Alex Stride |
Alex moves forward quietly with cosh in hand, 1d20 + 6 ⇒ (18) + 6 = 24 utterly silent... His face shows an expression of disdain as he swings the weapon down
1d4 + 2 ⇒ (3) + 2 = 5can't recall the crit modifier, can someone check and/or roll in the discussion for me...? I'm currently at work
Nevynxxx |
Alex's strike serves to wake the sleeping man, but only far enough for Basil to put him back under again, he doesn't even get chance to scream.
Askan, yes, you can use unarmed strike *exactly* like that, you should be the only one capable of doing this s& past level two I expect.
There are no other exits from this room, even the window is boarded up. What next?
Lazlo the Vigilante |
After giving the room a quick search Lazlo moves into the first room they've entered the building from "I heard nothing from the other doors earlier, if you have a preference for a particular one speak now" Lazlo prepped his tool once more and stood ready to begin working on the next lock.
Whichever door the group chooses, Lazlo will take a 20 on it.
Nevynxxx |
Askan "Fastfist" Rhodes |
Askan has no interest in the items, instead moving to the next door, the one furthest from the entrance door. He motions Borden to take position behind him next to the door while Lazlo works on the lock.
Nevynxxx |
Alex, of course, anyone watching can see fairly easily.
Lazlo again spends a couple of frustrating minutes before this lock too opens for him. It jars fairly quickly against a desk in the room, but it's open enough to get through. The desk is heaped with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall. To the south, a few moldy boards have been nailed over a door.
Lazlo the Vigilante |
The chaotic and unseemly status of the room did not slow Lazlo down, he began looking through it thoroughly, searching for anything interest and keeping his ears open for any sounds that sneaked past the closed doors.
Taking a beautiful 20 on Perception checks.
After being done with the search and picking up any items of interest(Unless they pose a danger to him) He will wait to see which door the party will decide to go in next and take a 20 on its lock.
Nevynxxx |
The cabinet is locked...
This is the fishery’s office. The slates on the table are covered with transaction records, addresses of customers, and other accounting notes. There's nothing else interesting.
Kazandru |
- HP 6/6 AC 12 | T 12 | FF 10 | CMD 14
- F +0 | R +2 | W +4
- Init +2 | Per +9
- Spells per day | Level 1: 4
- Arcane Bolt: 2/6 per day.
Kazandru listens and watches for any activity that their presence has been detected. Nothing else he can do for the moment, though he does move into the room. S9.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Lazlo the Vigilante |
Knowledge(Local): 1d20 + 7 ⇒ (9) + 7 = 16
Free Inspiration: 1d6 ⇒ 4
Knowledge(Nobility): 1d20 + 7 ⇒ (13) + 7 = 20
Free Inspiration: 1d6 ⇒ 3
Has Lazlo heard of these names? Do the numbers seem familiar?
After he was done skimming the papers, Lazlo went to the next door the group chose, looked it over and then began the process of yet another lock opening.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17 Add +1 for traps.
Taking 20 on the lock. Lazlo will not attempt to open the door if he discovers a trap.
Disable Device for trap: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Alex Stride |
Alex shakes his head in utter frustration... There were harder locks than this on windows of merchants' homes... As a child he had to pick locks like these while hanging by one hand, and he had to get them open in less than a minute or he wouldn't be standing here today... And this man was spending ten minutes on each lock...
Every failed picking, every dropped tumbler, every whispered curse after dozens of failures... These little annoyances are grating on Alex's nerves... We have watched him fail nearly sixty five times in far less than an hour and he is still pompous and self congratulatory....
Askan "Fastfist" Rhodes |
Askan walks over to the group.
Um, is this really that important? I mean, we came to hunt down Lamm, not investigate him for cooking the books in a fishery business I don't know about you lot, but I was under the impression that he would be fish food by the end of the night anyway.
Kazandru |
- HP 6/6 AC 12 | T 12 | FF 10 | CMD 14
- F +0 | R +2 | W +4
- Init +2 | Per +9
- Spells per day | Level 1: 4
- Arcane Bolt: 2/6 per day.
"Are you serious?" Kazandru says as he turns to Askan. "We need information that destroys the entire operation. Merely killing Lamm creates a power void that someone else will step in to fill if we just kill him. Vengeance may be sweet, but it needs greater thought than you seem to have put in it. This isn't a free-for-all."
Kazandru has a look of disgust on his face.
"Why must everyone be so impatient? We waited this long, why not continue to be careful as we have in the past?" he says while trying to get the impatient ones to use some logic.
Lazlo the Vigilante |
"We won't agree on a single answer if that is what your hoping" Said Lazlo as he continued his work "But I agree with the mage, if Lamm has any partners I plan to find them, to some of you this night may be the end of your dealings with Lamm, to me it is the begining" He looks back, giving Kazandru a stare of what he considered to be approval and then moved his focus to Alex "The one thing this group will agree on is that Lamm must die" Lazlo went back to working on the lock.
"But I'll make him talk first, he will tell me where my niece is, and then he'll die" A rush of anger and malice scarred the former noble's voice, his hateful stare invisible to those not standing to his side.
Askan "Fastfist" Rhodes |
I'm just saying. Unless we set the building on fire or something, the paper will still be here after we hunt down Lamm, then we can come back and peruse this at our leisure, but the longer we wait around the more time someone has to spot us and run and warn Lamm so he could get away.
Nevynxxx |
The papers are pretty boring, and look legit. Tallies of fish brought in, processed, losses, profit and loss accounts. That said, the Accident Book is obviously fake, and there is no mention of the child workers...
Just to clarify, continuing on through the far door yes?
Lazlo the Vigilante |
Lazlo moves to whichever door the party decides to go through and prepares his tools for yet another lock.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10 Add +1 for traps.
If lazlo finds a trap, he won't attempt to open the door and will try to disarm the trap first.
Disable Device: 1d20 + 8 ⇒ (10) + 8 = 18
Disable Device for traps: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Nevynxxx |
The floor here is slick with seawater, bits of seaweed, and fish blood—the air is thick with the accompanying scent. You are stood on a wooden catwalk to the north, another to the south also allows access to the western part of the fishery, while the floor here is only five feet above the river below. An open bay to the south allows direct access to the sloppy, muddy water, while to the northwest stands an immense ten-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, seawater, and who knows what else. To the east are stacked many barrels and crates, each marked in paint with a fish. Nearly two dozen small hammocks hang from under the catwalks, each with its own ratty blanket and pillow. Small children appear to be sleeping in the hammocks.
As you enter a dog barks.
Initiative Rolls please!
Askan "Fastfist" Rhodes |
Askan's head perks up at the sight of the hammocks, but he drops into a combat stance when he hears the dog.
Figures it's the dog. There are always dogs.
Init: 1d20 + 2 ⇒ (20) + 2 = 22
Borden Read |
Initiative 1d20 + 2 ⇒ (8) + 2 = 10
may be quicker and smoother to batch roll everyone's initiative at once
Nevynxxx |
Probably, but I've always disliked the GM rolling for players. If you want to do that as a group we can.
Hookshanks: 1d20 + 2 ⇒ (18) + 2 = 20
Giggles: 1d20 + 1 ⇒ (2) + 1 = 3
Children: 1d20 + 3 ⇒ (10) + 3 = 13
Baloo: 1d20 + 1 ⇒ (4) + 1 = 5
Basil Kettering |
I personally don't mind if the GM rolls initiative - it helps to keep things moving :-)
Basil raises an eyebrow.
"If you mean that specifically with regard to the children, I concur, but I am not going to go out of my way to avoid killing the dog..."
Initiative: 1d20 + 1 ⇒ (19) + 1 = 20 or 1d20 + 1 ⇒ (16) + 1 = 17. I will take the 20.
Nevynxxx |
Still waiting for Basil, Lazlo and Kaz to place themselves on the map.
Kaz Init: 1d20 + 2 ⇒ (18) + 2 = 20
Init:
Name Init Conditions
Lazlo 24
Asken 22
Basil 20
Kazandru 20
Children 13
Borden 10
Alex 9
Baloo 5
Alex Stride |
Still waiting for Basil, Lazlo and Kaz to place themselves on the map.
[dice=Kaz Init]1d20+2
Init:
Name Init Conditions
Lazlo 24
Asken 22
Basil 20
Kazandru 20
Children 13
Borden 10
Alex 9
Baloo 5
Sorry, looking at the wrong section of map... I'm in the room before the orphans, facing the door, at the back of the group... so I'm at O-13, sorry for the confusion...