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Night Upon the Realm (Inactive)

Game Master Matt, Garnished Game Designer


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EntropyRules wrote:
another random question, I figure with 52k to start with we wont have anyone with a real need to watch it, but are we going to be using light, medium, and heavy loads with their respective restrictions and penalties? I'll be fine either way, just wanted to get a feel and see if I need to mix up a few items and such.

Yes, we actually do need to follow these rules as there is a lot of traveling involved, hence movement speed and encumbrance is key.


this is pavaan, my juju Oracle is now made now rolling for hp if it is needed, 9d8 ⇒ (8, 6, 6, 1, 8, 6, 5, 2, 2) = 44

so char is all done now


Character Name Myrza Kelvlon

Faction Fallen

Character Sheet Completed No.

Shadow Lodge

Hi GM,

Updated storyboard etc for her. Do check out my character sheet. i changed her name though to Aluria Nightingale. I have sent the character sheet to DM at Obsidian portal.

Still short of updating my selection of spells though.


Character name: Lord Cobbledarn Meadowlark

Faction: heroes

Character sheet: completed


Something for the fallen side that i might have missed. but should the fallen make anything in the gravelands, or does only the hero side have things they have to build.

also for both sides. how large are each of the different Provences, that the characters would know.


Is there still a slot open for a Fallen?
Character name: Mercy
Faction: Fallen
Character sheet: Incomplete

P.S. Could the other fallen post their Characters to sync a bit?


No we can't, they're secret. But you have a PM Helikon.


Faltae Unvalep wrote:

Something for the fallen side that i might have missed. but should the fallen make anything in the gravelands, or does only the hero side have things they have to build.

also for both sides. how large are each of the different Provences, that the characters would know.

The Fallen will have a single settlement to build. I didn't mention this earlier. They'll also have some other things but these are secret.

I'll be closing recruitment on Sunday Night.

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

A Request

Voice of Darkness, would it be possible to put a list of player names and their respective factions up on the campaign tab for easier tracking by chance, please? Just so we have a visiual reference to remind us. It would be appreciated.


Howdy, I'm interested in playing, but I need to know a few things before picking a character. I wish to roll up a Fighter (Lore Warden) Rogue (Thug+Scout) who makes use of the Master Craftsman feat, but in order to play the concept at level 10 I would need specific permission from you, the DM, to be able to take Craft Construct as a fighter bonus feat or a Rogue talent, since there just aren't enough feats between 5 and 10 to be able to take Master Craftsman, Craft Wondrous Item, Craft Magical Arms and Armor, and Craft Construct.
If not this, I have other ideas to propose.

Oh, also this idea is for a Fallen.

Ps. This is my first attempt at PBP RP as well as doing something founded on the paizo forums. Is there somewhere on the site that hosts a character sheet host, or should I be using other sources such as mythweavers?

Additionally, from the campaign information section.
Does each player command their own army of listed NPCs, or is that for the faction as a whole?


Very tempting... Do the Fallen outnumber the Heroes, yet?


In an attempt to be helpful I will try to answer some questions (I'm not the DM):

@ Iorthol - Usually people put their character's stats in an alias. You can create a new one and then copy and paste your stat block into it. I'm 99% sure that the army is for the faction as a whole, but DM will have to confirm that.

@ Hassan - I think we currently outnumber the heroes by one.

If either of you decide to play for sure and go fallen I will PM you and you can join our planning.


@ Iorthol, while i am sure your char idea is neat, for one we don't start out the game with anything we could craft, so if your idea was to have a construct army, you would need to start making it when the game starts, and for the most part it takes 1 day for every 1000 gold the thing costs, so you would be sitting there crafting for most the game. or crafting for 8 hours getting a teleport somewhere, do stuff, then teleport back so you can craft. and keep that up till you finish what your making. I am not trying to shoot you down, just saying some things you might not have thought about.


Pavaan, that's a good point, thanks for making it. I guess I won't be needing that DM intervention. More concepts to come.


DM Jelani wrote:

In an attempt to be helpful I will try to answer some questions (I'm not the DM):

@ Iorthol - Usually people put their character's stats in an alias. You can create a new one and then copy and paste your stat block into it. I'm 99% sure that the army is for the faction as a whole, but DM will have to confirm that.

@ Hassan - I think we currently outnumber the heroes by one.

If either of you decide to play for sure and go fallen I will PM you and you can join our planning.

The army is for the entire faction. I'm not revealing how many of each unit you will have yet though.

If a certain faction outnumbers the other it won't matter in the end, I'll simply even out the powers.


RECRUITMENT NOW CLOSED

You have until Wed, September 12th to create your alias, update its character sheet and PM me a link to it.

Once everyone has done so, I will create both the Fallen and Heroes Campaigns and distribute the rules.


Due to a slight family emergency, I have just gotten back to my computer. Thus, I have not had a chance to make my character, at all, been away since monday.

Qadira

Monkeygod wrote:
Due to a slight family emergency, I have just gotten back to my computer. Thus, I have not had a chance to make my character, at all, been away since monday.

ehh, as long as you finish it today you should be ok


Yea, its already 11pm here and I need to go to bed soonish. Honestly, I forgot about the deadline till about an hour ago. Which is why I didn't post earlier.


I'll let you finish your character up, but everything is now closed. I'll review my PMs to make sure everyone's got their character in.

Then I'll make the two Campaigns and the game will start with a Turn/2 Days formula. (Switched from 1 Turn/Day as that gave very little time.)

All of the actions you can perform will be written therein.


Ready here. :)


Also still here.

Shadow Lodge

Likewise.

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

I may or may not be paying attention to this thread. I'll let you decide ;p


ready


Present.

Qadira

Prepared.


Ready


Here...


I will be away on a trip until Wednesday. I apologize for the interruption and we will get right back on track as soon as I return.


Same ready to go

Shadow Lodge

Had fun on your trip?


And yes I did. As you may know I am back. I'm just making sure everything's all and accounted for and you should have your respective forums by tomorrow.

Just want everyone to remember the following:

NO, AND I REPEAT, NO LOOKING INTO THE OTHER GROUP'S POSTS. IF I EVEN CATCH A WHIM OF SUCH UNCOOLNESS I SHALL DECLARE THE OTHER TEAM A VICTOR.

Next, remember that you have 2 days to post your day's action in game.

So that's 2 Real Life Days = 1 In Game Day

A Day in game is divided into 3x 8 hour blocks. You can therefore choose 3 actions per day.

I've decided to reform how the game shall work to balance things out. I know some may have already made plans but playtesting showed that the Heroes would win by simply playing a full on defensive game.

Therefore, both teams shall begin with 0 regions controlled and essentially both fight to control the continent. That should give everyone a more equal playing field and allow exploration-based actions for all. This also means the world map is bigger.

I've added a few neat things that need to be discovered as well.


Alright, I'm stoked to get started!


just remember that even with play testing something, no plan(or campaign) survives contact with the players. we are full of unexpected ideas, on both sides in this case both good and evil. although i can only speak for the evil side, just guessing that the good players will be just as imaginative.

that all being said, i cant wait till we start this up.


Sounds awesome, can't wait.


oh just a neat idea, for both sides, if you know you will be gone or unable to post for a few days, start to travel or resource gather or what ever we end up being able to do. so your char is always doing something even if you would not be able to post. true stuff might happen between what you wanted to do and what happens while you would not be able to post, ie monster attacks at your location. but should help smooth the game out. but it is just a players idea so take it as you will.


pavaan wrote:
oh just a neat idea, for both sides, if you know you will be gone or unable to post for a few days, start to travel or resource gather or what ever we end up being able to do. so your char is always doing something even if you would not be able to post. true stuff might happen between what you wanted to do and what happens while you would not be able to post, ie monster attacks at your location. but should help smooth the game out. but it is just a players idea so take it as you will.

Good idea there Pavaan.

And yes, good ideas for tasks if you are going to be away are:

Defend (You maintain a defensive position within the current region, and are alerted if your Perception check beats out enemy Stealth checks)

Gather <X> (You harvest the region's natural resources, adding to your faction's resource pool.)

Practice Profession (You practice a profession, using resources to craft items for your faction)

Travel (You travel towards a set destination)

I'm sorry about the delay people, University is being tight and I haven't had the time to put everything up.


With these game mechanic changes, are you ok if we tweak our characters slightly?

Shadow Lodge

S'alright, long as we're in the loop.


Delay is fine.


Ilithial wrote:
With these game mechanic changes, are you ok if we tweak our characters slightly?

Yes, I'll give a little more time then for anyone who wishes to make some adjustments, especially if they had made a character for defending a city.

I apologize for the changes, but I want this to be fair for both sides.


HEROES

Fallen

And we begin.


"Great. Now I can try and get killed again..." *frowns and trudges over to the gameplay thread*


I'll update the Campaign Info with the times that I'll start each round and build up a FAQ.


As mentioned before, in accordance with my changes, you may modify your character to better suit the game.

You have until the end of Round 1 to do so.

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