Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

Map

Current Fight Init


1,001 to 1,050 of 2,562 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

"Very well, that is two stops. One at an apothecary and one at my house. I believe my daughter can play a role in this assault. I'll give her a note and have her deliver it to Kroft. That should give us a half-hour head start, and by the time the Guard arrives, it should be over one way or another. Then they can take any prisoners away and examine the evidence themselves. Does that sound reasonable?"

If it does, Roj is ready to head out.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

"Hmmm... I'm not so sure about that Roj. What if the Guard doesn't find the evidence there? After all, it might be somewhere else; wouldn't *we* be the ones in trouble then? And the guy, we know he has powerful friends. They could have us arrested, and Kroft surely wouldn't help us, since she wouldn't want the Guard associated with the strike against Devargo. Hmmm, Roj? I would keep the Guard out of this for the time being. If we find evidence, we can then bring it to Kroft ourselves. What do you say guys?"


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Besides they are too busy to take prisioners themselves... remember last time? Too busy to gather in their very own. Don't bring your daughter into this Roj, or Kroft for that matter.

He pauses.

Tactics? I say me and Erik here charm the two guards outside the boat and tell them we'll cover them and ask them to go find an inn to rest in, then we board and clean house... I mean boat.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

"I hadn't thought of that, Borden." Roj strokes his beard, thinking hard. "I do not think the Guard would arrest us for what we're about to do, but I agree. I guess Alitsa would be safer to not be involved, especially with the Arkonas potentially tied to this. So, Erik and Borden charm two guards, get them to leave, and then Erik goes in, disguised. We walk in, try Erik's plan to get Devargo quickly, and then take it from there?"

Heading toward the door, Roj mutters under his breath. "I just hope none of this plan falls apart...Seems pretty complicated to me..."


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik seems equal parts excited and nervous. He holds his hands behind his back to keep them out of sight, and follows Roj to the door.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Let's go shopping! One antitoxin each?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Bit of a busy day today, I'm not in work and it's smallest's birthday. Will post when I get some time, but may be later on.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, your plan is simple enough. I'll need diplomacy checks/spell details for the guards. Drop the anti-toxing from your funds, unless of course it's coming out of the group stash? It's easy enough to find in Korvosa, costs 50gp.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Nevynxxx wrote:

Drop the anti-toxing from your funds.

Done.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Done.

Details are that we close without torches with the others laughing and talking to Mask Erik and my spell casting. I charm one at DC13 and EriK I believe at DC14 then Erik and will ask the guards to step away. If it works, great, if not then I'll charm again on one of them.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

What time are you doing this? Evening, night, deep into the night?

The situation is very much as it was in day light. You can see a few guards patrolling about, as well as the two at the end of the pier. One of them you recognise from the other day. It's much more noise after dark though, the patrons all seem to have drunk a bit more, and gotten a bit louder.

GM:
Will 1: 1d20 + 2 ⇒ (18) + 2 = 20 Will 1: 1d20 + 2 ⇒ (10) + 2 = 12


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

3am-ish?


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Roj has also purchased an antitoxin.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik has also purchased an antitoxin.

Erik approaches the Eel's End in disguise, wearing the form of an honest halfling trader, a leather apron over his front, a small pack over one shoulder. As he draws within the radius of Charm Person's range, he mutters and gestures, and unleashes the spell on the distant guard.

Impossible to see except as a very faint distortion of the air to those who know what to look for, Erik's Mage Armor spell gives the young mage an added level of protection.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

The roguish ex-pathfinder casts his own spell at the other guard.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

One of the guards grins at you as though he knows you. The other pretty much ignores you.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden casts again at the one ignoring him.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Basil waits patiently for the signal to begin the assault...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Up to now, you've wandered up, and not said a word. Even if you make them friendly, they don't know what you want ;)


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik hesitates, glancing up to Borden, and then steps up to the guard he's charmed and points down the wharf.

"Evening, friend. Special message from his Highness. He wants you and your mate here to head over to the Medusa's Head deeper in Old Korvosa, and pick up a sack of coin that Red Tom is holding behind the bar." Erik grins up at the guard, his halfling face winking conspiratorially. "He said if you go quick, you'll get two gold for your efforts, right out of the coin purse itself."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The first guard nods, and is about to move away. The second looks at you suspiciously, "You've come the wrong way to have come from the Boss. He's usually asleep by now anyway."

Bluff please

The second guard pipes up, "Usually, but these guys know him, they must have been off doing a job for him or something."


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

"Exactly," says Erik, nodding to the friendly guard. "We're just now making it back after the rounds. You know how it goes."

Erik hesitates. "But if you're not interested in a little extra gold, I can tell the Boss you didn't want to go and let you explain why you disobeyed his orders in the morning. I'm happy to get paid a little extra and go in your place."

Bluff check: 1d20 + 4 ⇒ (11) + 4 = 15

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

GM:
1d20 + 4 ⇒ (11) + 4 = 15

The first guard looks at Eric, and at his friend, and shrugs. "Ok. Nabeela, Niamh, Take these posts, we have a job to do." he shouts, and two of the other guards, one female, one male, move up to guard the end of the pier.

They let you past unimpeded.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

That was nice work Erik, well done!

Borden gives the new guards a npd and boards, waiting for his party mates to join.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Basil follows on behind Borden, calmly venturing aboard as if he had nary a care in the world...


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Quiet night?, Borden asks the new guards as the old guards head off into the dark.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen follows in silence, trying not to draw too much attention.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik shoves his hands deep in his pockets to keep them from shaking, and follows alongside the others, stepping up onto the deck and mentally reviewing the next stage of the plan.

"I'll, um, go on ahead and position myself, yeah?" He looks from Borden to Rojerick, then nods. "Right. Give me a minute and I'll be in place."

So saying, he makes his way into the Spider King's throne room, following the familiar path. Once inside, he tries to unobtrusively figure out where best to stand so as to have the most of Devargo's men positioned to be hit by a well aimed blast of Color Spray.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

I think Erik thinks Roj is somehow 'in charge' of this group. Nope, not at all.

Roj nods at the halfling. "You be careful, now. We'll be in in a minute or two." To pass the time, he wanders over to look at some of the ladies. Sarenrae forgive me, but it's been four years since Eydis died. A man can look, even if his honor won't let him go further, right?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The Guards on deck obviously notice Erik wandering in, but don't raise or move.

Erik:
Inside the gambling and a knifesies fight are still going on, but there is no sign of Devargo.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik curses quietly under his breath, then heads over to the bar and slides a silver coin across the scarred wood to the tender.

"Evening my friend." He climbs onto a stool so that his halfling self can see over the bar. "Would you know where his Highness Devargo's at? I've pressing business with him."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The man slides the coin off the bar and palms it quickly. "Same place he is every night this time: A bed. What you drinking?"


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

"I'll have a glass of elven claret." Erik pauses a beat, and then shakes his head. "Just kidding. Ale will do me. Be right back."

He hops off the stool and then insinuates himself through the crowd and back out onto the deck, where he approaches the others.

"It looks like the King of Spiders appreciates a good night's sleep. He's already abed." Erik looks from one party member to the next. "What do you think? Should we offer to take him a glass of warmed milk?"


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

How many guards and guests? We need to charm one of them to get the information as to where the king is I think, maybe even escort us there... Can you manage that Erik? I can use but one more spell today, he whispers to the young man. We'd need some noise near us as a group - laughter like a joke being told to mask the spell casting somewhat

You serve your master well, Jabba, I mean the spider king, will surely reward you

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

There don't appear to be many guards inside, outside there are 8 or 9 about the place, difficult to tell. There are plenty of people in the small room and the knifsies game is making a good bit of noise.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik bites his lower lip, mind whirling feverishly as he concocts plans and discards them. He glances worriedly back at the entrance to the throne room, then across the deck. With supreme effort, he forces himself to relax, and smiles a genial smile for the benefit of anybody watching.

"There's perhaps two dozen people crammed in the throne room, but almost none of them are guards. Here. Give me a moment to gather a little more information. I'll be right back."

So saying, the halfling steps back into the throne room, and heads up to the bar to claim his ale. Before hopping on his seat, he looks around to see if there are any of Devargo's men guarding a door as if to prevent unwanted entry.

Then, hopping up on the seat, he takes a sip and leans forward to get the tender's attention again.

"Friend, maybe you can help me. I'm a new hand on Devargo's crew, and I don't want to embarrass myself by asking the other guys stupid questions. I've got to get an important message to his Highness. What's the quickest way to get to him?"

Erik pulls out another silver coin, and taps the bar suggestively with hit.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"Ha! My small friend. You wait 'till morning. Last guy tried that, never came back."


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik puts on a suitably depressed expression. "If I wait till morning with this news, I'm definitely dead. It's that urgent. Where should I go?"

He fumbles in his belt pouch, looking cautiously from side to side as if to make sure nobody's watching, and draws out a gold. "Here," he says, setting it next to the silver. "I'm that desperate. Can you help me out? I'm in real trouble here, friend."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"That's what the last guy said too. Though to be fair, I knew a guy waited till morning once too. At least he didn't scream for too long once the spiders got in his throat." He takes the proffered coin, and points to the door Devargo used earlier, set into the side of te deck, opposite the bar.

"That door though there, if there's no guards around, you'll get through it. What's down there, I don't know. But that's where Devargo goes at night."


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

"Great. I feel like I'm in some kind of nightmare. Killer spiders, a boss that might kill me for waking him, or kill me for not waking him too. I'm starting to rethink my career options."

Erik heaves a fatalistic sigh, then grins at the bar tender. "Still, nothing ventured, nothing gained, eh? Thanks for the advice."

With that he hops off the stool again, and makes his way back out to the group.

"We could be in luck. The entrance to Devargo's private chambers are through a door in his throne room. And there aren't many - if any - guards in there. We might be able to simply walk in confidently and let ourselves in."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"Eye little man, life with the King is like that. I'm told it's the same in high society Korvosa as it is in Old-Korvosa."


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Erik Copper wrote:
"We could be in luck. The entrance to Devargo's private chambers are through a door in his throne room. And there aren't many - if any - guards in there. We might be able to simply walk in confidently and let ourselves in."

"Great job Erik! I'll keep my tools ready just in case we need them to open the entrance. You'll have to cover me in that case guys, give me time enough to work my way through without people noticing!"


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik flashes Gwen a nervous smile, obviously pleased with the compliment, and then looks to Borden for his take on how they should proceed.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden looks a bit surprised at his look. Whatyerlookinatmefer, he mumbles back. Lead on - I think ya got the right plan... I just think we follow you one at a time a minute apart and we wait until we are all there, quietlike mind you. I'll follow you first.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The door is unlocked. It would appear that people just know not to come this way. The bar tender looks askance at Erik, but shrugs and get's on with cleaning a mug out.

The stairs bring you down to a corridor that runs along the hull, ending at a door, and a right turn about 20 ft in front of you. It's pitch black and as the door behind you closes the hubub of the room above quietens down.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

We have all swallowed our antitoxin, haven't we? If not, I think this would be a good time.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

It certainly sounds like a good idea ;-)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, I'm assuming from now....


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden drinks his antitoxin then casts light


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen drinks her antitoxin too.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Does Gwen see or hear anything? Add +2 to the above against humans.

1,001 to 1,050 of 2,562 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Nevynxxx's CotCT All Messageboards

Want to post a reply? Sign in.