Ianez Gastnicht |
Round 1:
Ianez chants melodiously in an arcane tongue, and everyone around him (but Quinn and Caromarc; sorry about that) feels their spirits uplifted by his words. Casting good hope; take a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Network |
Olivia rears up and backwards, like an umbrella blown by the rain. Her outline appears blurred, shifting, and wavering. She reaches out and casts ice storm. Great magical hailstones crash upon your heads, bludgeoning your party for 3d6 ⇒ (5, 6, 3) = 14 damage! The chill inflicts an additional 2d6 ⇒ (2, 3) = 5 cold damage to every creature in the area. A depressing heavy snow and sleet rains down.
Ianez, Sandru, Blackacre, La Siréene, MM, Elspeth, Phoebe, and the Lantern archons #1-3 each take damage and are affected by the ice storm.
Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain.
It's Caromarc's turn.
Earl J V Caromarc |
Elspeth is Incorporeal, so half damage from spells = 8 damage.
MM is Dr 2/magic and turns 5 points of bludeoning into NL, so 7 +5 = 12 damage.
Have I got this right?
"Holy ones! Attack the Bones" yells Caromarc, relying on the Archon's truespeech.
Realising his orders do not command them to stay in the deadly cold the Archons fly out, only one losing the battle against the winds
fly+good hope A1 to H24: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
fly+good hope A2 to I24: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
fly+good hope A3 to G29: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
fly+good hope A4: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
Those who can attack the golem
attack, touch: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12damage, ignore DR: 1d6 + 2 ⇒ (2) + 2 = 4
attack, touch: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20damage, ignore DR: 1d6 + 2 ⇒ (1) + 2 = 3
attack, touch: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18damage, ignore DR: 1d6 + 2 ⇒ (6) + 2 = 8
Turning to Quinn the Earl shrugs
"If I am correct, the lady will see death as a blessing, but I doubt our attacks will do more than subdue her."
Turning back, and with regret in his voice he apologises and lets loose with a spell.
Magic missile. 9th level = 5 missiles of 1d4+1 each 5d4 + 5 ⇒ (1, 3, 4, 2, 1) + 5 = 16
Network |
The light rays pierce the golem, heating and cracking its yellowed bones!
Bone golem takes 15 damage.
The lone pair stand on the ice bridge, the monk and Caromarc. The ice chasm looms vast all around them. The snowy winds whip Caromarc's cape wildly about. The wizard steadies himself...raises his hand... Five magic missiles rise up from the darkness and sail through the white of the storm, five bolts of burning blue energy that cut through the air...shhhhhhwwmm, shhhhhhwwmm, shhhhhhwwmm, shhhhhhwwmm, shhhhhhwwmm....
They home in, hit the flying spectre, and knock her about, each impact radiating a pool of prismatic light. When the first one hits, she pops open her parasol and tries to block the subsequent missiles. The gesture is sadly human and ineffective.
Olivia takes 16 damage.
It's Blackacre's turn.
Phoebe Strange |
Volst grimaces, exerting tremendous effort in his unseen, faraway struggle back on the ground. "Gggnnntthhh!" he grunts, and you can tell his attention is preoccupied elsewhere. "Oh, no," he utters. "This is going poorly."
THIRD WAVE OF SKELETON MINIONS DEFEATED. BATTERY NEEDS NEW CHARGE.
The Eternity Bracer erupts with blue sparks. Black-violet tendrils lash out electrocuting Quinn!
"They're bringing the siege harder now. We're getting hit by more powerful foes!"
(No more Fort saves).
@Quinn - take 1d6 ⇒ 4 damage.
La Siréene |
… Wait. The summoning spell, it is not merely diminishing away, disappearing… it is being siphoned, drawing into her shape, as intangible shapes play around her wrists, eventually forming rows of binary …
”OhGHH –” … and once again, La Siréene’s vision goes green.
UNSTABLE VOID ENERGIES SUCESSFULLY INTEGRATED INTO PATHETIC FLESH INTERFACE.
CONNECTING …
”-HHHKCHT!” The metallic static once again ends La Siréene’s moan of pain, as the binary changes, morphing into darkness, so tangible as to appear material, curling around her hands.
The world once again wavers before her eyes …
------
A shadow, empty. No texture, no body, no identity, no sex.
La Siréene faces it, standing opposite of it, dressed in nothing but the heart resting on her chest.
It stands still, at attention, patiently observing.
La Siréene tenses first, then relaxes, observing the form for a few moments until she speaks up.
”Nameless? “
The empty form shakes its head.
"ผมมีชื่อ ฉันพี่น้องเงา."
Pause, then the form nods to La Siréene.
"ชื่อของคุณคือ La Siréene ฉันเป็น ... สร้างขึ้นจากคุณ บางแง่มุมของคุณสัมผัสได้ถึงความเป็นโมฆะ "
Shadow Sibling makes a sweeping gesture.
"คุณทราบตนเอง กับคุณคนอื่น ๆ ทั้งหมดจะเป็นโครงสร้าง บางทีคุณอาจจะพบพวกเขาที่น่าสนใจ; คุณดูเหมือนจะตะลุยในพวกเขา แต่พวกเขามีความสำคัญที่สุด คุณเป็นคนตัวเองเท่านั้นดังนั้นคุณต้องรักษาด้วยตนเอง เมื่อเป็นเช่นนั้นผมพยายามที่จะรักษาความปลอดภัยของคุณ. "
The Shadow Sibling bows deep before its mistress.
"พรพระเจ้าของฉัน."
-------
As La Siréene opens her eye, the darkness fades away, only leaving her body with a shadowy appearance.
She looks around at her allies, sees that they do exist.
She turns her attention to the Bone Golem again, a grim expression on her face.
So… within my mind, you reside, then.
จริง.
Gaston Blackacre |
knowledge (arcana) re Bone Golems: 1d20 + 6 ⇒ (18) + 6 = 24
One of these threats must be eliminated forthwith. Let us take the nearest one.
Blackacre advances to the edge of the ice storm (I28), drawing his pistol and loading a barrel. He peers through the ice and snow, takes careful aim, applies a round of bane (construct) and fires on the golem.
attack: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
damage: 1d8 + 2d6 ⇒ (2) + (4, 5) = 11
Network |
A bone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.
• Magical effects that heal living creatures slow a bone golem (as the slow spell).
• A magical attack that deals negative energy damage breaks any slow effect on the golem and heals the golem.
• A raise dead, resurrection, or true resurrection spell negates its DR and immunity to magic for 1 minute.
In addition to melee attacks, bone golems are able to magically duplicate their bones and create a bone prison, which traps and attacks those it contains. These can be destroyed, but this has no effect on the golem itself.
The shot hits and smashes a skull tied into the golem's carapace. The bony hulk creaks, but does not break.
Bone golem takes 11 damage.
It is Quinn's turn.
Gaston Blackacre |
Kwanjan Quinn |
Quinn find it hard to decide which target to fire upon. There is an internal struggle within him in firing to the female floating in the air, but two thins helps him make up his mind. It is Caromarc's response to his initial question, "If I am correct, the lady will see death as a blessing, but I doubt our attacks will do more than subdue her." and her initial acrane attack upon the monk's friends.
This seems to make sense to the monk and he releases his volley of four arrows towards the floating spectre.
Using bow's Undead Bane on Spectre and Deadly Aim feat (-2 to hit,gain +4 damage).
Flurry of Arrows #1: 1d20 + 16 - 2 + 2 ⇒ (18) + 16 - 2 + 2 = 34
Flurry of Arrows #2: 1d20 + 16 - 2 + 2 ⇒ (3) + 16 - 2 + 2 = 19
Flurry of Arrows #3: 1d20 + 11 - 2 + 2 ⇒ (5) + 11 - 2 + 2 = 16
Flurry of Arrows #4: 1d20 + 11 - 2 + 2 ⇒ (14) + 11 - 2 + 2 = 25
Arrow Damage #1, shocking, Bane Undead, Deadly Aim: 1d8 + 5 + 1d6 + 2d6 + 2 + 4 ⇒ (6) + 5 + (1) + (6, 3) + 2 + 4 = 27
Arrow Damage #2, Shocking, Bane Undead, Deadly Aim: 1d8 + 5 + 1d6 + 2d6 + 2 + 4 ⇒ (3) + 5 + (6) + (3, 4) + 2 + 4 = 27
Arrow Damage #3, shocking, Bane Undead, Deadly Aim: 1d8 + 5 + 1d6 + 2d6 + 2 + 4 ⇒ (4) + 5 + (6) + (5, 5) + 2 + 4 = 31
Arrow Damage #4, shocking, Bane Undead, Deadly Aim: 1d8 + 5 + 1d6 + 2d6 + 2 + 4 ⇒ (4) + 5 + (6) + (2, 5) + 2 + 4 = 28
Network |
Quinn's first and fourth arrows hit Olivia.* Her dark form is lit up by sizzling bolts of electricity! brzzzzzz zzzzzz ZAP! She throws her hands up in twitching claws.
Olivia takes 27 damage.
* (-4 to ranged attacks in Olivia's snowstorm, but this doesn't make a difference to the outcome this turn though).
It is Sandru's turn.
Kwanjan Quinn |
Quinn's first and fourth arrows hit Olivia.* Her dark form is lit up by sizzling bolts of electricity! brzzzzzz zzzzzz ZAP! She throws her hands up in twitching claws.
Olivia takes 27 damage.
* (-4 to ranged attacks in Olivia's snowstorm, but this doesn't make a difference to the outcome this turn though).
It is Sandru's turn.
If the 1st and 4th arrows hit then why 27 damage? Unless only the 1st one hit.
Network |
The golem magically duplicates its bones, which fan out like fingers...more of them...more of them...a sculpture reaching up to the sky like a twisted pipe-organ made out of marrow. It breaks off some bones, and throws a round bone cage onto the Mechanical Manservant. He is caught!
The monster huffs and continues trudging in the direction of Blackacre and Sandru (move to F-27/F-28/G-27/G-28).
It's Phoebe's turn.
Phoebe Strange |
Volst rummages around in Phoebe's satchel. "What is this?" He jerks his hand back as if something bit him. "I think these are bird droppings! Why is this infernal girl carrying around bird droppings? How disgusting!"
He flicks the guano from his hand (move to L-27), and ends up comically and quite accidentally casting eagle's splendor upon Ianez.
La Siréene |
La Siréene turns towards Olivia, raises her hand, and calls down a Flame Strike, careful to hit her with the edge of the blast so as not to injure Elspeth.
Flame Strike: 9d6 ⇒ (1, 5, 3, 5, 5, 4, 6, 6, 1) = 36
La Siréene stares at her hand afterwards, contemplatively. No sadness, no sorrow. I am … unperturbed at seeing Olivia again.
ของผู้หญิงแน่นอนสำหรับคุณคิดถูก คุณอยู่นอกเหนือความเศร้าโศกเกินกว่าความโศกเศร้าสำหรับสร้าง
La Siréene looks at her own form. To prioritize another being before oneself is a construct action…
Network |
Olivia exhales softly into the frigid air, half sigh, half like the reedy wail of a banshee. Nooo...
She eerily breaks away from Elspeth and floats through the snowstorm, out over the icy ravine, until she hovers next to Caromarc (move to K-18). For a moment, she looks at him searchingly, as if expecting to find some answer to her torment and misery. Her features harden into a snarl. She reaches out, gently caresses the mage's chin, and places both her hands against his cheeks. Her touch is ice, and leeches the warmth from his skin. He turns blue. Ice crystals form along his jawline and upon his brow.
Caromarc takes 15 cold damage. Make a Fortitude save.
Gaston Blackacre |
Blackacre takes a 5' step to I29, loads powder and shot, rules Thou shalt not stand in our way, golem (Judgment - justice (+2 attack) and destruction (+4 attack)), and fires on the bone golem.
attack: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Kwanjan Quinn |
Quinn takes a 5 foot step back away from Olivia and unleashes his 4 arrows.
Using bow's Undead Bane on Spectre.
+2 Undead Bane, -4 in the storm, Clustered Shot
Flurry of Arrows #1: 1d20 + 16 + 2 - 4 ⇒ (3) + 16 + 2 - 4 = 17
Flurry of Arrows #2: 1d20 + 16 + 2 - 4 ⇒ (11) + 16 + 2 - 4 = 25
Flurry of Arrows #3: 1d20 + 11 + 2 - 4 ⇒ (3) + 11 + 2 - 4 = 12
Flurry of Arrows #4: 1d20 + 11 + 2 - 4 ⇒ (15) + 11 + 2 - 4 = 24
Arrow Damage #1, Shock and Bane Undead: 1d8 + 5 + 1d6 + 2 + 2d6 ⇒ (3) + 5 + (3) + 2 + (3, 3) = 19
Arrow Damage #2, Shock and Bane Undead: 1d8 + 5 + 1d6 + 2 + 2d6 ⇒ (7) + 5 + (1) + 2 + (4, 1) = 20
Arrow Damage #3, Shock and Bane Undead: 1d8 + 5 + 1d6 + 2 + 2d6 ⇒ (2) + 5 + (4) + 2 + (1, 6) = 20
Arrow Damage #4, Shock and Bane Undead: 1d8 + 5 + 1d6 + 2 + 2d6 ⇒ (6) + 5 + (1) + 2 + (6, 4) = 24
Earl J V Caromarc |
Two of the archons rise higher, three of them pour holy fire into the fallen Golem. The last archon braves the storm to assist his fellows.
fly A1: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
fly A2: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
fly A3: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
fly A4 to H25: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
-4 for Golem is prone, moved 5ft up
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (11) + 3 + 2 - 4 = 12damage, ignore DR: 1d6 + 2 ⇒ (2) + 2 = 4
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (13) + 3 + 2 - 4 = 14damage, ignore DR: 1d6 + 2 ⇒ (2) + 2 = 4
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (16) + 3 + 2 - 4 = 17damage, ignore DR: 1d6 + 2 ⇒ (5) + 2 = 7
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (1) + 3 + 2 - 4 = 2damage, ignore DR: 1d6 + 2 ⇒ (4) + 2 = 6
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (17) + 3 + 2 - 4 = 18damage, ignore DR: 1d6 + 2 ⇒ (4) + 2 = 6
attack, touch: 1d20 + 3 + 2 - 4 ⇒ (17) + 3 + 2 - 4 = 18damage, ignore DR: 1d6 + 2 ⇒ (3) + 2 = 5