Night of the Werewolf (Inactive)

Game Master Kinetic_cards


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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez stares off into the darkness, thinking. "The Library was originally built by a Pharasmin order, before it passed to its present owners; its location may be buried in Temple records somewhere. If Sabina knows nothing of it, we should start there." He gives a hollow chuckle. "A little time in a scriptorium, while the world burns beneath the weight of the Pallid Princess!"


NPC

"I don't know where the library is," Phoebe says.


DM

"But I do," says a female voice, faint and far-away. "I can lead you there."

"While your suggestion isn't without merit, sir...whomever was speaking...I would not rely on Pharasma at this hour. If I was you."

The Olivia's heart pendant is glowing blue.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I take a step to place myself between Phoebe and La Siréene wearing the glowing pendant.


NPC

"Hey!" Phoebe cranes her neck around Sandru, curious about the pendant.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Quinn turns his head to look at the trio of Phoebe, Sandru and La Sireene. "What's going on?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Taken aback for a moment, Ianez quickly recovers. "I was not thinking to rely on Pharasma Herself, but on the bibliophilia of Her followers. Still, if you can guide us to the Library, that would be most helpful. Though it occurs to me to wonder--who are you?"


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

As they watch the exchange with the talking jewelry, Gaston places a hand on Quinn's shoulder as well. He grumbles to the cop, We will do what must be done. Who knows what that dwarf is up to? Good or ill, we shall soon see Hergelund's true colors.

If the man only knew what it is like to choose sides in Galt...


DM

"Who was I is the question," the voice from the glowing pendant corrects. "I want to help you. Hareton tries to bring me back, but can't. I'm no longer...myself...anymore. Things go disastrously." The voice fades out, comes in again. "This communication is unreliable. I'm trying to pull together enough strands of 'I' long enough to help you. In life, I had a disreputable cousin who dealt with the assassins of Norberger. Anaphexia you said, right? He tried to hide it from me, but I found a map in one of his books. I had aunt walk me past there one day on our morning constitutional. I was always a curious, young lady. Oh! That was a lot to remember."

The voice describes a route to the Library of Anaphexia. It is located on the outskirts of town.

"I was always a curious, young lady..." the voice repeats, turning this thought over in its...mind? "The night I went walking with Hareton, it was curiosity that got me killed."

"I was...I was..." Silence. It seems the pendant may have gone dead. But then, the voice says, "I'm sorry. I come and go."

"My name was Olivia."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

How many others are like her--caught between death and judgment, trapped by one man's desire to dare the unthinkable? Ianez jots down the route on a piece of paper so he won't forget it.


Female Aasimar Urban Druid 9

La Siréene listens quietly and with interest as the voice speaks, apparently using the pendant as a focus. When the voice identifies itself as Olivia, La Siréene speaks.

"A man named Hareton Grey loved a lady named Olivia, who wore this pendant during her life. We are headed towards his location. We have not discussed what we will do there, but it’s - regrettably - possible that this night will end with murder. Please, tell us what you know. The time is desperate - any information might help."

What has Hareton’s obsession wrought?


Male Human Wizard 9 (Teleport) Perception +8

Network:
Assuming we walked, how long is this route likely to take us?


DM

In response to La Siréene's prompt, the pendant flares blue again, "You must...library...secrets...traps there..." The pendant goes dark. It lasts for minutes, and the silence stretches out becoming loud in your ears. It looks like it won't reveal anything else. Just when you lose hope it will broadcast anything again, it glows blue once more.

"...worse...more later..." The pendant goes dark. Rain blows in through the broken window.

@Caromarc:
About 45-60 minutes.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez keeps his bow out, an arrow on the string. "I believe I know the way, and even if I do not I'm sure our redoubtable law guardian will. Let's go."


Male Human Wizard 9 (Teleport) Perception +8

"Agreed."


DM

Realizing there's nothing more you can do for Agnes, and Olivia has nothing more to say...at least for now, your party makes its way from 37 Clank Street. The cover of night is your dark friend. It protects from dangers all around.

Suggested sound effect

Back into the rain, sheltering yourselves the best you can...the chupacabras and werebats are occupied, ripping morsels of sinew off of unfortunates that they scavenge in the street. The chupacabras' movements are reptilian, the werebats oddly half-human...it's too much gratuitous evil to face. The night has brought too much already. You hunker down and speed onward, guided by the archaeologist's notes.

Your path sends you splashing over cobblestones, back past the shop of Madam Madchën Sabina.

Make a Perception check (-4 penalty for the rain, and additional -1 penalty for Caromarc and +1 bonus for La Siréene (-1 resurrection penalty +2 eye-scope.)


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Perception: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24


Female Aasimar Urban Druid 9

Perception: 1d20 + 19 - 5 ⇒ (3) + 19 - 5 = 17


Male Human Wizard 9 (Teleport) Perception +8

Perception 1d20 + 6 - 1 - 4 ⇒ (3) + 6 - 1 - 4 = 4


STATUE:?? BODY: 16/20 HP HP Per +11

Perception 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18


Per +11

Perception 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Damn, having trouble posting a simple roll.
Perception: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Perception check: 1d20 + 16 - 4 ⇒ (14) + 16 - 4 = 26


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Perception: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13


DM

@Sandru, MM, Quinn, Ianez:
You see Sabina open the back door to her shop. She lets out a furtive, cloaked figure who ducks into the rain and runs down the alley. Sabina withdraws into her shop and shuts the door.

@La Siréene, Caromarc, Elspeth, Blackacre:
Drat! It's impossible to see anything in this rain.

You don't see anything out of the ordinary.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Quinn taps both Sandru and Blackacre and points in the direction of the cloaked figure. "You guys see that figure coming out of the drow's shop?"

Size of the figure? Dwarf size?


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Who? I did not - damn this rain. Do you see where it went?


DM

@Sandru, MM, Quinn, Ianez:
The figure appeared to be hunched over and was wearing a cloak. It's hard to tell what size they were.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Did the figure see us? If not then Quinn will follow it bringing MM and Gaston along.

Quinn points to Gaston and Mechanical Manservant, using what looks like to be military hand signals, instructing the two to follow behind him.

Then Quinn points to Sandru, using the same hand signals, instructing to stay wth the girl.

Quinn takes off, using the rain as cover, in pursuit of the hooded figure. He makes sure that Gaston and MM are right behind him.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Gaston nods to Quinn and stays close on his heels.


DM

You can make a Stealth check to remain unseen, but if you're pursuing at normal speed, then the mysterious figure sees you.

The cloaked figure speeds down the alley, and at the end of it makes a hard left. The figure looks back over their shoulder a couple of times. They make several more twists and turns through a maze of back-alleys and dead-ends. Soaked rubbish, squeaking rats.. Before long, you emerge onto a main thoroughfare.

Make a Survival check to track the person.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
Survial: 1d20 + 13 ⇒ (3) + 13 = 16


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre will be following Quinn at whatever speed the policeman is going

Question - are we close enough that casting Blackacre's bloodhound spell would work?


DM

...splish, splash, splish, splash... The figure doesn't see Quinn trailing behind.

@Quinn:
When you race out into the thoroughfare, you see that you've lost track of your quarry. The hard surface of the cobblestones leaves no footprints.

@Blackacre:
Yes.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

As they continue their pursuit, Blackacre puts his left hand to his spell pouch and mutters a few vaguely canine sounds.

casting bloodhound

stealth: 1d20 + 9 ⇒ (9) + 9 = 18
survival (untrained, including bloodhound bonus): 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18


DM

The figure doesn't see Blackacre either.

@Blackacre:
When you race out into the thoroughfare after Quinn, you see that you've lost track of your quarry. Almost... You raise your nose...sniff around. But the heavy rains work against you. The street runs with water. The scent is washed away.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Quinn looks around to determine if there are any other passages and to determine his options.

Perception: 1d20 + 15 ⇒ (8) + 15 = 23


DM

@Quinn:
It's a large, wide street. As you look around, you see only a curtain of sheeting rain. Just water splashing on the ground. Water flowing down the road. Hundreds of streets branching off of it, back-alleys, and detours... A landscape of dark windows to enter, of nooks and shadowy doorways and places to hide.

The wide street leaves you feeling suddenly exposed. Its emptiness echoes back...too loud...overloading your keen senses.


Per +11

The manservant shakes his head, then says quietly to Elspeth in a voice like a hissing valve "Follow Quinn". To Quinn he points a finger in a "just go" gesture.

Sorry man, MM runs like threepio... slow and noisy. Elspeth was still hanging around you from when you rescued her.


STATUE:?? BODY: 16/20 HP HP Per +11

Stealth 1d20 + 26 ⇒ (9) + 26 = 35. Is a roll necessary to follow Quinn?


DM

Elspeth travels unseen as well.

@Elspeth:
No.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez watches the parade leaving and heads for Sabina's.


Male Human Wizard 9 (Teleport) Perception +8

We aren't actually planning to go in, though, right?


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

On rare occassions the monk has given up. This is such an occassion. The group is split up and their strengths divided. It is time to regroup.
"Gaston, let's head back to the others."

The monk begins to head back at a light pace saying "Call it intuition or just plain old prejudice, I don't trust that drow witch."


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Why do you care? Do you ask the farmer who he sells milk to? Or the livery driver who he gives rides?


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Quinn glares over at Sandru. "She is not selling milk or driving people."

Did Ianez already leave to Sabina's shop.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre curses at having lost their quarry.

I agree with Quinn. I don't trust a slave-owning drow shopkeeper with all manner of wares. Not that I would not shop there - I just would not trust her.


DM

Before Ianez (and everyone else) is the shop with big windows, in which is displayed armors and weapons. There is the polished plaque bolted next to the door that reads 'Ring the bell for admittance.'

You may seek audience with Sabina, or be on your way.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I ring the bell.


NPC

The tall, pretentious drow woman, who opened the door last time, lifts the latch and admits you into the antechamber. The music in the shop isn't playing, and it is quiet. She distributes the aerosol canisters so you can spray your shoes and walk easily on the cobwebbed floor. Once you reach the main part of the shop, you're left to wait for several minutes before your hostess finally appears.

Madchën sidles out from the back of the shop. "ยินดีต้อนรับกลับ เพื่อน. How was your party?"

Undercommon to Common:
Welcome back, friends.

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