archive

Ilona Ebonblade wrote:

Example: If it ever comes to Ragnar and Ilona making love, they would be surrounded by several of their dead friends

I don't know why but this part made me laugh, images of a peanut gallery coaching.

Honestly though those same dead friends would see it as a celebration of life.

As for the children, they see the worst aspects of human interaction daily, they should know there is more to liffe than killing and survival.

Midnight's morality is not the same as what would be expected in our modern world.

It's not the matter of morality I had in mind. After all, in medieval times sex was more earthy mater than in Victorian age, which influenced modern morals. The children are probably more than aware of the "facts of life", since they had opportunity to watch animals mating, and perhaps even grown-ups making love after drunken feasts.

I was thinking more of "performance issues" caused by all that cheering. :)


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Interesting twist.

It trades Ilona's role as battle caster/ party buffer for party face, a role she's extremely well suited to.

However wearing the collar and branded a fiendish seductress she's going to be continually facing a stack of negarive modifiers.

Either way she's kind of hobbled but I can definitely see the story potential.

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Ilona Ebonblade wrote:

Interesting twist.

It trades Ilona's role as battle caster/ party buffer for party face, a role she's extremely well suited to.

However wearing the collar and branded a fiendish seductress she's going to be continually facing a stack of negarive modifiers.

Either way she's kind of hobbled but I can definitely see the story potential.

Ilona just had a bad luck to roll a 1. Initially, the derro were afraid of Ragnar only, since he emanates evil in ridiculous amounts. But then you defended him and rolled 1. :)

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Have everyone received their white bone powers for 4th level?


I like the sorry points idea, but I only fear that too much of it would depend on the luck of the dice.
Duncan would offer himself instead of Ragnar and Ilona, but it is clear that they would not accept it. For now, I would advise Ragnar to roll with it, since he wouldn't really be a slave, but just limited in his powers. He should take if for the team. We could ask them to instruct some of us they trust (some who got a natural 20) how to remove the collar without smashing it, just in case.


Solvistania, for one, would be more than interested in getting her hands on one of these collars, for study if nothing else.

If she could remove the collar from either Ragnar or Ilona, then we have a powerful magic item we could use against...certain people, he he.

Dark Archive

I don't want to reveal too much, but it is most certainly possible to discover the secret of Collars (and other peculiar items) in the Last City.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:


Ragnar is focus for the spirits. In a way, they can't exist without him. That's what his path makes him - a gateway for the spirits to enter the world.

That's exactly my point. Doesn't that mean the spirits will "die" if Ragnar puts the collar on?

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Ragnar Death-Speaker wrote:
nightflier wrote:


Ragnar is focus for the spirits. In a way, they can't exist without him. That's what his path makes him - a gateway for the spirits to enter the world.
That's exactly my point. Doesn't that mean the spirits will "die" if Ragnar puts the collar on?

No, absolutely. They exist in Border Ethereal. He just allows them to manifest themselves partially. They continue to exist and to follow him, only they can not touch the world. As soon as he powers down the Collar (there is a way to do that without removing it), they snap back in. Essentially, Collars function similar to an anti-magic field.


nightflier wrote:
Have everyone received their white bone powers for 4th level?

I think you said earlier that Pete's bone item gave Chops the scent ability. I don't remember anything for Chops's item.

As far as the collar, I thought this would be kind of a cool way for Ragnar to experience life like a normal boy. Hell, I can see a person in his situation to not want to take it off once it is on.

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Guys, please make your decision by tomorrow and post it in the Game Thread.


Female Erenlander Spiritual Chaneller 5
nightflier wrote:
Have everyone received their white bone powers for 4th level?

Nope, didn't get mine.


Female Erenlander Spiritual Chaneller 5
nightflier wrote:
Ragnar Death-Speaker wrote:
nightflier wrote:


Ragnar is focus for the spirits. In a way, they can't exist without him. That's what his path makes him - a gateway for the spirits to enter the world.
That's exactly my point. Doesn't that mean the spirits will "die" if Ragnar puts the collar on?
No, absolutely. They exist in Border Ethereal. He just allows them to manifest themselves partially. They continue to exist and to follow him, only they can not touch the world. As soon as he powers down the Collar (there is a way to do that without removing it), they snap back in. Essentially, Collars function similar to an anti-magic field.

My understanding of the whole thing was similar: the spirits are stuck between the real world and whatever happens afterwards. Only Ragnar can get them to manifest. I would also advocate to go with it so as to learn how to use them afterwards.

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Gilian wrote:
nightflier wrote:
Have everyone received their white bone powers for 4th level?
Nope, didn't get mine.

Intensify Healing: Your spells can go beyond several normal limitations.

Benefit: An intensified spell increases the maximum number of healing dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that give healing that is
not modified by caster level are not affected by this feat. An intensified spell uses up a spell slot one level higher than the spell’s actual level.

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Chops the Defender Dworg wrote:
nightflier wrote:
Have everyone received their white bone powers for 4th level?

I think you said earlier that Pete's bone item gave Chops the scent ability. I don't remember anything for Chops's item.

As far as the collar, I thought this would be kind of a cool way for Ragnar to experience life like a normal boy. Hell, I can see a person in his situation to not want to take it off once it is on.

The Scent is from your item, although if you'd rather prefer something else, I can still change it.

Dark Archive

Lyj, you may roll once on the table for tiefling racial abilities.


male Dorn Barbarian 2, Spiritual Channeler 2

I didn't get my white bone powers. From either white bone item I had. Know why? It's because I made them into a sword...

Man, I'm glad this section is a role-playing section. I'm out my casting and my path abilities and I don't even have any cookies to compensate. Ragnar's soooo useless right now. ;)


Male Black Blood Dwarf Fighter 5
nightflier wrote:
Have everyone received their white bone powers for 4th level?
Gilian wrote:


Nope, didn't get mine.

Chops the Defender Dworg wrote:


I think you said earlier that Pete's bone item gave Chops the scent ability. I don't remember anything for Chops's item.
Ragnar Death-Speaker wrote:

I didn't get my white bone powers. From either white bone item I had. Know why? It's because I made them into a sword...

Bah! Not all of us have crazy covenant items giving us ridiculous class abilities and bonuses every level. Some of us have to work for our masterwork armor and weapons. Isn't that right Lyj.


male Dorn Barbarian 2, Spiritual Channeler 2

Apparently mr. "DR 50/anti-aircraft gun" wasn't paying attention

Lyj gets demon powerz instead of covenant item stuff. The only one who doesn't get covenant items is you, because Nightflier hates beards, and me, because Duncan hates weapons.

Dark Archive

Hehe, Sorok has big surprise coming up, that's all I'm saying.


Male Tiefling (Daemon-Spawn) Arcanist 1
Sorok Hamfael wrote:
Some of us have to work for our masterwork armor and weapons. Isn't that right Lyj.

Some of us only have one used knife, forgeboy.

...and then, yeah, crazy firepowers. But that's beside the point!

Dark Archive

You did have the opportunity to loot the assassin who attacked Chops? :)


The Mage's short sword should be in your possession, since Duncan asked Pebbles to deliver it to you. And that one should be magical.


Male Tiefling (Daemon-Spawn) Arcanist 1
nightflier wrote:
Lyj, you may roll once on the table for tiefling racial abilities.

d100, right?

1d100 ⇒ 41


Male Tiefling (Daemon-Spawn) Arcanist 1
Duncan Bloodforged wrote:
The Mage's short sword should be in your possession, since Duncan asked Pebbles to deliver it to you. And that one should be magical.

Also, yay. I totally missed that one.


I believe I can post once per day for about a week. After that I will be gone for a week and ready to go by the 2nd week of July.

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