I think the confusion is that La Siréene cast light on the torch (illumination), the zombie dropped it, then MM went over, picked it up, and lighted it on fire to do damage to the bats.
Yeah, I need to get rid of my Hide Shirt and old shield, get me a Darkwood one. Did not realize how useful that upgrade would be until after the campaign started.
Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7
I'm going to be out on the road through Sunday, so posting will be intermittent. Phones kind of suck for that sort of thing :-(. At least I can check things, and make short unformatted posts. DMPC me as needed, Network.
@Caromarc - that was probably me. I marked non-character aliases as inactive to clear up the 'Characters' tab of the campaign, but I accidentally marked you as a player as inactive too. Sorry! Should be fixed now.
That is what we are supposed to listen to for this tunnel?
...Man, you really know how to build tension with meta stuff, because damn, that is build-up music, and as far as we know, the next battle is a boss battle.
You have made me ambivalent about my feelings right now. Should I feel frightened at the coming horror or gleeful at the prospect of witnessing something, in the original meaning of the word, awesome?
How about if we treat it like a spiked chain, only bludgeoning damage rather than piercing? (Later (soon, actually) you can acquire a spiked chain if you want one or buy a magic enchant or something, you'll have enough for a +1.)
No problem. Let's split the difference between 1d4 (1/2 the spiked chain damage) and the 1d8 (flail damage) and go with the 1d6 that you were using (and then like I said if you want to upgrade the chain soon we can do that.)
I assumed, and entered, 500 on my character sheet, yes.
I will not be able to post regulary tonight and some days to come, unsure how many. Will probably have internet again on friday, but am absolutely sure to have internet back on monday. sorry about the inconvienience.
Small creatures have different carrying capacity, so Nameless is currently carrying a Medium Load, giving her a -3 Armor Check Penalty(-5 total, with the shield) and speed 30(down from 40). Her Initative is now 2, her AC 22.
With masterwork backpack, her Str is effectively 8. That becomes 78 lbs after Ant Haul, times 0.75 for small size, 58.5 light load maximum, 117 Medium load maximum, 175.5 heavy load maximum.
So yes, even after Ant Haul.
It will be Light Load once I get rid of the Hide Shirt, however. That thing is a whole 25 lbs weighting down my backpack...
I appreciate questions like that. I can’t think off everything, and questions help make sure I did not miss some important flaw in my thinking.
You know, statistically, the Halfling shape is a very efficient Alter Self for druids - small size is always good for casters, ditto Dexterity, and scent is awesome when both Survival and Perception are class skills and Wis based.
HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6
No problemo.
And, I know it helps when you swoop people up while flying... But, if you ever cast Ant Haul on Sandru, I think "light load" is 300 lbs. And, he's got a handy haversack.
HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6
Armor weight is a footnote at the bottom of the charts.
"1 Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much."
Halflings get scent because it is one of their racial traits; Alter Self gives Scent because it is one of the abilities it can give, which makes sense, since there are other 2nd level spells that give scent.
Tyvm! I wave my DM scepter then and say yeah to armor resize, nay to scent. Let it be written, let it be done. (Anyway, I think in this instance the scent issue is moot due to the high perception roll, which covers all five senses.)