Night of the Werewolf (Inactive)

Game Master Kinetic_cards


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I updated my profile to reflect spells equipment and accurate feats.


Nameless, child of Original wrote:
Ah, I did not get into the campaign, then. Too bad.

I think you did, actually. The only characters that are listed under the Characters tab are the ones that have posted in the Gameplay thread. Post there, and your character will appear.


@ Nameless - you are in the campaign. I had some time yesterday, so I wrote a starter post and set up the gameplay thread. The first "official" day of the campaign will be tomorrow (Tuesday), but everyone can feel free to post to it today too if they want to, that is fine.


Network wrote:
@ Nameless - you are in the campaign. I had some time yesterday, so I wrote a starter post and set up the gameplay thread. The first "official" day of the campaign will be tomorrow (Tuesday), but everyone can feel free to post to it today too if they want to, that is fine.

Good. That makes me happy.


hm, this looks interesting, do you use actual Earth RL Victorian era, or does it have twists to it? if acceptable I am interested in a pirate, wizard, or master thief concept idea

although I know I post here pretty late


The recruitment thread is reopened for an additional character. If you are interested in participating, please submit your character concept.


Network wrote:
The recruitment thread is reopened for an additional character. If you are interested in participating, please submit your character concept.

Let me introduce Kwanjan Quinn....or Quinn for short.

Quinn is a level 6 Half-Elf Zen Archer Monk known for dealing out long range death and at times is capable with handling threats face to face. Initially, Quinn was a scout for the Order of Erastil where his skills with the bow was used to maintain the natural order.

The most of the character information was created for a level 3 Zen Archer. Will need to add the extra feats to get him up to level 6. If accepted I can detail more to level 6.

Stats:

Str:12
Int:12
Wis:20 +5 ot AC and to hit with bow (17 to start, +2 human, +1 at level 4)
Dex:12
Con:12
Chr:9

Half-Elf Racial Traits :

+2 to One Ability Score - Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. +2 to Wis
Elven Immunities - Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Low-Light Vision - Half-elves can see twice as far as humans in conditions of dim light.
Adaptability - Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses - Half-elves receive a +2 racial bonus on Perception skill checks.

Character Level Feats at level 3:

Level 1 - Point-blank Shot - +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Level 3 - Mobility - +4 AC against attacks of opportunity from movement

Zen Archer Monk Abilities at level 3:

Level 1 - Perfect Strike feat Total of 4, Flurry of Blows, Bonus Feat -Precise Shot Perfect Strike Remaining
Level 2 - Bonus Feat - Dodge - +1 to AC
Level 2 - Way of the Bow - Weapon Focus (Long Bow), +1 to hit
Level 3 - Point Blank Master (Ex) - Adept at firing ranged weapons in close quarters. You do not provoke attacks of opportunity when firing the selected weapon while threatened.
Level 3 - Zen Archery (Ex) - A zen archer may use his Wisdom modifier instead of his Dexterity modifier on ranged attack rolls when using a bow. This ability replaces maneuver training.

The short story goes is that Quinn was out investigating for the Order of Erastil an unnatural disturbance of sorts. Upon returning back he is injected into the events of the current campaign.


Looks good. Level up and let's go with it.

Welcome! :)


Thanks. Character creation is more that half way there.
Just need to do the gear, skills and combat stats.
Hoping to have all this done by the end of the weekend.


Character completed. Awaiting invite.

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