Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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Dark Archive

Ragnar Death-Speaker wrote:
nightflier wrote:
rules say that armor spikes can be used as off-hand weapon. you would continue to use bastard sword in your hands as primary attack and then you would use spikes on your elbows, knees, shoulders and boots to slash and gouge and that would be your off-hand attack.

Holy crud! That's one hell of a loophole in the system. I can't think of any particular reason that it wouldn't work, but if it does that makes it statistically superior to every other method of fighting out there.

I'm not complaining. I actually like to find and use these kinds of ideas, and generally i don't find them to be beneficial to the point of unbalancing the game.

If this is allowable, I'd recommend that Chops use it as well, maybe with a dwarven waraxe or something (anything that is appropriate that could be two-handed. Sized up Uturuks come to mind). I can see this style as being appropriate to Dornish, Dwarven or even Orcish culture, and it would be interesting to see Chops learn something like it from Eyvinder, or vice-versa.

That would not work with Chops, since he can not wear anything heavier than padded armor.


nightflier wrote:
Ragnar Death-Speaker wrote:
nightflier wrote:
rules say that armor spikes can be used as off-hand weapon. you would continue to use bastard sword in your hands as primary attack and then you would use spikes on your elbows, knees, shoulders and boots to slash and gouge and that would be your off-hand attack.

Holy crud! That's one hell of a loophole in the system. I can't think of any particular reason that it wouldn't work, but if it does that makes it statistically superior to every other method of fighting out there.

I'm not complaining. I actually like to find and use these kinds of ideas, and generally i don't find them to be beneficial to the point of unbalancing the game.

If this is allowable, I'd recommend that Chops use it as well, maybe with a dwarven waraxe or something (anything that is appropriate that could be two-handed. Sized up Uturuks come to mind). I can see this style as being appropriate to Dornish, Dwarven or even Orcish culture, and it would be interesting to see Chops learn something like it from Eyvinder, or vice-versa.

That would not work with Chops, since he can not wear anything heavier than padded armor.

I think he was referring to Chops' unarmed attacks. That's what I was thinking of. If a character with armored spikes can knee an opponent while wielding a weapon two handed, I don't see why one with Improved Unarmed strike couldn't.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:


Perhaps I'll tweak it a bit. If Sorok is opened to little modification of his character, we can do something with it. I have this vision of Black Blood dwarf dark smith, scarred by the fires of his smithy, intimidating in his visage - but that is very different than what Sorok had in mind, so we'll just have to wait and see what he does with his background.

Pat's been working on his character, and it looks like the basic stuff is up on his sheet.

I think that the main problem with the idea of being a Smith is that he doesn't have the stats or the skill points for it. Craft is based on Int, and Barbarians with low Int don't have enough skill pints to throw around. Clan dwarves Favored Class is fighter, so he doesn't even get the bonus from that.

I think that the skills he's set on are Knowledge: Shadow (cause really, he should know) and Stealth. The rules are a little crippling to his concept. Maybe you have some suggestions on how to make it work?

Maybe we could get a couple Traits that give a +1 to Craft: Blacksmith and to Knowledge: Shadow and makes them class skills?


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:

I think he was referring to Chops' unarmed attacks. That's what I was thinking of. If a character with armored spikes can knee an opponent while wielding a weapon two handed, I don't see why one with Improved Unarmed strike couldn't.

Exactly.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
I have this vision of Black Blood dwarf dark smith, scarred by the fires of his smithy, intimidating in his visage

Also, (and this is purely selfish, I know), Ragnar is actually a weaponsmith, and a damn good one. (It's actually his highest skill). I don't mind someone else having the same skill, but I'd rather not have all my thunder stolen.

The Craft skills are a little odd, and vague. By RAW, you need separate skills to make plate or chain than you do to forge a sword, but someone who can forge a sword can also make a masterwork wooden club, or a leather whip. (Or armor spikes and spiked gauntlets, since they're technically weapons.) Someone who can make leather armor can also forge plate.

But neither an Armorsmith or a Weaponsmith can make a horse shoe.

Doesn't really make sense.

Would you allow someone with Weaponsmithing to take a penalty to do stuff with armor? (like ragnar repairing his bear-hide) or an Armorsmith to take a penalty to make appropriate weapons (Sorok forging an axe)

If that's ok, I think that there won't be any overlap issues.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

So I decided to run along with Muni's Valkyr references a little, along with the help of some very acomodating dice. Enter Ilona's little 300 moment.


Ilona Ebonblade wrote:
So I decided to run along with Muni's Valkyr references a little, along with the help of some very acomodating dice. Enter Ilona's little 300 moment.

I enjoyed that a bunch, Mark


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Thanks


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Anyone else smell TPK?


I doubt all 9 of us will die! Maybe one or two.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
hogarth wrote:
I doubt all 9 of us will die! Maybe one or two.

i DON'T KNOW WE'VE GOT 4 OUT FIVE UP WITH THIS THING DROPPING 1 PER ROUND, AND i'M BETTING ON A TON OF HITPOINTS


Ilona Ebonblade wrote:
hogarth wrote:
I doubt all 9 of us will die! Maybe one or two.
i DON'T KNOW WE'VE GOT 4 OUT FIVE UP WITH THIS THING DROPPING 1 PER ROUND, AND i'M BETTING ON A TON OF HITPOINTS

Mark, you can stop yelling now, he he. If this is the end, then it certainly was a hell of a ride.


male Dorn Barbarian 2, Spiritual Channeler 2
Solvistania Elghreah wrote:
Ilona Ebonblade wrote:
hogarth wrote:
I doubt all 9 of us will die! Maybe one or two.
i DON'T KNOW WE'VE GOT 4 OUT FIVE UP WITH THIS THING DROPPING 1 PER ROUND, AND i'M BETTING ON A TON OF HITPOINTS
Mark, you can stop yelling now, he he. If this is the end, then it certainly was a hell of a ride.

We can take it. We just have to be smarter about it. getting everyone in a bottleneck within arms reach of the healer will be a good start.

Then the person with the highest AC goes total defense in the door while everyone else attacks from reach, or with ranged weapons. We should be able to whittle it down.


I haven't checked the thread yet so I can't wait to see what happens. I am a little bit nervous about everyones favorite half dwarf/orc.

Edit: Doh!


Ragnar Death-Speaker wrote:

Then the person with the highest AC goes total defense in the door while everyone else attacks from reach, or with ranged weapons. We should be able to whittle it down.

Don't forget my axe ;P


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

So I'm sitting here at the Blood Bank getting my juice sucked out and thinking about this game (which i'm enjoying the hell out of, btw. Big, big kudos and thanks to everyone involved)

I'm a big music nerd, and I have this habit of making "soundtracks" to the games i'm in.

To me, Midnight has a very 'metal, goth-rock feel during combat scenes and a very sad, brooding, old instrumental feel during exploration and camp scenes.

With that in mind, I've been coming up with possible theme songs for characters and scenes that have already happened. Hope you enjoy the fruits of my boredom.

Opening Credits: The Beginning is the End is the Beginning by the Smashing Pumpkins

Eyvinder: The End Has Come by Ben Moody

Solvistania: The Fear by Within Temptation

Chops: Worlds Collide by Powerman 5000

Ilona Whisper by Evanescence

The rest will have to wait. The bag's about full.

I'd love anyone's input on appropriate songs for the cast.

Dark Archive

Hi, guys. I wasn't home this afternoon, so the game was stalled a bit. There is no need for panicking. Bear-rat is just a bit tougher than the mother-rat, whom you killed easily. You just weren't playing smart. You charged the creature, instead luring it to the doors, where there is no room for it to attack more than two of you at the same time. I would really hate for anyone of you to die here, but I'm not gonna pull my punches, so be smart now when it matters.

Dark Archive

Damn board ate my post. Anvinder, you are awake and free to post in the game thread. You are naked and chained, since no one remembered to unchain you. You are at full hp and sp.


male Dorn Barbarian 2, Spiritual Channeler 2

So that puts us at 2000 xp. If we're using the normal xp track, that's a level for us.

How are we handling it?


nightflier wrote:

Hi, guys. I wasn't home this afternoon, so the game was stalled a bit. There is no need for panicking. Bear-rat is just a bit tougher than the mother-rat, whom you killed easily. You just weren't playing smart. You charged the creature, instead luring it to the doors, where there is no room for it to attack more than two of you at the same time. I would really hate for anyone of you to die here, but I'm not gonna pull my punches, so be smart now when it matters.

Hate to say it, but that is where some sort of map would help. I had no way of knowing that the door was any narrower than anything else. I thought we were all in a big chamber. Even something very basic.

Dark Archive

Ragnar Death-Speaker wrote:


So that puts us at 2000 xp. If we're using the normal xp track, that's a level for us.

How are we handling it?

You level up on your next rest. But since you just had one, and those dwarves are summoning something, and Zafina disappeared who knows where... By the way, rat busted Eyvindr's sword. You should take the pieces for reforging, I suppose.

Dark Archive

Chops the Defender Dworg wrote:
nightflier wrote:

Hi, guys. I wasn't home this afternoon, so the game was stalled a bit. There is no need for panicking. Bear-rat is just a bit tougher than the mother-rat, whom you killed easily. You just weren't playing smart. You charged the creature, instead luring it to the doors, where there is no room for it to attack more than two of you at the same time. I would really hate for anyone of you to die here, but I'm not gonna pull my punches, so be smart now when it matters.

Hate to say it, but that is where some sort of map would help. I had no way of knowing that the door was any narrower than anything else. I thought we were all in a big chamber. Even something very basic.

I am sorry, but no. As you've seen, I'm pretty open to everything else in the game, but I don't have the time or the talent to do maps. It would severely limit my posting time and I think that we do not want that. In essence, you can have the maps, or you can have me posting several times per day. Not both.

Dark Archive

I'm gonna need to hear your plans for the next level, guys. Also, what's up with Sorok?


nightflier wrote:
Chops the Defender Dworg wrote:
nightflier wrote:

Hi, guys. I wasn't home this afternoon, so the game was stalled a bit. There is no need for panicking. Bear-rat is just a bit tougher than the mother-rat, whom you killed easily. You just weren't playing smart. You charged the creature, instead luring it to the doors, where there is no room for it to attack more than two of you at the same time. I would really hate for anyone of you to die here, but I'm not gonna pull my punches, so be smart now when it matters.

Hate to say it, but that is where some sort of map would help. I had no way of knowing that the door was any narrower than anything else. I thought we were all in a big chamber. Even something very basic.
I am sorry, but no. As you've seen, I'm pretty open to everything else in the game, but I don't have the time or the talent to do maps. It would severely limit my posting time and I think that we do not want that. In essence, you can have the maps, or you can have me posting several times per day. Not both.

I understand, but you said our tactics weren't smart and I responded. How were we supposed to know that the rat couldn't fit through the doors? I thought that they were double doors based on the description, and large creatures can get through those. I wasn't asking for a map, but I am just pointing out that sometimes tactics aren't going to be optimal without it.

Dark Archive

Well, I was referring to charging alone, instead of working as a team. But I suppose that is to be expected without a map. I am sorry for that and I'll try to do better descriptions. And if something is unclear to you, ask for more details here. Will that work?

Dark Archive

Ragnar, have you considered Summoner modified for Midnight as your next class, or do you want to go with straight channeler?


Well, considering we had several people drop into negative hp, we would look for a place here to rest, maybe back at the entrance chamber where we rested before. BTW, what about Eyvindr, how do we get him healed up, since he is Fell?


nightflier wrote:
Well, I was referring to charging alone, instead of working as a team. But I suppose that is to be expected without a map. I am sorry for that and I'll try to do better descriptions. And if something is unclear to you, ask for more details here. Will that work?

Cool. I thought about that, but didn't figure on getting dropped in one round. I knew that the others would be right on my tail. Maybe include in an ooc or spoiler could be dimensions of the room, size of doors, and such. I like how the narrative is going and think this is going to be an awesome campaign. I just fear that Eyvindr is now going to eat me to get his hit points back ;P

Dark Archive

Ragnar can heal Ev enough for him to feed on the corpses of dwarfs. It's almost 3 AM here and I'm off to bed. I have some great ideas for tomorrow.

Ragnar, I need some info on Sorok. When can he finish his character? We should talk here some more.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Ragnar, have you considered Summoner modified for Midnight as your next class, or do you want to go with straight channeler?

Channeler was my original thought, but I'm not familiar with the Summoner, so I don't know.

My plan was to pick up Necromancy with the bonus school from Channeler, most everything I want to be able to do will come from that, though I'll need the GM ok to bring in a few spells that aren't on the midnight spell list (summon undead, mainly)

After a few levels of channeler I was going to go Warrior Arcanist for two levels and then Syphon. The requirements are pretty strict, so I don't know how Summoner would fit into that.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

For next level I'm going with Chaneller, Charismatic. In fact I've been plaaying up the inspirational qualitties so that the bardic abilities are a natural progression, will probably pick up another level or two of fighter then go Warrior Arcanist.

Ragnar, love the theme song. Read her background and see how appropriate it is. There's a lot more under there than she lets on.

I especially love -Servatis a periculum, servatis a&#65279; maleficum. It's Latin for "Save us from danger, save us from evil".

And even though she isn't Dorn, although I have a feeling you two will happily adopt her as one, the Valkyr reference is inspiring me.


I will be sticking with Channeler, Hermetic, eventually branching into Wizard, and maybe Snow Witch, although getting the Endurance feat, given how I role play her, will be interesting, he he.

Dang, Great song for Solvi, Love it!


male Dorn Barbarian 2, Spiritual Channeler 2
Solvistania Elghreah wrote:


Dang, Great song for Solvi, Love it!
Ilona Ebonblade wrote:


Ragnar, love the theme song. Read her background and see how appropriate it is. There's a lot more under there than she lets on.

Glad you two like the song choices, I actually spent quite a while digging through my music library to find ones I thought were appropriate.

There's more to come on that front too.

Ilona Ebonblade wrote:


And even though she isn't Dorn, although I have a feeling you two will happily adopt her as one, the Valkyr reference is inspiring me.

*enters Muni mode*

Ah hell, she's a Dorn. She's just mechanically an Erenlander. Somewhere along the way some big old viking got frisky with on of those plains folk and diluted the linage a bit, but I know a friggin' Dorn when I see one. All she really needs is a winged hat and a metal mini-skirt.

*end Muni mode*


Male Human Bard 1/Ranger 1/Expert 3

Hi everyone,

Following-up on my last post in the in-game thread...

I think Eyvindr should be considered dead/destroyed. His undead traits, combined with the power of the white bone items, has made him exceptionally powerful... but it has also given him significant weaknesses, including death/destruction at 0 hit points, and having to feast on the warm flesh of intelligent beings to regain hit points. In this last encounter, he dropped below 0 fair and square. He paid the price for his rash actions. That's fine by me... I don't want punches pulled to let the undead guy live on.

My other reason for preferring that he stay dead is an out-of-game reason. To be perfectly honest, I can't keep up with the posting rate. I came home tonight and found that I had to catch up on 50 posts in a 24-hour period. If for whatever reasons, I missed a day or two of posting, I could easily find myself having to catch up on 100+ posts. I think this speaks volumes to the quality and enthusiasm of the game, DM, and players... but I'm so busy with work and real life (including a real life Midnight campaign that I never seem to have enough time to prep for) that I just don't have time to keep up. I'm used to PbPs where I only need to catch up on 1-10 posts a day. That I am comfortable with.

So rather than slow the game down (whether with Eyvindr or another PC), I think that I should just bow out... and this is the perfect opportunity to do so...

Thanks for giving me the chance to play in such a top notch game! Good luck with the rest of the campaign -- should be awesome!

Dark Archive

Oh, man... Am I such a bad DM that I'm loosing so many players?

Dark Archive

Anyway, back when we were creating characters, I said that Eyvindr will become inert if he goes below 0 hit points. So, you can revive him if you want. But I will respect your wishes, of course.

RPG Superstar 2009 Top 16

Nope I think it's a time and concept thing in one case, and a philosophical difference in the other. Don't take it personally, you're doing an amazing job.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

Hi guys, before I get into the thread I was going to ask is there anything the group really needs? healing, skill monkey, a tank, looks like we have caster covered.

I'd like to play an Orc, just because when else do you get the chance to. Kiron is what I had made up so far.

Dark Archive

Kiron the stout wrote:

Hi guys, before I get into the thread I was going to ask is there anything the group really needs? healing, skill monkey, a tank, looks like we have caster covered.

I'd like to play an Orc, just because when else do you get the chance to. Kiron is what I had made up so far.

Hi, Kiron. Orc fighter is more than fine. I don't have a lot of time today, so feel free to talk with other players about party roles. I think that the party needs a tank and orc should fulfill that role rather nicely. Midnight is curious setting, though, so you should familiarize yourself with playing orc. I think that it will be challenging.

Dark Archive

To all old players:

Those of you who's covenant items haven't activated themselves will receive the powers when you level up.

We have a problem with Sky's and Eyvindr's items, though. I suppose that Ragnar will collect his brother's stuff, so he'll have two covenant items. There's one left from Sky. That means that Ragnar and one other player will be slightly more powerful than the rest of you. Do you have any suggestions how to deal with Sky's stuff? Does any of you want to take them?


Ilona Ebonblade wrote:

For next level I'm going with Chaneller, Charismatic. In fact I've been plaaying up the inspirational qualitties so that the bardic abilities are a natural progression, will probably pick up another level or two of fighter then go Warrior Arcanist.

Ragnar, love the theme song. Read her background and see how appropriate it is. There's a lot more under there than she lets on.

I especially love -Servatis a periculum, servatis a&#65279; maleficum. It's Latin for "Save us from danger, save us from evil".

And even though she isn't Dorn, although I have a feeling you two will happily adopt her as one, the Valkyr reference is inspiring me.

And this is what she looks like.

Dark Archive

Okay, covenant items:

Solvi:
Bonus Spell: The bonebearer learns a channeled
spell of any school and level he can cast and gains +1 spell point.

Chops:
Level 1 - Tough as nails: The bonebearer gains one extra hit point per character level.
Level 2 - Thick skin: The bonebearer gains +1 natural armor bonus.

Ilona:
Level 1 - Skilled: The bonebearer gains +2 bonus to any 3 skills.
Level 2 - Gifted: The bonebearer gains a feat of his choice.

Pete:
Level 1 - Cat's claws: The bonebearer gains claws that deal 1d4 damage.
Level 2 - Luck of a cat: Once per day the bonebearer may ignore the attack that would bring him below 1 hp.

Ragnar:
Ragnar has a little quest to solve. He needs to reforge his and Eyvindr's sword in one blade, using their covenant items. He may receive that quest from the ghost of his brother, or whatever.

Dark Archive

Gil:
Level 1 - Healing power: The bonebeare applies his Wisdom modifier to all healing spells.
Level 2 - Reservoir of healing: The bonebearer gains a hidden fount of healing strength. She can heal her own number of hit points during the day. This can be applied to her or to the others.

Dark Archive

In an hour or two I should go with my wife to family gathering. You should decide what to do next. You know that two guards and all of the ritualists survived, including apprentices. They were summoning something, or about to start, and the head ritualist certainly returned to them.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Mark Thomas wrote:
Nope I think it's a time and concept thing in one case, and a philosophical difference in the other. Don't take it personally, you're doing an amazing job.

Seconded


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:

To all old players:

Those of you who's covenant items haven't activated themselves will receive the powers when you level up.

We have a problem with Sky's and Eyvindr's items, though. I suppose that Ragnar will collect his brother's stuff, so he'll have two covenant items. There's one left from Sky. That means that Ragnar and one other player will be slightly more powerful than the rest of you. Do you have any suggestions how to deal with Sky's stuff? Does any of you want to take them?

Ragnar was going to have a scene actually talking with Sky I presume his spirit is still around) and then he was going to give Sky's bow to Solvistania. Seemed like the logical choice.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:


** spoiler omitted **

Got it. Question though

Spoiler:
the spirits of the fallen companions- I'd like it if they stayed with Ragnar. He can see them, speak with them and they really have nowhere else to go (they can go to Izrador, or the Maelstrom, or become Fell, or they can sit on their butts as one of the Lost. The dead in Midnight really get some lousy choices). I figured it could be a pretty significant plot point that the ghosts of those who die around Ragnar just become part of the herd of souls he's shepherding around.

Eventually when he starts making Undead, (permanent or temporarily summoned) those will be the souls he puts into the corpses. This means that sort of like the spirits used for normal summoning, they will always be the same group or undead, with names , personalities, quirks, ect.

Does this sound ok to you?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
nightflier wrote:


Hi, Kiron...

Midnight is curious setting, though, so you should familiarize yourself with playing orc. I think that it will be challenging.

Here's a good place to start-

Kill Scars

A list of the Orc Tribes

Nightflier's right. Orcs are probably the most well-documented, complicated race in all of Midnight. They have a lot of common cultural practices that can make playing them difficult, but incredibly interesting and deep. I have a player in my tabletop game who's been playing an Orc for about 5 years.

Here's some things to keep in mind-

They are natural linguists- their tongue is rich and expressive, if very aggressive. I imagine it sort of like Klingon. When they speak other languages, they tend to be surprisingly eloquent.

By the time an Orc is an adult, they have already killed at least one, more like 5-10 of their own kind. They are raised in terrifying conditions that make prefect soldiers. Think sort of like Startan training turned up to 11.

Orcs are Matriarchal, and the males outnumber the females as much as 20 to 1. Most Orcs will go their entire lives without ever getting laid. The greatest of their warriors are chosen to become consorts of the Mother-Wives for breeding. The rest have to hope they get their hands on some poor dwarf woman.

Orcs are cannibals. They believe that when a warrior dies, their soul goes to it's reward in the embrace of their god, and the body is just a shell of meat. That shell goes into the army cookpots, or just gets divided up among his squad-mates. Sometimes when an Orc becomes Fell, the rest of his unit doesn't even really notice. The only real difference is that Fell orcs tend to eat a little more.

Orcs are Zealots. You're going to have to have a very deep and personal reason for yours to have turned away from Izrador. This will likely be one of the most defining things about your character.

I look forward to hearing what you come up with. I love Midnight Orcs.

That's enough out of me.


Ragnar Death-Speaker wrote:
nightflier wrote:

To all old players:

Those of you who's covenant items haven't activated themselves will receive the powers when you level up.

We have a problem with Sky's and Eyvindr's items, though. I suppose that Ragnar will collect his brother's stuff, so he'll have two covenant items. There's one left from Sky. That means that Ragnar and one other player will be slightly more powerful than the rest of you. Do you have any suggestions how to deal with Sky's stuff? Does any of you want to take them?

Ragnar was going to have a scene actually talking with Sky I presume his spirit is still around) and then he was going to give Sky's bow to Solvistania. Seemed like the logical choice.

Solvi is actually proficient in the bow, so that works for me. She would accept it gratefully, feeling a kindred spirit always with her when she carries it with her.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

That definitely works. Oh and in regard to orcs, Ilona's initial greeting may be less than warm but I think its a great idea.

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Vikturiun

HP | AC (T , FF ) | CMD | F + | R + | W + | Init + | Per + |

played by LastNameOnEarth (67 posts)

Current NPCs


Asmodeus
Dark Archive nightflier

(7,899 posts)

Previous Characters


Drazmorg the Damned
Doomed Hero

Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
(4,242 posts)
Pathfinder Adventure Path #105: The Inferno Gate (Hell's Vengeance 3 of 6) (PFRPG)
Eric Swanson

(2,540 posts)
Psychopomp Ring
scranford

Male Daytona 500 DM / 12
(1,946 posts)
Xokek
TwiceBorn

Male Human Bard 1/Ranger 1/Expert 3
(1,216 posts)
Female Wizard
Alia Wolfsdottir

Female Human Ranger 7

played by Llaelian (284 posts)
Umbragen
Anang

Male Danisil - Evil Subtype Wildlander/1 Rogue/2

played by grmnbln (123 posts)
Xakihn
Anang, Shadow Hunter

Male Danisil Wildlander/1 Rogue/2

played by Doomed Hero (8 posts)
Sorcerer
Anvinder

male Dorn Channeler 1 (spiritual)

played by gabboge (45 posts)
Man with Only a Torso
Anvinder, Midgaardi Vengant

Male Dorn Spirit Channeler 1

played by Doomed Hero (11 posts)
Kelvos the Wormtouched
Darren of House Redgard

Male Dorn Barbarian/Lv1, Wildlander/Lv1, Fighter/Lv3

played by Patrick Bailey (44 posts)
Valeros
Liberty's Edge Eirik Baldur

Male Male human Operator/Medic Wounds 11 Fate 1

played by divineshadow (591 posts)
Ezren
Eyvindr the Proud

Male Human (Dorn) Wildlander / 1

played by TwiceBorn (127 posts)
Harsk
Eyvindr, Midgardi Vengant

male Dornish Spirit wildlander 1

played by Doomed Hero (19 posts)
Derro
Grandfather, Spirit Tutor


played by Doomed Hero (1 post)
Bird
Hugi, Keeper of Mysteries

Awakened Raven

played by Doomed Hero (41 posts)
Shadowy Lurker
Izkrael

Male Elf Paladin/Ranger 4/1

played by Nathan Nasif (287 posts)
Swordpriest
Kiron WhiteMoon

Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

played by RedAssassin (149 posts)
Cayden Cailean
Kratzee


played by eakratz (388 posts)
Mekarumu
Lanik Clearwater


played by gabboge (68 posts)
Fighter
Pete the Runt

male halfling rogue 1

played by hogarth (137 posts)
Market Patron
Sarith

Male Tiefling Inquisitor 15

played by Llaelian (8 posts)
Skeleton
Sky'Tor, Midgaardi Erunsil


played by Doomed Hero (6 posts)
Torag
Sorok, Forged of Iron


played by Doomed Hero (2 posts)
Groetus (Symbol)
Sorrow, the Grey Blade of Tears

Female Intelligent Bastard Sword

played by Doomed Hero (16 posts)
Ceoptra
Zafina

Female Human, Sarcosan Ranger 1

played by Nathan Nasif (34 posts)