Night of the Werewolf (Inactive)

Game Master Kinetic_cards


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DM

I received a couple of good questions and think everyone might be interested in the answers, so I'm posting this in the discussion thread.

Q: When you say Pharasma is withdrawn... it would have to be "currently" (this time). She didn't disappear from "all time". So, if we needed her help could we travel back in time... beseech her?

A: Pharasma exists on a couple of levels, the god (sort of a discrete entity) and the manifestation of the god in the world (sort of the "being" of existence, more global concept). Offended by Hareton's experiments, Pharasma the god has withdrawn from the world back to the plane of Limbo, for all time (at least that is her intention, until you put a stop to him.) In the past, Pharasma had not yet withdrawn, so there is still the record of her presence in the world (temples, priests, the normal workings of fate, death, and prophecy, etc.) But if you went back in time to contact her, it would be like finding a house with her belongings and evidence that she had been living there, but no one home. (It's a good idea though.) (The past is left intact, it just lacks a certain vitality or intensity that it once had. This is vaguely confusing to people who actually lived in the past. But obvious to people from the future who travel back to the past. In other words, you'd both see the puppet, but only the latter group would know there was no hand in it.) In the present and going forward, Pharasma has withdrawn even that. She has taken all of her things and left the building.

Urgathoa was a dead mortal who ascended to godhood over the realm of undeath. In this campaign, when Pharasma withdrew, she saw all of Pharasma's "things" lying about abandoned...death, fate, prophecy...and in good godlike fashion thought to herself why not take these over and increase the domain of her own power? The problem is that realms that were neutral before will now be subject and exploited for Urgathoa's purposes, which are disease and undeath, and expressly evil. She sees an opportunity here, and Hareton is providing it.

As gods don't like to intervene too directly in the world, Pharasma is gone and Urgathoa exists in this story sort of like a faceless Sauron figure in LOTR. Her armies sweep over the earth, (the nurse's visitation to inform you of all this was to up the stakes) but instead of combating them, your party is taking the more precise, "surgical", small-picture route that will decide the ultimate big-picture conflict. You are unique because you're the few people in this tale that know Hareton Grey, start to finish, and you are dealing with the heart of the matter.

Q: Are gods ruled by time, or is time controlled by the gods?

A: I think even gods are ruled by time, though Pharasma might play the most loosely with that. But gods live and die and stay dead, which means time marches forward even for them. And it lends weight and importance to Pharasma's abilities if there's actually a linear sort of timestream and not just an everpresent. Though, this is all sort of meta and abstract. Just my take on it for this campaign.


DM

Just a head's up, I might lose power during the storm the next few days (I did last time.) We might go hang with relatives or I might post from work or something if that's the case, but otherwise if I'm unable to that is why and I'll be back once I can. Fingers crossed! :/


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Good luck!


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Possible power loss here too, state, county and town states of emergency.


DM

Thanks, and good luck to all! I hate power outages. Trying to get in as much Warcraft as I can in the meantime, lol.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Wow, and the dice say BOOOO! 3d20 = 3.3 avg. Maybe saving it for combat?


Female Aasimar Urban Druid 9

Yeah, the dice do not like you, Sandru.

I was a bit unclear in my previous post, methinks: La Siréene is not speaking to Agnes in her second sentence, but to the rest of the party.


Male Human Wizard 9 (Teleport) Perception +8

Sandru: did you maybe say something mean about the dice's mother at some point?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I think I remember you asked me that a few months ago... Nope, not yet! :P


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Orange County, NY here. Expecting some strong winds in the next couple of hours. Power outage is expected here.

@Network - Warcraft? Played everquest 2 for 5 years. Not anymore though. Wasn't getting enough sleep when I was addicted to it.


DM

Southern NJ.

Yeah, I've played Warcraft for several years now. I hear you about the playing too much thing. I have a level 85 in 6 classes, and now working on my undead monk. (And I'm considered just a 'casual player'). I said to myself originally, "It's a phenom. I have to be part of it! Mr. T is in the commercials!" None of it rational, ha ha.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

I played EQ II since it came out. Started with a Ranger and worked my way up to level 86 before I quit. Loved going on the raid and obtaining fabled, mythical and set items. Use to play so much that I was sleeping in church when the wife made me go. lol

I'm glad I stopped because I went back to going to the gym and attained a 4th degree and Master in Taekwondo. A part of me misses the raiding thought. :-)


DM

Very cool!


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Just curious. Does Paizo keep track of game statistics? Like number of post per month or some other kind of activity?


DM

Happy Halloween!


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Happy Halloween to you guys. Failed my Frotitude Save....getting a tummy ache. lol


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I'm rebuilding servers in Rochester,NY with my team... Sandy stuff. Our offices are in downtown NYC.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

That sounds like quite the operation. Here's hoping your offices, and the rest of your life, are still in more or less safe and working condition. Same goes for Quinn and Nework.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Sandru, did you drive in?


DM

Thanks. Luckily, we weren't hit too bad where I am, had it worse with the last big storm.

Hope everyone is ok.


Male Human Wizard 9 (Teleport) Perception +8

I'll echo Blackacre - stay safe, guys.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Thanks guys! Home is fine, an hour north here. My guys dismantled the hardware at night and lugged it down... No lights, no elevators from 3rd fl. Hit the road 3am, picked me up at 4:30... Rochester or bust, about 5 hours. Then rebuild them.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Wow H. that is insane. Don't you guys have a back up site?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

No snobbery from the financial people!


DM

Great scene with Sabina, all.


DM

Do slashing arrows exist? Or would Quinn need someone to cast something like this spell for him?


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

My bad. Figured that Quinn has durable arrows and blunt arrows, thought there was an arrow type that does slashing damage. There are loads of other types of arrows but slashing there is NOT.
Oh well. I guess I know the sales girl's answer.


DM

Sorry. I felt bad about the treant debacle. I promise to mix it up a little more. ;)


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Not a problem. More realistic. I think Quinn pooped a nugget in his monk pants. ;-)


Female Aasimar Urban Druid 9

HAH! XD

La Siréene and Quinn responded to the situation at completely the same time...


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Hmm... I don't think you can take 10, in a stressful situation. Contested roll (against Stealth) or where there could be a negative result on failure. Maybe I'm just tired.

To take 10, you have to take 10 times as long... and be able to keep trying.

DMs sometimes make passive checks, having the PCs Take 10. Just to make it easy.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

You're probably right. Too bad! Although we have enough rockcrusher Perception bonuses between us that odds are at least one of us will roll really well.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

I did say in a previous post that we could reduce our speed, slowly make our way through the mist. Stress is limited. In my opinion a listening perception check is doable, there may be some penalities but taking 10 is doable. Situations like the approaching of a walking enemy or the flapping of wings can be heard. All depends on the situation.


DM

Thanks, Quinn. I forgot about listening, lol. I agree with what you posted.


Male Human Wizard 9 (Teleport) Perception +8

Presumably if you can hear a critter but not see it, it effectively is a located but not pinpointed invisible creature.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Correct. You can determine the general location of where the sound is coming from. Probably the best benefit of hearing a critter coming in your direction is that the group will not be taken off guard, hence no surprise attack. The mist is considered as concealment.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Sandru can Air Walk at 20.


DM

What does "at 20" mean?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Move/Speed = 40, Air Walk is half... 20.


DM

Ok, thanks!


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15
Sandru wrote:
Sandru can Air Walk at 20.

Sweet. I haven't had a pair of Air Walks since 7th grade.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

I'll be at a con this weekend and the hotel charges for internet access. I'll try to keep up using my phone, but posting may be sporadic.


DM

Not meaning to be nosy, and you don't have to say, but Phil con? I was thinking of going to that one.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Windycon. Steve Jackson is Gaming GoH, just in time for the new version of _Ogre_.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Does that mean Sandru doesn't see Gargoyle 1?


DM

I'll say Sandru noticed both gargoyle 1 (20-L) (because within 5 ft) and gargoyle 2 (23-L) (because he walked past it). Ianez only noticed gargoyle 2.

Sandru is next to gargoyle 1 and can attack normally. He needs to move next to gargoyle 2 to attack it (Phoebe alley-oop!), otherwise it is obscured by the fog and a 20% miss chance applies.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Flat-footed come into play? Either of them with respect to Sandru, sneak damage?


DM

I believe that is so regarding either of them.


DM

Sandru, I assume you're attacking gargoyle 1?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Yes, "nearest threat".

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