Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

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Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

What about the spellbook Eric got from the necromancer?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Take the ring Gwen.

So whats the total cash we have for the party? 2500 as a single lump sum?

Thats 500gp each before we sell anything and I don't think we need to do that. We also received personal sums of cash, that added up should be enough for MW armour and weapons in personal wealth. Not quite WBL on an individual basis (a fair way short) but stuff with equal out later.

I'll add 500gp to my character now.

That brings me to 1460gp which I haven't really used to buy anything substantial so far.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

No, I meant 2,500 each. Plus the items you've found to distribute/sell. Should put you pretty much exactly on the WBL chart for level 4.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Erik Copper wrote:
What about the spellbook Eric got from the necromancer?

Ohh, I missed that.

This tome contains all the spells he has prepared, plus every cantrip (excluding conjuration and illusion ones), command undead, darkness, feather fall, gentle repose, scare, sleep, and water breathing.

So the interesting stuff is bolded above, you should have all the cantrips already. Plus:

3rd—extended false life, fly, vampiric touch
2nd—blindness/deafness (DC 16), extended shield, scorching ray,
spectral hand
1st—cause fear (DC 15), chill touch (DC 15), magic missile, ray of
enfeeblement, sleep (DC 14)
0—detect magic, mage hand, mending, ray of frost, touch of
fatigue (DC 14)


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

I have no qualms about Gwen taking the ring.

I think Erik should have first refusal on the Wand of Magic Missile, the Wand of Ghoul Touch, and the Robe of Bones, selling whatever he doesn't claim.

We should keep the library, but probably sell everything else.

If no-one in the party has Appraise, can we hire someone to do it for us?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

You have a contact that you fenced other stuff through last time,


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

So, pending Roj's ok, the ring of protection would sell for 1.000 gp (considering half its price), to be deducted from Gwen's 2.500 gp (Gwen is thus paying the expected sell price of the ring to the party).

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

NO!

Gwen gets the ring and 2,500GP.....

Everyone gets 2,500GP by magic from nowhere, and the loot gets split.

Only sell what you can't use. Over time the trinkets will even out if you are sensible about it. But you all need the 2.5K added on to the stash to get up to the right wealth level.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Okay, so, of my 2500 GP, I'd like to spend 2000 on a +1 Scimitar and hold the 500 until we hash out what the sale profits are. It looks like my Oil of Keen Edge dose takes 750 of my share of the loot cash, judging from the SRD.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, we can do the loot value as actual roleplay again if you like, or just pass over it?

When you say "keep the library" do you mean to leave it where it is, or move it to wherever you make your base?

A bit of interaction on the where the new base will be in thread would be useful too.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Alright then - we can use our contact :-)

Re: Keeping the library, I suppose we can move it back to our base? Leaving it where it is would leave it rather inconveniently situated, to say the least.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Indeed. Would probably lead to more and more XP as new evil things moved into the crypts between visits ;)

Moving it isn't hard, but would be nice for this stuff to be in thread that than just all OOC. I think we've got the nuts and bolts sorted.... some in character bonding would be a good thing now.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

I apologise if this has come up before, but did we get a floor plan for the house where we originally met?

It might help us in 'redecorating' ;-)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Errmmm... No. That's not something I've thought about. I could work you one up if you like.

Someone mooted using the fishery too, which you do have floor plans of that I could dig out. Up to you.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I thought we would use the dead gypsy's joint.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It would certainly be comfier ;)


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen would also prefer Zellara's place as a base of operations.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

...and would smell less than the fishery ;-)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

You have all the information now I think, time for some roleplay....

Go...

:D


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

I'll have a post up after work today. Pretty busy here. I actually had one typed out this morning about finding a house, but then the internet crashed unexpectedly.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |
Nevynxxx wrote:
Erik Copper wrote:
What about the spellbook Eric got from the necromancer?

Ohh, I missed that.

This tome contains all the spells he has prepared, plus every cantrip (excluding conjuration and illusion ones), command undead, darkness, feather fall, gentle repose, scare, sleep, and water breathing.

So the interesting stuff is bolded above, you should have all the cantrips already. Plus:

3rd—extended false life, fly, vampiric touch
2nd—blindness/deafness (DC 16), extended shield, scorching ray,
spectral hand
1st—cause fear (DC 15), chill touch (DC 15), magic missile, ray of
enfeeblement, sleep (DC 14)
0—detect magic, mage hand, mending, ray of frost, touch of
fatigue (DC 14)

What system do you want me to use to add these spells to my own spellbook?


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |
Basil Kettering wrote:

I have no qualms about Gwen taking the ring.

I think Erik should have first refusal on the Wand of Magic Missile, the Wand of Ghoul Touch, and the Robe of Bones, selling whatever he doesn't claim.

We should keep the library, but probably sell everything else.

If no-one in the party has Appraise, can we hire someone to do it for us?

Many thanks! I'll take both wands and we can sell the Robe of Bones to Rilka if she's the right kind of fence.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Erik Copper wrote:
What system do you want me to use to add these spells to my own spellbook?
d20PFsrd.com wrote:

Spells Copied from Another Spellbook or Scroll:

A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty.

Read magic is a cantrip so you can have been adding spells over the last few days.

Command Undead - 2nd level - DC17
darkness - 2nd level - DC17
feather fall - 1st level - DC16
gentle repose - 3rd level - DC 18
scare - 2nd level - DC17
sleep - 1st level - DC16
water breathing. 3rd level - DC18


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Command Undead - 2nd level - DC17 Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26
darkness - 2nd level - DC17 Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24
feather fall - 1st level - DC16 Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18
gentle repose - 3rd level - DC 18 Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30
scare - 2nd level - DC17 Spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25
sleep - 1st level - DC16 Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
water breathing. 3rd level - DC18 Spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21

Second check on sleep

sleep - 1st level - DC16 Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

awesome.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Now I can cast sleep on undead, and then command them to lie down and not move.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

LOL...


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

So I've got 2,700 gold to my name. I'm going to splurge and buy as follows:

Mithril Buckler: 1,005 gp
Protection from Evil Communal scroll: 150 gp
Glitterdust scroll: 150 gp
See Invisibility scroll: 150 gp
Scorching Ray scroll: 150 gp
Hypnotic Pattern scroll: 150 gp
Darkvision scroll: 150 gp
Levitate scroll: 150 gp
Rope Trick scroll: 150 gp

Total gold: 2205 gp,

DM, can I start rolling to transcribe those into my spellbook?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yep, go for it.

Sorry, for the delay. New job is *hectic*. Will get moving again now.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

All DC 17

Protection from Evil Communal roll: 1d20 + 10 ⇒ (3) + 10 = 13
Glitterdust roll: 1d20 + 10 ⇒ (16) + 10 = 26
See Invisibility roll: 1d20 + 10 ⇒ (19) + 10 = 29
Scorching Ray roll: 1d20 + 10 ⇒ (8) + 10 = 18
Hypnotic Pattern roll: 1d20 + 10 ⇒ (13) + 10 = 23
Darkvision roll: 1d20 + 10 ⇒ (18) + 10 = 28
Levitate roll: 1d20 + 10 ⇒ (9) + 10 = 19
Rope Trick roll: 1d20 + 10 ⇒ (10) + 10 = 20

Will try to learn Protection from Evil Communal/Sleep in one week's time IC.

Also, do I have enough downtime left over to scribe some scrolls? It's 2 hours per scroll created.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, it will have been days/weeks since the events outside the palace.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, could someone have a look at the treasure list on the wiki and let me know what you are keeping, and what you have given to Rilka to value?

Some people have claimed a few things, but by no means everything.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Amber Necklace
Silver dagger x 2
Library, collection of books
Wand of ghoul touch
5 doses of blue whinnis
MW Dagger
Robe made of bones


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

All I wanted to keep was the Oil of Keen Edge.

I'll be somewhere between spotty and nonexistent until Monday, due to the holiday. Bot me as needed.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Borden Read wrote:

Amber Necklace

Silver dagger x 2
Library, collection of books
Wand of ghoul touch
5 doses of blue whinnis
MW Dagger
Robe made of bones

Is that the "to be valued list"? Anyone else?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

...


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen's only interested in the Ring of protection +!


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

I'm good to sell all that stuff and split the gold.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Guinevere "Gwen" Duchamp wrote:

Gwen's only interested in the Ring of protection +!

and Roj in the oil..... But this is the discussion thread. Out of character, you have a pile of loot, and you've not been at all clear about what you want valued etc etc.....

I asked a question, I can't really carry on until it has an answer I understand ;)


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Except what's been claimed, I'm good to sell the rest of the stuff to Rilka, all of it, and split the gold like Eric said.
Sorry if I wasn't clear before.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

DM, can we just sell everything on that list? I think folks have claimed what they want, and the rest is good to be sold, no?


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Also, I'm willing to just sell stuff if it gets the game moving again - if there's anything people regret selling later on, we can just buy it back.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

To be honest, I just don't have all that much of a preference about the loot, money, or gear one way or another. I'd just as soon move on to book two and take care of finances behind the scenes. Just my thoughts.

Grand Lodge

I have some health issues that may take me away from the forums for a few days or more. I will keep things rolling when I get back.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Sweet! That's the base 2500 + 2000 for a total of 4500, correct?

I'll go ahead and purchase a +1 ring of protection with my share.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yep.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen's shopping list:
Mithral chain shirt 1100 gp
Cloak of resistance +1 1000 gp
Greatsword +1 2.350 gp


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Okay, I "purchased" the Oil of Keen Edge, which means I owe the party as a whole 750/4 GP. (Gwen, Basil, Borden, and Erik). If we divide it up evenly amongst you all, it should be 187.5 for each of you, leaving me with 1250 from the newly-gained gold.

Will shop later and update then.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Seriously, don't bother with buying items from the party. The loot you find gets distributed as you see fit, then sell and then split.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Back but need a few days before I can resume game posting again.

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