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Night of the Werewolf (Inactive)

Game Master Kinetic_cards


1,951 to 2,000 of 3,847 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

DM

Turn order:

Surprise round -
1) Sandru
2) Gargoyle #1
3) Ianez
4) Gargoyle #2

Normal round -
1) Caromarc (MM, Elspeth)
2) La Siréene
3) Sandru
4) Gargoyle #1
5) Quinn
6) Phoebe
7) Ianez
8) Gargoyle #2
9) Blackacre

(Also posted on 'campaign info' page)


DM

It's Sandru's turn.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Phoebe, stay between Uncle Quinn and... me! The sound that escapes my throat then is between growl and roar as I slash at the nearest threat.

Attack, rage, power attack -2: 1d20 + 11 + 2 - 2 ⇒ (17) + 11 + 2 - 2 = 28
Damage, rage, power attack +4: 1d6 + 6 + 4 + 2d6 ⇒ (6) + 6 + 4 + (1, 3) = 20

Crit Conf, rage, power attack -2: 1d20 + 11 + 2 - 2 ⇒ (11) + 11 + 2 - 2 = 22
Crit Conf, rage, power attack +4: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Forgot magic +1 and +1 on damage, 33 total.


DM

The gargoyle's eyes flare red. It cries out in a guttural voice. Kill La Siréene! Kill those who help La Siréen... CRACK! The stone creature breaks...big shards chip off of it...under the weight of Sandru's attack.

The gargoyle takes 33 damage.

The gargoyle swipes a sharply-taloned claw at Sandru. The flint drags hard across his chest, but fails to hurt the stalwart fighter.

It is Ianez's turn.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Surprise Round:

Ianez slashes upward with his longsword, the enchanted steel easily cleaving into the gargoyle's unnaturally-mobile stone flesh (though not with the same effectiveness as Sandru's mighty blow).

Attack on Gargoyle #2: 1d20 + 7 ⇒ (16) + 7 = 23
Damage to Gargoyle #2: 1d8 + 2 ⇒ (7) + 2 = 9


DM

The second gargoyle stares Ianez down unblinkingly. A twitch of the snout... WHAM! Its head is knocked back as the sword delivers an uppercut to its chin.

Gargoyle #2 takes 9 damage.

The creature's eyes burn red, same as the other one. It angrily hisses. Don't you recognize me, La Siréene? I...am...we...are...Maria! The fiend tries to gore Ianez! Its horns ram into his buckler.

At the moment the word "Maria" is uttered, two more gargoyles that have been hovering through the fog come across your party. An additional two swoop down from the sky with clawed feet stuck out to brace their descent. It's as if they were drawn to an energy...the life force of La Siréene?

The call of the obelisks...

It's a wing of gargoyles! You are beset from all sides!

One of the newcomers lunges at Sandru with its talons, digging into his arm!

Sandru, take 7 damage.

It's Caromarc's turn. (Remember -1 to all rolls.)


Female Aasimar Urban Druid 9

Network:
As the whispers fill her ears, La Siréene steels herself. So - Enbringer is making his move. Well. It’s kill or be killed, now.

Maria?! But she-

Network:
-She can't be... no. She CAN. I just didn't consider it... which begs the question. La Siréene Dorée. Internal, or... external?

La Siréene responds to the thing that calls itself Maria. "No. I do not recognize you. You are not nearly vain, irrational and romantic enough. A Gargoyle, really? You do not even have a pink handbag!"


Per +11

If critters 5 ft away have concealment, then there's a miss chance and that means no sneak attack, right?
The Manservant winds back and slams the point of his scythe into the Gargoyle G2. Attack 1d20 + 7 ⇒ (8) + 7 = 15 2d4 + 13 ⇒ (4, 2) + 13 = 19


Male Human Wizard 9 (Teleport) Perception +8

Caromarc tries to think what these monsters might be. Maria? Constructs? Some sort of demon?
1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 26

If he works out what they are, he'll do a concentration roll and cast Ear-Piercing scream at G2 1d20 + 13 ⇒ (12) + 13 = 25


STATUE:?? BODY: 16/20 HP HP Per +11

Elspeth comes out of the ground at the Gargoyle's feet
1d20 + 10 ⇒ (16) + 10 = 26 damage1d6 ⇒ 1str


DM

The gargoyle winces at La Siréene's remark, like a slap to the face. I am vain, irrational, and romantic enough! It sniffles and composes its emotions. Gargoyles don't have pink handbags, you idiot! We are scary! And menacing! Wooooohhh! it insists, waving its arms to demonstrate the point.

_____

The Manservant uses this opening to attack. His scythe grates across the gargoyle's surface, throwing off sparks. But this doesn't quite harm it.

_________________

The red light in the gargoyles' eyes reflects in the wizard's, just for a moment.

@Caromarc:
The gargoyles and obelisks were left behind by the original Pharasmin monks who built the library, sculpted to decorate the grounds (which may have once served as a garden or graveyard.) There are images related to Norgorber too; it seems the Anaphexia embellished this place with some imagery of their own.

Gargoyles can fly. They attack using claws, bite, and goring enemies with their horns. Their stone bodies are hardy against regular weapons, but take damage normally from magical ones.

The red glow in these monsters eyes points to the workings of an unusual force. Whether normal gargoyles or regular statues...could it be they're possessed and/or animated by some foreign psyche, or psyches? An invading force? (Casting magic circle was fortuitous!) They seem fixated on La Siréene. Perhaps she knows more.

Caromarc is able to concentrate and cast ear-piercing scream. Its almost as if when the wizard screams, his mouth opens unnaturally wide, he throws his arms back a little too much like wings, his eyes appear too eerily black... The gargoyle feels the horror of the night turned back onto itself!

@Caromarc - roll damage for ear-piercing scream.

_________________

Elspeth's shadowy tentacle drains its vigor a little bit more.

Gargoyle #2 takes 1 Strength damage.

_________________

One of the other, newly-arrived gargoyles flaps its wings and advances on Phoebe. It snarls, grabs the rope at her waist, and with a yank of its hugely proportioned forearms, snaps it in two! The frayed ends drop to the ground. Phoebe shouts in disgust and throws a punch at her attacker, but it just grins theateningly. The monster looms over the remaining twin, ready to snatch her up and fly off with her!

Kill those who help La Siréene! I...am...we...are...Nameless!

Gargoyle #4 moves from M-23 to L-22. DC to break rope - 1d20 + 15 ⇒ (10) + 15 = 25. (The rest of the PCS are still connected by the longer remaining segment rope, and Sandru still has the shorter segment tied around him. Phoebe's node in the chain was destroyed.)

_________________

It's La Siréene's turn. (Remember -1 to all rolls.)


Male Human Wizard 9 (Teleport) Perception +8

3d6 ⇒ (4, 2, 3) = 9


Female Aasimar Urban Druid 9

"You DARE?" La Siréene fills with anger, with rage, she steps behind an Obelisk to I-22, away from a Gargoyle, and swings her hand back to cast-

Nameless. It calls itself Nameless. I am self-aware. If it truly is Nameless - and therefore self-aware -then it would be infinitely dangerous. It wants to kill me. Which, since if it is Nameless, or has connections to Nameless, I in return would be infinitely dangerous, killing me would be rational. DAMN! I have made to many assumptions. I need to find the truth.

-And she pauses. She shouts into the mist, "I have no quarrel with you, Maria! We were friends! It’s incredible that you live once more - but I cannot allow you to attack these people. Please. I do not want to fight you. I want to understand. Aqueous Orb!"

La Siréene casts Aqueous Orb, aiming initially for where she heard Phoebe’s scream, summoning the orb 20 feet above ground and allowing it fall down on L-M, 20-21, then rolls it in front of where she saw Caromarc, L-M, 22-23.

Reflex Save DC 21,
Nonlethal Damage, Gargoyle G1 2d6 - 1 ⇒ (2, 4) - 1 = 5
Nonlethal Damage, Gargoyle G6 2d6 - 1 ⇒ (4, 5) - 1 = 8
Nonlethal Damage, Gargoyle G4 2d6 - 1 ⇒ (4, 3) - 1 = 6
Nonlethal Damage, Gargoyle G2 2d6 - 1 ⇒ (5, 1) - 1 = 5
If they take damage, make second save or be engulfed (Entangled Condition, counts as cover (+4 AC, -4 DEX and -2 to attack bonus)


DM

The gargoyle reels as Caromarc's spell rocks its equilibrium. It tries with slurred tongue to answer La Siréene. But...I have a problem with you! it says, pointing a crooked talon weakly. I want the body, La Siréene! The vessel should be mine!

re: Caromarc's attack, gargoyle #2 takes 8 damage (factoring in -1) and is dazed.

@La Siréene:
question - I'm probably misunderstanding the spell, but since you moved this round, the aqueous orb falling from the sky is fine...but can you also move the orb (since moving it is a move action)?


DM

@La Siréene:
Never mind, please ignore. 5 ft step. Got it, sorry.

The first gargoyle resists the tempest of the aqueous orb. But the other three are battered by its waves.

Gargoyle 6 takes 8 damage.
Gargoyle 4 takes 6 damage.
Gargoyle 2 takes 5 damage.

They flail in a frenzy, trying to escape, yet the ones that took damage are pulled into the water!

Gargoyles 2, 4, and 6 are engulfed by the orb.

_________________

The gargoyle near La Siréene pursues her around the obelisk. She has just cast her spell. The monster comes up behind her and swipes a claw.

Must...not...let her get...away...

Gargoyle #5 moves from I-24 to H-22. La Siréene take 8 damage.

_________________

It is Sandru's turn.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Be GONE!

Attack G1, rage, power attack -2: 1d20 + 11 ⇒ (7) + 11 = 18
Damage G1, rage, power attack +4: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11

If G1 is destroyed, I attack G3... if not, then stay on G1.

Attack2, rage, power attack -2: 1d20 + 6 ⇒ (4) + 6 = 10
Damage2, rage, power attack +4: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13


DM

Sandru cleaves again into the first gargoyle, finishing it off. There's a bursting sound, and then crumbling, like rubble falling in a quarry. The monster breaks into a pile of rocks! The man-beast whirls to repay the one that attacked him. His cutlass hits its chest with a CLANG!, but ricochets off of the stony surface.

Gargoyle #1 is dead.

edit re aqueous orb:
My mistake. The three gargoyles in my previous post were battered and engulfed by the aqueous orb. But their stony hides resisted taking damage from the water.

It is Quinn's turn.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

"Kid.....duck." Quinn unleashes his customary tree arrows towards the gargoyle across Pheobe.
Attacking G4. Using Improved Precise Shot within the mist.

Flurry of Arrows 1: 1d20 + 12 ⇒ (8) + 12 = 20
Flurry of Arrows 2: 1d20 + 12 ⇒ (4) + 12 = 16
Flurry of Arrows 3: 1d20 + 7 ⇒ (7) + 7 = 14

Not sure if shots 2 and 3 hit within the Protective Circle.

Damage from Arrow 1: 1d8 + 5 + 1d6 ⇒ (7) + 5 + (6) = 18
Damage from Arrow 2: 1d8 + 5 + 1d6 ⇒ (7) + 5 + (6) = 18
Damage from Arrow 3: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (1) = 12


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Is the inside of the protective circle still foggy? It's not clear from the map.


DM

Phoebe dives into a crouch. Quinn's arrow fly over her... 1d100 ⇒ 39

The first arrow pierces the gargoyle that was threatening Phoebe. Bolts of shocking electricity jag through the water! The second two arrows veer in the churning waters.

Gargoyle #4 takes 18 damage.

I don't think total cover or concealment applies, as fog only provides 20% miss chance. So improved precise shot is okay.

{The inside of the protective circle is still foggy. Assume fog by default, the lighted area is just to show the area of protection.)


NPC

Phoebe thinks its best if she stays low to the ground. "Bring the pain!" she cheers encouragingly.

It is Ianez's turn.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Round 1:

Ianez lands another blow on the gargoyle above him, the water surrounding it no barrier to his sword.

Attack on #2: 1d20 + 7 ⇒ (18) + 7 = 25
Damage to #2: 1d8 + 2 ⇒ (4) + 2 = 6


DM

The gargoyle atop the obelisk reels back, whomped under the onslaught of the archaeologists's sword. Mmmrgggllffmmpfmfsiréene!

The gargoyles thrash, but fail to break free of the orb.

It is Blackacre's turn.


DM

Meant to say, Gargoyle #2 takes 6 damage.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre steps forward into the foggy murk to M24, recalling what he can of gargoyles know nature: 1d20 + 6 ⇒ (9) + 6 = 15.

He asks Ragathiel for the strength to destroy the abomination before him, (swift action to apply bane (monstrous humanoid)), and swipes at G2, his sword throwing sparks as it arcs toward his target.

attack: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22
damage: 1d10 + 1 + 6 + 1d6 + 2d6 ⇒ (9) + 1 + 6 + (1) + (6, 4) = 27

miss chance?: 1d100 ⇒ 93

BLAMMO!


DM

@Blackacre:
You know that gargoyles are greedy, vindictive creatures that like to scavenge and collect. The longer a tribe of gargoyles abides somewhere, the more its members come to resemble that region's architectural styles. It's clear that this group, living in the shadow of the library and preying on travelers, are an outer representation of an inner ugliness...the monstrous Reaper of Reputation, and his nefarious order of assassins, the Anaphexia.

Gargoyles can fly. They attack using claws, bite, and goring enemies with their horns. Their stone bodies are hardy against regular weapons, but take damage normally from magical ones.

The red glow in these monsters eyes points to the workings of an unusual force. And their words make no sense...Nameless?...Maria?... They seem fixated on La Siréene. Maybe she knows more.

An arc of light cuts through the damp... The sword finds its mark. When the weapon hits, yellow-white rivulets crack across the gargoyle's skin. It's as if the creature is exploding with light! It raises a sculpted brow in shock and cries out, reaching towards La Siréene. The sound comes through the sloshing orb.

NoooOO!! La Siréene!...I...am...Maria!

The gargoyle breaks into a heap of pebbles! As it disintegrates, you see what looks like a wisp of spirit leap out of it, and jump to La Siréene!

Gargoyle #2 is dead.

La Siréene, roll a Will save.

_________________

Round 2:

The gargoyle above Sandru stomps the heath, upright on goat-like haunches, tearing up clumps of earth with clawed feet.

Kill those who help La Siréene!

It swipes at Sandru with both claws. The first one pierces his armor, dealing a nasty cut. The second one also hits; the gargoyle's powerful arm bats away Sandru's shield...it rakes its talons across his face. The creature snaps its jaws, slamming them down like a portcullis into the sinew of Sandru's arm! It revels in the taste of its enemy's blood, and shakes its head like a crazed bull. The gargoyle rams its horns into his gut. He feels their impact against his chestpiece, but they do no damage, apart from a bruise.

Sandru, take 21 damage.

_________________

It is Caromarc's turn.


Female Aasimar Urban Druid 9

There is a flicker of doubt in La Siréene's eyes as the thing that had resided in the Gargoyle rushes toward her.

Does Maria wish to be a part once more, or is she bent on control?

It is truly momentary, however, as her gaze becomes steelier and her mind untouchable.

I cannot take the risk. I will make this the end of Maria, then. Shame.

Will Save: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26 28 if considered an Enchantment/Divination.


DM

@Blackacre:
Forgot to add, you can sense that the unusual force working in the gargoyles is invasive and controlling.


DM

The wisp circles around La Siréene's head. "Maria" senses something different now about the person she formerly knew. Something...essential? All of a sudden, she realizes her plans are foiled.

She's not getting in that body.

NoooOO! she screams. There is a wail, as if the wisp of spirit raises its hands to its face, shocked, horrified. Outwitted. She was so close! But La Siréene's mind always, always, (curses!) one step ahead. It's true what they say, You can never go home again.

Maria dissipates into the fog and is no more.


Male Human Wizard 9 (Teleport) Perception +8

Caromarc starts to take a step backwards
No - if I move, the ward moves.
Aqueous orb critters are entangled, as I understand, so can't AoO - if I'm wrong, cast defensively. Cast Summon Monster II.
Caromarc stops, breathes deeply once, and starts to call out a summoning chant.


STATUE:?? BODY: 16/20 HP HP Per +11

Elspeth whips delightedly into the orb of water, dissapointed to discover her incorporeal form does not interact with the liquid. Bitterly she lashes out at a trapped gargoyle
1d20 + 10 ⇒ (4) + 10 = 14 for 1d6 ⇒ 2 str


Per +11

5ft to J23. Take mutagen (str). If can move, move to I21.
The Mechanical Manservant advances slightly, opens a valve, reconnects a tube into his chest and waits for the alchemically advanced fuel to hit his power core.
When it does he starts buzzing, the knives extend from his fingertips and his face plate splits vertically as the buzz-saw comes out.


DM

The gargoyle that Elspeth attacked tries to swim against the current and break free. Water crashes against the large span of its wings, lifting them like sails, and carrying it back. The waters threaten to do damage, but work at an impasse against its thick stone skin.

Gargoyle #4 took 2 Strength damage from Elspeth's attack.

It's La Siréene's turn.


Female Aasimar Urban Druid 9

Knowledge: Nature: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25 Knowledge check regarding the Gargoyles and the whole "Maria" thing.


DM

La Siréene:
You know that gargoyles are greedy, vindictive creatures that like to scavenge and collect. The longer a tribe of gargoyles abides somewhere, the more its members come to resemble that region's architectural styles. Here...these are Pharasmin gargoyles that have "turned' to resemble creatures of Norgorber.

Gargoyles can fly. They attack using claws, bite, and goring enemies with their horns. Their stone bodies are hardy against regular weapons, but take damage normally from magical ones.

The red glow in these monsters eyes points to the workings of an unusual force. You alone know that these are normal statues animated by your former personalities. Maria...oh! Maria! These are all other personalities vying for control. They want to invade you. They are desperate. They would kill you to take control of that body. In a most base analysis, you are beset by "demons."

But if you are able to assert yourself, you might finally be free...


Female Aasimar Urban Druid 9

These things... they are warped, nothing like the ones I knew. Is it their end or perhaps the way they returned, that warped them? Or is it one of the two creatures among them that were capable of violence that manipulates them? Regardless, I have to see to their end.

La Siréene casts Barkskin defensively, targeting herself.

Cast on defensive concentration check, DC 19: 1d20 + 14 - 1 ⇒ (6) + 14 - 1 = 19

La Sireéne's AC is now 22.

Thus protected, smoldering with rage, La Siréene strides from I-22 to K-24, ignoring the Gargoyle behind her.

G5 can take an AOO on La Siréene.

Unusually, La Siréene screams at the Gargoyles."This is a fool’s errand! You cannot match my willpower, nor the ferocity and skill of my allies! Did the coward, Endbringer, put you up to this?"


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I turn my attention to the nearest Gargoyle. They will not get the girl, either one.
DIE!!!

Attack1: 1d20 + 11 + 2 - 2 ⇒ (8) + 11 + 2 - 2 = 19
Damage1: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Attack2: 1d20 + 6 + 2 - 2 ⇒ (1) + 6 + 2 - 2 = 7
Damage2: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Full attack, G3.


DM

As La Siréene strides away from the gargoyle, the evil strikes out at her, mindless...chaotic...

La Siréene, take 3 damage.

@La Siréene:
A memory returns...Dr. Grey talking with you in the future, in his lab. "I haven't perfected this process. There are going to be side effects. For instance...psychological content...externalized."

There is a laugh from deep within the valley, somewhere out in the fog. A masculine sound, but not resonant; instead, it's a hacking, braying noise, like a donkey, or the teeth of a saw on wood. The oddness of it is terrifying. Come to me, dark one, calls the voice. The gargoyle that struck La Siréene flaps its wings and departs further into the valley.

Gargoyle #5 withdraws from battle.

More laughter, which turns into a whining sound, then a keen; the rocking back-and-forth of a madman. La Siréene, do you even know who that was? asks the voice. You don't recognize that one, do you? The keening sound starts again. The speaker clearly unhinged.

NAMELESS?! it roars. Tottering insanity. The speaker is barely keeping it together. There is no Nameless, you arrogant witch! They have names! You just didn't bother to learn them! The braying cough. But know the name, and you gain control, he says in a sing-sing tone. For instance, take the case of poor, sad Maria. Simple Maria. So easy to manipulate. But she was a problem for us, wasn't she? You handled that very efficiently, solved that problem for both of us.

But there is still the problem of you, meat. The whining again, rising in pitch. The speaker becoming agitated. Problem of you, problem of you. Me and you, you and me.

Just me now. There will be just me.

_________________

Sandru's cutlass cuts deep into the gargoyle that attacked him! His second blow comes at a different angle and hits a well-defended spot.

Gargoyle #3 takes 13 damage.

_________________

It's Quinn's turn.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Quinn continues to shoot at the same gargoyle(G4), unleashing his typical barage of arrows.
[/ooc]using Improved Precise Shot.[/ooc]

Flurry of Arrows 1: 1d20 + 12 ⇒ (17) + 12 = 29
Flurry of Arrows 2: 1d20 + 12 ⇒ (4) + 12 = 16
Flurry of Arrows 3: 1d20 + 7 ⇒ (9) + 7 = 16

Not sure if the 16s hit....doubt it.

Damage from Arrow 1: 1d8 + 5 + 1d6 ⇒ (4) + 5 + (1) = 10
Damage from Arrow 2: 1d8 + 5 + 1d6 ⇒ (1) + 5 + (3) = 9
Damage from Arrow 3: 1d8 + 5 + 1d6 ⇒ (8) + 5 + (2) = 15


DM

Only the half-elf would have the skill to target arrows accurately into the churning water. The gargoyle tumbles amid the rain of fletching. They seek out and hit the most vulnerable locations. The monster is knocked forward, then back, as it's mercilessly punctured by arrows.

Gargoyle #4 is dead.


NPC

"Sandru, you're hurt!" Phoebe cries out. Surrounded by the chaos of battle, she raises her hand and focuses on the warrior. Her pupils disappear, and her eyes burn fiery orange. "Do not be afraid!" she yells. She casts cure serious wounds on Sandru. The spell effect runs along his skin. It looks like cauterizing flames.

Sandru is healed for 3d8 + 7 ⇒ (8, 4, 1) + 7 = 20 hp.

Once the spell is completed, Phoebe doubles over, coughing up a little bit of blood. She gets a wan look to her face.

It's Ianez's turn.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

GIRL! Do not worry about Sandru... I can take more than that. But, thank you.

The flame tracery ends, my skin coming together where I was cut... glowing as if embers beneath it, then fading.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

The scholar moves up to stand with Sandru (to J21), but his slash glances off of the creature's stony hide.

Attack on #3: 1d20 + 7 ⇒ (8) + 7 = 15


DM

The gargoyle that is still alive in the aqueous orb is trapped. It goes round and round, staring intently at you. The gargoyle swims towards the inquisitor (to M-23), then goes limp, letting the strength of the current do the work. This sends it charging into Blackacre with its stone horns.

The attack was strong enough, it would have normally injured Blackacre. But when the horns make contact, there is a silver cascading glimmer. Caromarc's magic circle protects him from harm!

It is Blackacre's turn.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre laughs in the gargoyle's face.

HAH! Now you die!

[applies bane (monstrous humanoid) to try to back up his boast]

attack: 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 27
damage: 1d10 + 1 + 6 + 1d6 + 2d6 ⇒ (4) + 1 + 6 + (2) + (3, 3) = 19


DM

The sword cleaves the water. The gargoyle gives a dying gasp!

Gargoyle #6 is dead.

The remaining gargoyle sticks to the plan, despite all odds. It throws its heft around, ramming its huge shoulders into Sandru and Ianez, and managing to bite the latter.

Ianez take 4 damage.

It's Caromarc's turn.


Per +11

The Manservant moves to I21 and attacks the Gargoyle.
1d20 + 9 ⇒ (3) + 9 = 12 for 2d4 + 16 ⇒ (2, 1) + 16 = 19

The Manservant rushes forwards and swings wildly towards the Garogoyle, which stays stubbornly just out of reach.


Male Human Wizard 9 (Teleport) Perception +8

A small black rock like creature burrows out of the ground at Caromarc's summons at J24

Caromarc sighs turning to La Sirenee
"My Terran is terrible, I'm afraid. Can you ask it if there are any other creatures on the ground outside out ward?"

if the answer is no, Caromarc will spend a round humorously pantomining the question to the rock creature


STATUE:?? BODY: 16/20 HP HP Per +11

Elspeth luxuriates in being immersed again - even if as a shadow.
Where the orb goes, there also goes she.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez grunts in pain as the gargoyle's jaws close on his shoulder.

ETA: 2000th post! Whooo!

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