Nevynxxx's CotCT
(Inactive)
Game Master
Nevynxxx
Curse of the Crimson Throne
Map
Current Fight Init
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
What body parts do we have?, Borden says as he moves down the tunnel.
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Roj stops for a moment, thinking. "We know where the head is. On that...thing in the other room. Legs were with the disgusting-smelling thing. Did we get the arms? I know we're missing the torso."
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
So arms and torso? We know where the head is and have the legs. Good show... lets keep looking down this way.
Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Gwen nods at Borden's words, then looks at Erik: "Hey kid, do you have any suggestions on what to do if we meet this necro-something?"
Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |
Erik has been trailing behind the group, anxiously glancing behind him as he follows as if expecting something horrific to loom out of the dark when they least expect it.
Which is a pretty rational fear, really.
He glances up at Gwen's words, jolted out of his reverie.
"We need to keep him from casting his spells. If we see him going to cast something, try to hit him, or shut him up somehow. That might break his concentration." Erik frowns as he runs through everything he's learned of necromancy. "He's probably going to have some undead guardians already in place, and it'd be tempting to fight them since they'll be standing in the front, giving him cover, but we should really try to kill him above all else. With a little luck, his death will cause all the undead around here to collapse."
That said, he cracks open the two scrolls he's been carrying around again, and squints down at them in the poor light, trying to discern their purpose.
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Roj nods at Erik. "So, destroy the root of the evil, then its minions if they don't collapse. Seems easy enough. Same order as before, then?" He notes Erik's glances and falls into place near the rear of the party.
Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |
Erik gratefully allows Rojerick to step in behind him.
"Yeah. If they're lesser undead, like skeletons or the like. That he personally raised, you know?" He frowns. "If he's working with intelligent undead, like, uh, a vampire, then it'll persist even after the necromancer's bit the dust. So." He shrugs apologetically. "It's all a bit complicated and I'm not too familiar with necromancy. All in all, the sooner we kill him - or her - the better."
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Erik, identifying the scrolls is just a use of read magic, or Spellcraft rolls.
Map updated to no 21 with you roughly placed, please give me some more positions if you want to be somehow different.
Looking into the next room you see a dry, well kept chamber, but a lot fo the room is obscured by darkness.
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Gwen usually takes point so she would be in first row.
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Guinevere "Gwen" Duchamp wrote: Gwen usually takes point so she would be in first row. Co-ordinate?
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Gwen, Basil, Borden, Erik, Roj.
I think Borden will try to act like bard instead of a spear man.
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Roj peers into the darkness. "Anyone see anything in there?"
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Ok, I'm waiting on co-ordinates if any of you want to change positions, which you've implied you do.
I'd also like to see an answer to Bordan's in character question.
I'd also like a reminder of what lights you have going on in general, mundane or otherwise. It actually matters a bit now.
Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Since we're heading east, Gwen would be in G36. Also I hope that one of our spellcasters has some light or dancing lights spell available. If not, Gwen still has one torch, but since she needs two hands to wield her greatsword, at the first sign of trouble she would have to drop said torch...
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Due to exceptionally bad planning, Roj has no torches or anything. Guess this is what you get for accepting a rush job...
Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Basil (who hasn't leveled yet!) knows "light", judging from his char. sheet.
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Guinevere "Gwen" Duchamp wrote: (who hasn't leveled yet!) There's a reason for that. Wont last long. Right someone bot Basil for me. Init from everyone would be useful too.
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Basil casts Light on the end of Gwens greatsword.
Gwen, Basil, Borden, Erik, Roj.
Basil init 1d20 + 1 ⇒ (18) + 1 = 19 OR 1d20 + 1 ⇒ (19) + 1 = 20
Borden 1d20 + 2 ⇒ (7) + 2 = 9
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Basil's light illuminates the next room a little better, but it also makes obvious that there is something wrong with the light in there, an area towards the back just does not get light to it...
Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)
Basil nods in the direction of the blot.
"Any volunteers to go check that out?"
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Hit my spear with the spell I can use its reach to probe but my bet is that its magical darkness. Gwen, ready your torch in case my plunging my spear into hit kills all the light all together.
Borden readies his longspear.
Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)
Basil nods, and complies.
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Borden waits for Gwen to light up her torch and then stabs into the center of the darkness with his long spear.
Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Gwen lights her torch up then looks at the others and whispers:
"Does anybody else want to hold this? Because I'll have to drop it to use my weapon."
Gwen's init: 1d20 + 4 ⇒ (5) + 4 = 9
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Roj slides his shield onto his back, accepting the torch from Gwen. "If things get too hairy, I may have to drop it as well, but hopefully the light on the spear will be enough."
Init: 1d20 + 2 ⇒ (10) + 2 = 12
Actual AC will be 18 T12 FF 16 until further notice.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Eric init: 1d20 + 6 ⇒ (18) + 6 = 24
Init
Eric 24
Basil 20
Rog 12
Gwen 9
Bordan 9
The increased light in the room makes it easier to see into the shadowy area in the corner (technically it's now "dim" not "dark") but bordan's light doesn't seem to have any greater effect than the torches. There seems to be a creature in there...
Need a post from Bordan after that spoiler.
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Borden Fort Save 1d20 + 4 ⇒ (19) + 4 = 23
Bordens vision fades for a moment before clearing.
Attack! We have a foe here.
He stabs at the creature with his longspear.
Spear with Arcane Strike 1d20 + 5 ⇒ (10) + 5 = 15 for 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 damage.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
The creature appears to be one of the purple dwarf things you encountered before, it evades Bordan's strike with ease. It appears to be hovering near the ceiling, and is the center of the area of unnatural darkness.
There is a 20% miss chance on attacks into the area of darkness, roll a d100 and aim to get over 20. But since Bordan's strike missed anyway, we wont worry about that one.
Init from the top.
Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |
Before anybody can react, Eric makes a complex symbol with his fingers, a pinch of wool clutched between them, and gives a quick hiss, as if pressing magic forcefully out toward the dwarf.
Casting Daze on him, please give me a Will save at DC 14 I believe!
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Will: 1d20 + 11 ⇒ (6) + 11 = 17
The creature shakes off Erik's spell.
Init
Eric 24
Basil 20
Vreeg 13
Rog 12
Gwen 9
Bordan 9
Basil...
Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)
Basil looks up at the ceiling, then back at his greatsword, sighing in frustration.
He then backs out of the room.
"Let me know if anyone needs any healing..."
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Roj shoves the torch at the retreating Basil. "Hold this." He reaches over his shoulder, unslinging a crossbow, and prays for his goddess's guidance. As he fires, the bolt seems to shine with the sun's fury.
Light Crossbow (smite): 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage?: 1d8 + 3 ⇒ (7) + 3 = 10
Move to draw crossbow, Swift to Smite the flying guy, Standard to fire the crossbow. For all the good that did...
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
The creature laughs as Basil flees, and then sends a ray of fierce heat at Roj.
Ranged touch attack vs roj: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 4d6 ⇒ (1, 6, 5, 2) = 14
Rog's Bolt clatters off a wall near the thing.
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
How high is the ceiling?
Gwen hastily drops her sword, draws her longbow and fires an arrow at the strange thing:
Attack w/mwk longbow +1 str.: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 1 ⇒ (4) + 1 = 5
"HA! Take this, you filthy beast!"
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Basil Kettering wrote: Basil looks up at the ceiling, then back at his greatsword, sighing in frustration.
He then backs out of the room.
"Let me know if anyone needs any healing..."
Roj does...
Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Ooops, forgot the miss chance
Goddess of the dice, don't fail me now: 1d100 ⇒ 48
;-)
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Roj is a big boy, he can take care of himself!
Roj reloads, placing a hand on the burn across his chest and letting Sarenrae's healing warmth cool the searing pain slightly. The damage lessened, he returns the 'favor' to their foe, sending a bolt up toward its neck.
Lay on Hands: 1d6 ⇒ 1
Light Crossbow Shot: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage?: 1d8 + 3 ⇒ (8) + 3 = 11
Crit?: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Crit Damage?: 1d8 + 3 ⇒ (8) + 3 = 11
Miss Chance (please no!): 1d100 ⇒ 65
Whew! Would have been so sad to lose 22 damage!
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Roj, you've posted two actions for this round. Bordan hasn't actually posted an action.
Ceiling is about 10ft, so it *is* reachable by normal weapons.
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Borden lashes out with his long spear again, jabbing viciously with a powerful attack.
Attack with arcane strike and power attack 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11 for 1d8 + 4 + 3 + 1 ⇒ (6) + 4 + 3 + 1 = 14
Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)
Basil patiently stands, sword in one hand, torch in the other...
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39
Sorry! Can we use my second action as next round's action?
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Yeah, of course. I'll update later this evening.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Gwen's bowshot looks like it's about to strike, but is stopped by some something difficult to see. Bordan's strike comes close, but it again moves out of the way.
Round 2. We have Roj's action.
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Borden tries to spear him again.
Attack with Pwr attack and Arcane Strike.
1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23 for 1d8 + 4 + 3 + 1 ⇒ (8) + 4 + 3 + 1 = 16
Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |
Eric steps forward, and with a wave of his hands casts Color Spray on their elusive foe.
Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
On travel atm - posting will be spotty
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