Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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male Dorn Barbarian 2, Spiritual Channeler 2
Sorok Hamfael wrote:
Hmmm... As amusing as that sounds, I might have to sit that one out. I have no intention for Sorok to gain either a familiar because Blackbloods make some of the worst Channelers or an Animal Companion because it doesn't fit with what I had in mind for him.

maybe Ragnar's wolves will have showed up by then. I don't mind other people running one or both of them.


All of you are Chops cohorts. Sit and spin suckahs ;P


Raven Spiritual Channeler 5

Regarding Muni's vigdir rant-

I'm not trying to write Kiron's plot. Muni's just making assumptions. Whether or not they turn out to be true, or if it's ever revealed at all, isn't up to me.


Raven Spiritual Channeler 5

Next part of Muni's Chronicle is up.

Dark Archive

Sorok, I have combined wildlander with ranger for this game, so you will receive companion when and if you reach 4th level of ranger. But if you do not want it - your Charisma is not exactly at Brad Pitt level - we will do something else. I am sorry that I haven't posted that substitute class yet - I'll try to do that today. I have a lot of work right now and not enough time.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Kiron

Dark Archive

If some of you want to do solo side quests while Ragnar and Sorok make weapons, feel free to say so.


nightflier wrote:
Sorok, I have combined wildlander with ranger for this game, so you will receive companion when and if you reach 4th level of ranger. But if you do not want it - your Charisma is not exactly at Brad Pitt level - we will do something else. I am sorry that I haven't posted that substitute class yet - I'll try to do that today. I have a lot of work right now and not enough time.

Why not multiclass with rogue then?


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

Ilona, there are a few youtube videos out there that have combinded that song and an anime called wolf's rain that I have watched a rediculous amount of times while waiting to get into the game.

Muni, I like your take on it and if it buys Kiron some credit with the group he certainly won't deny it. He thinks a lot of it is to do with the moon mother, but that doesn't mean that in the begining the moon mother didn't face a Vidgir that got mixxed in with the wrong type of beast, those tying that into the curse on the moon mother's children.

We shall see where it takes us.

Dark Archive

Kiron WhiteMoon wrote:

Ilona, there are a few youtube videos out there that have combinded that song and an anime called wolf's rain that I have watched a rediculous amount of times while waiting to get into the game.

Muni, I like your take on it and if it buys Kiron some credit with the group he certainly won't deny it. He thinks a lot of it is to do with the moon mother, but that doesn't mean that in the begining the moon mother didn't face a Vidgir that got mixxed in with the wrong type of beast, those tying that into the curse on the moon mother's children.

We shall see where it takes us.

There are some hints in Fury of the Shadow that the White Mother has fallen on Aryth at the same time as Izrador, but that she still sleeps. Perhaps Moon Mother is the same as White Mother? I have not yet explored that idea, since my RL players have gone in a different direction - they failed to kill Dorzar, for one - and they are now preparing harbor for the coming of Miransil fleet, but I may explore it with you guys at some point.

Dark Archive

I've read the new edition of Raven Chronicles - great stuff!


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

The only other mother that makes sense to me is the Torn Mother. She could easily have the reason to defy Izrador.

*crosses fingers and knocks on wood* I think I may have gotten away with being an orc.

Dark Archive

Kiron WhiteMoon wrote:

The only other mother that makes sense to me is the Torn Mother. She could easily have the reason to defy Izrador.

*crosses fingers and knocks on wood* I think I may have gotten away with being an orc.

I still haven't done your white bone powers, but you'll have them today.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

sounds good.Im curious to see what it does.


Male Black Blood Dwarf Fighter 5
nightflier wrote:
Sorok, I have combined wildlander with ranger for this game, so you will receive companion when and if you reach 4th level of ranger. But if you do not want it - your Charisma is not exactly at Brad Pitt level - we will do something else. I am sorry that I haven't posted that substitute class yet - I'll try to do that today. I have a lot of work right now and not enough time.

Hey, no worries. Real life comes before games, even as awesome of one as this. I had forgotten about the class mix.

Chops the Defender Dworg wrote:
Why not multiclass with rogue then?

Well I thought about it, but didn't for multiple reasons. I've done the Barbarian rogue mix before and found it only slightly more amusing than a usual rogue, and where I can usually get by with a bad Charisma score I cannot find it in myself to play a rogue with a poor Dexterity score as it's the life blood of the class.

Dark Archive

Sorok, there is one thing that I forgot to mention - prime stat for that substitute class is Intelligence. I think that it would not work with your character. I'm gonna let you exchange that first level of barbarian with either fighter or wildlander, if you wish.


male Dorn Barbarian 2, Spiritual Channeler 2
Solvistania Elghreah wrote:


Her voice rings out, Tell us WHO you are.

Anyone else hear this when she said that? ;)


Male Danisil - Evil Subtype Wildlander/1 Rogue/2

Character mostly done, still writing background and description but mechanically I think I am good. I left any mention of a white bone item out because I wasn't sure if I'd get one. Uh, other than that I'm gonna keep writing.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

I didn't at first Ragnar, but I am certainly starting to. =p

Dark Archive

Anang wrote:
Character mostly done, still writing background and description but mechanically I think I am good. I left any mention of a white bone item out because I wasn't sure if I'd get one. Uh, other than that I'm gonna keep writing.

You should consider traits from Iron Heroes, since they can greatly empower your character. Also, you should have in mind that I am giving a bonus feat for detailed background, as always in my games.

About white bone item... I kinda like your fiendblooded approach, so I may just think of something special just for you. Also, I'm gonna allow Scout class in the game. You may find it interesting.

Oh, and I am probably going to change Danisil a little. Probably add some trait to them, or something.


nightflier wrote:
I'm starting to feel like you don't need me anymore :)

Who are you again? ;P

Dark Archive

There is some disparity in levels of your characters. In case you were wondering, that is intentional - but I am going to give you all opportunity to to earn more experience points in little solo quests. Rewards will at this point wary from 500 XP to 1500 XP, depending on the impact those quests have on the story in general. Those quest do not need to be your typical hack and slash quests - for instance, I am treating Ragnar's swordforging as a sort of a quest. I am probably going to be very busy next week also, and not able to continue with the main story, but that time could be used for character advancement in other ways, such as through little side quests and similar things. Gilian has gotten herself pretty nice familiar, Ragnar will make his sword, Sorok can reforge himself in the nexus forge - that leaves the rest of you to do something with your time, if you wish, of course.


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:
my friends call me Chops,"[/b] he smiles displaying those big teeth that gave him his namesake.

I know it's for the teeth, but I just can't help but imagine him with big old wolverine/danzig-style sideburns.

Hell, when I picture Chops in my head, he pretty much looks like Glenn Danzig with tusks.


male Dorn Barbarian 2, Spiritual Channeler 2

The steel from two bastard swords weighs about 12 pounds.

With Sorok's help and the Dwarvencraft rules, Ragnar is able to Cloud his sword and only needs about 1/2 the normal material. (It's only going to weigh 3 pounds!)

I'd like to use the excess material to make a Clouded Steel haft for my spear. It'll be lighter and tougher than any wood, weighing about 7 pounds for an 8 foot pole.

That means he still has 2 pounds of steel to work with. With the Clouding trade, that means he can forge objects that would normally take 4 pounds of steel to make.

Now that I'm a channeler, I can''t really wear armor or use a shield.

I'm kind of at a loss as to what to do with the rest of the metal, but I really don't want to discard it.

Any suggestions?


Ragnar Death-Speaker wrote:

The steel from two bastard swords weighs about 12 pounds.

With Sorok's help and the Dwarvencraft rules, Ragnar is able to Cloud his sword and only needs about 1/2 the normal material. (It's only going to weigh 3 pounds!)

I'd like to use the excess material to make a Clouded Steel haft for my spear. It'll be lighter and tougher than any wood, weighing about 7 pounds for an 8 foot pole.

That means he still has 2 pounds of steel to work with. With the Clouding trade, that means he can forge objects that would normally take 4 pounds of steel to make.

Now that I'm a channeler, I can''t really wear armor or use a shield.

I'm kind of at a loss as to what to do with the rest of the metal, but I really don't want to discard it.

Any suggestions?

How about some arrow heads for Solvi's new bow?


male Dorn Barbarian 2, Spiritual Channeler 2
Solvistania Elghreah wrote:

How about some arrow heads for Solvi's new bow?

Technically, that's covered under Craft: Boyer/Fletcher (bowmaking) and Ragnar doesn't know how to do it (though that's pretty stupid IMO. Carving out an arrow mould and pouring molten steel should be easy for a smith)

I'd originally thought I'd want to make something else for Ragnar, being as it's a sentimental value thing, but now that I'm thinking of things for other people, I have an idea.

I'm thinking wolf's head brooch-pins for everyone, to sort of cement our new status as a "pack"

What do people think?


Ragnar Death-Speaker wrote:

Technically, that's covered under Craft: Boyer/Fletcher (bowmaking) and Ragnar doesn't know how to do it (though that's pretty stupid IMO. Carving out an arrow mould and pouring molten steel should be easy for a smith)

I'd originally thought I'd want to make something else for Ragnar, being as it's a sentimental value thing, but now that I'm thinking of things for other people, I have an idea.

I'm thinking wolf's head brooch-pins for everyone, to sort of cement our new status as a "pack"

What do people think?

Well, you could always ask Sky'tor for advice, he he. I do like the idea of the wolf head pins though, really cool.


Ragnar Death-Speaker wrote:
Chops the Defender Dworg wrote:
my friends call me Chops,"[/b] he smiles displaying those big teeth that gave him his namesake.

I know it's for the teeth, but I just can't help but imagine him with big old wolverine/danzig-style sideburns.

Hell, when I picture Chops in my head, he pretty much looks like Glenn Danzig with tusks.

Actually, I just really wanted to play the dworg in the picture with the orc on on page 47 of the Campaign Setting. I figured that some uncle of his would give him crap about him having fangs instead of regular teeth, and voila, Chops is born.

Dark Archive

Ragnar Death-Speaker wrote:

The steel from two bastard swords weighs about 12 pounds.

With Sorok's help and the Dwarvencraft rules, Ragnar is able to Cloud his sword and only needs about 1/2 the normal material. (It's only going to weigh 3 pounds!)

I'd like to use the excess material to make a Clouded Steel haft for my spear. It'll be lighter and tougher than any wood, weighing about 7 pounds for an 8 foot pole.

That means he still has 2 pounds of steel to work with. With the Clouding trade, that means he can forge objects that would normally take 4 pounds of steel to make.

Now that I'm a channeler, I can''t really wear armor or use a shield.

I'm kind of at a loss as to what to do with the rest of the metal, but I really don't want to discard it.

Any suggestions?

Well, perhaps you should consider taking a level in Warrior Arcanist? I reworked the class so that it can cast spells in light armor without any penalty and later can take feat that upgrades that to medium armor. That's one level dip.

You have enough raw material in the forge to make anything you want for the others. It's a good idea to make a haft for your spear, but you may consider that the spear tip is more than hundred years old and it will still break if you roll 1, so you may consider reforging it as well and making whole spear from one piece of metal.

The other possibility is to use the what remains of metal from the swords to make a long dagger for yourself - sort of atame. You will need a knife in your arcane career.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Ragnar Death-Speaker wrote:
Solvistania Elghreah wrote:

How about some arrow heads for Solvi's new bow?

Technically, that's covered under Craft: Boyer/Fletcher (bowmaking) and Ragnar doesn't know how to do it (though that's pretty stupid IMO. Carving out an arrow mould and pouring molten steel should be easy for a smith)

I'd originally thought I'd want to make something else for Ragnar, being as it's a sentimental value thing, but now that I'm thinking of things for other people, I have an idea.

I'm thinking wolf's head brooch-pins for everyone, to sort of cement our new status as a "pack"

What do people think?

I'm liking the pack pin idea, could be fun playing that out. BTW at some point whenshe won't need killing stuff Ilona wold lve to have her verdatch masterworked. I'll be writing and rolling up the spell roll for her new spell then play out the inspiration to our intrepid forgers.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:


Well, perhaps you should consider taking a level in Warrior Arcanist? I reworked the class so that it can cast spells in light armor without any penalty and later can take feat that upgrades that to medium armor. That's one level dip.

At 6th level I'm going into Master of Shrouds. I'm not sure if I can qualify for Warrior Arcanist before that, especially for only a 1 level dip. I'm concidering just taking the Armored Caster feat if I find myself with a spare one at some point. Also, The Master of Shrouds is a originally a Cleric prestige class and it's meant to be able to wear armor, so maybe we could work that into the class for midnight or something.

nightflier wrote:


You have enough raw material in the forge to make anything you want for the others. It's a good idea to make a haft for your spear, but you may consider that the spear tip is more than hundred years old and it will still break if you roll 1, so you may consider reforging it as well and making whole spear from one piece of metal.

A clouded spear point would weigh almost nothing (less than a pound) but I do like the idea of reforging it from the original metal.

nightflier wrote:


The other possibility is to use the what remains of metal from the swords to make a long dagger for yourself - sort of atame. You will need a knife in your arcane career.

I have four knives. Two of mine and two of Eyvindr's. I could masterwork them though. Still, I'll have plenty of material left over. I think wolf-pins it is.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
at some point when she won't need killing stuff Ilona wold lve to have her verdatch masterworked. I'll be writing and rolling up the spell roll for her new spell then play out the inspiration to our intrepid forgers.

Making a Masterwork component to a weapon takes very little material (it's not even actually detailed) and takes a DC 25 skill check, which, with Ilona and Sorok's help, Ragnar almost can't fail.

Come talk to Ragnar about something, and I'll have him ask about your blade.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

k


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

I can do fletching/ bow making, I figured it would be a handy hunting skill to have. its a measly +4 so I can't masterwork just yet, but I will get there.

but really, he has 20 common arrows and 10 shard, if you wanted any of those in the mean time they are yours. I doubt Kiron will be staying ranged if given the chance for melee, but if we are going to have a bit I may just stock us up on arrows. maybe a couple of extra bows if anybody wants one and doesn't have one.

I could also try to hunt to build up more rations.


Kiron WhiteMoon wrote:

I can do fletching/ bow making, I figured it would be a handy hunting skill to have. its a measly +4 so I can't masterwork just yet, but I will get there.

but really, he has 20 common arrows and 10 shard, if you wanted any of those in the mean time they are yours. I doubt Kiron will be staying ranged if given the chance for melee, but if we are going to have a bit I may just stock us up on arrows. maybe a couple of extra bows if anybody wants one and doesn't have one.

I could also try to hunt to build up more rations.

She doesn't need the arows right now, as she still has Sky'tor's quiver, I was just thinking of spare arrows for the moment, but eventually she will need more arrows.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

Okie dok, well it seems like a good chance to stock up on supplies, might as well do it now.

I wrote that post right after seeing the go read the discussion post by NF. Kiron is going to try to feed you guys, if anyone still finds him suspicious, you may suspect that he is trying to fatten you all up.


Male Black Blood Dwarf Fighter 5
nightflier wrote:
Sorok, there is one thing that I forgot to mention - prime stat for that substitute class is Intelligence. I think that it would not work with your character. I'm gonna let you exchange that first level of barbarian with either fighter or wildlander, if you wish.

Ah, that is unfortunate it would have been cool. Well since we're on the topic of exchanging levels. I think I might change out my level of Wildlander actually. I had really only done it because the party needed one at the time and I was the only one leveling up at the time. I had originally thought we weren't going to meet Kiron for some time. However now that we have Kiron with us and he's a 3rd level Wildlander I would really like to return to my original concept of Sorok being the toughest guy in the party, by taking my second level of Barbarian.

Dark Archive

Sorok Hamfael wrote:
nightflier wrote:
Sorok, there is one thing that I forgot to mention - prime stat for that substitute class is Intelligence. I think that it would not work with your character. I'm gonna let you exchange that first level of barbarian with either fighter or wildlander, if you wish.
Ah, that is unfortunate it would have been cool. Well since we're on the topic of exchanging levels. I think I might change out my level of Wildlander actually. I had really only done it because the party needed one at the time and I was the only one leveling up at the time. I had originally thought we weren't going to meet Kiron for some time. However now that we have Kiron with us and he's a 3rd level Wildlander I would really like to return to my original concept of Sorok being the toughest guy in the party, by taking my second level of Barbarian.

Sure, no problem.


male Dorn Barbarian 2, Spiritual Channeler 2

Nightflier-

Spoiler:

We've never really talked about the details of Ragnar's "curse". It may have just become relevant, due to all the crafting that's going on, so I wanted to go over my ideas with you.

In my head, it manifests as a slowing and derangement of time stemming from the deep connection Ragnar has with the spirit world. I've always attributed his path, Ghost Sight and skill with Necromancy to the fact that he survived the spell that was cast on Nalford which unleashed deranged spirits to the city by weakening the boundaries to the world of the dead, and then trapped all the souls there in an endless time-loop. Ragnar basically carries that with him. Most of the time the Veil is simply weak, but once a month a small pocket around Ragnar ( and the entire city, in the case of Nlford) actually superimposes like a Ven diagram.

One the Bookending days, ethereal creatures become visible in a radius around him.

During that night during the night of the full moon, ( both in the city, and wherever Ragnar is) ethereal creatures become both visible and solid.

During this time Ragnar's spirit and body "sinc up" again. Basically what this means is that he'll lose a lot of his powers (his mage hand won't work when the ghosts are solid, because it's actually the ghosts moving stuff around incorporeally, which on that night they aren't anymore. His fear aura won't work on all three days because the distortion of the spirits isn't happening because of the Veil. They all just look like themselves instead of like damned souls. His Animate Dead ability won't work on the full moon because all the spirits that normally animate the dead will actually just be here.)

This is a deliberate weakening of the character because it tied into the story of the city. The "trade off" that makes thematic sense for the character, and explains his long life and such, is that those three nights every month are the only ones that Ragnar has to sleep or eat. (you may have noticed I've been deliberately ambiguous about it until now) He essentially only ages and experiences time for on the full moon, and on the two days on either side of it, and occasionally when necromantic energies are particularly strong in an area (which is how we explain the fat that he was asleep at the very beginning of the game)

The ability to go without food or sleep is potentially powerful, but here's my argument- We haven't been keeping track of rations much anyway, and it's mostly just a story thing. Not sleeping, on the other hand, means Ragnar would make a great sentry at night, except for the fact that he is the least perceptive person in the party, and will continue to get worse as he goes up in level. That fact that he's awake pretty much doesn't help the party at all in terms of security. It does mean, though, that he has an extra 8 or so hours a day to do things like craft and learn spells, and twiddle his thumbs.

Does all of this sound ok to you?

Dark Archive

By the way, guys, this may be interesting to you. These are surviving PCs of my RL gaming group. Erend is my DMPC.

Erend the Bleak Prince
NG Erenlander Male Pureblood (Variant)Fighter 6/Ancestral Bladebearer 10

Grim-Grim
CG Dworg Male Steelblooded (Variant)Fighter 6/Beastbrother 10

Eruntalion the Eldest
LN Elorg Male Dragonblooded (Hermetic)Channeler 6/Wizard 10

Thror
LG Dwarf Male Healer (Spiritual)Channeler 6/Stone Healer 10

Aleria
CG Erunsil Female Shadow Walker Rogue 7/Erunsil Blood 9

Alexia Blackfyre
N Sarcossan Female (Variant)Fighter1/(Charismatic)Channeler 4/Warrior Arcanist 10/Syphon 1

Leeloo
CG Gnome Female Lifebonded (Charismatic)Channeler 4/Rogue 2/Bard 10

Dark Archive

Ragnar Death-Speaker wrote:

Nightflier-

** spoiler omitted **...

Ragnar:
We already talked about this, as I recall, and I don't have any problems with it. But there is no need for Ragnar to be unaware of the things that are happening around him. With his Wisdom, his Perception should be great. You can always role play that his brother's spirit is warning him of danger, tracks or whatever - except on the nights of full moon, that is.

male Dorn Barbarian 2, Spiritual Channeler 2

nightflier-

Spoiler:
We did? Forgive me, I put in 15 hours yesterday and wrote that right as I'd woken up. I think I remember now, I just didn't remember what the verdicts were.

As for his Perception, part of his path is that he gains penalties to Hearing based perception checks that increase as he goes up in level and the spirits get noisier and more numerous.

I hadn't planned on putting points into perception becuase it's only 1/2 as effective ro me and I don't have points to spare. Besides, I like the idea of Ragnar being perceptive and insightful when he actually pays attention, but most of the time being pretty distracted and lost in his own head.


Ragnar Death-Speaker wrote:

stuff about forging

.

I do believe there is a butt load of short swords and armor lying around. Probably enough to be reforged into some masterwork weapons for all, and maybe a chain shirt or two.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

Nightflier said there was enough raw material to make just about whatever he wanted to make, it might not be a bad time to get better equipped.


male Dorn Barbarian 2, Spiritual Channeler 2

Sure. Just mention everything the party needs. I'll be happy to oblige you.


male Dorn Barbarian 2, Spiritual Channeler 2

Notes on Ragnar's crafting for everyone.

I'm going camping from wednesday 'till friday, which will throw off how I was planning of posting the crafting stuff.

I'm basically taking the crafting at a "one for one" rate of in game to out of game days. The sword will take a week to finish. Everyday Ragnar is basically spending 8 hours on the sword and 8 hours on various other things.

On Tuesday I'll post a work montage of three days worth of stuff, detailing what I'm working on for everyone. I won't be able to finish everything, so you'll have time after that to describe the details of whatever you've having Ragnar make.

I'd like a "wish-list" from everyone so I know what checks go where, and how much time all this is going to take. (With the help of his con-free helpers, Ragnar smiths at 6 times the normal rate. Effectively this means he just has six projects going on at once. This is separate from the help and projects that Sorok has going, and seperate from the 8 hours a day that Chops helps out.

I'd like Chops (and whoever else wants to help) to collect up all the dead dwarves metal gear, and I'd like Sorok to smelt it down into fresh rods. If nightflier can tell me how much gear we gather I'll figure out the poundage and figure out how much material we have to work with.

Options for things Ragnar and Sorok can do to made or upgraded equipment-

Masterwork
Gold inlay (I have plenty)
Silvering (I have plenty)
Small gem studding ( I have plenty)
Cold Iron Studding (I have a bit)
Clouding (1/2 weight)
Bone detailing/decoration

Just have your character tell Ragnar what they want IC and give me a simplified list here.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

I'd love for the greter vardatch to be masterwork, I'd prefer things that didn't shine so bone/decoration would be best. maybe inlay on the hilt. but as for Kiron it will have to wait til Gillian and he are done with their foraging.


I know I've mentioned it before, but I figure you would like it all in one place.

Chops would like a Masterwork head on his urutuk. For flavor, if you want to decorate it that would be cool.

Also, so gold fangs for my grill.

Spoiler:
j/k please god no

Dark Archive

There is about 200 pounds of steel in the forge and another 100 pounds can be gathered from dead dwarves and remains of the conflict in which Progenitor died.

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