Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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male Dorn Channeler 1 (spiritual)
Eric Swanson wrote:

good catch there, gabboge. I need to read these rules better, he he. Since Nigthflier is ok with the spell selection, i will adjust the SP used for the MM spells she cast. I could not find where it says it takes 2 addition spell points to cast Greater magic though, Nightflier, I like the change though.

I like the rule as well because it causes people to use a lot of the more interesting spells instead of just damage dice spells.


Anvinder wrote:
Eric Swanson wrote:

good catch there, gabboge. I need to read these rules better, he he. Since Nigthflier is ok with the spell selection, i will adjust the SP used for the MM spells she cast. I could not find where it says it takes 2 addition spell points to cast Greater magic though, Nightflier, I like the change though.

I like the rule as well because it causes people to use a lot of the more interesting spells instead of just damage dice spells.

Yep. the reason I took the spell is she is woefully helpless in combat. Not a good thing in Midnight, he he. i figured she must have a way of defending herself, other than charming hapless foes, since how could she have survived to meet the group initially. I can think of a reason how she knows the spell, but I don't think she would tell you guys, he he


male Dorn Channeler 1 (spiritual)
Eric Swanson wrote:

Yep. the reason I took the spell is she is woefully helpless in combat. Not a good thing in Midnight, he he. i figured she must have a way of defending herself, other than charming hapless foes, since how could she have survived to meet the group initially. I can think of a reason how she knows the spell, but I don't think she would tell you guys, he he

Haha, I don't even think that far combat wise. I think my character is probably going to be the worst. But that is his sort of thing, and hell even the prestige class I'm building him up to has nothing to do with combat at all, and my heroic path doesn't give me anything that affects battle untill like 7th lvl.

Dark Archive

Eric, don't adjust the spell cost for Magic Missile. All other spells will work as per the rules. I have guests for Easter, but I will post more tomorrow on that subject. I'm very glad that you have fun.


male Dorn Barbarian 2, Spiritual Channeler 2

Nicely run combat. I actually liked how you split up the fights into two more manageable chunks.

In the future it may save time to simply keep our same initiative rolls when we start a new combat right on the heels of an old.

In other games I've been in, we even went so far as to simply assume that everyone just "took 10" on initiative for most fights. It did mean less variance in combat order, but on the other hand it saved a lot of time in rolling, and let the fast PC's and Enemies be fast on a more consistent basis. It also let people get used to a posting order, and even start building team tactics based on it.

Something to think about.


nightflier wrote:
Eric, don't adjust the spell cost for Magic Missile. All other spells will work as per the rules. I have guests for Easter, but I will post more tomorrow on that subject. I'm very glad that you have fun.

Thanks, Nightflier, had a good Easter, despite the earthquake, he he


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Very true, and yeah that was a really well run combat.


Nightflier:

Spoiler:
Two words: Awe-some!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Dark Archive

I don't know yet what will I do with initiative. In my RL game, with 2-3 players, I prefer to roll initiative for every round, but I realize that it may be time consuming to do that in pbp. I'm thinking on using initiative modifiers to decide when do you act. That is, those with highest Dexterity act first, and then it goes downwards. That may mean that the caster will always act at the end, so that may not be all that good. You decide amongst yourselves do you want to have fixed initiative order or do you want to continue to roll.

Eric:
Choose another 1st level spell, but this time be careful to choose one that you can cast. You will continue to know Magic Missile and to cast it as if it costs 1 spell point. In fact, that is one of the powers given to your character by hers covenant item, but she hasn't realized that yet.


nightflier wrote:

I don't know yet what will I do with initiative. In my RL game, with 2-3 players, I prefer to roll initiative for every round, but I realize that it may be time consuming to do that in pbp. I'm thinking on using initiative modifiers to decide when do you act. That is, those with highest Dexterity act first, and then it goes downwards. That may mean that the caster will always act at the end, so that may not be all that good. You decide amongst yourselves do you want to have fixed initiative order or do you want to continue to roll.

** spoiler omitted **

Nightflier:

Spoiler:
spell submitted for approval is Hypnotism. Please approve, thanks.

learned my lesson, he he.

Dark Archive

Eric Swanson wrote:
nightflier wrote:

I don't know yet what will I do with initiative. In my RL game, with 2-3 players, I prefer to roll initiative for every round, but I realize that it may be time consuming to do that in pbp. I'm thinking on using initiative modifiers to decide when do you act. That is, those with highest Dexterity act first, and then it goes downwards. That may mean that the caster will always act at the end, so that may not be all that good. You decide amongst yourselves do you want to have fixed initiative order or do you want to continue to roll.

** spoiler omitted **

Nightflier:** spoiler omitted **

Eric:
The spell is fine, although you may consider Sleep as well. It's up to you.

nightflier wrote:
Eric Swanson wrote:
nightflier wrote:

I don't know yet what will I do with initiative. In my RL game, with 2-3 players, I prefer to roll initiative for every round, but I realize that it may be time consuming to do that in pbp. I'm thinking on using initiative modifiers to decide when do you act. That is, those with highest Dexterity act first, and then it goes downwards. That may mean that the caster will always act at the end, so that may not be all that good. You decide amongst yourselves do you want to have fixed initiative order or do you want to continue to roll.

** spoiler omitted **

Nightflier:** spoiler omitted **
** spoiler omitted **

Nightflier:

Spoiler:
Sleep will work for me.

Male Human Bard 1/Ranger 1/Expert 3

I would prefer that initiative be rolled, whether by the DM or the players. Having everyone act in the same initiative sequence in every battle just seems kind of "meh" to me... But I won't complain if the majority decides on something else...


TwiceBorn wrote:
I would prefer that initiative be rolled, whether by the DM or the players. Having everyone act in the same initiative sequence in every battle just seems kind of "meh" to me... But I won't complain if the majority decides on something else...

Yeah, what he said, he he.

RPG Superstar 2009 Top 16

same here I prefer the roll but only once per encounter


I prefer to roll initiative every round. And for twf, multi and iterative attacks, each one needs its own initiative roll. That's how I roll ; P

Spoiler:
I mean once per encounter is my vote as well.


Male Erunsil (Snow Elf) Fighter 5

I like rolling as well. Don't have a problem with you doing the rolling however. We could also provide you with a bank of 10 d20 rolls to use when we're not available, but that might be a bit much to keep up with, so please feel free to roll whenever needed to keep things moving. This game has a good pace, so I'd hate to see it get bogged down waiting on one person.

Oh I just realized...Did you mean every combat round or every encounter? I think every round may be too much, but every encounter is fine.


Sky'tor Tu'kaleth wrote:
Oh I just realized...Did you mean every combat round or every encounter? I think every round may be too much, but every encounter is fine.

Spoiler:
Got one! Booyah!

I +1 on the suggestion that nightflier rolling initiative for us ahead of time. Whatever is smoother to operate.


male Dorn Barbarian 2, Spiritual Channeler 2

Question on Magic-

Are we using the Pathfinder "Cantrips at will" rules or the Midnight "Cantrips a few times for free, then they cost you" rules?


male halfling rogue 1

With respect to initiative: I'm strongly in favour of having the DM roll. It speeds up the game and doesn't take any choices away from us, so why not?


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Good question considering it affects 80% of the party.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
Good question considering it affects 80% of the party.

There are a fair number of casters in the group, aren't there.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Ragnar Death-Speaker wrote:
Ilona Ebonblade wrote:
Good question considering it affects 80% of the party.
There are a fair number of casters in the group, aren't there.

Even the fighter's a caster. The pure casters just do it better and more.


Ilona Ebonblade wrote:
Ragnar Death-Speaker wrote:
Ilona Ebonblade wrote:
Good question considering it affects 80% of the party.
There are a fair number of casters in the group, aren't there.
Even the fighter's a caster. The pure casters just do it better and more.

Sometimes too good, he he


Male Human Bard 1/Ranger 1/Expert 3
Sky'tor Tu'kaleth wrote:

I like rolling as well. Don't have a problem with you doing the rolling however. We could also provide you with a bank of 10 d20 rolls to use when we're not available, but that might be a bit much to keep up with, so please feel free to roll whenever needed to keep things moving. This game has a good pace, so I'd hate to see it get bogged down waiting on one person.

Oh I just realized...Did you mean every combat round or every encounter? I think every round may be too much, but every encounter is fine.

Agreed on all counts...

Dark Archive

I'm back now, guys. Sorry for the not-posting day, but I had to install Windows on my new baby. I'm calling him SauronX :).

Now, do you think that Pathfinder 0-levels magics will break the mood of the game? I'm not concerned about power gaming, as you probably all realize by now. The mood is all important, though.

About the initiative, the consensus is that I do the rolls?


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:


About the initiative, the consensus is that I do the rolls?

I'll speak for the group since it's been a while. I think the consensus is that initiative be rolled once an encounter, and that you handle the rolls and just announce the order.

Anyone who isn't onboard with that should probably speak up now.


Female Erenlander Spiritual Chaneller 5
Ragnar Death-Speaker wrote:
nightflier wrote:


About the initiative, the consensus is that I do the rolls?

I'll speak for the group since it's been a while. I think the consensus is that initiative be rolled once an encounter, and that you handle the rolls and just announce the order.

Anyone who isn't onboard with that should probably speak up now.

I agree with the group's view. It is the quickest and easiest way to deal with initiative in PbP, I've found.


Anvinder wrote:
Eric Swanson wrote:

Yep. the reason I took the spell is she is woefully helpless in combat. Not a good thing in Midnight, he he. i figured she must have a way of defending herself, other than charming hapless foes, since how could she have survived to meet the group initially. I can think of a reason how she knows the spell, but I don't think she would tell you guys, he he

Haha, I don't even think that far combat wise. I think my character is probably going to be the worst. But that is his sort of thing, and hell even the prestige class I'm building him up to has nothing to do with combat at all, and my heroic path doesn't give me anything that affects battle untill like 7th lvl.

Just FYI, I already have the Sense Nexus feat, so...


male Dorn Channeler 1 (spiritual)
Solvistania Elghreah wrote:
Anvinder wrote:
Eric Swanson wrote:

Yep. the reason I took the spell is she is woefully helpless in combat. Not a good thing in Midnight, he he. i figured she must have a way of defending herself, other than charming hapless foes, since how could she have survived to meet the group initially. I can think of a reason how she knows the spell, but I don't think she would tell you guys, he he

Haha, I don't even think that far combat wise. I think my character is probably going to be the worst. But that is his sort of thing, and hell even the prestige class I'm building him up to has nothing to do with combat at all, and my heroic path doesn't give me anything that affects battle untill like 7th lvl.
Just FYI, I already have the Sense Nexus feat, so...

Well, hmmm. I really liked the flavor of that feat but oh well. I don't want to step on anyones toes. I will consider some other feats.


Anvinder wrote:
Well, hmmm. I really liked the flavor of that feat but oh well. I don't want to step on anyones toes. I will consider some other feats.

Yeah sorry about that, I already wrote it into her BG and evrything. There sre some cool things out there though related to rituals and stuff, maybe look in that direction, he he


male Dorn Barbarian 2, Spiritual Channeler 2
Anvinder wrote:


Well, hmmm. I really liked the flavor of that feat but oh well. I don't want to step on anyones toes. I will consider some other feats.

There are some good midnight magic-flavored feats in Sorcery and Shadow. You may consider the Ritual Magic feat. Since we will have some overlap, we would be able to use that to do some seriously big-time Necromancy. If you pick up whatever school healing magic is from (conjuration?) you and Gillian could work together to really efficiently patch up the group.

Here's the link to how it works. Check out the example at the bottom.

Ritual Magic


male Dorn Channeler 1 (spiritual)
Ragnar Death-Speaker wrote:
Anvinder wrote:


Well, hmmm. I really liked the flavor of that feat but oh well. I don't want to step on anyones toes. I will consider some other feats.

There are some good midnight magic-flavored feats in Sorcery and Shadow. You may consider the Ritual Magic feat. Since we will have some overlap, we would be able to use that to do some seriously big-time Necromancy. If you pick up whatever school healing magic is from (conjuration?) you and Gillian could work together to really efficiently patch up the group.

Here's the link to how it works. Check out the example at the bottom.

Ritual Magic

Yes I very much like that and it fits nicely with my Background.


Ragnar, thanks for pointing out that Flying Kick feat. I put that in and wrote in what the attack and damage would be. Noice. Chops is charging the next creature he sees.


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:
Ragnar, thanks for pointing out that Flying Kick feat. I put that in and wrote in what the attack and damage would be. Noice. Chops is charging the next creature he sees.

no problem. If you like the idea of turning chops into a freight train, I also recommend Leap Attack (complete Adventurer?) and the Powerful Charge feats from the Miniatures Handbook.

Another fun trick is the Hurling Charge feat, which would work nicely with your weapon choice.


Ragnar Death-Speaker wrote:

no problem. If you like the idea of turning chops into a freight train, I also recommend Leap Attack (complete Adventurer?) and the Powerful Charge feats from the Miniatures Handbook.

Another fun trick is the Hurling Charge feat, which would work nicely with your weapon choice.

Thanks, I'll check those out. I found a feat called Mantis Leap in Sword and Fist that looked pretty cool.

Hurling Charge fits with what I envisioned as one of Chops' tactics. Hurl the axe at the enemy, then kick him, pull out the axe, and hit him again.


Male Human Bard 1/Ranger 1/Expert 3
nightflier wrote:


Now, do you think that Pathfinder 0-levels magics will break the mood of the game? I'm not concerned about power gaming, as you probably all realize by now. The mood is all important, though.

Totally missed this. For what it's worth, I don't think channelers should have unlimited 0-level spells. I do think that would break the mood of the game...


TwiceBorn wrote:
nightflier wrote:


Now, do you think that Pathfinder 0-levels magics will break the mood of the game? I'm not concerned about power gaming, as you probably all realize by now. The mood is all important, though.

Totally missed this. For what it's worth, I don't think channelers should have unlimited 0-level spells. I do think that would break the mood of the game...

Hmm, yeah, probably do it like this, use the 3.5 version of the 0-level spells per day and for additional castings, use the Innate magic progression, which is like a standard action, then a full round action, one minute, one hour, etc.

Thoughts?

Dark Archive

Guys, I am back. Please excuse me for this long absence, but the volcano was stronger than me. Can we proceed tomorrow, or should we wait some time for the players to realize that i am back?

Also, I need a chronicler - someone who would like to write about the adventures of your merry group of bonebearers. The person will get a bonus FP and perhaps something else besides. I don't mind if more than one player wants to be group chronicler.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:

Guys, I am back. Please excuse me for this long absence, but the volcano was stronger than me. Can we proceed tomorrow, or should we wait some time for the players to realize that i am back?

.

Just start. People will catch up pretty quick. This game moves fast, but not that fast.

nightflier wrote:


Also, I need a chronicler - someone who would like to write about the adventures of your merry group of bonebearers. The person will get a bonus FP and perhaps something else besides. I don't mind if more than one player wants to be group chronicler.

How do you want it to work? A separate thread? A diary on our character page? What format would we be using to chronicle the story?

Dark Archive

There is Campaign Journal subsection here. Check out the other campaign journals and pick a format that you like. I suspect that Ragnar's and Ilona's journals would be very different, for instance.

I'm glad to be back.


+1 on just getting started. I might look into the journals as well, but doubt I will get much writing done.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I'm ready to start. I'll look into if I have the time to do the journal.


Ready to go.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:

There is Campaign Journal subsection here. Check out the other campaign journals and pick a format that you like. I suspect that Ragnar's and Ilona's journals would be very different, for instance.

I'm glad to be back.

Glad to have you back. Gotta watch out for those pesky volcanoes.

So, silly paizo-site newb question- where exactly is the campaign journal subsection?


Ragnar Death-Speaker wrote:
nightflier wrote:

There is Campaign Journal subsection here. Check out the other campaign journals and pick a format that you like. I suspect that Ragnar's and Ilona's journals would be very different, for instance.

I'm glad to be back.

Glad to have you back. Gotta watch out for those pesky volcanoes.

So, silly paizo-site newb question- where exactly is the campaign journal subsection?

Click on "Gaming", and it is the first category. Here.


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:
Ragnar Death-Speaker wrote:
nightflier wrote:

There is Campaign Journal subsection here. Check out the other campaign journals and pick a format that you like. I suspect that Ragnar's and Ilona's journals would be very different, for instance.

I'm glad to be back.

Glad to have you back. Gotta watch out for those pesky volcanoes.

So, silly paizo-site newb question- where exactly is the campaign journal subsection?

Click on "Gaming", and it is the first category. Here.

Thankee.

Also, I just got a brilliant idea about how to do this journal... I think you guys will like it.


Male Erunsil (Snow Elf) Fighter 5
Ragnar Death-Speaker wrote:
Chops the Defender Dworg wrote:
Ragnar Death-Speaker wrote:
nightflier wrote:

There is Campaign Journal subsection here. Check out the other campaign journals and pick a format that you like. I suspect that Ragnar's and Ilona's journals would be very different, for instance.

I'm glad to be back.

Glad to have you back. Gotta watch out for those pesky volcanoes.

So, silly paizo-site newb question- where exactly is the campaign journal subsection?

Click on "Gaming", and it is the first category. Here.

Thankee.

Also, I just got a brilliant idea about how to do this journal... I think you guys will like it.

As long as it's not written in Raven speak I'll like it ;-).


Ragnar Death-Speaker wrote:
Also, I just got a brilliant idea about how to do this journal... I think you guys will like it.

Will you need any help with this?

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