Night of the Werewolf (Inactive)

Game Master Kinetic_cards


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DM

Yay! A discussion thread to...discuss...the campaign.


Network wrote:
Yay! A discussion thread to...discuss...the campaign.

Alter Shape into a Merfolk+Sky Swim=beat it, Fly!

Tried to link to it, but suddenly the PFSRD seems to be restricted, which does bother me a bit, since it is such a useful resource, as well as the page that I have made my links to for the purpose of this campaign. Anyone know anything about that?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Dotting.


Male Human Wizard 9 (Teleport) Perception +8

Sorry about this, but I'm going to be interstate tomorrow night, and may not have internet, in which case I may not be able to do a post every 24 hours. I'll try and post just before I leave and as soon as I get back.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

I'll also be on the road tomorrow, but I'll try to have something up before I leave. (Posting by phone can be a right pain, esp. if you have to do any sort of formatting.)


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Don't worry about a thing. I'll be around, make a big mess so you've got some good stuff to sink your teeth into when you get back.

Always willing to help.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Gosh, thanks so much.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15
Sandru wrote:

Don't worry about a thing. I'll be around, make a big mess so you've got some good stuff to sink your teeth into when you get back.

Always willing to help.

Ditto here. The weekend always seems to fill up fast, but I will do my best to ensure there's plenty of mess.


Ditto here too. I'll be working on the weekend, but evenings I'll join in on the fun!


DM

No worries. When I stated the rules about posting before, I said the expectation for posting would be once per day, except Wednesdays and Sundays.

But let's switch Wednesday to Saturday. So, we'll say expectation will be once per day, but not the weekends (though anyone feel free to post if they want to.) That way people can have a break and take the weekend off if they want.

And like previously stated, this is just a general guideline to structure gameplay and we can be flexible when needed. :)


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Thanks. We're just trying to be polite, letting you know before we drop off the grid.


Male Human Wizard 9 (Teleport) Perception +8

I'm baa-aack!


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Hate to ask, but I'm not familiar with Chase Mechanics.

AoO's seem a bit egregious. Isn't that what failing the obstacle check is for and getting mired?

Also, the idea of the "30 foot squares" and the base speed... doesn't that mean we're all moving together as some combined mob?

Are they called out, or are we applying because they aren't specifically excluded?


DM

Re: AoO

As I see it, the chase rules were written in a way to sound like the PCs were chasing an NPC, or the PCs were in a race against each other. For this chase, I turned that around and instead had something chasing the PCs (and trying to damage them.) I agree with you about AoOs, it's just that I wanted that at least at the outset when you find yourself in the same room with the zombies for you all to feel that you are in serious danger against an immediate threat. Thus, I used AoOs to represent the "lashing out" that the zombies would do when you tried to initially flee. But yes, I agree with your point - once you're outside, the rest of the chase is a high-speed chase across roofs so we can assume you are out of the initial quagmire.

We'll concentrate on the chase skill checks, but zombies will still on occasion try to attack PCs (sans AoOs), and PCs can still try to attack zombies. We shall say that once everyone is out of the initial room (or beyond the first obstacle, which at this point is simply walking through a door) that AoOs won't apply anymore for the chase.

Re: base speed

30 ft represents the average of the characters in the chase, and therefore the distance of a move action across each leg of the chase "each card". You are not moving together as a combined mob because conceivably some PCs could not make their skill check and fall behind, or some could make both skill checks for an obstacle or use a special ability and shoot ahead. Also, the idea is that you are fleeing as a group would in a panic, and you have choices (e.g. do you run for your life, do you help others, do you concentrate on evasive maneuvers or put up a defensive front, etc?)


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

OK, sounds good. Thanks!


I have a question: would the following custom item be acceptable? I would be interested in having my character create a custom item of continuous/use-activated Mage Armor, preferable in the form of an amulet in the shape of a tiny clockwork heart, creating a magical barrier of force around my character.

As a slot item, the item creation rules suggest a base cost of 2000 gold as seen here. I never liked the idea of my character wearing armor made of hide, and I think that this fits my characters style a lot better, as it means nameless can wear stylish clothing instead bulky armor.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

@Ianez - I believe since Sandru (someone) succeeded at the "Door" obstacle and is holding it open, you can bypass the first square's test all together.

Giving you a Move Action and a Standard (typically used to pass test) action back.

Hope I got that right. See DM post(s), in the Gameplay thread.

@Darius - Swapping Weapon Focus (Rapier) out for Weapon Finesse would net you +1 with Rapier, +2 when Dex goes to 20. As well as works with Rapier, light weapons, Elven Curved Blade, Whip, etc...

Then, as Ianez mentions - a "light weapon" in your off-hand (if that can fit the character concept) would give you an additonal effective +2 on ALL melee attacks.

And in the interest of survivability... Please check your HP calculation. I think you shorted yourself 5 HP, should 45 total.

@Network - With your permission, of course. If we're not too deep into this... and Darius wishes +3 to Hit!


Male Human Wizard 9 (Teleport) Perception +8

Don't mind which zombie.
And I see my luck is up to par.
Not sure whether they're immune to the dazing - I think they might not be.


Earl J V Caromarc wrote:


Don't mind which zombie.
And I see my luck is up to par.
Not sure whether they're immune to the dazing - I think they might not be.

Welcome Back!

...Could you make that Zombie 2 or 4, on the other side of the door with us?

I do not know their immunities specifically, but in 3.5, there were almost no daze immunity whatsoever. In addition, Pathfinder does not like the notion of being entirely immune to something, so this, the hardest condition to stop, excepting death itself, should be a pretty safe bet.


Male Human Wizard 9 (Teleport) Perception +8

Fine with me, but I don't think Caromarc was aiming. Up to the DM :)


I decided to look it up, and it turns out immunity to things that allow fortitude saves is something all undead have(unless it affects objects or is harmless). So the scream probably wont even register:/


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
Sandru wrote:

@Ianez - I believe since Sandru (someone) succeeded at the "Door" obstacle and is holding it open, you can bypass the first square's test all together.

Giving you a Move Action and a Standard (typically used to pass test) action back.

Hope I got that right. See DM post(s), in the Gameplay thread.
<...>

My take on it was that the first obstacle was to avoid AoOs from the zombies on the way to the door, and the second obstacle was the door itself (which Sandru has in hand, as it were). DM Network, comments?


DM

Each of the 10 obstacles consists of 2 skill checks. The AoOs in the first room were just an additional layer of complication for the first round. Sandru made one of the checks (Fortitude) for the first obstacle and forfeited his next turn by holding the door open so you could all go through it and you don't have to roll skill checks for the first obstacle. Sorry for any confusion. Sandru is correct. If this means you redecide to have Ianez just escape through the door, that would be fine.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

That's what he'll do, then, and start looking for a way to get up to the roof.


I dont fully understand the chase rules, I am afraid. Is there any reason I can not simply swim up, bypassing that climb check?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

No, you can... it's actually called out for characters with flight... I believe.

Now, if that circumvents any DM intended heartache... I don't know.


Male Human Wizard 9 (Teleport) Perception +8

I believe flight gives you +10 to your roll. >30ft gives you +2. Odds are you'll make it on a one.


Male Human Wizard 9 (Teleport) Perception +8

Hmmm. Ear-piercing scream does sonic damage and has a fort save or daze effect. My reading was that you could do the damage to a brick wall, but that it would be immune to being dazed. Is that right?


Male Human Wizard 9 (Teleport) Perception +8

@Sandru: I was looking up undead (they are immune to stunning) and they are NOT immune to crits anymore
here

Merry Christmas!


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6
Earl J V Caromarc wrote:

Hmmm. Ear-piercing scream does sonic damage and has a fort save or daze effect. My reading was that you could do the damage to a brick wall, but that it would be immune to being dazed. Is that right?

Yeah, these lil' buggers are a pain in the butt!

Problem might be here, under Undead Type description:

• Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

The spell only targets creatures.

Ear-Piercing Scream
School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

@Merry Christmas - Great News! I stand corrected Darius! Thanks Earl, sorry I was the bearer of bad news!


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Oh, the nuisances! Ehem... I mean nuances!


DM

@Nameless - Caromarc is correct. You can make the skill check at a bonus.

from the chase rules

"...for every 10 feet faster than the baseline speed he moves, he gains a cumulative +2 bonus on these checks. Significant mobility advantages over the baseline speed type (such as flight) grant an additional +10 bonus on checks made to avoid obstacles, simulating the character's use of enhanced movement to bypass obstacles entirely."

@Caromarc - We will say the undead are immune to daze because it's an effect, but they can take sonic damage. I will fix.


It seems extremely odd to me, that my character needs to make a skill check to pass through an area, that it ordinarily would simply bypass, for no explained reason other than "It is a chase". I find it confusing...

Oh well. Pretend I took advantage of my adequate perception, then.


DM

There's always the chance something could go awry. You know, the proverbial piano falling from the sky. ;)


Male Human Wizard 9 (Teleport) Perception +8

Thank you :)


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Or not wanting to stand out too much, what with the umbral dragon in the area....


Male Human Wizard 9 (Teleport) Perception +8

sorry to be a pain. Where are people, please?


DM

Not a problem.

On the roof - Hareton, La Sirénee, Ianez, Zombie 2, Zombie 5

In the alley - Darious, Blackacre, Caromarc, Mechanical Manservant

In the hospital - Sandru, Zombie 3


DM

@Darious - I just want to remind that if Undead is one of your favored enemies, you get +4 on attack and damage rolls against them.

Also, per Hunter's Bond, I think if you don't take a move action you get to grant +2 (on attack and damage rolls) to all allies within 30 ft (1/2 your favored enemy bonus) for 1 round.


Per +11

I am afraid, sir, that I am not sure a move action is enough for me to bypass this challenge using levitation.


DM

I heart Mechanical Manservant. He talks like Marcie from the Peanuts comics, with the sensibility of Man Friday. :)


Per +11

You are too kind sir. I would happily return the sentiment did my heart not already belong, in a very literal sense, to the Earl.


I did not put "overconfident, arrogant" as character flaws without reason. :)

Is helping the doctor get past an acceptable use of my actions, by the chase rules? I could have used that standard for a full round action, giving me a pretty good chance at moving 3 cards, as the will save was pretty much auto win. It just does not make sense to do so, in character. At this point, it makes more sense that Nameless would attempt to help the doctor, so that is what he did.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

He's baggage... Moral, ethical, literal. Part of completing the "quest".

I can imagine getting away with him (getting rewarded for it) or getting away without him (not so much).

We have to collectively suspend disbelief for the "fantasy" rules to work... can't be too realiatic. It's a game mechanic. Let's learn it and rock it, when we have a chance.

Just offering a different (or not so different) viewpoint.

EDIT: Just read your last Gameplay post. Reminded me why I was happy to propose "the brute" in this campaign setting. It's simpler, he deals with what's before him.

Mostly, immediate physical obstacles. But morality as well... he's somewhat on a "sacrafice" bent. Not a Martyr, though. All these "grand design" things... he might notice them, but doesn't pay it any mind. :)

Also why I'm posting in the first person, limited perspective.


Of course. I in no way meant to criticize. I like this campaign so far. It is fun.

The thing is, I have no problem whatsoever suspending my disbelief. My problem is suspending my vehement attachment to the rules as I know them. It is a flaw of mine. I am trying to get past that in campaigns through roleplaying, thought.

Viewpoints are awesome.

*Edit* I like your first person descriptions. "Fish turned into pretty girl, nice" was hilarious.

Well, yeah. Nameless has a warped view of the world around him, his point of perception of himself and those around him truly askew. I hope it's not too much of a chore to read, as it does feel a bit like writing an Ayn Raynd novel, but I need to introduce his state of mind before I can challenge it by its foundations and give him character development (Because I plan to do exactly that... trust me on this. This character's very purpose is character development, actually.)


DM

Reminder - one of the infusions that Hareton gave Sandru (and that maybe Sandru handed out or kept for himself - y'all decide) was for the spell Jump, which might come in useful for someone during the chase.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

The all knowing nurse said distribute the healing potions! That's what he did. We have fly and spider climb for heavens' sake.


DM

lol


DM

@Caromarc - nice use of Celestial!


Male Human Wizard 9 (Teleport) Perception +8

Thanks :)

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