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Night of the Werewolf (Inactive)

Game Master Kinetic_cards


501 to 550 of 1,528 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Male Human Wizard 9 (Teleport) Perception +8

has it been more than 14 hours since this morning?


Male Human Wizard 9 (Teleport) Perception +8

DM: can you have a command word on a magical weapon ability?


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15
Sandru wrote:

I'd think of Daylight as righteousness... You're the only "religious component". Bring the light to bear!

This whole adventure has been darkness. The whole world, actually even before these nights' events.

I think Daylight is appropriate. You were chasing a necromancer.

I like the bringing the light angle. At the same time, as much as he's the light in the darkness, he may be the one who sees through the darkness, if not the searing light that burns the hell out of the bad guys.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Might be all relative... "role" based. In the current party make-up, is that his role?

No one else can bring the light... Sandru is more seeing thru or being a part of the darkness. Caromarc is more intellectual, as is Ianez (guys correct me if I'm wrong). Quinn is law, but not Holy/Righteous... he's a policeman/agent, discipline, etc... Sireene is nature, protean almost.

You the guy with the light. Maybe it becomes transformative. From anti-hero to hero (by the end of the story).


DM

@Caromarc - has it been more than 14 hours? That could be so.

re: command word, why do you ask?


Male Human Wizard 9 (Teleport) Perception +8

14 hours was if any spells are still active.

command word was because Quinn was asking whether one could be installed (I assume in case he needs to shoot flesh golems or something)


DM

I guess that's okay, depending on what the item will do.


Male Human Wizard 9 (Teleport) Perception +8

it is for Quinn's Shock Bow - that got crafted, yes?


DM

I believe so, yes.


Sandru wrote:

Might be all relative... "role" based. In the current party make-up, is that his role?

No one else can bring the light... Sandru is more seeing thru or being a part of the darkness. Caromarc is more intellectual, as is Ianez (guys correct me if I'm wrong). Quinn is law, but not Holy/Righteous... he's a policeman/agent, discipline, etc... Sireene is nature, protean almost.

You the guy with the light. Maybe it becomes transformative. From anti-hero to hero (by the end of the story).

Yeah, the likelihood of Nameless memorizing Daylight is low, seeing as he has Darkvision and is pretty self-centered. He wouldn't really see the point. I also believe it entirely possible that Daylight will come in handy.

And yeah, Nameless is pretty protean.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

DAYLIGHT baby. In a world going to darkness you can be the bringer of light.

As for weapons and their abilities, I always thought that effects like flame, frost, shock, etc were brought on by a command word and not always on. I can be wrong. All depends on the GM & campaign I guess. I'm OK with the bow always being on with shock. I'm flexible that way. ;-)


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Static cling is a b%*@@... Gonna have to keep adjusting your floppy-pants. But, but we are glamered, so you'll be OK for now.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

The crackling tends to mess with Stealth checks, too.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Daylight it is, then. Maybe Gaston will evolve to be more of a righteous hammer than a grumpy obsessive.

I, too, am ok with shock being always on. Of course, if I have to flip a switch to get the 1.21 jigawatts out of the instrument of Ragathiel's vengeance, then so be it.


DM

Command words are fine. I've never used them before in campaigns, but I like the idea (I've just always played with the effect continually on.) In this campaign, such weapons will activate their effect with command words if that's how the particular weapon would normally work. This wouldn't prevent the option of turning the effect on and leaving it on, if you prefer.


DM

@Caromarc - all your spells you cast on yourself, Elspeth, and MM are fine.


Male Human Wizard 9 (Teleport) Perception +8

Awesome :)
Oh - I need to roll a 1d8 ⇒ 3 for MM's HP.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

map doing that login thing again... permissions.


DM

sorry, think it should work now.


Male Human Wizard 9 (Teleport) Perception +8

Should we roll init?
if so 1d20 + 2 ⇒ (4) + 2 = 6.

"There are times I feel sorry for my poor cohorts, their lightning fast reflexes waiting on me..." Earl Caromarc


Male Human Wizard 9 (Teleport) Perception +8

Hey, Caromarc had hurried up to Sandru, right? Are the letters below the names of the characters? Are they actual positions (not sure if the black boxed s means he's on the map and the rest are just a legend)


DM

The nightmare has not yet detected your party. But if anyone moves closer without stealth, the nightmare definitely sees them and you will roll initiative. (I can use your initiative roll to speed things up.)

You are right, so I adjusted the positioning of Caromarc, Elspeth, MM, and Hareton. Sandru's black box is to denote that he's using stealth.

Once the battle begins and we roll initative, I will fill in the legend.


DM

@Quinn - you were at AG29 when you ran to help Sandru. I placed you behind Sandru, but since you can run 50 ft, so where would you like to end up? (Do you want to run straight towards the nightmare, or did you want to position yourself behind your companions?)

The nightmare got a low perception roll to detect Sandru stealthing and is focused on the other horse, but if anyone moves closer without stealth it will probably see them.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Stealth isn't a requirement. You should have the character act normally. Sandru would use stealth for sneak damage... But if. Quinn opens with a salvo, that's fine too. I had thought the main group was further back and Sandru was closer to the creature.

Act freely.


DM

Just a couple of questions to refresh my memory. Thanks.

La Siréene, what is the +4 bonus to initiative from?

Quinn, which monk ability makes speed 50 feet?


DM
Sandru wrote:

Stealth isn't a requirement. You should have the character act normally. Sandru would use stealth for sneak damage... But if. Quinn opens with a salvo, that's fine too. I had thought the main group was further back and Sandru was closer to the creature.

Act freely.

Yeah, there was some awkwardness because I thought you were trying to surprise the Nightmare or something. I wasn't sure, and was like wait...the map! :P


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

You're right. I did want to stealth and do +2d6 sneak damage! But moving at half speed blows and would have taken 3 rounds to reach it. Too much time, might have attacked horse, etc... Once the map went up, it became clear.

Quinn's range is 110ft. My trying to stealth shouldn't cramp his style or someone else's.

Monks just get fast movement that improves incrementally, starting at level 3? It's on their class progression table.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Siréene just took Improved Initiative as 7th level feat.


DM

Awesome. Thanks!


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

What Sandu said... :-)


Hello, guys! I am back from the burial now. Good to be back.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Condolences, Sir. Good to have you back!


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

@Blackacre - not sure of this pertains. I think when servers get glitched they forget. Also, if accessing from multiple devices... If one device is still technically connected, server thinks you know about post. So no notification.

I check gameplay on phone, leave page up... Pur phone down. Two hours later, check from laptop while on train, see nothing. :)

@Quinn - It's sandRu. LOL.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

I'm gonna continue to call you Sandu for the "copper" comments. lol :-P

JK. No offense. Think I'm dropping the 'R' cause most of my posts come from work and I gotta do it quick to get back to work. Some how I'm mentally dropping the 'R'.


DM

I assume Blackacre moved to AJ27 and tried his knowledge check before battle started, so I think it's his turn now?


Readied/delayed actions are handy for support casters. Does the Nightmare suffer the miss chance from the obscuring mist effect, or does it have Blindsight?


DM

I think it suffers the miss chance as well.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15
Network wrote:
I assume Blackacre moved to AJ27 and tried his knowledge check before battle started, so I think it's his turn now?

I think so. The way I read it, before combat, Sandru notices the nightmare, Quinn runs super-fast into position and calls for us to aid Sandru. Now, round 1, the thing-I-don't-recognize-because-I-fumbled-my-knowledge-check comes up and blows smoke and we all beat/cast/shoot the crap out of it.

Question against my better interest: If my knowledge check failed miserably, do I even know what kind of bane to add to my weapon?


DM

Blackacre could have enough basic familiarity with different creature types that although he doesn't know what this is or any additional info, he might still be able to guess it's an outsider.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

That makes sense enough to me. I judged the creature this turn, so maybe I'll throw bane on the bastard sword if it makes it to round 2.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

You try to RP... Fzzt. Think the roller wants you to Roll Play?


DM

@Sandru, what is the math for your attack roll (17)? Thanks.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

+6 BAB
+4 Str
+1 Magic

+2 Flanking
+4 Prone (from your description - "knees buckled")

+17 was it not prone?


DM

No, sorry for the confusion. It's on the verge of collapse, but not quite down yet. If that influences your action, you can modify it.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

You're the boss. Nah, swing and a miss is fine.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Sorry, long weekend and busy day at work. Hopefully back now.


Male Human Wizard 9 (Teleport) Perception +8

Whew. turn done. Sorry for delay.


DM

@Ianez, I moved you as close to N2 as I think you would have been able to go (speed 30 ft?) I think it doesn't matter either way regarding attack, but let me know if it's a problem.


Is the nightmare infront of La Siréene, as the map says? or is it 10 feet away, as it was previously?


DM

I meant it to be in front of her. I updated the gameplay thread. The nightmare would attack her now, if she wants to interrupt.

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